GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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Rhesus demolishes another of the creatures, while the newly invigorated Bibic greviously injures the final remaining guard.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9

It takes a swing at Bibic, but its injuries prevent hinder its movement and the strike goes wide.

Spasi pops into the room just in time to witness the party dispatching the last sin-spawn (It has 3 hp, so I'm just handwaving it) Blood splatter covers the opulent room and the half naked corpses of the voluptuously hideous spawn lay strewn about.

#loot:MWK studded leather x4, MWK guisarmes x4

Since both exits lead to the same place, I'll just move us on.

L20
As you approach the door to the next room, you are greeted with unexpected sounds. You hear what can only be described as a large party in full swing. Delighted laughter, spirited music, the clinking of fine crystal and the murmur of a large crowd can all be heard coming from beyond the door.

You ease open the door, revealing a cavernous hall made of marble, with two rows of pillars carved to resemble tree trunks supporting the ceiling some thirty feet above you. The frescoed ceiling is painted to depict the canopy of foliage such as trees would produce, and a star-flooded sky, full moon aglow, peeks through the boughs here and there. A lavish rug, colored burst orange shot through with the threads of gold, runs the length of the room. Two great tapestries of rich burgundy hang from the sides of a balcony on the east wall that overlooks the ballroom, while at the opposite end of the room, four statues of Sorshen guard a large stage.

The room also full of a masked ball. Dozens of men and women dressed in fine clothing dance to the music of a small orchetra on the stage, while just below the stage sites none other than Runelord Sorshen herself on a ruby throne, clad in a scandalously revealing gown. At your interruption, she rises from her seat and claps her hands twice. The orchestra immediately falls silent and the members of the dance hush and turn their attention the her as she speaks,

Thassilonian"Oh my sweet subjects" she coos, her voice seductive and penetrating, "Now is the time for us to enjoy the succulent fruits of our labor. I give you license to indulge your appetites, every unexpresed libidinous impulse, for by such indulgences you honour me. Those who would interger with the sacrament are like the blind chastising the sighted for looking with pleaure upon a rainbow. Why, some in our midst this very momnet actively work against us, obstacles between us and the indulgence of our passions. Behold the cold and bloodless prudes who even now stand before us!"

At this poitn, all turn to face you, their expressions a mixture of contempt and disgust. One looming man dressed in green and gold robes (DC25 Know (arcana or history) identifies him as Karzoug, the runelord of greed.) raises and accusing finger and yells venomously Thassilonian "The proper place for those without the Inner Fire is the grave! Come, let us drag them there!"
At this command, the crowd begins to move towards you,

Initiative:

Rhesus: 1d20 + 2 ⇒ (5) + 2 = 7
Spasi: 1d20 + 4 ⇒ (2) + 4 = 6
Bibic: 1d20 + 3 ⇒ (12) + 3 = 15
Clement: 1d20 + 0 ⇒ (20) + 0 = 20
Enemy: 1d20 + 4 ⇒ (6) + 4 = 10

Combat
20 Clement
15 Bibic
10 Crowd
7 Rhesus
6 Spasis

Clement and Bibic are up


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative 15
HP: 40/41; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Location: Rear line
Opponent: None
Action: Std: Inspire Courage (Su) +2 att/dam (competence) & +2 save vs fear (morale)

Conditions:
None
Weapon Equipped = Bow
Cold Iron Arrows = 29/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 7/18
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 3/3)(CL 7, Con: +10, SR +9, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Cure Moderate Wounds, Glitterdust, Heroism

Bibic would have helped himself to a little healing before continuing, just to top up.
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4

Knowledge History: 1d20 + 11 ⇒ (15) + 11 = 26

On seeing the throng - lead by a pair of Runelords, Bibic nearly panics. ”We can’t handle all this!!” He none the less remembers his training, and starts off with a little poem about a group of heroes who overcame huge obstacles to win the fair maiden. He does not, yet, translate the Thasellonian speech, but he does draw his bow (if it's not already out).

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 attacks, damage (competence) and +2 vs fear (morale)


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"No! NO! Wait!" Spasi puts his arms up and tries to negotiate. "We're totally here to party! We totally want to indulge our libidinous impulses!!" Spasi pleads.

"Ah, c'mon. We're cool! We're here to party!"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1 Initiative 20
HP: 61/66; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 3/7 | 2nd - 3/7 | 3rd - 3/5
Channels Left Today (5d6+1 each): 1/4
Summon Nature's Ally II Left Today: 1/1
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Front Row
SA: Cast Bless

Clement nearly stumbles over himself in panic as he observes the room of odd people speaking in their long dead language.

What's clear to him is the woman on the ruby throne possesses no small amount of power.

He rubs his eyes, hoping it's all a trick or an illusion of some sort.

"It... can't be real. Can it?"

He looks at the food, wondering how they haul it all the way on the same trek the rest of them have gone through to get down here.

