GM Fuzzfoot's #01-30: The Devil We Know Part 2: Cassomir's Locker (Std) (Inactive)

Game Master PJP

Cassomir's Sewers


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Venture-Captain Hestia Themis, a small, dark-haired, and dark-eyed Taldan woman, sits behind her enormous blackwood desk in the Pathfinder lodge in Cassomir and clears her throat. “My friend, the Countess Arieta Patrizia, is dead. She escaped her capture by the fiends who operate beneath Cassomir only to succumb to disease and wounds incured in Cassomir’s disgusting sewers. Ordinarily, this would be a matter for the Taldan authorities, but Arieta came to me directly after escaping and recounted a story that leads me to the natural conclusion that only the Pathfinder Society can resolve this issue.”

Venture-Captain Themis rises and paces back and forth behind her desk. “Arieta told me of an artifact she saw while in captivity below Cassomir. This artifact, called the jet rat, is known to us, but we must confirm that what she saw is indeed true. She claims to have seen it transform normal rats into something bigger, more vile and mean. If that’s true, the artifact she saw down there is old, evil, and should be stored safely in the vaults beneath the Grand Lodge in Absalom where we can study, catalog, and examine it. Worse, she claims to have seen this object in the hands of the derros, vile Darklands creatures that we have long suspected are responsible for the Cassomir kidnappings. I have a map here that shows the location of the sewer grate Arieta was dropped through when she was kidnapped. She could not, due to her illness, recall much about how she got to the location where they kept her in captivity, but she knows where they dropped her into the sewers and you’ll find that location on this map.”

Venture-Captain Themis stops pacing and eyes you across her desk. “Bring me back this artifact—if you happen to free a few captured Taldans along the way, that’s good news, but the artifact is your mission. Any questions?”

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Sheela makes a mental note to dress down a bit for the sewer trek. "I am sorry to hear for your friend's loss. I'll make sure her loss wasn't in vain."

Taldan has fun, exciting parties. But beneath the glamour hides debauchery. And not the fun kind, either. The kind that would value an artifact over rescuing captive slaves.

"They killed a good friend of mine, as well- we had almost rescued some captives when a cleric and her undead monstrosity attacked us. I had hoped we cleared out whatever they were doing, but we did hear rumors..."

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

"Sewer rats. Filthy creatures. I have some preparations to make. I advise you visit an apothecary as well." Khismia leaves for the apothecary's for some much needed antiplague.

Preparing acid splash, disrupt undead, shocking grasp.
Buying 3 vials of antiplague, 50 gp each.
Estoc training grants +2 CMD against maneuvers targeting my estoc.

Estoc practice: 1d20 ⇒ 19

Sewer rats worry me at level one. I once killed a player due to disease from a rat bite. Filth fever hits Con and he just couldn't make the saves as his Fort kept dropping.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I will warn you, I have a 3rd level character in part 4 of this series, and we almost had a party wipe in part 3, and my character is currently looking to be a ghoul's next meal in part 4 - 1/2 of us unconscious, the other half running away! I am interested to see how this tier works out...

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Khismia returns decked out in studded silk robes, wearing a bandolier hung with potion vials across her chest. "I'm ready."

Purchased stuff: ceremonial silken armor, 3 antiplagues, 2 clw potions, 1 mage armor potion, 1 hide from undead potion, 1 protection from evil potion, bandolier.

Do you want Downtime rolls now?

Sovereign Court

Respectful Traveler HP: 22/22 | AC 18 | T 10 | FF 18 | Fort +5 | Ref +0 | Will +1 | CMD 16 | Init +0 | Perception +5 | Sense Motive +1 | Climb/Swim +8
Active Buffs:
Resources:
CLW 43/50

The samurai returns to meet with Themis after their encounter with the undead in the sewer. "Of course, ma'am." he says with a bow.

+1 to Fuzzfoot for alerting about the difficulty of the fourth scenario.

Silver Crusade

Undine Ice Master 3 | Energy Resistance: Cold 5 | HP: 33/33 | AC: 20 | T: 13 | FF: 17 | CMD: 14 | Fort: +8 | Ref: +7 | Will: +4 | Init: +5 | Perc: +8 | Sense Motive: +2 | Speed: 30 ft ; Swim 30 ft.
Tracked resources:
Burn: 7/7 ; Ooze Acid Breath: 1/1

Dotting for now. I'll level Alaneo up today.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

I do plan to get a summoning spell at level 2, but right now Sheela's an Enchantress. Can't do much against undead.

