GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement stands up and stretches his back by touching his toes. The angel-touched man coughs, taking a few steps away from the party.

Heal DC10: 1d20 + 5 ⇒ (14) + 5 = 19

After checking his gear, he steps up to examine the skeletons.

"These aren't that old. Maybe 4-8 years old. You think maybe someone else knew about the shard and send these guys in here to look?"

Clement nudges the skull with the end of his mace.

"You'd think they'd hire a professional team like ours. Maybe there weren't that many professional teams back then, though? Or the Derexhis were too expensive for them..."

Coughing once again, Clement covers his mouth with his forearm.

"Do you think Mrs. Heidmarch will employ us further after this next shard, or should we start discussing our marketing plans to attract our next client?"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26
Clement Twice-Born wrote:

"These aren't that old. Maybe 4-8 years old. You think maybe someone else knew about the shard and send these guys in here to look?"

"You'd think they'd hire a professional team like ours. Maybe there weren't that many professional teams back then, though? Or the Derexhis were too expensive for them..."

"Do you think Mrs. Heidmarch will employ us further after this next shard, or should we start discussing our marketing plans to attract our next client?"

Spasi considers the questions posed by Clem.

Ah, thoughtful Clem. The Doctor did well to include him under my leadership.

"I do hope we get paid well for finding the shard...or maybe we can sell it to the highest bidder. I don't know what the Doctor expects...but let's get done with Sheila first."

Spasi ponders the uniforms.

"Say Bibic do you think we should all have the same uniforms? Wouldn't that be keen? Rhesus? You and Clem could be twins."

Spasi is ready to move to D7.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"I think she'll want use to get all the shards, and odds are there is more than just two.
Given a quick guess from Bibic's shard, if each shard is the same size. I figure 6 to 8 shards in total to be found."


Continuing on you enter another cistern with a tunnel leading south and another leading to the east. Venturing down the eastern passage, you pass along a lengthy corridor. It seems to go on and on and after 5 minutes of unchanging hallway, you decide to check the southern route first.

Returning to the cistern room, you take the southern path. Coming to the top of a spiral staircase, you hear the rumbling echo of voices coming from below.

It Aklo if anyone speaks it.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus stops at the sound of voices, his ears straining to make sense of the words. Shaking his head, he looks back at the others, hoping one of them can clue him in.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

"I'm no linguist." Bibic whispers, "Do you think they might be another adventuring party after the shard?"

Bibic looks worried. He grips his bow tighter and draws an arrow, ready to fire.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"I doubt it is another party after the shard, but you never know."


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

"Probably yeah. Once Spasi told them we had it handled they probably figured on sending another team to back us up. We should meet up with them and sort it out."


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement looks a little anxious at the talk of another group.

"Wait, you don't think they have another priest with them do you? You guys all have me, and I'm trying real hard to keep Reese from getting hit, but sometimes it's hard..."

Clement swallows hard and looks back the way the party just came from.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi shakes his head.

There is no way they sent down another team. We're doing fine.

"No way. The Doctor wouldn't do that to us."

Spasi nods to Rhesus to lead on.

"If it's another team like us, I wonder if they have equipment we can 'borrow' from them."


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement's had bobs back to Spasi, who rationally points out that the Doctor would never deploy another team.

"Maybe not Doc? Maybe that Heidmarch lady... Oh no..."

Clement has a brief flashback when there was another team of "treasure liberators" down in Magnimar's slums where one of their members set his sights on the same redhead that Spasi had.

"You think it might be those vile Reclaimers? If so, we can finally get our revenge..."

Clement attempts to crack his knuckles but finds it deceptively difficult through metal gauntlets, opting instead to just nod his head in enthusiasm.

"Let's go get 'em Reese!"

Clement nearly pushes Rhesus ahead in his enthusiasm.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus nods sagely as Clement speaks.

"That's probably it. Let's go get 'em boys. And Noya."


Rhesus and Co. clomp down the stairs and you hear the sound of voices cut off. Blue, glowing fungus grows in numerous patches across the walls of this large chamber. To the east, a shadowy balcony overlooks the room at a height often feet, while in the centre of the room a wide spiral stairwell descends into the darkness. A second flight of stairs descends along the western wall.