Clement hastily asks the empyreal lords of Magimar for a blessing.

Cast Bless


The surging crowd hurtles towards you down the length of the long chamber. They don't appear to be armed, but as they thunder towards you, you can see the hate in their eyes. Their roar of rage echos off the walls, rising almost to deafening levels.

They'll reach you next turn. Everyone is up.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 2, Initiative 15
HP: 40/41; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Location: Rear line
Opponent: None
Action: Free: continue Inspiring Courage(Su) (+2 att/dam (competence) & +2 save vs fear (morale))
Full: Longbow (cold iron): 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15 (point blank, inspire, blessed) damage: 1d8 + 7 + 3 ⇒ (6) + 7 + 3 = 16 (point blank, inspire)
Longbow (cold iron): 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15 (point blank, inspire, blessed) damage: 1d8 + 7 + 3 ⇒ (8) + 7 + 3 = 18 (point blank, inspire)

Conditions:
Inspiring Courage, Blessed
Weapon Equipped = Bow
Cold Iron Arrows = 27/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 6/18
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 3/3)(CL 7, Con: +10, SR +9, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Cure Moderate Wounds, Glitterdust, Heroism

Bibic gives up the hope that Spasi will win the day with diplomacy, and tries to mow down the front row of the revelers. All the while, he cannot help but wonder, as Clement did, if this is real… Might be some remnants of the magical effects we’ve been under down here.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 attacks, damage (competence) and +2 vs fear (morale)


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus sighs as the dirty sycophants charge.

"Dammit Spasi."

Round 1
HP 80/80 DR 3/-, 7/lethal
AC 17/T12/FF15 (18 w/ Crowd Control)
CMD 24
F +9 R +4 W +3 (10/5/4 Currently)
Rage: 14/19
Row: Front
Opponent: None yet
Effects: Crowd Control, Inspired

Moving in front of the group he prepares for the onslaught.

Ready to Attack the first one. I also have Combat Reflexes should any try to run past me.

+1 EB Inspire: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d6 + 16 ⇒ (5, 1) + 16 = 22


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Init 6

hp 41/41+15 temp; AC 16/12T/14FF; CMD 14
+3F/+4R/+6W

Back row.
Opponent: The Group.
SA: Cast Burning Hands 5d4 ⇒ (3, 1, 2, 4, 4) = 14 DC16 reflex for 1/2
MA: Load XBow.

Spasi *really* doesn't want to hurt the women that he wants to sleep with, but then again, when the women who you want to sleep with want to kill you, you have to make a decision.

In this case, it's fire.

Spasi steps up next to Clem and Rhesus and lets loose with a torrent of flame from his fingers.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2 Initiative 20
HP: 61/66; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 2/7 | 2nd - 3/7 | 3rd - 3/5
Channels Left Today (5d6+1 each): 1/4
Summon Nature's Ally II Left Today: 1/1
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Back Row
SA: Shield of Faith on Rhesus

Clement holds his ground, but remembering all the scratches and bruises he's shared recently, works to limit Rhesus's future wounds.

(Shield of Faith on Rhesus, +3 AC)

"We're ready!"

Clement turns his head slightly and lifts his shield as he prepares himself for the crowd.


Bibic's arrows and Spasi's spell pass harmlessly through the crowd and it washes over you, with screaming people passing straight through you only to disappear as they rear the wall. Eventually, only Sorshen and Karzoug remain and then they too wink out of existence.

Know(arcane)DC21:
It was an elaborate illusion orchestrated by Programmed Image

In the silence of the absent crowd, a small bloated demon pops into existence right in your midst and starts flatulating a noxious cloud..DC12 Know(planes) identifies it as a Dretch

Stinking cloud DC13 Fort or nauseated for as long as you remain in the cloud plus 1d4 + 1 ⇒ (2) + 1 = 3rounds. New fort save need each round. It has a 20 foot radius centered on the dretch. Everyone is up.

Dretch:
AC 14, touch 11, flat-footed 14 (+3 natural, +1 size)
hp 18/18
Fort +5, Ref +0, Will +3
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10
OFFENSE

Speed 20 ft.
Melee 2 claws +4 (1d4+1), bite +4 (1d4+1)


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 16 ⇒ (9) + 16 = 25 Know (Arcana)

Spasi lets loose with a hail of cusses.

"It's a bloody illusion. A bloody and pointless illusion, ah c'mon! Aren't there any ladies here ready to party?!"

1d20 + 3 ⇒ (15) + 3 = 18 Fort vs. cloud

"Okay, who farted! Was it you!?" Spasi point at the dretch. His annoyance is really beginning to show.

We're still in rounds, right?

Round 2, Init 6

hp 41/41+15 temp; AC 16/12T/14FF; CMD 14
+3F/+4R/+6W

Back row.
Opponent: The Group.
SA: Load Xbow.
MA: Move out of cloud while drawing Xbow.