Kishima wrote:
"Sewer rats. Filthy creatures. I have some preparations to make. I advise you visit an apothecary as well." Khismia leaves for the apothecary's for some much needed antiplague.

Antiplague is 50 gp each, so I'll buy 2 vials.

"These apothecaries are useless. He said he didn't have any Antiplague- all sold out for the next few weeks. And to think our last few dates were going so well, too- well forget him."

Sheela takes out a thick book and crosses a name off.

"Luckily my other apothecary friend was well stocked. She's much higher up on my list now!"

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Nikolai crosses his arms and nods his head as he listens to the VC give her report. "Do we know why these loons are abducting people? And what does this Jet Rat do? Turn people into loathsome ratmen or something?"

Need to get my paperwork in order before I start - I plan on buying some stuff, like a shield and some potions of cure light wounds, just in case we have problems again.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Go ahead and finish up shopping and paperwork, we are still waiting on SirPeter and Davith to check in.

Taldor Faction Mission:

Agent of the Empire,

When will the empire be rid of the Teppish family? Strike down one of them, and another sprouts like a weed. Pluck that weed, and another materializes from thin air. I have reason to believe that Grench Teppish, the twin brother of Dalirio Teppish, is behind the Countess’s kidnapping. If you find him, ensure he dies and bring me his head. Though it will be a small consolation for the Patrizia family, mounting his head on the gates of their family estate should hopefully keep the Teppish clan quiet for a while. Lastly, while below, should you find any source of poison—natural or otherwise—recover it in perfect condition and return it to me. My supplies seem to be running low and poison is so dreadfully expensive here in Taldor. Be a dear and get me some more.

In the Emperor’s Name,
Baron Jacquo Dalsine

Qadiran Faction Mission:

Servant of the Satrap,

An agent of mine, Wafid Sadaqat, is missing in Cassomir. He was captured a year ago on board the Prancing Prince, a slave galleon the Taldans commandeered. He was imprisoned in the vile Swift Prison in Old Cassomir and recently disappeared from his bunk. We do not believe he escaped. Rumors have reached my ears that unscrupulous guards may have sold him to derro slavers beneath Cassomir. If you find him down there, return him to me—quietly. Additionally, we are concerned about the proliferation of supplies throughout the Darklands beneath Cassomir that seem to originate from an Andoren smuggling operations. These uncreative louts mark their boxes with a giant red X—count the number of boxes thusly marked as you wander beneath Cassomir so that I may compare that number to these recently acquired shipping manifests from the Taldan Imperial Navy. If they match, we have a weapon to use against those Andoren dogs.

May your coffers run deep,
Pasha Muhlia Al-Jakari

Andoren Faction Mission:

Fellow Free Citizen,

These further rumors of the derro involvement in Cassomir are troubling. Though we care not that Taldor citizens are possibly being hurt, we’d be remiss in our service to freedom to allow slavery of any kind go unpunished. If you find a derro beneath Cassomir, see to it that he is destroyed and then bring some proof of his existence back to me—his entire body if necessary. Taldor can no longer ignore the problem beneath its second largest city. In my studies of the derros, I’ve read that they often drive their slaves before them as guards and soldiers—should you find some poor Darklands denizen in slavish servitude to the derros, give him the option of freedom before you strike him down. Even evil creatures do not deserve the shackles of tyranny.

Sincerely,
Captain Colson Maldris

Cheliax Faction Mission:

Her Majestrix’s Most Loyal Servant,

I must admit a small amount of embarrassment—I’ve lost a necklace, a very important necklace of ivory and gold that I believe made its way into the hands of Andoran smugglers who we think are supplying the kidnappers beneath Cassomir. I’ve had a diviner look into its whereabouts—when you’re in a strange city below the city, you should search through some of the supplies there to see if you can find it. I can’t have certain transgressions be known. Your discretion will be rewarded by pleasure. And since you’re going to be below Cassomir, I’ve heard these derros sometimes use magic traps—should you find one, carefully document and diagram how it works and send that information to me.

