GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

GM_Foxy's Dead Suns AP
Dead Sun Maps

Loot Log
Sunrise Maiden
Sledgehammer


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Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

He's been rolling diplomacy to give individual people +2 to rolls


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Yeah, EH-RK has the right of it -
my skills are captain-heavy at the moment, though I did put ranks in computers so if EH-RK wanted to go engineering and I could be a less powerful Science Officer we can try that route.

Manteca continues to monitor Boreals gunning display, chiming in occasionally with warnings.
diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28


Now that it is clear wher ethe safe spot is in regards to the bone ships weapons it is down to a piloting battle. If Allison can manage to keep the Sunrise Maiden out of reach of the weapons it is only a matter of time until the other ship is destroyed. "Our core got infected by snails. That rusty babe hasn't seen a warp blowthrough for eons." she excuses the maneuver, that doesn't meet her own expectations.
Piloting: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19


Kitsune Game Master

Allison's piloting is still good enough and to keep out of the armed arcs of the ship.
Engineer Phase
Balance Shields DC 17: 1d20 + 6 ⇒ (13) + 6 = 19
Patch DC14: 1d20 + 7 ⇒ (14) + 7 = 21

Helm Phase
piloting: 1d20 + 8 ⇒ (1) + 8 = 9

Gunnery Phase
axed, due to bad piloting.
Shields 2/2/12/2


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

PEW PEW: 1d20 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 123d6 ⇒ (6, 2, 5) = 13 drop 2 if Manteca does not buff me

"Stick on them!"


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Who is up? What phase are we in? What arcs are facing the enemy ship?


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Looks like we've gotten our piloting check and a gunner check in -
just sort of running things out of order. Do you want to engineer for a few rounds and I can try to rebalance while the two shoot,
or should I do some more diplomacy to try landing some hits?


Kitsune Game Master

If Allison wins piloting, then our front is targeting the back of the other ship. It is always me giving the complete turns for the enemy ship and then everyone on the Sunrise Maiden. I don't care for order, as it only slows things down even further.

And do me a favour and tell me what boni you use. Either you manage to smuggle them under my radar, or you might be missing some. Allison uses one of the two +1 boni from the computer. If you tell what boni you use and someone else tells what bonus to add to whom by inspiring or whatever I can resolve that.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Roger that I've been avoiding the duonode bonuses, because taking a sure +1 bonus for a maybe +2 bonus... that's a bad trade.

Manteca tries to direct Boreal better while looking over at Allison. Diplomacy dc 15: 1d20 + 10 ⇒ (17) + 10 = 27

"Allison, are you sufficiently outpiloting them? Would it be more beneficial for me to provide assistance to you?"

The way I see it, using the duonode and Manteca, Allison can have a +7 advantage over the other ship - alternately, if EH-RK wants to take over Engineering, I can be an alright Science Officer - or I can keep giving bonuses to hit. But if we keep the edge on piloting, it's literally like fish in a barrel.


Kitsune Game Master

Tannhäuser?


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Gyrolaser: 1d20 + 4 ⇒ (19) + 4 = 23
Pew: 1d8 ⇒ 6


Kitsune Game Master

Manteca motivates Boreal, but she misses the enemy ship, while Tannhäuser manages to shoot it. But only subtracts from the shield's energy
Bone Ship - Shields 2/2/12/2 Dmg 14 - front arc weapon glitch[/dice]
[ooc]Sunrise Maiden - Shield 12/11/11/11 - HP 44/55 - aft weapon glitch

Engineer Phase
Patch Front Weapon
DC19: 1d20 + 7 ⇒ (7) + 7 = 14

Helm Phase
piloting: 1d20 + 8 ⇒ (11) + 8 = 19

Gunnery Phase
The gunners of the ship throw a fit as the pilot doesn' manage to keep them in shooting range.


Allison tries to keep at the back of the enemy shield as the sweet spot of that combat.
Piloting: 1d20 + 13 ⇒ (19) + 13 = 32
Allison does a loop and a roll and again points the nose of the Maiden at the aft. "Yeeeehah! Give that bony ass a whopping! I'm going to blow the remains apart with the ion beam of the thrusters when I plough through it!"


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Tannhäuser keeps firing.

Gyrolaser: 1d20 + 4 ⇒ (4) + 4 = 8
Pew: 1d8 ⇒ 8


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca sighs as Allison puts the ship through her piloting gymnastics.
"I'll take that as a 'No thank you, Doctor Imani, I'm doing just fine without any encouragement," says the shirren. "Sorry, Boreal Typhon,
looks like you're stuck with me until we sink this ship."

