Kendra Lorrimor _ |
Climb: 1d20 - 1 ⇒ (16) - 1 = 15 Kendra moves up, finally, and looks between the rest of the party. "That looks ominous. Considering what we found in these buildings so far, I'm not keen on finding out what's hiding in these waters."
She casts a quick spell and her eyes flare purple once again as she looks around the room.
Kendra Lorrimor _ |
"I unfortunately have no magic to shape the rock." Kendra admits, seeing Jominda working so hard.
Herm Dunlaven |
Herm moves forward stepping into the crossroads, peering down each of the corridors before motioning for the others to follow.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Foxy Quickpaw |
As Herm slowly moves through the three feet deep water suddenly the ground gives way and Herm finds himself attacked by a swarm of leeches. They suck out his blood and spit their poison into the wounds.
Dmg,Str,Con: 2d6 ⇒ (4, 1) = 51d3 ⇒ 11d3 ⇒ 3
Poison(Dex): 1d4 ⇒ 3 (Fort DC15 to avoid)
Fort DC15 vs distraction or be nauseated for one round
Swim DC10
Herm Dunlaven |
Fort: 1d20 + 11 ⇒ (1) + 11 = 12
SWim: 1d20 - 1 ⇒ (19) - 1 = 18
Herm wretches as he flounders in the water, doing his best to back up
Jominda Fallenbridge __ |
"Ewww. That's... disgusting and frightening." Jominda voices as sh esees the water full of these creatures and the effect they have on Herm. "There is another one." she points to a leech that is half visible udner the sleeve of Herm's clothes.
Kendra Lorrimor _ |
Knowledge:Dungeoneering: 1d20 + 3 ⇒ (9) + 3 = 12
"Ugh, get that thing off of him. Put it on dry land so it dries out in the sun, or... uh... salt! Salt works too."
Jominda Fallenbridge __ |
"I would, but my bombs create fire effects. That doesn't work underwater." Jominda answers. "I've never been in need to fight something in water and I'm completely unprepared for that."
"But I could get some of the salt in the kitchen. There is a small barrel. If that is enough to help here. But I still would prefer to get rid of the water. who knows what else resides in there and with no way to fight it, I'd rather not stand hip deep in it."
Herm Dunlaven |
"You will be fastest to get over to the house and back since you can fly and the rest of us cannot. We will hold the fort here and await you return?" Herm looks like he knows that he cannot protect Jominda if she flies away
Jominda Fallenbridge __ |
Int: 1d20 + 4 ⇒ (18) + 4 = 22
Jominda takes off, but stays close to the path they took by foot, to avoid drawing additional attention from anything that might be around.
Back in the manorhouse, while rummaging through the food provisions to find that barrel of salt she remembers having seen a tool that could be useful. Running upstairs she confirms that memory and drags along the pick from that one bedroom.
Then it takes her another five minutes to put the small barrel into a sack and tighten the pick at her belt. As she finally takes off back to the rest of the group her wing based flying isn't a pleasant hum anymore, but more like the sound of a heavy load helicopter. While flying over she i swaying up and down and almost runs into the rock below the entrance. She has to take a second attempt to get up to where the group waits.
She puts the sack with the barrel down and hands Herm the pick. Still heavily panting she tells "See what I found. Maybe we can walk in there on dry foot."
Kendra Lorrimor _ |
"That is unbelievable, Jominda. Well done!" Kendra says. "Having no water at all would indeed be the much safer approach."
She looks back to the building they just came from, and up at the sky.
"However, hacking a path for the water to drain will take quite some time, I suppose, even if we take turns to keep exhaustion at bay. And there is a creature in there that might wake up come nightfall." Kendra points.
Foxy Quickpaw |
There is only a thin border of about a foot of stone between the flight of stairs and the steep cliff. The hardest part is to find a place to stand without danger of falling down and no tstanding in the water.
But with the pick Herm manages quickly to break a way for the water. It takes him about half an hour. The swarm of leeches tries to back away from that, but the current produced by the amount of water rushing in from the building is too fast, once greater pieces break off, and the vermin falls 200 feet down with the water into the river. After a few minutes the water is mostly gone, but some mud remains in the corners and an inch of water doesn't want to go.
Kendra Lorrimor _ |
"This should give us a much clearer view of where we're heading, and a much safer route too." Kendra comments.
"Will you lead the way, Herm?"
