GM Fromper's First Steps Part 1 (Inactive)

Game Master Fromper

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Silver Crusade

attack vs Orin: 1d20 + 1 ⇒ (10) + 1 = 11 damage: 1d4 ⇒ 2
attack vs Sirius: 1d20 + 1 ⇒ (16) + 1 = 17 damage: 1d4 ⇒ 1

The other two rats come out from behind the crates, and attempt to bite Orin and Sirius. Orin's armor poses too big a challenge for the rat's teeth, but the other rat manages to scrape up Sirius's skin. 1 HP damage, need a Fort save

Round 1 (bolded go):
Green rat (missed Gunthur)
Osamu
Red rat
Purple rat
Voarima
Gunthur
Davor
Sirius (-1 HP, need Fort save)
Orin

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin swings his sickle at the rat that tried to bite him.

to hit: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3

but he has trouble with his grip and twists the weapon clumsily and misses.

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

Doesn't help Orin, but don't forget +1 to hit.

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima takes a swipe at the rat with blue tinged matted fur. Her aim is off, as the blade nearly cuts Gunther.

blue: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (1) + 2 = 3

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Fortitude save: 1d20 - 1 ⇒ (9) - 1 = 8
folio reroll: 1d20 - 1 ⇒ (13) - 1 = 12

"Rats. Of course there'd be rats."

Sirius whips out his odd pair of blades and attempts to repay the rat's aggression with interest.

kukri, blessed: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 + 1 ⇒ (2) + 1 = 3

kunai, blessed: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 ⇒ 1

It's a tad difficult to stab something as short as a rat, however.

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

GM Fromper, Gunthur has Combat Reflexes, let me know if he would get an AoO on the green rat.

Silver Crusade

Yes, with Combat Reflexes and a reach weapon, you'd get an AOO before it tried to bite you. Go for it, then take your normal first round turn.

Sirius manages to cut back at the one that bit him, while Voarima and Orin swing and miss.

Round 1 (bolded go):
Green rat (missed Gunthur)
Osamu (cast Bless)
Red rat (-1 HP) (bit Sirius)
Purple rat (missed Orin)
Voarima (swing at rat, missed)
Gunthur
Davor
Sirius (-1 HP)
Orin (swing at rat, missed)

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Gunthur's takes his AoO as the green rat comes out of the boxes. As he does, he shouts at the party members behind him. "Let me some more space to move next time!"

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 6 ⇒ (5) + 6 = 11

If that hits, swing the horsechopper at the blue rat, otherwise, drop horsechopper, draw longsword, and swing at the green rat again.

Attack, Bless, Horsechopper: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d10 + 6 ⇒ (1) + 6 = 7

Alt Attack, Bless, 2H Longsword: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor pulls out his morningstar and steps between his allies in an attempt to smash a rat.

Morningstar, Bless vs. Green: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Gunthur misses the rat that attacks him with an attack of opportunity, but then switches to his longsword and slices it in half. Davor swings his morningstar, but misses the nearest rat.

Bless up

Round 2 (bolded go):
Osamu
Red rat (-1 HP)
Purple rat
Voarima
Gunthur
Davor
Sirius (-1 HP)
Orin

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

Dazai steps through the grisly remains of the horse-chopped rat and climbs over the scattered crates towards the surrounded rat.

He kicks at the rat's head.

Actions:
Move: Move 25 ft -- 15 ft + 5 ft difficult terrain
Standard: Melee attack

Imp. UA, Bless: 1d20 + 4 ⇒ (5) + 4 = 9
Imp. UA: 1d4 + 3 ⇒ (2) + 3 = 5 Bludgeon

Silver Crusade

Dazai tries to kick a rat, but it dodges out of the way. It tries to bite him back for his troubles, while the second goes after Sirius again. Both are ineffective.

attack vs Dazai: 1d20 + 1 ⇒ (13) + 1 = 14damage: 1d4 ⇒ 1
attack vs Sirius: 1d20 + 1 ⇒ (2) + 1 = 3damage: 1d4 ⇒ 4

Bless still active - everybody go

Round 2 (bolded go):
Osamu (missed)
Red rat (-1 HP)
Purple rat
Voarima
Gunthur
Davor
Sirius (-1 HP)
Orin

Round 3
Osamu

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

kukri, blessed: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 + 1 ⇒ (4) + 1 = 5

kunai, blessed: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 ⇒ 1

Sirius just cleaned his weapons today, and now he can't do a thing with them.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin swings his sickle at the nearest rat again with a grunt of effort. "These little rodents are awfully evasive... STAND STILL, RAT!"

to hit: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Seeing no room, Gunthur moves around to the red rat.

Attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

Dazai steps down from the small crate to trap the rat between himself and the oread, striking at the over-sized animal with an open palm.

"Indeed they are, Orin.

Actions:
5 ft Step
Standard: Attack

Imp. UA, Bless, Flank: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

"Just another test, if not perhaps an intentional one," Davor comments mildly, swinging once again.

Morningstar, Bless vs. Blue: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima takes a hack at the rat chittering in front of her.

1d20 + 4 ⇒ (14) + 4 = 181d6 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Combat over

Between the group, you manage to beat down the last two rats. Now to get back to the task at hand.

So what exactly are you doing to get at the crate?

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Gunthur will try to position the skiff underneath the chest. "If anyone has any boating skills, I could use the help."

Otherwise, let me know if there's any skill check needed.

Silver Crusade

Is anyone helping Gunthur with the boat? It would be profession (sailor), and you can roll untrained, including one assist.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Sirius looks for a way to operate the crane.

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Gunthur removes his armor and reach weapons and tries steering the skiff.

Profession (Sailor) Untrained: 1d20 ⇒ 2

Silver Crusade

There's no need to take off the armor, though you'll have to put down or sheathe the weapons.

Gunthur tries rowing the small rowboat, and goes around in circles for a few minutes. Several people walking by on the shore point and laugh at his incompetence. After a few minutes, he slows down and concentrates on what he's doing, eventually getting the boat to go where he wants, getting it under the hole in the warehouse floor.

Nothing stopping you from trying over and over, so I'll assume you take 20 after a while.

Sirius examines the ropes and pulleys attached to the ceiling, but doesn't see any easy way to connect them to the crate. Someone is likely to have to climb up there, and be lowered down to the crate using those ropes, then manually attach the ropes to the handholds in the crate.

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

I had Gunthur take off his armor in case swimming is needed. Taking 20 for maneuvering the boat is fine by me.

Gunthur signals to his cohorts that he is in position. He waits patiently, with his arms ready to catch the chest if needed.

Silver Crusade

So Gunthur's waiting below in the rowboat.

Is someone going to climb up to the crane (I'll say there's a ladder for easy access), move along the rail to be over the crate, and lower down to it? Or are you just going to intentionally break the floor around the crate to drop it into the boat with Gunthur?

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze
GM Fromper wrote:

Is someone going to climb up to the crane (I'll say there's a ladder for easy access), move along the rail to be over the crate, and lower down to it? Or are you just going to intentionally break the floor around the crate to drop it into the boat with Gunthur?

Sirius would do the former, but he's actually not a particularly good climber (UNLESS you'd accept Acrobatics for this). Anyone better?

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

"I will do it," Dazai says as he sees everyone else hesitate. He prays to Tsukiyo before climbing the ladder to get to the crane.

"Watch over me as you watch over all night travelers."

Cast guidance.

Silver Crusade

Dazai climbs the ladder up to the crane.

How do you want to approach this? You can hold on and slide the crane over the crate easily enough. After that, you have to decide what approach to take:


    [1] You can lower a rope down and climb down it yourself (climb or acrobatics check), and tie it on to the crate, then climb back up, or
    [2] You can tie the rope around your waist and the other party members holding the rope through the pulley system in the ceiling can lower you down to grab the crate (relies on a party strength check). Dazai has 16 strength, so you're guessing he's strong enough to pick up the crate, if the rest of the party can support the combined weight while pulling on the ropes (the pulley mechanisms will give a bonus).
    [3] Ignore Dazai on the crane and just bust the floor intentionally so the crate falls down to the boat below. Anyone can jump in and do this at any time, except Gunthur, since he's in the boat.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Did somebody say 'Acrobatics???': 1d20 + 8 ⇒ (12) + 8 = 20 +2 to jump, +1 to traverse narrow surfaces, in case either of those mean a damn thing

While Osamu is busy praying, Gunthur wages a brutal one-man war on the sea, and everyone else is having a waffle party, Sirius has already climbed up and down the crane like a spider, and fixed the hook to the chest.

