GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

GM_Foxy's Dead Suns AP
Dead Sun Maps

Loot Log
Sunrise Maiden
Sledgehammer


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Kitsune Game Master

"Mama Fat will be happy to sell you some." Jabaxa replies with a smirk.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

"Let's go pay the Downside Kings a visit then." Boreal says standing up from leaning against the wall by the door


Kitsune Game Master

As there is nothing more to do you leave Mama Fat's and delve deeper into the Station. Fusion Queen is a nightclub located in the lower levels of Absalom Station, deep in Downside Kings territory. The neighborhood is somewhat depressed, but still considered trendy in certain circles, and the club is usually filled with patrons at all hours, day or night.

Lurid neon lights brighten the otherwise dingy space station corridor here, advertising the main entrance to Fusion Queen.

Culture DC 15:
You recognize the club’s logo, a stylized crown, as a variant of the Downside Kings’ symbol.

Two Bouncers guard the front doors of the nightclub, stopping anyone attempting to enter and searching them for weapons, as well as barring entry to anyone they feel doesn’t match the club’s usual clientele.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal cuts the queue to get in and walks straight at the bouncers at the front door.


Kitsune Game Master

"You're right. You don't need to get in line. No vesks today." The bouncer tells Boreal.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Unless they bodily stop her Boreal is walking in


Kitsune Game Master

The bouncers draw their clubs to teach Boreal a lesson.
Initiative Bouncer: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative Bouncer: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative Boreal: 1d20 + 5 ⇒ (2) + 5 = 7
Club: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (4) + 2 = 6
Club: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 2 ⇒ (4) + 2 = 6


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Perception for any more guards nearby: 1d20 ⇒ 9
"Clubs, how cute..." Boreal says shrugging off the blows.
Not seeing any other bouncers or guards nearby she then lays into one of the unfortunate bouncers.
Attack; Damage: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 141d3 + 4 ⇒ (3) + 4 = 7
Attack; Damage: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 121d3 + 4 ⇒ (3) + 4 = 7


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Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Culture: 1d20 + 8 ⇒ (14) + 8 = 22
Initiative: 1d20 + 1 ⇒ (18) + 1 = 19

As hostilities burst out, Manteca flattens himself against a wall.

Telepathically, he begins speaking to the party. This seems premature! Very premature!

Delay until after Boreal has been hit, and then...

As Boreal is beaten by the clubs, Manteca yells at the guards. "That isn't a good idea! She only gets angrier when she's inconvenienced with beatings!"

Inspiring boost, give Boreal 4 stamina back


Kitsune Game Master

The attacked bouncer goes down with his chest torn and a whistling noise coming from there everytime he tries to draw a breath. The potential guests in the queue flee screaming. The other bouncer steps back, draws his laser pistol and fires.
azimuth laser pistol: 1d20 + 6 ⇒ (3) + 6 = 9
But only manages to blacken a spot on the wall.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal roars as she turns and steps towards the bouncer, drawing her doshko she swings.
Doshko: 1d20 + 5 ⇒ (11) + 5 = 161d12 + 4 ⇒ (3) + 4 = 7


Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

Lolo crouches, her ears drawing back against her head as everything goes downside, and then, in the chaos, the ysoki slips through the club's front door, mentally commanding T14 to follow.

init: 1d20 + 4 ⇒ (13) + 4 = 17
stealth if needed: 1d20 + 6 ⇒ (5) + 6 = 11
stealth t14 if needed: 1d20 + 9 ⇒ (13) + 9 = 22


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

This is most illogical. EH-RK says to no one in particular

WTF Boreal.....


Kitsune Game Master
Manteca Imani, MD wrote:
Inspiring boost, give Boreal 4 stamina back

Clubs count as archaic weapons. So the actual damage for Boreal was only 1 per hit. Rule: Archaic - This weapon deals 5 fewer damage unless the target is wearing no armor or archaic armor. Archaic weapons are made of primitive materials such as wood or common steel.

Also to provide a better idea of the setting. While you were visiting the Starfinders, it was like walking around the skyscrapers of the Copacabana. Visiting the Level 21 Crew was like a move to the suburbs of Rio and now you're more or less in the slums. Here the Downside Kings are kings even though they don't show that openly. No one here is going to call station security. And even if you decide to do so it will take quite some time for them to show up.

