GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


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Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda stands there with her mouth open.


Kitsune Game Master

Meanwhile the next part of the construct rises into the air and moves to the coal room, only to fall into the same place as the previous part.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm moves further into the building, watching the constructs go.

We are in G3?

"Door a head of me, Stairs to the north east, door beside the starts at the bottom and at the far end of the room as the stairs go up." Herm says over his shoulder.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra says a word of power, and momentarily her eyes glow in purple.

Detect magic, looking at the room we're in, and everything along the path the construct takes.


Kitsune Game Master

Yes, G3

Kendra:
You see the magic. Knowledge Arcana DC16 for identifying it as conjuration, DC21 for knwoing it is an unseen servant.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Know: Arcana: 1d20 + 12 ⇒ (6) + 12 = 18
arg, my rolls!
"It's a small conjuration. Looks like it's somehow collecting all the parts together, but I don't think it's actually reassambling it." Kendra notes.

Anything else? Magical traps or anything?"


Kitsune Game Master

Looking around, you notice The portrait above the fireplace is of a deeply curious man, surrounded by objects in his museum.
[dice=Knowledge(nobility/local)DC18]This is Count Caromarc[/spoiler]

Kendra:
Besides the door is where one could disable the whirlwind trap. Nothing else magic.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

K. Nobility: 1d20 + 10 ⇒ (13) + 10 = 23

"That is Count Caromarc, he must own this place. I wonder if he was the person whom created Thomas." Herm Moves further into the house. "Count, my name is Herm Dunlaven, I am a friend of Professor Lorrimor and his daughter is here as well, we have come to talk."


Kitsune Game Master

No one answers Herm's call. But part after part of the construct moves to the coal room. Lastly a dustpan and brush move into the room through the air and take up the smaller remains. The door to the coal room closes and the door to the right too.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda's eyes follow the clean up until it is done, while she stands there open mouthed. "Can I have that magic too fro my home?" she asks as it is done.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"Quite possibly." Kendra admits.

With her magical vision still working, she says "Let us investigate these rooms thoroughly before heading on. Anything that can help us move further without causing further damage is a good thing."


Kitsune Game Master

As there is nothing else of interest in this room, Kendra checks on the coal room. But there is also nothing to be found but the obvious. A door leads further into the building from there.

But instead going there Kendra decides to take a look where the magical clean up came from. Behind the door to the right is a corridor that looks more like the way into the house, with multiple doors to the left and right.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra speaks a few words of power, and again a momentary purple glow shines from her eyes as she renews the spell to make sure it stays up to date. She carefully and slowly walks up the corridor, first wanting to check everything without doors.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm follows behind Kendra looking for any other monsters to jump out and attack.

"What are we looking for?"


Kitsune Game Master

Following the corridor Kendra ends up in a dining room. The vaulted ceiling of this large room is adorned with gilt. A pair of halberds hang above a huge lit fireplace in the far wall. A great dining table and twelve chairs take up the center of the room. A large bell hangs near the fireplace.

Perception DC15:
There is a secret door in the far left corner of the room. The slight draft and the sound of water rushing over the falls outside give it away.
Perception DC30:
There is a build-up of dust around the chair legs.
There are secret doors in the south wall.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda is awestruck as she sees the dinner room. "Wow. Now we only need to find where the food is prepared. Or someone to prepare it for us." Jominda suggests.

Looking around she notices the secret door "Hey, look. There is a hidden passage."
Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"We're looking for anything to contact the main mansion, or any other sign of traps or guardians." Kendra answers Herm.

She continues walking out calmly, and arrives at the dining room.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Kendra looks where Jominda indicates, and says "Well spotted, dear. But before we explore the tunnel behind it and find some kind of slime to attack me, let's first explore the normal doors in this building."

Noticing nothing of interest in this room, not even signs of living, she walks back into the hallway and thoroughly checks one of the doors for magical traps before carefully opening it.
To G4


Kitsune Game Master

Opening the door to G4:
Shelves crammed with books line the walls of this room. A comfortable leather chair sits in the room’s center.

The books here are all about engineering (and grant a +2 bonus on Knowledge (engineering) checks made here).
[ooc]Appraise DC20: The books are worth 500 gp in total.)

Opening the door to G5:
Two plush chairs sit around a small lit fire in this cramped, tobacco-stained room. Numerous tobacco jars stand on a shelf next to a pipe rack filled with strange pipes.

[ooc]Appraise DC20 The tobacco jars are filled with various
exotic tobacco mixtures, worth 200 gp in total. Among
the mundane pipes are a calabash set with six small jets
(worth 75 gp), and a long churchwarden with a gold tooth-
guard (worth 50 gp).