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

Dazai simply raises an eyebrow, a hint of a smile at the corners of his mouth.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin gives a soft clap in appreciation of Sirius' skill... "Nicely done."

Silver Crusade

Sirius successfully fastens the crane's hooks to the handholds in the large crate. Now, it'll just take a little elbow grease to pull the rope (aided by the crane's pulley system) to lift the crate and move it away from the hole.

Group strength check. Pick one lead, and everyone else assists. The lead can take 10, if he thinks it'll be enough with the assists, but since you don't know exactly how heavy the crate is, you don't know if it'll be enough.

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

In the absence of Gunter... Take 10 for 13 + assists.

Dazai takes the free end of the rope. "Assist me, please?"

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

aid Strength check: 1d20 + 1 ⇒ (4) + 1 = 5

Sirius's arms are tired after climbing around, but at least he doesn't get in the way.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

str aid dc 10: 1d20 + 1 ⇒ (2) + 1 = 3

Orin tries to help but mostly manages to get in the way, his hands slipping on the rope.

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima is not a stranger when it comes to ropes, it reminds her of being at sea. She cracks her knuckles and does her best to aid the others.

aid: 1d20 + 2 ⇒ (15) + 2 = 17

Silver Crusade

Between Dazai and Voarima, they manage to lift the crate and use the crane's pulleys and rail to maneuver it away from the hole in the floor, without dropping it down to Gunthur.

The rescued crate holds a smaller mahogany box inside, which is what you were asked to recover. Let me know if you look inside, and I'll give you its contents.

The crate also contains 10 sets of masterwork thieves’ tools, three flasks of alchemist’s fire, a flask of acid, a dozen jars of various inks, a footprint book, adamantine weapon blanch, three bags of powder, a deck of marked cards, and two sets of average loaded dice.

More later. There's actually one more task before the adventure's over, but I don't have time to post all the detail right now.

Silver Crusade

So nobody has spoken up about looking inside the box you were asked to retrieve, so I'll assume you don't. If you wanted to look, let me know, and I can post its contents later. I'm assuming you deliver everything to Guaril, though.

You return to The Pickled Imp and give the mahogany box and its contents to Guaril Karela. He expresses his appreciation, and pays you for your services.

"If you're interested in joining our money making endeavors in the future, let me know. I've been working with a Trade Prince from Qadira lately on establishing some more business connections, under the name The Exchange. Of course, we disagree sometimes on methods, but that's what makes life interesting, eh?" he says with a grin.

After leaving him, you head back towards the Grand Lodge, to return the items you've retrieved throughout the day, and let Venture-Captain Valsin know that you've finished all four tasks.

As you get close to the Grand Lodge, a throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering.

You turn down the alley yourselves, and find yourself confronted with 4 people facing you at the other end of the alley. There's a red haired woman watching you intently, a pretty blonde woman with a smirk on her face, a blonde halfling man with a magnificent mustache and a large axe, and a forgettable looking brown haired man in worker's clothing. Everyone but Gunthur recognizes that the brown haired man was watching you from the crowd earlier.

The brunette woman whistles, obviously some sort of signal, and you realize you're being ambushed!

Initiative:

Davor: 1d20 + 9 ⇒ (19) + 9 = 28
Osamu: 1d20 + 2 ⇒ (7) + 2 = 9
Orin: 1d20 + 7 ⇒ (7) + 7 = 14
Sirius: 1d20 + 3 ⇒ (8) + 3 = 11
Voarima: 1d20 + 10 ⇒ (16) + 10 = 26
Gunthur: 1d20 + 4 ⇒ (12) + 4 = 16
Redhead woman: 1d20 + 1 ⇒ (5) + 1 = 6
Blonde woman: 1d20 + 2 ⇒ (14) + 2 = 16
Brunette man: 1d20 + 3 ⇒ (9) + 3 = 12
Halfling: 1d20 + 2 ⇒ (9) + 2 = 11

Skipping surprise round since most of your group noticed the surveillance earlier.