Three small, fey-like, pale blue humanoid with bulging white eyes, and wild hair blink at you in surprise before scattering. They each dark into different open doors and slam them behind them. (D9,10, and 11)

Know(nature of dungeoneering) DC13:
They are Derros. Terrible and insane underdark fey. They are not going to want to be friends.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Knowledge (nature): 1d20 + 4 ⇒ (7) + 4 = 11

Clement observes with mild interest as the small blue creatures hastily disperse.

He scratches his head and gestures at the room with his mace.

"They looked... wild. Definitely not another group sent by Heidmarch though. You think they're going to get their boss so we can talk to him, or maybe alert someone or something to prepare for our eventual arrival?"


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Knowledge Dungeoneering: 1d20 + 2 ⇒ (12) + 2 = 14

Bibic grabs an arrow from his quiver but isn't in time.

"They're unfriendlies folks. Insane little underdark fey called Derro. They are, if anything, gathering their forces for our destruction."

"Quickly, let's route them out!"

Bibic moves to the nearest door (D11?) and prepares to attack the Derro within.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement's face turns to worry. It quickly changes to confidence.

"Oh! We'll be ready!"

He quickly rushes over to Rhesus and smacks the large man on the shoulder.

Lifelink. Shield of Faith, will last 4 minutes. Both on Rhesus.

"Let's go get 'em!"

D11 is good for me!


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi nods at Bibic, and follows Clem. He is more than happy to find what they came here to find and is certain that these unfriendlies have it.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"I can only imaging the havok the insane buggers could cause."


D11 it is

As you pass down a short corridor, a rank, yet somehow familiar smell assaults your noses. Turning one last bend, you find a room that is little more than a widening of the hallway as it continues on. Here you find the source of the smell. Fenster the Blight, that foul denizen of the city's underworld that in many ways started you on this merry chase, stands before you, swaying from side-to-side, eyes glazed and vacant. Behind him is one of the Derro. It hisses something at Fenster and gestures towards you all.

Initiativ:

Rhesus: 1d20 + 2 ⇒ (1) + 2 = 3
Spasi: 1d20 + 4 ⇒ (2) + 4 = 6
Bibic: 1d20 + 3 ⇒ (7) + 3 = 10
Noya: 1d20 + 2 ⇒ (11) + 2 = 13
Clement: 1d20 + 0 ⇒ (5) + 0 = 5
Enemy: 1d20 + 4 ⇒ (14) + 4 = 18

Rn 1
18 Baddies
13 Noya
10 Bibic
6 Spasi
5 Clement
3 Rhesus

Fenster steps up and swings at Noya

Attack vs Noya FF: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d3 + 3 + 1d6 ⇒ (3) + 3 + (6) = 12

The Derro pulls out a crossbow and fires at Spasi:

Attack v FF: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 1d6 ⇒ (3) + (6) = 9

Everyone is up

FENSTER THE BLIGHT CR :

Init +2; Senses Perception +3
DEFENSE
AC 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural)
hp 22/22
Fort +6, Ref +4, Will -3 Defensive Abilities harsh traininguc
OFFENSE
Speed 30 ft. Melee unarmed strike +s (1d3+3) Ranged broken dagger +2 (1d4+1) Special Attacks disease carrier, sneak attack +1d6
.
STATISTICS
Str 16, Dex 15, Con 13, lnt 10, Wis s, Cha 6 Base Atk +2; CMB +s (+7 grapple); CMD 18 (2o vs. grapple)
Feats Dodge, Endurance, Great Fortitude, Improved Grapple,
Improved Unarmed Strike6, Tiger Style uc Skills
Other Gear rusty broken dagger, amulet of natural armor +1
SPECIAL ABILITIES
Disease Carrier (Ex) Fenster is swimming in disease. If he critically hits a creaturewith his unarmed strike, or ifhe grapples or is grappled by a creature, that creature is exposed to a random disease, as determined by a d4 roll: 1-filth fever; 2-leprosy; 3-red ache; 4-shakes.

