Amira Ravenheart |
Sorry i didn't know that one could be slapped awake, cool
Amira Yawns Stirring awake What time is it and what happened
Amira Ravenheart |
Idk it's a weird moment i was just saying slapping someone awake after being put asleep by something as far as i'm aware doesn't usually work
Herm Dunlaven |
we would have helped her inside
"You missed a very interesting... something, I am not really sure how to describe what just happened but this place may be haunted. We are moving forward quickly. Are you alright to travel or do you need a few moments?"
Herm Dunlaven |
Herm will nod at Amira, then proceed to look at Harrold.
"Would you like help with opening the door? I would think we should press forward."
Herm will walk over to the door with Harrold attempting to help him open it.
assist: 1d20 + 3 ⇒ (10) + 3 = 13
Amira Ravenheart |
Do you boy's need some help? A little wish and you might be able to simply break the door down Amira asks a smirk forming on her face
Herm Dunlaven |
Herm nods at the door, conceeding to its strength.
"Anyone have any issues with the first door on the left?" Herm says as he walks over to it.
Tamara Hart |
If it was indeed a haunt, usually it's possible to try to neutralize them before they take effect with a decent init roll. Let's see if Tamara knows that:
Knowledge Religion about this phenomenon: 1d20 + 7 ⇒ (7) + 7 = 14
Tamara jumps, her armor clattering loudly, as the shrieking heads appears. Once they are gone she thinks hard about what the professor has said about such things. "Whatever they were, more is going on here than rats and murders, but we already suspected as much. Let's try all the doors before we go breaking anything. It probably doesn't hurt to look around here either."
Tamara looks around with prayers: 1d20 + 9 ⇒ (15) + 9 = 24
Tamara Hart |
Is my check high enough to know anything else about it beside the name? I guess we all rolled too low for perception to notice it in time eh?
"It's a slamming portal haunt. The professor did mention them while we traveled."
Herm Dunlaven |
As the main door opens, Herm walks over to it, grabbing a piece of debris from the floor and putting it in the doorway to prevent further locking in.
He will then move towards each door and try them till one opens.
Herm Dunlaven |
Herm looks down the corridor, noting the door at the end and all the ones along the northern side. He will cautiously step forward into the room looking back over his shoulder and motioning with his chin for the others to follow.
taking 2 steps forward he again looks over his shoulder, whispering "I will open the door you guys watch down the hall and behind us as well."
He reaches out and opens the door.
Herm Dunlaven |
Herm will step in to the office, looking around and going through the drawers for any information on those who were jailed here or those that worked here.
perception: 1d20 + 2 ⇒ (3) + 2 = 5
"Might have some information that we need on who worked and was jailed here."
Tamara Hart |
Which room are we in? Did we just pass by all the rooms along the corridor?
Tamara follows carefully after Herm. "We should all stick together, so we can protect each other. Besides, we'll all need light, but sadly I can only have one magical light active at a time." Tamara says nervously as she looks around while walking along the corridor.
"Hopefully we'll find something useful. Desna guide my eyes." She prays as they look around.
"What happened to being careful and not leaving unknown things behind us? I'm kinda worried about those doors we just passed. Let's open them after we are done here and then not leave unchecked doors behind us, ok?"
perception: 1d20 + 9 ⇒ (5) + 9 = 14
Tamara Hart |
An editable map with icons would make things easier. Sadly I don't have time to make one myself. Remove the last part if we are in the room Herm mentioned.
Tamara Hart |
"Let's check out those books." Tamara says as she goes over to see if any of the books are of interest.
GM Foxy |
The notebooks are ordered by year and contain the payment lists. There are all the guards listed as well as Warden Hawkran and what they received as payment every week through all the years the prison existed. Also some bookkeeping about payments to the prison and expenses for everyday needs.
Herm Dunlaven |
Herm will leave the room and continue slowly down the hall, opening the next door on the right. He will do this until they reach the end of the hall.
GM Foxy |
The second room has a similar layout and furnishing. But here are less notebooks containing the details about the purchases of the Prison. The majority of the papers here are invoices and receipts.
The last office is the same bet the notebooks there are more interesting. They contain information about the prisoners of the Harrowstone. There is written who was sent here and for what. Who died, who got executed, who has to stay how long. But on just looking through the pages it seems like no one was ever released.
Herm Dunlaven |
"Depends on the crime but generally yes, seems maybe these people never got a release date? Life sentences?"
Herm Will flip through a few more books before departing the room once people are ready.
Tamara Hart |
"This is much more interesting. This combined with the information from the memorial means we have all the names of the people here. The professor seemed to think this information was important. We should bring it with us. It seems ominous that no one left the prison alive though. Not even the guards..." Goosebumps form all over Tamara's skin and she shivers.
She'll look through the book for anything particularly noteworthy before putting the book listing all the prisoners into her sack so they can move on. As usual a prayer accompanies her search.
perception to look through the book: 1d20 + 9 ⇒ (15) + 9 = 24
Tamara Hart |
I had history as one of my background skills in a previous iteration of this character, but obviously that doesn't apply here.
"If there is any significance to the information here it escapes me at the moment, let's check out the next door." She says as she once again gets out her shield, ready to follow Herm through the next door
Herm Dunlaven |
As the ladies finish up, Herm heads towards the door leading out of the hall way, he touches the door. Turning his head to look back over his shoulder he opens the door slowly and looks in.
perception: 1d20 + 2 ⇒ (7) + 2 = 9
Tamara Hart |
"A safe, I wonder what's in it. Though it might be looked still. This room looks somehow more important than the other ones. Let's check it out. Desna, please reveal any magic herein so we can avoid going into a foul trap." She prays before entering to scan the room for magic.
Detect magic
perception to search the room with guidance: 1d20 + 9 ⇒ (15) + 9 = 24
As she gets to the safe and tries the door to find it locked she lets out a disappointed sigh. "It's locked, as expected. Though I guess that means there might still be something inside." She brightens up.
Then she looks at her companions with a devious smile. "I don't suppose any of you know how to open such locks?"
Herm Dunlaven |
Herm frowns at the lock, looking at Tamara
"Lock picking is not something that the Knights ever thought neccessary. I could just bash if off since I don't feel anyone is going to come and lay claim to ownership. Also we might find who owns items inside and return them to families of those who died here. What say everyone else?"
Tamara Hart |
Tamara makes wide eyes at Herm's claim. "You think you can bash in a safe? Isn't that kinda made to withstand such attacks? It's sure to cause a ruckus if you do it though. I would agree in a heartbeat if I thought it had no ill effects. But if there is any other people here, they are sure to take notice. I'm not sure how much attention we want to draw to ourselves even if anyone monitoring this place might already know."
A short while later Tamara concludes her scan of the room. "There are no traces of magic here that I can find, nor anything else interesting besides the safe."
Tamara Hart |
"I guess an old man with plenty of experience have picked up a thing or two. That's nice Harold." Tamara smiles at him.
She looks questioningly at Amira. "You said try. Are you sure you'll be able to get through it? If you don't succeed it might render it impossible to be opened by a key if we do find it."
@Harrold: Have you forgotten your class skill bonus for disable device? One rank in it would put you at +7.