Round 1 (bolded go)
Davor
Voarima
Gunthur
Blonde woman
Orin
Brown haired man
Sirius
Halfling with big mustache
Osamu
Redhead woman

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze
GM Fromper wrote:

So nobody has spoken up about looking inside the box you were asked to retrieve, so I'll assume you don't. If you wanted to look, let me know, and I can post its contents later. I'm assuming you deliver everything to Guaril, though.

It would be horribly unprofessional of Sirius if he didn't at least look inside the box. So he does.

GM Fromper wrote:

"If you're interested in joining our money making endeavors in the future, let me know. I've been working with a Trade Prince from Qadira lately on establishing some more business connections, under the name The Exchange. Of course, we disagree sometimes on methods, but that's what makes life interesting, eh?" he says with a grin.

"Music to my ears, Master Karela. If ever wish for a desert wind that can go where others may not and sweep up all that glitters in the darkness, I am your servant! Within reason."

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima looks at the ambush and smirks, Dear I'm the only one that can have flaming red hair hun. It's so sad you feel the need to copy me

Please move me 3 squares forward

Voarima steps up while readying her shield and grabbing a chakram. She tosses the chakram at the mustached hall long with the large axe.

1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Gunthur rages, moves up, and hits the red hair lady in the green cloak.

Attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d10 + 9 ⇒ (2) + 9 = 11

Fingers crossed that I can get in a few AoOs with the horsechopper.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin would have taken some ink from the crate unless anyone objects... and OMG! The cleric doesn't go dead last in the init order! *faint* and lol

Silver Crusade

The small mahogany box contains five books and a few loose sheets of paper in a leather folder. The titles and subjects seem completely unrelated to each other: Practical Thaumaturgy In Accordance with Creation, Geographic Anomalies of the Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of Dragons: An Illustrated Reference, Lost Sarusan. The leather folder contains cargo manifestos, warehouse inventories, and other financial logs from a dozen different merchant houses and trade guilds.

We now return you to your regularly scheduled ambush.

Gunthur's horsechopper strikes the redheaded leader badly, but she's still standing. Voarima tosses her chakram right over the head of the halfling, missing everyone.

Round 1 (bolded go)
Davor
Voarima (missed with chakram)
Gunthur (sliced redhead lady)
Blonde woman
Orin
Brown haired man
Sirius
Halfling with big mustache
Osamu
Redhead woman (-11 HP)

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

I'm back, very sorry about my absence. I may have overloaded myself a bit but finishing this game is no problem.

Davor steps to the side and slings a bullet at the halfling.

Sling vs. Halfling, PBS: 1d20 + 5 ⇒ (16) + 5 = 21
Damage, PBS: 1d4 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Davor manages to hit the halfling with a sling bullet, making him obviously angry.

The blonde woman in the back reads from a scroll already in hand, and with a flash of magic, a cloud of mist spreads out from her position.

If anyone knows how to make a better outline on the map, feel free. I'm not quite sure how to handle this one.

Round 1 (bolded go)
Davor (hit halfling with sling)
Voarima (missed with chakram)
Gunthur (sliced redhead lady)
Blonde woman (cast Obscuring Mist)
Orin
Brown haired man (hidden from you, does something you can't see)
Sirius
Halfling with big mustache (-7)
Osamu
Redhead woman (-11)

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

"Oh, now that's just not fair!" Sirius frowns at the cloud - but his frown quickly twists into a smile. "Of course, neither am I!"

Acrobatics with running jump: 1d20 + 10 ⇒ (12) + 10 = 22

Sirius manages (at least I'm hoping, with that roll) to mountain-goat his way up to one of the lower rooftops enclosing the alley, and (actions left in this turn permitting) readies one of his chakra.

"Funny...it looks like rain...!"

readied attack with chakram for when one exits the mist: 1d20 + 4 ⇒ (2) + 4 = 6 plus whatever bonuses for high ground (I'm not sure)
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

Dazai moves to cover at the corner of one of the buildings and then blesses the allies. "Tsiukyo, guide our blades and let the righteous prevail over these bandits."

Actions:
Move: Move 10 ft
Standard: Cast bless

Bless: Everyone +1 to Hit and +1 save vs. fear

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin casts lead blades on his sickle and waits...

Sovereign Court

HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | Speed 30 ft | Active Conditions: ---

"There is no need to charge into the mist," Dazai cautions, "If they want our coin, they will have to come to us."

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