From inside the club you hear the booming beat of the music. No one is going to hear the commotion from the fight.


Kitsune Game Master

For Lolo now (soory missed that you slipped in earlier). For all others later when they follow.
The dimly lit interior of the nightclub is filled with the press of sweaty bodies, a haze of narcotic smoke, and the pounding beat and ululating vocals of bakarang music blaring from the main stage in the northeast corner of the room. A sinuous bar winds around the northwest corner, offering a variety of drinks and drugs for purchase. Booths line the south wall of the club, facing the main stage in the northeast corner and the crowded dance floor beneath it. Gyrating dancers stand atop four smaller stages scattered around the club: one behind the bar, one in the center of the room, and two flanking the main stage. Wide double doors marked "Staff Only" exit the room to the west.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8
Foxy Quickpaw wrote:
Manteca Imani, MD wrote:
Inspiring boost, give Boreal 4 stamina back

Clubs count as archaic weapons. So the actual damage for Boreal was only 1 per hit. Rule: Archaic - This weapon deals 5 fewer damage unless the target is wearing no armor or archaic armor. Archaic weapons are made of primitive materials such as wood or common steel.

Also to provide a better idea of the setting. While you were visiting the Starfinders, it was like walking around the skyscrapers of the Copacabana. Visiting the Level 21 Crew was like a move to the suburbs of Rio and now you're more or less in the slums. Here the Downside Kings are kings even though they don't show that openly. No one here is going to call station security. And even if you decide to do so it will take quite some time for them to show up.

From inside the club you hear the booming beat of the music. No one is going to hear the commotion from the fight.

d'h, ok. I'll save the boost for now then and stick to just combat banter.

Seeing the combat busting out, Dr. Manteca draws a survival knife from his pocket and stands guardedly.

Move to flank with Boreal, draw knife.


Kitsune Game Master

That is for sure no position the bouncer wants to be in. He takes to his heels and flees down the station corridor.
withdraw action


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal lowers the doshko and pushes the door open slightly to peer around it inside. Not seeing any more bouncers she says over her shoulder, "Someone wants to do something about him." gesturing to the guy with the chest wound, "I am going in."


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric approaches Wraith There is a ninety seven point one oh four three percent probability that this will end in armed conflict.

EH-RK says I believe you you need backup Vesk Boreal Typhon. Your chances of survival are very low...I will not state the exact probability because I believe that might only embolden you.

Eric draws his pistol and makes to follow Boreal

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

Wraith smiles knowingly at Eric. "That might be a little low."

She follows Lolo in, drifting along like some kind of undead ghost-like spirit thing--whatever you would call that.
She easy merges with the crowd indoors, at last feeling like she on familiar ground since she arrived.
After taking a moment to orient herself she makes a "follow me" motion to Lolo, and makes a straight line for the Staff Only doors and tries to enter, as if she belonged there.

Are the doors locked at all?


Kitsune Game Master

This large storeroom is filled with supplies for the bar outside, including bottles of hard alcohol, kegs of beer, and boxes of food and recreational stimulants. One corner holds amplifiers, musical instruments, and costumes for the club’s entertainers. A single door stands in the north wall.

Also there are three gang members in the room playing cards. "Hey, can't you read. Get the f*!! out of here." one of them snorts pointing at the Staff Only sign.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8
Boreal Typhon wrote:
Boreal lowers the doshko and pushes the door open slightly to peer around it inside. Not seeing any more bouncers she says over her shoulder, "Someone wants to do something about him." gesturing to the guy with the chest wound, "I am going in."

Manteca ponders his options quickly, and decides that he'll save more lives by trying to temper Boreal than he would by patching the bouncer up. He draws his laser pistol to go with the knife and follows after the vesk, antenna frantically thrashing trying to keep tabs on his surroundings.

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

"Oh hey chummers," she says brightly, playing the young girl with a dancer's body and no money and less wits, "so, my hawt ChiX0rZ BFF bestie sends me a wave," Wraith begins in the hip, new lingo that all the youngsters are spouting these days as she tosses a thumb back, reflecting a dancer in a cage, but leaving it ambiguous as to which she's referring,"a tic ago saying she's got the narcesan tummy rumbles, and she's gonna go in but I should come stand in quick before she blows chunks all over the shake floor, right. Wellll, I was a bit "indisposed" -IF- ya know what I mean," *wink* "so it 'twere a tock-tock afore I scanned but I figures the Delta Kilos are king an' flush, right? So, I got me buttocks over quick as can-can so I can take over the dancing duties, yeah?