DERRO CR 3:

CE Small humanoid (derro)
Init +6; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 17, touch 13, flat-footed 15 (+2 armor, +2 Dex, +2 natural, +1 size)
hp 25 (3d8+12)
Fort +5, Ref +3, Will +6
SR 14
Weaknesses vulnerability to sunlight
OFFENSE
Speed 20 ft.
Melee short sword +5 (1d4) or aklys +5 (1d6)
Ranged repeating light crossbow +5 (1d6/19–20 plus poison) or aklys +5 (1d6)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 3rd)
At will—darkness, ghost sound (DC 13)
1/day—daze (DC 13), sound burst (DC 15)
STATISTICS
Str 11, Dex 15, Con 18, Int 10,Wis 5, Cha 16
Base Atk +2; CMB +1; CMD 13
Feats Improved Initiative, Weapon Finesse
Skills Perception +0, Stealth +9


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative 10
HP: 26/26; AC: 15 (T13/FF12)
F: +4, R: +6, W: +3
Back Row
Opponent: None
Std: Inspire Courage (Su) +1 att/dam (competence) & +1 save vs fear (morale)

Conditions:
None
Weapon Equipped = Bow
Cold Iron Arrows = 20/20
Silver Blunt Arrows = 8/8
Adamantium Salted Arrows = 6/6
Ghost Salted Arrows = 6/6
Bardic Performance = 11/12
Shard Major Image = 1/1
Bow Attack Mods: BAB +3, Dex +3, Weapon Focus +1, Bow (MW) +1, (Rapid Shot -2)
Bow Damage Mods: Composite Bow +1
Bard Spells Remaining: (First: 3/3) (CL 3, Con: +6, SR: +5)
0) Detect Magic, Light, Mending, Prestidigitation, Spark
1) Cure Light Wounds, Feather Fall, Grease

Bibic starts by berating Fenster and proclaiming the strength and purity of the party. In other words, he inspires courage, giving the party greater power (starts after Noya unfortunately, but she’ll get the benefit next round)(+1 att/dam (competence) & +1 save vs fear (morale)).


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1, Initiative 5
HP: 39/39; AC: 18 (T11/FF18)
F: +4, R: +1, W: +5
Spells Left Today: 1st - 6/7 2nd - 4/4
Channels Left Today: 4/4
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus)
Location: Front Row
SA: Attack with mace

Clement quickly steps up shoulder-to-shoulder with the front line, and swings his mace at Fenster.

Mwk Heavy Mace, flank, inspire: 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18 for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Initiative 6

hp 16/25; AC 16/12T/14FF; CMD 13
+2F/+3R/+4W

Back Row
Opponent: Crossbow Derro
SA: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 touch to hit; 4d6 + 1 ⇒ (6, 1, 4, 1) + 1 = 13 fire damage
MA: Move behind cover.

Spasi looks down upon the bolt in his chest in wonder.

"Wow...when did that happen?!" Spasi looks around for the shooter...finding him. He angrily channels his rage into a nifty new spell.

"No one bleeds me unless it's a Calistrian pain ceremony...and we only do that for the good part at the end!"

GM Fanguar: can you elucidate a bit on why/how we've been chasing Fenster? I think I've missed some plot along the way, but this seems to be the first time we've met...right?


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Row: Front
Opponent: Derro
SA: Attack

Noya goes for an attack.

Atk: 1d20 + 6 ⇒ (4) + 6 = 10
dam: 1d6 + 1 ⇒ (2) + 1 = 3


Remember that you started off looking for a missing pathfinder agent (she was the one that had the original shard)? Fenster was the guy who you bought the information about her location off of. There is absolutely no reason for him to be here that you know of.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Ah, yes that reminder is quite helpful.

Realization suddenly dawns on Clement's face as his mace swings at the man.

"Wait!? Fenster? Can you hear what I'm saying? Why are you here?!"

If it's not too late, Clement would swing for nonlethal (-4 to hit) in the case the man isn't in the answering mood, hoping to question him later.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"OH!?! THAT'S FENSTER!?!" Spasi says slapping his head in realization. "What the hell are you doing here, Fenster? Maybe we could trade information for a good way out of here, which I'm sure you know. Boy, you'd be a great Pathfinder, I think...if we could teach you to use soap, that is."


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 1 Init 3
HP 47/47 DR 2/-, 4/lethal
AC 16/T12/FF14
CMD 19
F +7 R +3 W +0
Rage: 13/13
Row: Front
Opponent: Fenster

Rhesus steps up and attempts to knock Fenster out.

Non-lethal.

Mwk EB Flank Inspire Non-lethal: 1d20 + 8 + 2 + 1 - 4 ⇒ (11) + 8 + 2 + 1 - 4 = 18
Damage: 2d6 + 4 + 1 + 1 ⇒ (6, 2) + 4 + 1 + 1 = 14


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"Let's hope he's not been brainwashed."