Paracountess Zarta Dralneen
Fellow

Osirion Faction Mission:

Honored Subject of the Ruby Prince,

This tale of a shiny black artifact that turns normal rats into large, violent rats sounds disturbingly like an old artifact of Osirion, lost a thousand years ago. Known as the jet rat, this artifact enabled some depraved individuals to create armies of vermin. Should this be the very same artifact, be sure it’s returned to the safe-keeping of the Pathfinder Society Grand Lodge in Absalom. This item is very dangerous and shouldn’t be floating about in the general marketplace. If you happen to find a rat that has been altered by the artifact, take a sample from its body—but do so carefully. Remove the patch of skin and fur on the back of the neck. These must be taken together. Return a sample to me so that we may further understand how this artifact works.

In service to our Ruby Prince,
Amenopheus, The Sapphire Sage

Silver Crusade

Undine Ice Master 3 | Energy Resistance: Cold 5 | HP: 33/33 | AC: 20 | T: 13 | FF: 17 | CMD: 14 | Fort: +8 | Ref: +7 | Will: +4 | Init: +5 | Perc: +8 | Sense Motive: +2 | Speed: 30 ft ; Swim 30 ft.
Tracked resources:
Burn: 7/7 ; Ooze Acid Breath: 1/1

Alaneo, plunged into a deep trance in a cocoon of ice, eventually opens his eyes and the ice melts as soon as he stands up.

"I figured some new ways to exploit the power that was given to me by Gozreh."

Ready to go. Alaneo has now a permanent ice shield and can "cast" grease (making an icy surface). :)

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

Dot. "Hakon" here. Still have to update my sheet. I'll make it soon and post here.

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

While they are discussing, a 3ft. tall halfling with a one-eye eyeglass, brown hair with some dreadlocks and wearing a corsair-like clothes enters the room.

"Good evening, everybody", his words have an intonation as if he was part of the armed forces from somewhere. "I'm Bernard Nimblefeet, in the service of Pathfinder Society. I crossed with an ulfen when I was coming to town, and he told me something about a ship, slaves, a dead agent, so I decided to come here and offer my aid. I heard what you said", he points to Hestia Themis, "count with me to solve this".

The halfling turns to the other pathfinders, "and you are...?

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

"Hello Bernard. My name is Sheela Kolphan. You've heard of the Kolphan family, yes?" After a few moments of silence, Sheela's pearly white smile fades away. "Well, your aid is appreciated. We have some kidnapped victims to rescue."

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water
Sheela wrote:
"Hello Bernard. My name is Sheela Kolphan. You've heard of the Kolphan family, yes?"

hmm... well... hmmm...

Sheela wrote:
"Well, your aid is appreciated. We have some kidnapped victims to rescue."

"It will be a pleasure help you, pretty lady", he kisses her hand.

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

"Khismia." The Magus nods towards the halfing.

Silver Crusade

Undine Ice Master 3 | Energy Resistance: Cold 5 | HP: 33/33 | AC: 20 | T: 13 | FF: 17 | CMD: 14 | Fort: +8 | Ref: +7 | Will: +4 | Init: +5 | Perc: +8 | Sense Motive: +2 | Speed: 30 ft ; Swim 30 ft.
Tracked resources:
Burn: 7/7 ; Ooze Acid Breath: 1/1

The undine exhales an icy breath and bows swiftly. "Alaneo, a pleasure."

Sovereign Court

Respectful Traveler HP: 22/22 | AC 18 | T 10 | FF 18 | Fort +5 | Ref +0 | Will +1 | CMD 16 | Init +0 | Perception +5 | Sense Motive +1 | Climb/Swim +8
Active Buffs:
Resources:
CLW 43/50

"I am Kusunoki Masashige. You may call me Masa. I shall be your bulwark to protect you from harm." the man with seven swords says, his hand resting on the one non-peacebound blade.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar
Bernard Nimblefeet wrote:
Sheela wrote:
"Hello Bernard. My name is Sheela Kolphan. You've heard of the Kolphan family, yes?"

hmm... well... hmmm...

Sheela wrote:
"Well, your aid is appreciated. We have some kidnapped victims to rescue."

"It will be a pleasure help you, pretty lady", he kisses her hand.

"Heehee! You know how to treat a lady. We'll get along well together." She gives the halfling a wink.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Everyone is checked in, and we are ready to go. Does anyone have additional purchases or paperwork? If not, feel free to take actions.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

"Well, I'm prepared. Let's head to the sewers, then."