Spasi moves out of the stinking cloud, angrily drawing his crossbow.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 2, Initiative 15
HP: 40/41; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Location: Rear line
Opponent: None

Conditions:
Inspiring Courage, Blessed
Weapon Equipped = Bow
Cold Iron Arrows = 27/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 6/18
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 3/3)(CL 7, Con: +10, SR +9, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Cure Moderate Wounds, Glitterdust, Heroism

Knowledge Arcana: 1d20 + 11 ⇒ (19) + 11 = 30
Fortitude: 1d20 + 5 ⇒ (5) + 5 = 10 or be nauseated

Bibic laughs as he sees the Dretch... and then the cloud rolls in. He leans over hard and looses his lunch.

Bibic moves back, out of the cloud as he heaves.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 2
HP 80/80 DR 3/-, 7/lethal
AC 17/T12/FF15
CMD 24
F +9 R +4 W +3
Rage: 14/19
Row: Front
Opponent: Dretch
Effects: None

Fort DC 13: 1d20 + 9 ⇒ (2) + 9 = 11

"Dammit Spasi!"

The big man moves out of the cloud of noxious vapors his friend has conjured.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 3 Initiative 20
HP: 61/66; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 2/7 | 2nd - 3/7 | 3rd - 3/5
Channels Left Today (5d6+1 each): 1/4
Summon Nature's Ally II Left Today: 1/1
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Front Row
SA: Swing at dretch

Fort DC13: 1d20 + 5 ⇒ (18) + 5 = 23

Clement swallows while begininning to hold his breath. He briefly considers adding a quip of his own, but reconsiders once he realizes that would mean opening his mouth.

With nobody else standing against the creature, he swings at it.

Mwk Heavy Mace, flank: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 for 1d8 + 2 ⇒ (6) + 2 = 8


Still in rounds

Clement connects, but his weapon doesn't do much to harm the nasty little demon. The Dretch stays in the cloud and attacks in return:
claw vs Clement: 1d20 + 4 ⇒ (1) + 4 = 5
claw vs Clement: 1d20 + 4 ⇒ (5) + 4 = 9
bite vs Clement: 1d20 + 4 ⇒ (7) + 4 = 11, but fails to connect

DM Dice:
1d3 ⇒ 3

Three giant, fiendish spiders materialize around Spasi and attack:

Spider vs Spasi: 1d20 + 4 ⇒ (16) + 4 = 20
Spider vs Spasi: 1d20 + 4 ⇒ (16) + 4 = 20
Spider vs Spasi: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 3d6 + 6 ⇒ (4, 4, 5) + 6 = 19 Need 3 DC16 fort saves for poison

Know(arcana)DC20:
The appearance of these specific creatures is consistent with someone casting summon monster spells

Next round. Everyone is up

Dretch:

AC 14, touch 11, flat-footed 14 (+3 natural, +1 size)
hp 18/18
Fort +5, Ref +0, Will +3
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10
OFFENSE
Speed 20 ft.
Melee 2 claws +4 (1d4+1), bite +4 (1d4+1)

spiders x3:

AC 14, touch 13, flat-footed 11(+3 Dex, +1 natural)
hp 22/22 x3
Fort +6, Ref +4, Will +1
Immune mind-affecting effects
SR 6
Melee bite +4 (1d6+2 plus poison)
Poison (Ex) Bite--injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 3, Initiative 15
HP: 40/41; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Location: Rear line
Opponent: None
SA: Wretch

Conditions:
Blessed, Nauseated (2/4r)
Weapon Equipped = Bow
Cold Iron Arrows = 27/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 5/18
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 3/3)(CL 7, Con: +10, SR +9, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Cure Moderate Wounds, Glitterdust, Heroism

Knowledge Arcana: 1d20 + 11 ⇒ (11) + 11 = 22
Bibic looks over the battlefield through watery eyes as he continues to wretch.

"Someone's..." he holds it in a moment, "Someone's casting spells summoning these creatures."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 3 ⇒ (18) + 3 = 21 Fort Save
1d20 + 3 ⇒ (20) + 3 = 23 Fort Save
1d20 + 3 ⇒ (12) + 3 = 15 Fort Save

1d20 + 17 ⇒ (3) + 17 = 20 Spellcraft

Do we hear spellcasting, yes? We should have heard a 2 full rounds of spellcasting and might have reacted differently?


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 4 Initiative 20
HP: 61/66; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 2/7 | 2nd - 3/7 | 3rd - 3/5
Channels Left Today (5d6+1 each): 1/4
Summon Nature's Ally II Left Today: 1/1
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Front Row (5fting back?)
MA: Pull out scroll
SA: Use scroll of remove sickness/ooc]

Clement frowns as his weapon fails to connect, and seeing Rhesus not rejoining him in the front row, he begins to dig through his pack [ooc](provokes from dretch) before he unfurls a scroll and takes a step after his Shoanti friend.

"Rhesus! I got you, buddy!"