Fenster drops to the floor, unconscious.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14

The derro drops her crossbow and drawing a small sword, swings at Rhesus, but misses wildly.

Everyone up. Derro hp 12/25


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Row: Front
Opponent: Derro
SA: Attack

Noya keeps up the attack.

Atk: 1d20 + 6 ⇒ (13) + 6 = 19
dam: 1d6 + 1 ⇒ (2) + 1 = 3


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 2, Initiative 10
HP: 26/26; AC: 15 (T13/FF12)
F: +4, R: +6, W: +3
Back Row
Opponent: None
Free: continue Inspiring Courage(Su) (+1 att/dam (competence) & +1 save vs fear (morale))
Full: Longbow (cold iron): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 (point blank, inspire) damage: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6 (point blank, inspire)
Longbow (cold iron): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 (point blank, inspire) damage: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8 (point blank, inspire)

Conditions:
None
Weapon Equipped = Bow
Cold Iron Arrows = 20/20
Silver Blunt Arrows = 8/8
Adamantium Salted Arrows = 6/6
Ghost Salted Arrows = 6/6
Bardic Performance = 11/12
Shard Major Image = 1/1
Bow Attack Mods: BAB +3, Dex +3, Weapon Focus +1, Bow (MW) +1, (Rapid Shot -2)
Bow Damage Mods: Composite Bow +1
Bard Spells Remaining: (First: 3/3) (CL 3, Con: +6, SR: +5)
0) Detect Magic, Light, Mending, Prestidigitation, Spark
1) Cure Light Wounds, Feather Fall, Grease

Don’t forget the +1 attack/+1 damage from my inspiration folks.

Bibic draws his bow and wonders if this is a cunning trap, and if so, why there aren’t more opponents. Still, the Derro worries him and he tries to end it.

Him or me and I've got the shard so I have more to live for.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2, Initiative 6

HP 16/25; AC 16/12T/14FF; CMD 13
+2F/+3R/+4W

Back Row
Opponent: His own ego
SA: Move to derrro.
MA: Pull out crossbow bolt.

"Oh yeah, Bibic. Now you're shooting just like me! Nice work!" Spasi says while yanking out the derro's crossbow bolt and moving up the derro, he bolt in his hand like a dagger.

"I'm going to give this back to you..."


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 2 Init 3
HP 47/47 DR 2/-, 4/lethal
AC 16/T12/FF14
CMD 19
F +7 R +3 W +0
Rage: 13/13
Row: Front
Opponent: Derro

"Not smart little buddy."

Mwk EB PA Flank Inspire: 1d20 + 6 + 2 + 1 ⇒ (5) + 6 + 2 + 1 = 14
Damage: 2d6 + 10 + 1 + 1 ⇒ (1, 2) + 10 + 1 + 1 = 15


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1, Initiative 12
HP: 39/39; AC: 18 (T11/FF18)
F: +4, R: +1, W: +5
Spells Left Today: 1st - 6/7 2nd - 4/4
Channels Left Today: 4/4
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus)
Location: Front Row
SA: Attack with mace

Clement gives the lone little derro a look that seems to ask, Why are you fighting five Pathfinders on your own? Are you crazy?

"Come on little creature... can you understand us? Give up!"

Clement swings half-heartedly, unsure if this creature is an ally of Fenster, or perhaps the puppeteer behind some master plan.

Mwk Heavy Mace, flank: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 for 1d8 + 2 ⇒ (6) + 2 = 8


With the Blight out of the fight, you quickly overwhelm the Derro and put it in the ground.

Leaving Fenster comatose for the moment, you poke your head down the hall. At its end you find a bank of prison cells. Four of which contain naked and cowering humans. As you bring the light closer, one of the prisoners squints painfully at the light and says, "I know you. You're the ones that brought in that crazy sorcerer and were looking for that Tower Girl."

Taking a closer look, you realize that she is Officer Kasadei of the city watch, the woman who you've had previous dealings with. The other prisoners realizing that you aren't the Derro, start calling out for you to free them.