'Course, here's the thing, LAST time I did this, I didn't get paid on account'a I didn't check in with the Big Boss Man afore I started t' shake mah bootah, so I SO am not doing that again, yeah?"

Bluff!: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

"So, uh, if one of you ultraviolent cutters could toss the kroovy at which is head an' holds th' strings, I can check-check right an' come save the day, O my brothers?"

translation from Jive: Wraith is saying that one of that one the dancers called her saying she was sick, and she's come to take her place, and just wants to check in with the guy in charge so she can make sure to get paid. Also, isn't it odd that Ops get BLuff as a class skill but not Diplomacy? That seem right to you? =)


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

That's not jive, that's nadsat :3

Seeing everything unfold the Kasatha lets out a sigh and follows the others in.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal goes in. As casual as a overly armed Vesk can in a club filled to the brim with shorter species. She positions himself outside the staff door, leaning against the wall, listening for a disturbance inside so she can aid Wraith if it is needed.


Kitsune Game Master

Little correction of scene. Boreal is still standing outside. So is Manteca, as there is no vesk to follow in yet. In are Lolo, T14, Allison and Dame Tannhäuser. All without showing open hostility in the club. So much for that.

Mr. grumpy guy gets up and walks to the door. He knocks at it, opens the door a bit and asks "There is one of the dance chicks about a shift change. Shall I send her in?"

Yes DC50: 1d100 ⇒ 75
"Why am I bothered with that s$*#? Send her in." comes from inside. The guy waves Allison to enter. He leaves the door open and returns to the game of cards at the table.


Kitsune Game Master

"F+@# it's them!" Comes from inside the the boss' office. "Take no prisoners!"

The leaned on door of the office flies open as a male vesk runs through it it's large gun drawn.

Initiative:

Init Boreal Typhon: 1d20 + 5 ⇒ (7) + 5 = 12
Init Manteca Imani, MD: 1d20 + 1 ⇒ (20) + 1 = 21
Init Soryn: 1d20 + 1 ⇒ (13) + 1 = 14
Init Dame Tannhäuser: 1d20 + 1 ⇒ (1) + 1 = 2
Init Allison: 1d20 + 4 ⇒ (15) + 4 = 19
Init Lolo Aeolo: 1d20 + 4 ⇒ (16) + 4 = 20
Init EH RK: 1d20 + 2 ⇒ (7) + 2 = 9

Init FERANI NADAZ: 1d20 + 6 ⇒ (4) + 6 = 10
Init VROKILAYO HATCHBUSTER: 1d20 + 5 ⇒ (12) + 5 = 17
Init Card Guys: 1d20 + 4 ⇒ (16) + 4 = 20


Dr. Imani and Lolo please


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Dr. Imani runs behind anything nearby that will give him cover. If it's within a single move, he will fire a shot and then fall prone.

Attack roll: 1d20 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

Just to be sure, you're saying that large male vesk is the boss, and he is running out of the boss' office, yeah? And the Staff Only door is within visual range of the Enter door? Also, were the guys playing with any cash on the table? What? I've never thought that cash-money would ever go completely out of style, especially amongst the skulduggery crowd. And obvious money will always play a factor on Allison's actions. =3


Kitsune Game Master

The piuu From the laser pistol doesn't draw much attention in that environment but a few of the guests notice it of course and close to the staff only door a panic ensues. Also no one is hurt by it.


Kitsune Game Master

Lolo delays.

The guys at the card table jump up and draw their pistols. They don't shoot yet as they have no clue at whom.
Ready action to shoot whom VROKILAYO shoots

Allison

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

sry. Can't get to the map right now.

Allison hand's clutch her face as she starting screaming and backs up into the relative safety of a wall in the Staff Only room, cowering between a cask of 'TSING TAO BEER NUMBER1!!' and some boxes of RealMEAT* (RealMEAT contains no actual meat and is made from 100% soy byproduct). "Ahhhhhhhhh! Ahhhhhhh! WHAT THE FRAG ARE YOU WAITING FOR? GET OUT THERE AND SAVE ME! AHHHHHHH! AHHHHHHH! OHGODOHGODIMGUNNADIEIMGONNADIE! The f*&@ of it all is I'm not even supposed to BE HERE!"