Use Scroll of remove sickness


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 2
HP 80/80 DR 3/-, 7/lethal
AC 17/T12/FF15
CMD 24
F +9 R +4 W +3
Rage: 14/19
Row: Front
Opponent: Dretch
Effects: Crowd Control, Rage, Shield of Faith, Clemlink, Shield Other (Clem)

Rhesus breathes a sigh of clean relief as his stomach settles.

"Spasi whatever you ate died inside of you man."

Looking up he realizes his gassy lusty friend is in danger.

Move to Engage, Free to Rage, Standard to Smash!

+1 EB PA Rage RA Flank: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 2d6 + 18 ⇒ (3, 2) + 18 = 23

He casually blasts the dretch back to it's home plane before staring down the spiders.


@Rhesus:you're still nauseated for 2 rounds.
@Spasi:You haven't heard any spellcasting as of yet.

Spasi still has his turn.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2, Init 6

hp 37/41 temp; AC 16/12T/14FF; CMD 14
+3F/+4R/+6W
-2 str damage

Back row.
Opponent: Himself.
SA: Withdraw.
MA:

Spasi *really* doesn't want to be surrounded by spiders, much less poisonous ones. He withdraws, seeking the safety of others.

1d2 ⇒ 2 Str damage


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Remove Sickness suppresses that Nausea. "If the subject is already under the influence of one of these effects when receiving the spell, that effect is suppressed for the duration of the spell."


@Resus: Sorry, I wasn't paying attention. Re-entering the spell effect would require another Fort save, though. Rhesus fort: 1d20 + 9 ⇒ (15) + 9 = 24 Carry on as you were.

Also I forgot to apply the augmented summoning bonuses to the dretch, hence the differences in attack bonuses. Also with the DR Rhesus doesn;t kill it.

Dretch AoO vs Clement: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

The severely wounded demon attacks Rhesus,
Attack1: 1d20 + 6 ⇒ (2) + 6 = 8
Attack1: 1d20 + 6 ⇒ (15) + 6 = 21
Damage?: 1d4 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm?: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Another dretch pops into being beside Rhesus and Attacks,
Attack1: 1d20 + 6 ⇒ (7) + 6 = 13
Attack1: 1d20 + 6 ⇒ (13) + 6 = 19
Damage?: 1d4 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Two spiders scuttle over to Bibic, while one charges Spasi. So Clement and Rhesus are near the Dretches in the stinking cloud (need to make their fort saves each round) and Spasi and Bibic are outside the effect (I'm assuming that Spasi isn't running into the cloud.)

Spider vs Bibic: 1d20 + 4 ⇒ (5) + 4 = 9
Spider vs Bibic: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Spider vs Spasi: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Bibic and Spasi have to make DC16 fort saves or take 1d2 STR damage
Everyone is up

Dretch x2:

AC 14, touch 11, flat-footed 14 (+3 natural, +1 size)
hp 22/22, 4/22
Fort +5, Ref +0, Will +3
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10
OFFENSE
Speed 20 ft.
Melee 2 claws +6 (1d4+3), bite 64 (1d4+3)


spiders x3:

AC 14, touch 13, flat-footed 11(+3 Dex, +1 natural)
hp 22/22 x3
Fort +6, Ref +4, Will +1
Immune mind-affecting effects
SR 6
Melee bite +4 (1d6+2 plus poison)
Poison (Ex) Bite--injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 4, Initiative 15
HP: 35/41; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Location: Rear line
Opponent: None
SA: Wretch

Conditions:
Blessed, Nauseated (3/4r)
Weapon Equipped = Bow
Cold Iron Arrows = 27/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 5/18
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 3/3)(CL 7, Con: +10, SR +9, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Cure Moderate Wounds, Glitterdust, Heroism

Fortitude: 1d20 + 5 ⇒ (8) + 5 = 13 vs DC 16 or Str loss: 1d2 ⇒ 2

Bibic continues to vomit (Nausea is rough!) and withdraws from the spiders. He drops his bow and draws a longbow in anticipation of an empty stomach.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 4, Init 6

hp 37/41 temp; AC 16/12T/14FF; CMD 14
+3F/+4R/+6W
-2 str damage

Back row.
Opponent: Himself.
SA: Cast Protection from Evil on himself.
MA: Draw scroll of Prot Evil, 5' step as necessary.

Spasi keeps out of the nauseous gas and steps away from any bad things. He takes out a scroll and reads it.

1d20 + 3 ⇒ (13) + 3 = 16 Fort


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 4 Initiative 20
HP: 54/66; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 2/7 | 2nd - 3/7 | 3rd - 3/5
Channels Left Today (5d6+1 each): 1/4
Summon Nature's Ally II Left Today: 1/1
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Stink Cloud (start)
MA: Leave stink cloud? 10ft while Acrobatics to back row?

@Rhesus: Let me know how much Shield Other and Clemlink share with us, since I'm not sure where your AC is at with Shield Other and Shield of Faith at the moment...