FLASHBACK ~~~ wrote:
"As for bounties, I'm afraid there isn't much at present, it's rare that the city issues one for a particular individual. There is the matter of the disappearances that have been happening as of late. Though most of these people eventually turn up, with no recollection of where they have been of course, it is beginning to get out of hand. It's actually becoming worrisome, the fact that citizens are vanishing from their beds and the watch can do nothing about it, is making us all look very bad. The Mayor himself is offering a 1000gp reward to whomever determines the cause of these disappearances and 500gp for each missing individual returned to Magnimar."


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic moves up to the cages, "Officer Kasadei! What are you doing here? How did you get here?"

He looks around for a handy key, and presuming one is not found, searches Fenster for a keyring.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi echoes yet more confuzzlement.

"Wait...there is not just Fenster, but an real officer too?! Wow! How did they all get in here?"

Spasi joins Bibic in a search for keys or a way to open things.

"Do you know where the keys are to this place? We can go get them? How many captors are there?"


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"Officer Kasadei, we'll get you out of here as soon as possible.
Let's just break the doors open if we can't find the keys or pick the lock."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi remembers he's bleeding and looks for healing.

1d8 + 1 ⇒ (5) + 1 = 6 healing
1d8 + 1 ⇒ (2) + 1 = 3 healing

"Ah yeah, that's the ticket. Fixing me up like m'girls..." Spasi stretches and tests his healed arm. There is still some pain, but he decides he'll live.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Two charges taken from the wand. 32 charges left.


You don't find the keys on any of the fallen (another one of the Derro has them) And the locks are of high quality. (DC30).

Kasadei shrugs, "I have no idea how I ended up here. Last thing I remember I was going to sleep in my own bed. You've got to get us out of here."

All of the other prisoners have similar stories. (this is consistent with the rumours that have been floating around the city)

There's not much else you can do, if you can't open the locks. D9, D10 or up the stairs to D14?


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus flexes his muscles for a bit against the door but is distracted by the naked watch officer.

"Uh, can't get these. Let's go look for a key or somethin'. There some clothes are here mebbe?"


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

I suggest we search D9, then D10, then upstairs if we're still out of luck.

"We'll get you out of there - just be patient. We've got to find the keys."

Frustrated, Bibic readies to open the next door, bow in hand, for Rhesus and Noya to leap through.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"Let's be ready for more of those little freaks."
Noya takes the front as they proceed on.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi follows Bibic following the rest to D9.

"Good plan, Bibic. It's just I would have done."


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

You might put those wand charges back. Clement would channel energy ahead of the use of the wand.

Clement, spotting injuries on both Noya and Spasi, gets right to work to tending their wounds.

Channel Energy: 2d6 + 1 ⇒ (6, 1) + 1 = 8

"There, that's better. So these derro creatures are some kind of slavers?"

Clement steps down the hall, looking into each cell for those who may need the aid of his empyreal lord.

"Should we get them right up out of here? Or do you think there are other halls full of cells we should look for first?"

Clement looks at Kasadei.

"Do you know how many there were? Both the little ones, or prisoners?"

Clement looks at Rhesus's giant hammer and wonders how many swings it would take to break the iron bars of the cell, certain that it would work like a gong to summon all the nearby enemies to dinner.


No one really knows much of anything. They are all human and have mostly been in perpetual darkness, since they awoke.

D9

You kick down the door on a twenty-foot-square domed chamber contains a jury­ rigged pair of low operating tables, complete with leather straps at both ends to hold the patients down.

A foul stench washes over you making you stomaches churn (DC12 fort save or nauseated for 1 round.) A a hideous creature dominates the this room. It appears to be a patchwork made of equal parts troglodyte, duergar, giant spider, and giant rat, but with the lolling head of a half-shaved dwarf bearing a gaping trepanation to the side of its skull. It lumbers towards you while a little derro cackles with glee.