Bluff: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

'I'm not sure if this is the greatest f-up in history, or the best diversion. I wonder if those two are often the same thing?' she coolly thinks inside her facade.


Kitsune Game Master

VROKILAYO moves out, looks left and right and shoots at the vesk then. "Get that insect." he tells the others, pointing them at Manteca. Luckily for him he is out of reach for now.

azimuth artillery laser: 1d20 + 6 ⇒ (19) + 6 = 251d10 + 1 ⇒ (2) + 1 = 3

Now the patrons of the club start screaming and hiding behind seats, or whatever they find. As the fight blocks the way out people are pushing each other out of cover to get there themselves. It's chaos.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal grins as she charges at the Vesk with the heavy gun. A grin appearing on her face as she does so. As she raises her doshko to strike.
doshko: 1d20 + 5 ⇒ (2) + 5 = 71d12 + 4 ⇒ (6) + 4 = 10
Imani, I am at -5 stamina so this would be a good time to heal potebtially


Kitsune Game Master

The poor wall. Boreal misses the vesk by far.
Lolo, EH-RK, Dame please


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Sorry, I've been in bed all day with a nasty stomache bug. I cannot see any bad guys on the map...

EH-RK moves into the club, behind the Kasatha Tannhauser. The Android raises his hand and electricity begins to spark dangerously from his fingers.

Energy Ray: 1d20 + 2 ⇒ (17) + 2 = 19 At whichever enemy threatens us and is closest
Electrical Damage: 1d3 ⇒ 2

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

If Lolo posts before the round is done and wants to follow Allison's lead:

Seeing the small and helpless-looking Lolo skulking behind her, Allison shouts out, "Googly Bear! Goolo is gonna watch me dance, an' get pointers so she can rock that cake in some alt place, ain't'cha Googly! Come in here an' these big brave cutters will save us from the evil terrorists!"


Kitsune Game Master

EH-RK makes himself known to Vrokilayo by sending some electricity into him.

Lolo is brave. she hides in one of the booths and shoots from there ordering T14 to do the same.
Lolo Pistol: 1d20 + 4 ⇒ (6) + 4 = 101d6 ⇒ 4
T14 Pistol: 1d20 + 4 ⇒ (15) + 4 = 191d6 ⇒ 6

Lolo puts a hole in the wall but T14 manages to shoot the vesk.

Lolo Aeolo, Manteca Imani <--
Card Guys
Allison
VROKILAYO HATCHBUSTER (8)
Boreal Typhon (5), EH RK, Dame Tannhäuser
FERANI NADAZ


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

"Don't back down, Boreal! Look, he's even smaller than you!"

Manteca, seeing a few hits on the male Vesk land, cautiously gets to his feet.

Inspiring Boost, now healing Boreal back 4 points, then stand from prone.


Kitsune Game Master

The guys come out from their game of cards and do as told, shooting 'the insect' Manteca.
Laser Pistol: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 1 ⇒ (1) + 1 = 2
Laser Pistol: 1d20 + 6 ⇒ (13) + 6 = 191d4 + 1 ⇒ (1) + 1 = 2
Laser Pistol: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 1 ⇒ (1) + 1 = 2

Lolo Aeolo, Manteca Imani
Card Guys
Allison <--
VROKILAYO HATCHBUSTER (8)
Boreal Typhon (5), EH RK, Dame Tannhäuser
FERANI NADAZ

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

What's the "Confirm" roll for? 1) You didn't roll a 20. 2) They don't have that in Starfinder anymore. ^_^

"Oh drek! Frag! Frag! Drek! Drekfragfragkdrek!" Allison keeps cursing as she seeks safer climes and keeps backing up into the safe and farther-away-from-gunfire boss man/lady's room.

"Oh man, this is some drek, huh?" she says as she starts looking around the room. "They...they aren't gonna come in here, right? I mean, I mean you got like a bunch of guys here, right? How many guys do you have here? You got a lot of guys, right? We're safe here, aren't we? Aren't we??"


Kitsune Game Master

What confirm?
The cries of Allison are answered by silence.