Diplomacy dc 15: 1d20 + 10 ⇒ (12) + 10 = 22


"Oh, sorry, I got carried away. Of course I'd enjoy my personal cheerleader squad!" Allison replies.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Boreal grunts at Manteca with a nod and tries to fire once again.
Pew, with Manteca and a computer +1: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 113d6 ⇒ (3, 3, 2) = 8


Kitsune Game Master

EH-RK, any engineering or science officer actions before I resolve the round?


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Surfacing for a moment to say that I'm crazy at work and you can bot me


Kitsune Game Master

Even though Allison got a supreme position the team can' make use of it.

Engineer Phase
Patch Front Weapon
DC19: 1d20 + 7 ⇒ (10) + 7 = 17

Helm Phase
piloting: 1d20 + 8 ⇒ (8) + 8 = 16

Gunnery Phase
The gunners bang their heads on the controls.


Allison continues to fly like an eagle.
Piloting: 1d20 + 13 ⇒ (6) + 13 = 19
"I'm like a horsefly, and you won't get rid of me!" she threatens as she tries hard to stay behind the enemy ship.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca speaks telepathically, directly to Boreal.

Boreal, the longer we're in this fight, the more Allison will struggle to come up with these quips of hers and they will become more and more strained. For all of us - please finish this.

Diplomacy DC 15: 1d20 + 10 ⇒ (4) + 10 = 14


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric boosts power to the shields

Computers DC 21: 1d20 + 11 ⇒ (2) + 11 = 13

I've been slammed at work. Just moved to my new office...it's been a rough week. Sorry guys.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Gyrolaser: 1d20 + 4 ⇒ (8) + 4 = 12
Pew: 1d8 ⇒ 4


Kitsune Game Master

Boreal shoots the light particle beam from the turret.
Attack: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 213d6 ⇒ (3, 2, 1) = 6

That shot is a nice hit that further weakens the shields of the enemy ship.
Bone Ship - Shields 2/2/6/2 Dmg 14 - front arc weapon glitch

Engineer Phase
Patch
DC19: 1d20 + 7 ⇒ (3) + 7 = 10

Helm Phase
piloting: 1d20 + 8 ⇒ (13) + 8 = 21

Gunnery Phase
open...


Piloting: 1d20 + 13 ⇒ (20) + 13 = 33

"Haha, kiss my thrusters, if you can reach them." Allison boasts as she showcases the inadequacy of the other pilot.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Gyrolaser: 1d20 + 4 ⇒ (19) + 4 = 23
Pew: 1d8 ⇒ 2


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 73d6 ⇒ (3, 1, 1) = 5


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca attempts to assist EH-RK in rebalancing the shields.

Computers, Assist DC 10: 1d20 + 7 ⇒ (16) + 7 = 23

EH-RK, take an extra +2 on the computers check this round


Kitsune Game Master

The enemy ship gets shot again and again and again, but at this rate it will take like forever to demolish it. But they are not willing to wait for that and start getting away. Which it has a chance, as it is faster than the Sunrise Maiden.

Engineer Phase
Balance Shields
DC17: 1d20 + 7 ⇒ (10) + 7 = 17

Helm Phase
piloting: 1d20 + 8 ⇒ (18) + 8 = 26

Bone Ship - Shields 1/1/7/1 Dmg 14 - front arc weapon glitch


Piloting: 1d20 + 13 ⇒ (18) + 13 = 31
Even though the pilot of the bony ship does his or her best, there is no way to trick Allison. "I'm detecting a trionic wave signature coming from the optronic plasma flange. Give them a few more shots and their plasma flow induction will break down."


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca looks back at Boreal. "I don't know what that means, but that means we have to make every shot count at this point. Don't fire til you're sure, Boreal Typhon."

Trying To Captain More, DC 15: 1d20 + 10 ⇒ (18) + 10 = 28

Aaaand Boreal gets the +2 this round


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Gyrolaser: 1d20 + 4 ⇒ (13) + 4 = 17
Pew: 1d8 ⇒ 7


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Attack with Manteca and PC: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 223d6 ⇒ (5, 2, 2) = 9
"That's what you get for attacking us!"


Kitsune Game Master

Now with the ship turning tail, Boreal and Tannhäuser line their weapons up and send some parts of it flying into space.
Crit: 1d100 ⇒ 40
Now the port side weapons glitch.
1/1/0/1 23dmg.

Helm Phase
piloting - flip and burn DC19: 1d20 + 8 ⇒ (17) + 8 = 25

The ship slows down in its course to run away and does a flip, facing the Sunrise Maiden with its front weapon battery.