Initiative :

Rhesus: 1d20 + 2 ⇒ (13) + 2 = 15
Spasi: 1d20 + 4 ⇒ (15) + 4 = 19
Bibic: 1d20 + 3 ⇒ (4) + 3 = 7
Noya: 1d20 + 2 ⇒ (1) + 2 = 3
Clement: 1d20 + 0 ⇒ (14) + 0 = 14
Enemy: 1d20 + 1 ⇒ (3) + 1 = 4

Rn 1
19 Spasi
15 Rhesus
14 Clement
7 Bibic
4 Baddies
3 Noya

Everyone except noya is up

CARRION GOLEM CR 4:

XP 1,200
N Medium construct
Init +1; Senses blindsense 10 ft., darkvision 60 ft., low-light vision; Perception +0
Aura foul stench (DC 12, 1 round)
DEFENSE
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 42 (4d10+20)
Fort +1, Ref +2, Will +1
DR 5/bludgeoning or slashing; Immune construct traits, magic
OFFENSE
Speed 30 ft.
Melee 2 slams +7 (1d8+3 plus disease)
Special Attacks plague carrier
STATISTICS
Str 17, Dex 12, Con —, Int —, Wis 11, Cha 1
Base Atk +4; CMB +7; CMD 18
ECOLOGY
Environment any land
Organization solitary or gang (2–4)
Treasure none
SPECIAL ABILITIES
Foul Stench (Ex) This functions as the stench ability, but causes affected creatures to be nauseated rather than sickened.
Immune to Magic (Ex) A carrion golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
• Gentle repose causes a carrion golem to become stiff and helpless for 1d4 rounds if it fails a Will save against the spell.
• Animate dead causes the various parts of the golem's body to shudder and tear, dealing 1d6 points of damage per caster level to the golem (no save).
• Any magical attack that deals cold or fire damage slows a carrion golem (as the slow spell) for 2d6 rounds (no save).
• Any magical attack that deals electricity damage hastes a carrion golem (as the haste spell) for 2d6 rounds.
Plague Carrier (Ex) When a carrion golem is created, its creator infects it with a specific disease. The carrion golem can then infect those it strikes with its slams with this disease—most carrion golems inflict filth fever. The save DC is Constitution-based and includes a +2 racial bonus.
Filth Fever: Slam—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1, Initiative 14
HP: 39/39; AC: 18 (T11/FF18)
F: +4, R: +1, W: +5
Spells Left Today: 1st - 5/7 2nd - 4/4
Channels Left Today: 3/4
Misc: Lifelink (Rhesus), Saving Shield (+2 AC; Rhesus), Shield of Faith (+2 AC, Rhesus)
Location: Front Row
SA: Cast Shield of Faith on Rhesus
MA: Advance to front row next to Rhesus

Fort DC12: 1d20 + 4 ⇒ (20) + 4 = 24

Clement quickly swallows, ignorant of the creature's awful stench.

"Spasi! What in the Nine Hells is that?!"

Clement looks over to see Rhesus advancing and quickly applies a protective spell to his ally who will surely draw the monster's ire.

Standard to cast Shield of Faith on Rhesus and then a move action to advance to melee with it.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"I'm guessing that creature is a Golem of some kind."

Fort: 1d20 + 9 ⇒ (1) + 9 = 10

"It's absolutely disgusting"


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative 7
HP: 26/26; AC: 15 (T13/FF12)
F: +4, R: +6, W: +3
Back Row
Opponent: None
Full: Longbow (silver, blunt): 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 (point blank) damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 (point blank)
Longbow (silver, blunt): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 (point blank) damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 (point blank)
Longbow crit threat (silver, blunt): 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 (point blank) damage: 2d8 + 2 + 2 ⇒ (5, 2) + 2 + 2 = 11 (point blank)

Conditions:
None
Weapon Equipped = Bow
Cold Iron Arrows = 20/20
Silver Blunt Arrows = 6/8
Adamantium Salted Arrows = 6/6
Ghost Salted Arrows = 6/6
Bardic Performance = 10/12
Shard Major Image = 1/1
Bow Attack Mods: BAB +3, Dex +3, Weapon Focus +1, Bow (MW) +1, (Rapid Shot -2)
Bow Damage Mods: Composite Bow +1
Bard Spells Remaining: (First: 3/3) (CL 3, Con: +6, SR: +5)
0) Detect Magic, Light, Mending, Prestidigitation, Spark
1) Cure Light Wounds, Feather Fall, Grease

Bibic gives a long slow look to the creature.
Knowledge Arcana: 1d20 + 6 ⇒ (16) + 6 = 22

I think I get one question - I'd want to know about DR. Er, so I looked at the spoiler, and I'll share what I find.

"Careful all! He's partially immune to piercing damage - he's a golem!!"

He then proceeds to riddle the creature with arrow fire - as best he can - using his blunt arrows.
I need to buy more of these - everything down here seems to need it!

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