Meanwhile Vrokilayo steps back and shoots Boreal again.
Gun: 1d20 + 6 ⇒ (3) + 6 = 91d10 + 1 ⇒ (10) + 1 = 11
But he misses, shooting a disco ball, destroying it. Thousands of mirrorpieces rain down on the dance floor accompanied by artificial styrofoam snow. The smell of burnt styrofoam spreading in the room.

Lolo Aeolo, Manteca Imani
Card Guys
Allison
VROKILAYO HATCHBUSTER (8)
Boreal Typhon (5), EH RK, Dame Tannhäuser <--
FERANI NADAZ


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal steps forward and swings again.
Doshko: 1d20 + 5 ⇒ (17) + 5 = 221d12 + 4 ⇒ (2) + 4 = 6
The strike is accompanied with a roar as the weapon connects.
Would be better with something better than a 2 on the dice.
7 Stamina down


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

EH-RK grabs his weapon and adjusts the nanofiber particulate ventriculators. Casting Supercharge Weapon


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Dropping to a mid crouch Tannhäuser rushes up to the hostile Vesk, dark sword in one hand.

Solar Armament: 1d20 + 4 ⇒ (1) + 4 = 5 Slashing: 1d6 + 3 ⇒ (2) + 3 = 5


Kitsune Game Master

Boreal keeps hitting the enemy vesk, but is disappointed with 'small wound' she creates. But with the bullet wound from Lolo and the electro shock from EH-RK the vesk doesn't look good anymore. Dame Tannhäuser steps in, but stumbles on the way missing with her dark weapon.

The boss from the next room still doesn't show up on the battlefield.
Lolo Aeolo, Manteca Imani (6) <--
Card Guys
Allison
VROKILAYO HATCHBUSTER (14)
Boreal Typhon (7), EH RK, Dame Tannhäuser
FERANI NADAZ

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

Can I get a description of what she's doing/what the room looks like?


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca caps off a shot at the nearest of the card sharks and drops prone again, startled by the attack on him.

shot: 1d20 + 1 ⇒ (9) + 1 = 10
dmg: 1d4 ⇒ 2

The startled shirren doesn't even look to see if his shot connects. His panicked telepathy echoes in the party's heads. Why are they shooting ME? I just walked in next to Boreal!


Kitsune Game Master

Sorry, I missed that you actually went into that room.

Allison:
The room is an office with a woman behind the desk who is readying her weapon. There are two more chairs and a door to a small chamber at the far right corner of the room.

Besides that there are half a dozen infotainment screens. Some showing news, some showing music clips. But three of them are showing security footage of the club. Two show a live feed of the fight going on in the bar and another one shows the club entrance a minute or two back. It doesn't look like the boss lady is buying your bluff anymore.
tactical semi-auto pistol: 1d20 + 6 ⇒ (4) + 6 = 10

Lucky Allison. Unlucky door.

After Allison moves into the boss room you hear the Blam! of a conventional gun from there.

Manteca continues to shoot blindly around hitting nothing specific.
Lolo?


Kitsune Game Master

Lolo shoots one of the Card guys and orders T14 to do the same to get them off Manteca.
Gun: 1d20 + 4 ⇒ (16) + 4 = 201d6 ⇒ 2
Gun: 1d20 + 4 ⇒ (8) + 4 = 121d6 ⇒ 3

The Card guys take the bait.
Pistol at Manteca: 1d20 + 6 ⇒ (16) + 6 = 221d4 + 1 ⇒ (2) + 1 = 3
Pistol at T14: 1d20 + 6 ⇒ (7) + 6 = 13
Pistol at Lolo: 1d20 + 6 ⇒ (9) + 6 = 15
But Lolo is safe behind her cover and T14's armor vs energy attacks holds. Just Manteca doesn't seem fit for this kind of encounter

The male vesk drops his gun, draws his assault hammer and smacks Boreal with a good hit.
VROKILAYO: 1d20 + 8 ⇒ (9) + 8 = 171d6 + 5 ⇒ (3) + 5 = 8

Lolo Aeolo, Manteca Imani (9)
Card Guys (2, 3)
Allison <--
VROKILAYO HATCHBUSTER (14)
Boreal Typhon (7), EH RK, Dame Tannhäuser<--
FERANI NADAZ

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