Gunnery Phase
shoot light particle beam: 1d20 + 8 ⇒ (11) + 8 = 193d6 ⇒ (3, 3, 1) = 7
shoot plasma torpedo launcher: 1d20 + 8 ⇒ (9) + 8 = 173d8 ⇒ (4, 7, 5) = 16

Sunrise Maiden - Shield 12/11/11/11 - HP 44/55 - aft weapon glitch


Piloting - Evade DC16: 1d20 + 13 ⇒ (5) + 13 = 18
"Whooaaa! Highnoon! Shootout! Bu you won't shatter my particle stream as long as I have the MFJ in my hands!" Allison does a cool manoeuvrer to make the Maiden harder to hit.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Gyrolaser: 1d20 + 4 ⇒ (9) + 4 = 13
Pew: 1d8 ⇒ 4


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 243d6 ⇒ (5, 3, 4) = 12
"RAAAAAAA"


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

EH-RK decides that the shields are fine now. He scans the craft, attempting to gather more information about it...perhaps even an owning entity.

Scan: 1d20 + 11 + 2 + 2 ⇒ (14) + 11 + 2 + 2 = 29


Kitsune Game Master

Well, with an impact of 23 damage coming up against your ship...

EH-RK:
AC/TL of the ship is 15, shields I gave you already. Damage also. Total HP is 40. Minimum crew is 1 max 6. And this one is closer to max than min.

Boreal tears a large hole in the back of the ship.
Tannhäuser would need some cheering on to hit.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Can EH_RK find out more info on who might own/operate the ship? Or is that more an Out of Combat action?


Kitsune Game Master

EH-RK Mysticism DC12:
Unlike many Pact Worlds, Eox has never fully offered its ship technology to the wider market—nor is anyone particularly eager for them to. That’s because Eoxian ships are grotesque, baroque blendings of technology and strange magic, designed specifically for the comfort of their undead users. Atmosphere is an unnecessary inconvenience for most elebrians, and thus many Eoxian ships are open to the void in places, their hulls shaped like the rib cages of great beasts. (In some cases, this is actual truth, with walls or ornaments built from the bones of some of the largest creatures to wander the planes, but more often these frames are made of hardened ceramic or nanocarbon.) Unshielded reactors flood engineering levels with devastating radiation, galleys and sleeping quarters are rarely required, and skeletal repair crews and fire teams skitter along the outer hulls even in the hottest dogfights without so much as a safety line, heedless of the void yawning above their heads. Small wonder, then, that only the Bone Sages and their subjects would fly such monstrosities.

As for who is behind that attack is hard to say, as the vast of the Eoxian fleet has separated from the Eoxian government (at least officially) and a lot of them are for hire for everyone who can afford that.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

"Hold steady, Tannhauser, our shields can take the hit!," yells Manteca, urging her to make the shot, consequences be damned.

Diplomacy DC 15: 1d20 + 10 ⇒ (18) + 10 = 28


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Gyrolaser: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Pew: 1d8 ⇒ 8


Kitsune Game Master

You're too early, Tannhäuser. You already acted this round.

With the aid of Manteca, Tannäuser also brings home a shot that adds to the structural damage of the enemy ship.
Crit: 1d100 ⇒ 82
Bone Ship: 1/1/0/1 Dmg 39 HP 1/40 port weapon and power core glitch

The enemy ship is in a serious condition now. The pilot goes for desperate meassures and starts on collision course.
DC 11 to prevent collision


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Piloting: 1d20 + 13 ⇒ (20) + 13 = 33
"Llllaaaaame." Allison states as she evades that attempt with a roll.


Kitsune Game Master

Your turn to reduce the ship to rubble.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca looks at Boreal now. "Boreal Typhon, bring guns to bear. IT's time to put these people to flight."

Diplomacy 15: 1d20 + 10 ⇒ (13) + 10 = 23

Boreal gets her +2 for the shot


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Mysticism: 1d20 + 7 ⇒ (14) + 7 = 21

Eric frowns at the ship as it attempts a ramming action.

Humanoids: We are attempting a job for Ambassador Nor, an Eoxian, and we have been attacked now twice by ships of Eoxian make. There is a high probability approaching ninety three point four oh two seven that this is not a coincidence. Eric says as Allison expertly pilots the ship away

Eric targets the ship with a weapon system from his computer terminal. He waits for Wraith to line up the ship with either the Port or Starboard lasers

Attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Light Laser Cannon: 2d4 ⇒ (4, 1) = 5


Kitsune Game Master

I'll give you a fly by attack with that laser. The main weapons to use are the turret and the weapon at the back. Waiting for Boreal and Tannhäuser to resolve.

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