"I can't believe I just said that."

At the sewer entrance, Sheela takes a swig of one of her Antiplague vials. She almost gags as her hair sprawls in various directions. "Oh, that is repulsive. Reminds of my young days when I drank too much at parties. I paid for it the next morning, yuck."

Perception: 1d20 + 0 ⇒ (7) + 0 = 7

Silver Crusade

Undine Ice Master 3 | Energy Resistance: Cold 5 | HP: 33/33 | AC: 20 | T: 13 | FF: 17 | CMD: 14 | Fort: +8 | Ref: +7 | Will: +4 | Init: +5 | Perc: +8 | Sense Motive: +2 | Speed: 30 ft ; Swim 30 ft.
Tracked resources:
Burn: 7/7 ; Ooze Acid Breath: 1/1

Alaneo does not need stuff, for now.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You open the sewer grate, and it is very dark below.

Have a light source or darkvision?:

Murky puddles dot the tile floor below, which gently slopes toward the room’s center where some of the puddles are very slowly draining into a large, 10-foot-by-10-foot drain. Thick, sticky webs cover most of the corners of the room, and several large vermin appear to be caught in the webs. The sound of running water can be heard to the north.

Silver Crusade

Undine Ice Master 3 | Energy Resistance: Cold 5 | HP: 33/33 | AC: 20 | T: 13 | FF: 17 | CMD: 14 | Fort: +8 | Ref: +7 | Will: +4 | Init: +5 | Perc: +8 | Sense Motive: +2 | Speed: 30 ft ; Swim 30 ft.
Tracked resources:
Burn: 7/7 ; Ooze Acid Breath: 1/1

Alaneo looks at the sewers below and takes an offensive stance, solidifying ice in the air.

"Beware, friends. Thick, sticky webs cover most of the corners of the room, and several large vermin appear to be caught in the webs! Maybe you should light some torchs..."

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

"Those are... big rodents." Sheela looks into the vermin caught in the webs.

She lights a torch.

"I know you can't see very well in the dark..."

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Khismia holds her torch near the webs and frowns. "Ugh. More rats."

Sovereign Court

Respectful Traveler HP: 22/22 | AC 18 | T 10 | FF 18 | Fort +5 | Ref +0 | Will +1 | CMD 16 | Init +0 | Perception +5 | Sense Motive +1 | Climb/Swim +8
Active Buffs:
Resources:
CLW 43/50

Masa lights a torch and drops it down into the sewer, letting it clatter onto the rocks below before climbing down the ladder, hoping to get on solid ground before anything lashes out. "I shall take the lead." he says stoically.

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

Once there, the halfling waits for the actions of frontline men. When Masa flings his torch, he now has a better view of the interior of the room.

Kusunoki Masashige wrote:
"I shall take the lead."

"So, please do the honors", he thanks him and follows on the back of the party, watching everything around.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10 ¬¬

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Sorry I've been away - these last few days SUCKED.

"Big rodents caught in big webs means big creepy-crawlies," Nikolai reasons. "Keep an eye out for eight legged freaks." He slowly advances, his fists clenched and ready for whatever might lie in the sewers.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Oh, just went through my games - looks like I still have 31 charges on my CLW wand. Assuming everyone has one now, so I don't need to get a new one.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Perception:

Alaneo: 1d20 + 6 ⇒ (4) + 6 = 10
Khismia: 1d20 + 1 ⇒ (13) + 1 = 14
Kusunoki: 1d20 + 5 ⇒ (11) + 5 = 16
Sheela: 1d20 + 0 ⇒ (19) + 0 = 19

I assume you eventually all enter the room. I rolled perception for everyone who hadn't, and none of you perceive anything. Please place yourself on the map, and then open the spoiler.

What you don't see - open when you are on the map:

The giant spider is 20 feet off the ground in the northwest corner of the room. She’s hiding when the PCs enter the room (DC 21 Perception check to spot). She only attacks once all of the PCs are down in the pit. She will be taking a surprise action, but we'll wait until everyone is on the map to resolve it.