Foxy Quickpaw |
The corridor still leads to the left and right. It is kind of hidden by the water, but now visible to the observant eye when approaching, that there is a pit trap in the left corner where Herm fell in earlier. It stands open, and is filled with water, making passage into the further corridor complicated.
Herm Dunlaven |
Herm goes back to the door and wrestles it off the hinges, moving it into the room and placing it over the pit trap.
Herm Dunlaven |
Herm approaches the door, "Maybe get to the sides so if the water is a lot it won't wash anyone away?"
Did we go straight a head? there are 2 wings
Foxy Quickpaw |
You're at the doo rto K4
The water comes out, in a strong gush, but with the precaution nobody is washed away. A rotting stench comes from a trio of headless, apelike creatures inside heavy iron cages. The waters lap against these corpses, while the twisted remnants of an iron walkway lie half-submerged in the water. Two doors sit high in the north and east walls, thirty feet above the floor.
Herm Dunlaven |
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
"This place is a mansion of madness, I almost feel like I want to burn it down and allow the count to suffer whatever fate he has brought upon himself." Herm states stepping into the room.
Kendra Lorrimor _ |
Kendra wrinkles her nose in disgust.
"Ugh, this water smells rank." she comments.
Listening to Herm's passionate remark, she tries to calm him a bit, saying
"I don't think we should judge the count before hearing him out. It could be a misconception, just as with Thomas."
Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Kendra doesn't notice the flying heads until Jominda points them out.
Know: Planes: 1d20 + 7 ⇒ (7) + 7 = 14
"You don't want these to get close to you. And never let them kiss one of us, because that'll detach our heads and make them fly like those!"
Foxy Quickpaw |
Init Vargouille: 1d20 + 3 ⇒ (17) + 3 = 20
Init Vargouille: 1d20 + 3 ⇒ (18) + 3 = 21
Init Kendra: 1d20 + 3 ⇒ (4) + 3 = 7
Init Jominda: 1d20 + 4 ⇒ (12) + 4 = 16
Init Herm: 1d20 + 1 ⇒ (8) + 1 = 9
Init Harrold: 1d20 + 9 ⇒ (3) + 9 = 12
One of the vargouilles comes out of hiding and shrieks.
DC12 Fort Save or become paralyzed for 2d4 rounds
Herm Dunlaven |
Fort Save: 1d20 + 11 ⇒ (15) + 11 = 26
Herm shakes off the scream and moves to stand at the fore front of the group to hold the beasts off.
Hammer Time: 1d20 + 11 ⇒ (19) + 11 = 302d6 + 7 ⇒ (1, 3) + 7 = 11
Foxy Quickpaw |
J, K, He, Ha: 1d4 ⇒ 41d4 ⇒ 4
Fort Save Harrold: 1d20 + 4 ⇒ (11) + 4 = 15
Harrold resists the scream also but gets attacked by the flying heads.
Bite: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 3 ⇒ (4) + 3 = 7
Save vs. poison DC12
vargouille, vargouille, vargouille
Jominda, Herm, Kendra, Harrold <--
Kendra Lorrimor _ |
Fort Save: 1d20 + 3 ⇒ (11) + 3 = 14 Kendra grits her teeth against the horrible noise, but manages to shake off the effects as well.
She rolls her hands through the air, forming a ball of acid, which she then flings at the remaining creature
Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d3 ⇒ 1
Herm Dunlaven |
Herm drops his hammer unslinging bow and taking aim at the creatures.
Bow: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 4 ⇒ (5) + 4 = 9
"IF we back up maybe we can make them come to us, someone grab my hammer please so I don't lose it." Herm says
Kendra Lorrimor _ |
Kendra picks up Herms hammer, ready to move back into the hallway as the last vargouille drops to the floor past her, trailing smoke.
Sheepishly, she holds the heavy weapon out to Herm, straining slightly to hold it with outsretched arms.
"Shall we check the ground floor first?" she inquires.
Jominda Fallenbridge __ |
"From what I can tell, the whole building was to be visited by entering the first floor through the now blocked staircase and then walking around on that broken off iron walkway. And walking around down here led us into a leech pit and to this monsters."
"Maybe we try the first floor first? If might be hard to get there, but I expect that we can take a look into most of the rooms down here from up there." Jominda suggests as an alternative.
Herm Dunlaven |
Herm puts his bow away and takes the hammer from Kendra.
"Thank you, I would be hard pressed with this weapon and all your aid." Herm says, " I can lift someone up there if needs be, Kendra or Jominda, then you can lower a rope for the rest of us?"