Fort: 1d20 + 5 ⇒ (6) + 5 = 11

Clement greens and turns pale as the latest batch of demons seem to possess an even more horrific odor.

"Blaeerrhhh... Reee.... urphh..."

Covering his mouth, he does his best to escape the fiends for fresh air without the fiends tearing into him.

Acrobatics (to avoid AoOs): 1d20 ⇒ 5


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 4
HP 69/80 DR 3/-, 7/lethal
AC 17/T12/FF15 (Currently 19/14/16)
CMD 24
F +9 R +4 W +3
Rage: 13/19
Row: Front
Opponent: Dretch
Effects: Crowd Control, Rage, Shield of Faith, Clemlink, Shield Other (Clem)

AC is Currently 19.
Hit for 7-3=4, 4-3=1, 7-3=4, 5-3=2, 4+1+4+2=11 with nothing transferred.

Fort DC 13: 1d20 + 14 ⇒ (17) + 14 = 31

Rhesus attacks the first dretch.

+1 EB PA Rage RA: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 2d6 + 16 ⇒ (4, 1) + 16 = 21

Missing as Clem's vomit flies past his face.

+1 EB PA Rage RA: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d6 + 16 ⇒ (2, 6) + 16 = 24


You guys have had terrible luck with your fort saves.
@Clement: you can't use Acrobatics to avoid AoOs if you are wearing medium or heavy armour

AoO vs Clement: 1d20 + 6 ⇒ (7) + 6 = 13

Rhesus blasts one of the demon's from this plane of existance and nearly crushes the other, but it doens't quite go down and attacks,

claw1: 1d20 + 6 ⇒ (5) + 6 = 11
claw2: 1d20 + 6 ⇒ (5) + 6 = 11
Bite: 1d20 + 6 ⇒ (9) + 6 = 15

One spider follows after Spasi, while the other two continue to focus on Bibic,
Attack Spasi: 1d20 + 4 ⇒ (3) + 4 = 7

Attack Bibic: 1d20 + 4 ⇒ (8) + 4 = 12
Attack Bibic: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 2 ⇒ (3) + 2 = 5 2 fort saves, if you fail the first one the DC for the second rises to 18

And another devil bursts from the ether to attack Bibic,
Attack Bibic: 1d20 + 4 ⇒ (8) + 4 = 12
Attack Bibic: 1d20 + 4 ⇒ (8) + 4 = 12

Dretch x1:

AC 14, touch 11, flat-footed 14 (+3 natural, +1 size)
hp 3/22
Fort +5, Ref +0, Will +3
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10
OFFENSE
Speed 20 ft.
Melee 2 claws +6 (1d4+3), bite 64 (1d4+3)

spiders x3:

AC 14, touch 13, flat-footed 11(+3 Dex, +1 natural)
hp 22/22 x3
Fort +6, Ref +4, Will +1
Immune mind-affecting effects
SR 6
Melee bite +4 (1d6+2 plus poison)
Poison (Ex) Bite--injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save

Lemure:

AC 14, touch 10, flat-footed 14 (+4 natural)
hp 17/17
Fort +6, Ref +3, Will +0
DR 5/good or silver; Immune fire, mind-affecting effects, poison; Resist acid 10, cold 10
Melee 2 claws +4 (1d4+2)

Everyone is up


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 5
HP 69/80 DR 3/-, 7/lethal
AC 17/T12/FF15 (Currently 19/14/16)
CMD 24
F +9 R +4 W +3
Rage: 12/19
Row: Front
Opponent: Dretch
Effects: Crowd Control, Rage, Shield of Faith, Clemlink, Shield Other (Clem)

Fort DC 13: 1d20 + 14 ⇒ (4) + 14 = 18

Rhesus continues his assault, starting with the second dretch then one of the spiders on Bibic.

+1 EB PA Rage RA: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d6 + 16 ⇒ (2, 2) + 16 = 20

+1 EB PA Rage RA: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d6 + 16 ⇒ (3, 6) + 16 = 25

Putting both down.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 5, Initiative 15
HP: 30/41; AC: 15 (T13/FF12)
F: +5, R: +7, W: +4
Location: Rear line
Opponent: Spiders, Demons, and more!
SA: Wretch

Conditions:
Blessed, Nauseated (4/4r), Strength drain -4
Weapon Equipped = Bow
Cold Iron Arrows = 27/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 5/18
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 3/3)(CL 7, Con: +10, SR +9, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Cure Moderate Wounds, Glitterdust, Heroism

Fortitude: 1d20 + 5 ⇒ (5) + 5 = 10 vs DC 16 or Str loss: 1d2 ⇒ 2
Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25 vs DC 18 or Str loss: 1d2 ⇒ 1

Bibic vomits the last of his lunch (nausea over this round at long last!) and withdraws from his many foes, poison coursing through his system.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 5, Init 6

hp 37/41 temp; AC 16/12T/14FF; CMD 14
+3F/+4R/+6W
-2 str damage

Back row.
Opponent: { }
SA: Cast Haste.
MA:

Spasi grumps as a spider attacks him. He 5' steps back and casts Haste, targeting good guys.