Surprise Round:
Spider
Round 1: (Bold may act)
Kusunoki
Spider
Bernard, Alaneo, Nikolai, Sheela, Khismia


GM:

Alaneo: 1d20 + 5 ⇒ (14) + 5 = 19
Bernard: 1d20 + 4 ⇒ (8) + 4 = 12
Khismia: 1d20 + 3 ⇒ (3) + 3 = 6
Kusunoki: 1d20 + 3 ⇒ (20) + 3 = 23
Nikolai: 1d20 + 3 ⇒ (3) + 3 = 6
Sheela: 1d20 + 4 ⇒ (2) + 4 = 6

Opponents: 1d20 + 3 ⇒ (18) + 3 = 21

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

"Nope, nothing bad down here. Let's proceed- did you hear something? Besides my voice, of course."

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Khismia will be on the opposite side of the rock Nikolai is next to, looking at the cobwebs.

Sovereign Court

Respectful Traveler HP: 22/22 | AC 18 | T 10 | FF 18 | Fort +5 | Ref +0 | Will +1 | CMD 16 | Init +0 | Perception +5 | Sense Motive +1 | Climb/Swim +8
Active Buffs:
Resources:
CLW 43/50

GM:
When the spider engages, Masa will move to engage. If it comes down to where he can swing it, then he will. If not, Masa will use his sling.

Katana: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Sling: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Silver Crusade

Undine Ice Master 3 | Energy Resistance: Cold 5 | HP: 33/33 | AC: 20 | T: 13 | FF: 17 | CMD: 14 | Fort: +8 | Ref: +7 | Will: +4 | Init: +5 | Perc: +8 | Sense Motive: +2 | Speed: 30 ft ; Swim 30 ft.
Tracked resources:
Burn: 7/7 ; Ooze Acid Breath: 1/1

Alaneo enters the sewers behind Kusunoki. He looks everywhere but doesn't see anything special. "Let's move on, folks." he says.

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

I positioned my and Khismia's token on the map, ok?

Bernard walks through the sewer's entrance, always on the back of the party with his crossbow ready to shoot.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

From the upper-left corner of the room, a giant spider scurries down and shoots webbing at Khismia.

Web - Ranged Touch Attack: 1d20 + 5 ⇒ (13) + 5 = 18

Khismia is entangled, and can escape with a DC 12 Escape Artist, DC 12 Str Check, or attempt to cut through it.

Masa acta quickly, to load and fire a sling at it, but unfortunately it gets blocked by all of the webbing. The spider then scurries down and attacks Sheela.

Bite Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d6 ⇒ 1
Please make a Fort DC 14 Save vs Poison

Fail the save?:
Strength Damage: 1d2 ⇒ 1

The spider is now on the ground next to Sheela.


Round 1: (Bold may act)
Kusunoki
Spider
Bernard, Alaneo, Nikolai, Sheela, Khismia

Silver Crusade

Undine Ice Master 3 | Energy Resistance: Cold 5 | HP: 33/33 | AC: 20 | T: 13 | FF: 17 | CMD: 14 | Fort: +8 | Ref: +7 | Will: +4 | Init: +5 | Perc: +8 | Sense Motive: +2 | Speed: 30 ft ; Swim 30 ft.
Tracked resources:
Burn: 7/7 ; Ooze Acid Breath: 1/1

Alaneo quickly comes at Khismia's side and throws water on the wall. This time, he doesn't attempt to deal harm the creature, only to make it slip, covering the wall in a coat of ice.

Slick utility wild talent (it acts like the grease spell). Ref DC 15 or fall.

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

"Ugh, spiders!", Nikolai says, grimacing in disgust. "Why is it always spiders?!?" Setting aside his revulsion, the Varisian rushes to Sheela's defense, throwing a mighty punch into one of its yellow, pupilless eyes.

Attack, PA: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

"Ugh!"

Try to wiggle out unsuccessfully

Dexterity: 1d20 - 1 ⇒ (8) - 1 = 7

Silver Crusade

Undine Ice Master 3 | Energy Resistance: Cold 5 | HP: 33/33 | AC: 20 | T: 13 | FF: 17 | CMD: 14 | Fort: +8 | Ref: +7 | Will: +4 | Init: +5 | Perc: +8 | Sense Motive: +2 | Speed: 30 ft ; Swim 30 ft.
Tracked resources:
Burn: 7/7 ; Ooze Acid Breath: 1/1

I just re-read my post. I wrote wall but I meant floor :p

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

I still do not regret buying a wand of Cure Light Wounds instead of Mage Armor

"Eee! Spiders!" The creature scurries down and bites Sheela's arm.

Fort Save: 1d20 + 2 ⇒ (16) + 2 = 18

Luckily the venom doesn't do much to her. She takes a step back, draws her crossbow and fires!

Light Crossbow, Melee: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
Damage: 1d8 ⇒ 6

"Squish it! Squish it good!"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reflex Save: 1d20 + 4 ⇒ (7) + 4 = 11

The spider's legs slip out from under it, causing it to fall prone. Nik and Sheela both land solid hits, as well.


Round 1: (Bold may act)
Bernard
Round 2: (Bold may act)
Kusunoki
Spider (12 dmg)
Bernard, Alaneo, Nikolai, Sheela, Khismia

Sovereign Court

Respectful Traveler HP: 22/22 | AC 18 | T 10 | FF 18 | Fort +5 | Ref +0 | Will +1 | CMD 16 | Init +0 | Perception +5 | Sense Motive +1 | Climb/Swim +8
Active Buffs:
Resources:
CLW 43/50

Masa moves up to the beast, dropping his sling and drawing his sword. He steps over the prone spider and plunges his katana downward, hoping to end it in one strike.

Katana @ Prone | PA/FF: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Damage: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

And that is enough to end the threat. The spider is dead, and with some work, you are able to free Khismia.

Perception, DC 15:

You search the room, and find the remains of a derro. Still in his equipment, contained in a sack of webbing, you are eventually able to cut him loose. He still carries the following gear: 2 potions of cure moderate wounds, leather armor, short sword, and a repeating light crossbow with bolts.

If someone succeeds with Perception, then Knowledge, Nature (DC 15):
The bolts appear to be poisoned. You also know that the spider has a poison sack, that with care, could be extracted and sold.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Bolt is broken if even: 1d2 ⇒ 2
Sheela winces from the bite and frowns when she sees the shattered crossbow bolt.

Perception: 1d20 ⇒ 14

"You would actually benefit from a web motif, Khismia. I know this one seamstress who can weave this beautiful web shawl for you. Ignore the rumors she's aligned from the drow, though. She swears it's just a skin disorder."

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

"Webs, huh? We'll see." Khismia dusts the rest of the webs off her robes.

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Sovereign Court

Respectful Traveler HP: 22/22 | AC 18 | T 10 | FF 18 | Fort +5 | Ref +0 | Will +1 | CMD 16 | Init +0 | Perception +5 | Sense Motive +1 | Climb/Swim +8
Active Buffs:
Resources:
CLW 43/50

Masa wipes his blade clean with a cloth before sheathing it. "Interesting guard. Let us continue." he says stoically, leading the way into the sewers.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"Also, someone should check that body over there for any useful gear." he says, pointing to the broken figure of a derro in the corner.

Silver Crusade

Undine Ice Master 3 | Energy Resistance: Cold 5 | HP: 33/33 | AC: 20 | T: 13 | FF: 17 | CMD: 14 | Fort: +8 | Ref: +7 | Will: +4 | Init: +5 | Perc: +8 | Sense Motive: +2 | Speed: 30 ft ; Swim 30 ft.
Tracked resources:
Burn: 7/7 ; Ooze Acid Breath: 1/1

Knowledge Nature: 1d20 + 5 ⇒ (14) + 5 = 19

"Be careful with those, Masa. The bolts are poisoned. By the way, this spider has a poison sack, and with care, it could be extracted and sold. Anyone to do the job?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The current Cassomir Sewers are large, vaulted affairs with tile ceilings, brick walls, stone walkways, and make-shift wooden bridges.

The sewers are completely unlit, except for your own light sources.

The sewer grates at the end of each “dead end” lead to smaller and smaller pipes that eventually connect to the storm drains throughout Cassomir.

The sewer waterway itself is a combination of rain water, tidal salt water from the harbor, human and animal waste, and the city’s other refuse. The water is 10 feet deep and moves rapidly, advancing anyone who falls into it 5 feet per round toward the east and south. The water in most places is 5 feet below the level of the adjacent walkways. The sound of running water throughout the sewers causes a –4 penalty to all sound-based Perception checks.

At nearly every sewer junction, the gaps between the waterways are bridged by makeshift wooden structures, nothing more than a few thick beams tossed across the sewage. Anyone moving normal speed can cross these bridges without any trouble.

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