+1 to attack/AC/reflex. +1 attacks on fullround actions. Round 1/6


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 4 Initiative 20
HP: 54/66; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 2/7 | 2nd - 3/7 | 3rd - 3/5
Channels Left Today (5d6+1 each): 1/4
Summon Nature's Ally II Left Today: 1/1
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Back Row (near spiders, outside cloud)
Nausea: 2 of 5 rounds completed

Clement continues to choke amid the spiders, moving to at least make himself an equally attractive target as Bibic and Spasi

Duration: 1d4 + 1 ⇒ (4) + 1 = 5

Ouch


Those DC13 Fort saves will get you every time.

Rhesus manages to peel the enemies off of Bibic,

Spider vs Rhesus: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm?: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Dc16 fort or 1d2 STR damage
Lemure vs Rhesus: 1d20 + 4 ⇒ (9) + 4 = 13
Lemure vs Rhesus: 1d20 + 4 ⇒ (14) + 4 = 18
Damage?: 1d6 + 2 ⇒ (2) + 2 = 4

The other spider still chases after Spasi, but it can't quite get its fangs into the man,
Spider vs Spasi: 1d20 + 4 ⇒ (11) + 4 = 15

Nothing new appears.. You guys are all up.

spiders x2:

AC 14, touch 13, flat-footed 11(+3 Dex, +1 natural)
hp 22/22 x3
Fort +6, Ref +4, Will +1
Immune mind-affecting effects
SR 6
Melee bite +4 (1d6+2 plus poison)
Poison (Ex) Bite--injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save


Lemure:

AC 14, touch 10, flat-footed 14 (+4 natural)
hp 17/17
Fort +6, Ref +3, Will +0
DR 5/good or silver; Immune fire, mind-affecting effects, poison; Resist acid 10, cold 10
Melee 2 claws +4 (1d4+2)


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 5 Initiative 20
HP: 54/66; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 2/7 | 2nd - 3/7 | 3rd - 3/5
Channels Left Today (5d6+1 each): 1/4
Summon Nature's Ally II Left Today: 1/1
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Back Row (near spiders, outside cloud)
Nausea: 3 of 5 rounds completed

Clement continues to rub his gut and look pale as he watches and winces each time a blow nearly lands on Rhesus.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 5, Init 6

hp 37/41 temp; AC 16+1/12+1T/14FF; CMD 14
+3F/+4R+1/+6W
-2 str damage

Back row.
Opponent: { }
SA: Defensively cast Vanish. 1d20 + 12 ⇒ (19) + 12 = 31 vs. DC17
MA: Wander randomly out of the stinkcloud.

Spasi dances back from the spider that attacks him.

"I'm going quiet for a bit. I'll be around if you need me," Spasi says uttering arcane words of power...and he disappears.

+1 to attack/AC/reflex. +1 attacks on fullround actions. Round 2/6


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 6
HP 64/80 DR 3/-, 7/lethal
AC 17/T12/FF15 (Currently 19/14/16)
CMD 24
F +9 R +4 W +3
Rage: 11/19
Row: Front
Opponent: Spider
Effects: Crowd Control, Rage, Shield of Faith, Clemlink, Shield Other (Clem), -2 STR

Resist Haste Fort DC 18?: 1d20 + 10 ⇒ (3) + 10 = 13
Fort DC 16: 1d20 + 10 ⇒ (4) + 10 = 14

Rhesus shakes off the Haste effect but not the poison.

STR: 1d2 ⇒ 2

Deciding he doesn't like spiders, he turns his attention to it first.

+1 EB Raging PA RA: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 2d6 + 14 ⇒ (2, 2) + 14 = 18

+1 EB Raging PA RA: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 5, Initiative 15
HP: 30/41; AC: 15 (T13/FF12) (+1 haste not included)
F: +5, R: +7, W: +4
Location: Rear line
Opponent: None
FA: Attack!

Conditions:
Blessed, Nauseated (4/4r), Strength drain -4, Haste (1/?r)
Weapon Equipped = Bow
Cold Iron Arrows = 24/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 5/18
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 3/3)(CL 7, Con: +10, SR +9, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Cure Moderate Wounds, Glitterdust, Heroism

I saved once against the poison successfully. Dunno if this role is needed or not, but just in case it’s two saves to shed it…
Fortitude: 1d20 + 5 ⇒ (8) + 5 = 13 vs DC 16 or Str loss: 1d2 ⇒ 1

Bibic’s stomach empty, he finally stands up straight and eyes the Lemure who caused him so much pain for so long. He shoots him twice with his lesser bow.

Longbow (cold iron): 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 (point blank) damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9 (point blank)
Longbow (cold iron): 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 (point blank) damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 (point blank)
Hasted Longbow (cold iron): 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 (point blank) damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12 (point blank)

CRIT Threat Longbow (cold iron): 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 (point blank) damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (point blank)


@Bibic: Just one save, you're good

You finally manage to dispatch the continuous stream of creatures. On the far side of the room, you see one of the those Thassilonian spawn women appear, floating near the ceiling. In one hand is a Guisarme in honour of her creator, in the other is a wand pointed at you. A bright orange ball of fire launches out and explodes in your midst. With a 40' diameter that should hit everyone.

Fireball: 5d6 ⇒ (5, 3, 1, 1, 2) = 12 DC14 Ref for half

She is flying and out of melee range. Everyone is up.

Spoiler:

AC 21, touch 15, flat-footed 16
hp 94/94
Fort +8, Ref +7, Will +10
DR Immune mind-affecting effects; Resist electricity 5, SR 13
Melee +13 (2d4+11/x3)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 6, Initiative 15
HP: 24/41; AC: 15 (T13/FF12) (+1 haste not included)
F: +5, R: +7, W: +4
Location: Rear line
Opponent: None
FA: Attack!

Conditions:
Strength drain -4, Haste (1/?r)
Weapon Equipped = Bow
Cold Iron Arrows = 21/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 5/18
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 3/3)(CL 7, Con: +10, SR +9, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Cure Moderate Wounds, Glitterdust, Heroism

Reflex: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 (haste) vs DC 14 for half of 12hp

”Oh yeah?! Come down here and say that!”

Bibic smokes a little as he draws back his bow and begins to shoot the damned spawn. His draws are weak, and his bow old and not as well serviced, so his shoots are poor.

Longbow (cold iron): 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d8 + 4 ⇒ (5) + 4 = 9
Longbow (cold iron): 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 4 ⇒ (1) + 4 = 5
Hasted Longbow (cold iron): 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d8 + 4 ⇒ (6) + 4 = 10

Bibic also 5' steps away from the party. It's not far, but eventually he'll be out of the fireball grouping.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 7
HP 60/80 DR 3/-, 7/lethal
AC 17/T12/FF15 (Currently 20/15/18)
CMD 24
F +9 R +4 W +3
Rage: 10/19
Row: Front
Opponent: None
Effects: Rage, Shield of Faith, Clemlink, Shield Other (Clem), -2 STR

Ref DC 14: 1d20 + 5 ⇒ (15) + 5 = 20

12/2=6-2=4.

Rhesus dodges the worst of the blast, and his scarred hide absorbs some of the flames. He moves closer to the woman.

My intention is to get 20' ahead of the others so I don't spring any traps and she can't as easily catch all of us.

He readies his hammer if she gets close.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 6 Initiative 20
HP: 45/66; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 2/7 | 2nd - 3/7 | 3rd - 3/5
Channels Left Today (5d6+1 each): 1/4
Summon Nature's Ally II Left Today: 1/1
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Back Row (near spiders, outside cloud)
Nausea: 4 of 5 rounds completed

@Rhesus: 3 damage from Rhees-link right? (you took 6 on the made save?)

Reflex DC14: 1d20 + 2 ⇒ (19) + 2 = 21

9 total from the fireball

Clement continues to look ill as he dodges the fireball but struggles to regain his composure.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 5, Init 6

hp 31/41 temp; AC 16/12T/14FF; CMD 14
+3F/+4R/+6W
-2 str damage

Back row.
Opponent: { }
SA: Cast Magic Missile. 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9 force damage
MA: Spread out from others, move 60' away before or after spell.

1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Reflex (haste)

Spasi dodges out of the burning area, finally noticing the attacker. He casts magic missile before/after moving out of a likely second blast.Move 60' in a direction.

+1 to attack/AC/reflex. +1 attacks on fullround actions. Round 3/6


Going to assume you guys all scatter to avoid the fireballs

One of Bibic's arrow slams home and Spasi's spell connects solidly. The creature growls and points the wand at Bibic.

Fireball: 5d6 ⇒ (1, 5, 2, 6, 6) = 20 DC14 REF for 1/2

Everyone is up

Baddie:

AC 21, touch 15, flat-footed 16
hp 80/94
Fort +8, Ref +7, Will +10
DR Immune mind-affecting effects; Resist electricity 5, SR 13
Melee +13 (2d4+11/x3)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 7, Initiative 15
HP: 14/41; AC: 15 (T13/FF12) (+1 haste not included)
F: +5, R: +7, W: +4
Location: Rear line
Opponent: None
FA: Attack!

Conditions:
Strength drain -4, Haste (1/?r)
Weapon Equipped = Bow
Cold Iron Arrows = 18/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 5/18
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 3/3)(CL 7, Con: +10, SR +9, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Cure Moderate Wounds, Glitterdust, Heroism

Reflex: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 (haste) vs DC 14 for half of 20hp

Bibic smokes a lot as he continues to shoot the target. ”Clem, can you give me a little help without, you know, getting too close?”

Longbow (cold iron): 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d8 + 4 ⇒ (1) + 4 = 5
Longbow (cold iron): 1d20 + 5 ⇒ (8) + 5 = 13 damage: 1d8 + 4 ⇒ (7) + 4 = 11
Hasted Longbow (cold iron): 1d20 + 5 ⇒ (6) + 5 = 11 damage: 1d8 + 4 ⇒ (4) + 4 = 8

He shoots feebly at the target, hoping he had better strength.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 6, Init 6

hp 31/41 temp; AC 16/12T/14FF; CMD 14
+3F/+4R+1/+6W
-2 str damage

Back row.
Opponent: { }
SA: Use Force Missile. 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 touch to hit; 1d4 + 3 ⇒ (2) + 3 = 5 force damage
MA: Spread out from others, move 60' away before or after spell.

Spasi continues to pepper the jerk with force missiles.

+1 to attack/AC/reflex. +1 attacks on fullround actions. Round 4/6


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 7 Initiative 20
HP: 45/66; AC: 21 (T12/FF21)
F: +5, R: +2, W: +6
Spells Left Today: 1st - 2/7 | 2nd - 3/7 | 3rd - 3/5
Channels Left Today (5d6+1 each): 1/4
Summon Nature's Ally II Left Today: 1/1
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield Other (Rhesus)
Location: Back Row (near Bibic now)
MA: Move to Bibic
Nausea: 5 of 5 rounds completed

Clement continues the last of his heaves as he wipes the sweat from his forehead and assesses the damage done to his friends, moving quickly towards Bibic when he sees the elf is in need.


And suddenly it been a week, sorry for the delay folks. I guess Rhesus can't really do anything right now anyways.

While the arrows go wide, Spasi's bolt slams in. Grunting the creature points the wand at Spasi,

Fireball Spasi: 5d6 ⇒ (3, 1, 6, 2, 2) = 14 DC14 ref for 1/2

Everyone is up

Baddie:
AC 21, touch 15, flat-footed 16
hp 75/94
Fort +8, Ref +7, Will +10
DR Immune mind-affecting effects; Resist electricity 5, SR 13
Melee +13 (2d4+11/x3)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 8, Initiative 15
HP: 14/41; AC: 15 (T13/FF12) (+1 haste not included)
F: +5, R: +7, W: +4
Location: Rear line
Opponent: None
FA: Longbow (cold iron): 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 (haste) damage: 1d8 + 4 ⇒ (1) + 4 = 5
Longbow (cold iron): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 (haste) damage: 1d8 + 4 ⇒ (3) + 4 = 7
Hasted Longbow (cold iron): 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 (haste) damage: 1d8 + 4 ⇒ (8) + 4 = 12

Conditions:
Strength drain -4, Haste (4/?r)
Weapon Equipped = Bow
Cold Iron Arrows = 18/35
Silver Blunt Arrows = 20/20
Adamantium Salted Arrows = 10/10
Ghost Salted Arrows = 10/10
Reptile Bane Arrows = 5/5
Bardic Performance = 5/18
Shard Major Image = 1/1
Bow Attack Mods: BAB +5, Dex +3, Weapon Focus +1, Bow +1, (Rapid Shot -2), (Deadly Aim -2)
Bow Damage Mods: Composite Bow +2, Bow +1, (Deadly Aim +4)
Bard Spells: (First: 5/5)(Second: 3/3)(CL 7, Con: +10, SR +9, DC: 13+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) Cure Light Wounds, Feather Fall, Grease, Unseen Servant
2) Cure Moderate Wounds, Glitterdust, Heroism

Bibic winces as Spasi takes flame, I know what that feels like!

He concentrates, and tries to do better targeting the fireball thrower.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Ah piddlespot. I thought we were waiting on you, Fanguar. Had I seen it, I would have poked Rhesus.

Round 8, Init 6

hp 24/41 temp; AC 16/12T/14FF; CMD 14
+3F/+4R+1/+6W
-2 str damage

Back row.
Opponent: { }
SA: Use Force Missile. 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 touch to hit; 1d4 + 3 ⇒ (2) + 3 = 5 force damage
MA: Spread out from others, move 60' away before or after spell.

1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Reflex (haste)

Spasi continues to pepper the jerk with force missiles.

+1 to attack/AC/reflex. +1 attacks on fullround actions. Round 5/6


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 8
HP 60/80 DR 3/-, 7/lethal
AC 17/T12/FF15 (Currently 20/15/18)
CMD 24
F +9 R +4 W +3
Rage: 8/19
Row: Front
Opponent: None
Effects: Rage, Shield of Faith, Clemlink, Shield Other (Clem), -2 STR

Sorry, saw I couldn't do anything and forgot to post as such. Rhesus continues to Delay.

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