Opening the door to G6:
These two rooms are crammed with taxidermied animals and stuffed heads. While interesting, the numerous trophies in these rooms are low in value.
Opening the door to G7:
A billiards table fills up most of this chamber, and a rack of cues on one wall. A brass and gold score checker hangs by the door.
opening the door to G9a,b,c,d:
These four rooms are crammed with items in boxes and on shelves, and the smell of beeswax lingers in the air. Area G9a is a household storeroom containing furniture polish, mops and brooms, torches, and other simple tools for daily chores. Area G9b is a well-stocked wine cellar, and area G9c is a larder stocked with excellent foodstuffs. Both rooms are linked with pipes to the waterfalls below, lowering the temperature in these two rooms to better preserve their contents. Area G9d is full of coal for the manor’s fireplaces. Caromarc likes his wine, and has several fine vintages in his cellar.
Opening the door to G10:
This large kitchen contains a roaring stove, several workbenches, and a spice cabinet. A bell hangs above the stove, connected to the main entrance bell pull (area G2). The spice cabinet is of Tian design and crammed with an outstanding collection of spices.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm follows closely behind Kendra making sure that some slime doesn't come out to eat her.

"IF we need to we can retreat back to here, there is food and other items. I am sure the count won't mind if we pay him for anything we took. Should we press on to find him and Thomas?"

Would Herm have met the count in his Travels with the Professor?


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"For someone to mind, someone would need to be here first. And I do definitely mind if I have to survive on trail rations." Jominda states while taking mental notes what will be served for dinner.

"But I agree that we should make sure there are no more surprises in this house."

After following that train of thoughts for a moment she asks "If we don't find the count or Thomas, are we going to keep that castle for ourself?"


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra laughs at Jominda's suggestion. "I am sure we'll find someone, eventually. But you are right Herm, this would be a good place to hold out. There's plenty of food and drink, and an ample amount of books to read."

Kendra turns round to the door they entered the building through, trying to discover if the lock, once repaired, would be easily openable from within. "Did anyone see the key to this? I would repair it, but I don't want to lock ourselves in."


Kitsune Game Master

It is not obvious with the lock destroyed and no longer moving. But from the inside it was just a handle, that now doesn't move anymore.

But I don't think you can repair a mechanism with mend. There would at least be the need for some additional roll in Know(engineering)


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Are we checking upstairs, before making a final decision about staying here?" Jominda asks.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"I was thinking you go check upstairs while I try to mend this lock."


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Herm, are you coming?" Jominda asks at the base of the stairs.


Kitsune Game Master

The stairs lead to a tribune, which has three doors.

(G11) White sheets cover the four-poster bed, wardrobe, and dressing table in these luxurious guest rooms that are rarely used.

(G12) Three simple cots are arranged within this chamber. Numerous drawings and books litter a nearby table.
The drawings on the table are various attempts at plans for rebuilding a bridge between two buildings.

(G13) This neat bedchamber holds a resplendent four-poster bed surrounded by oak furniture. This is the master bedroom, though it is obvious that no one has slept here in days. The furniture consists of a wardrobe, a dressing table, chest, and a tall dressing mirror.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra studies the lock for a while before heading towards the library, to see if there's any books on locksmithing.
"Harrold, can you tell me about how such a lock would work, exactly?" she asks on the way.


Kitsune Game Master

1d4 hours to study any subject covered by engineering. You can do the roll untrained, but then you get no bonus.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda tiptoes upstairs and listens at the first door.
Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Not hearing anything she continues to the second and the third.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Finally she decides to open a door and look in (G11). Finding a bedroom she checks the wardrobe. Finding it unused she continues to the next room. Finding another empty bedroom (G12) she calls downstairs "I found where we could sleep. And it looks like there are, or at least were some people here."

Moving on to the next door, and then going straight through the next one too she exclaims "Know we're talking. I call dibs on that one if we stay here."


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm nods at Jominda, leading her up the stairs.

"These beds could serve for you and Kendra, I will take a cot."


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Is that something with your faith? Or why are you not interested in a spacious, comfortable bedroom? I'm just wondering - what are your dreams? As getting the big room in the castle is not high on your priorities list." Jominda asks curiously.

She opens the wardrobe to see if there is something interesting in this one.


Kitsune Game Master

The wardrobe is crammed with fine men’s clothing—10 noble's outfits, six scholar’s outfits, and one royal outfit. One of the dressing table’s drawers contains a jewelry box holding a silver chain worth 50 gp, a gold snuffbox set with a topaz worth 400 gp, a platinum-handled magnifying glass in a leather case worth 600 gp, and a monocle with a silver chain ending in a diamond pin worth 800 gp.
All prices identifiable with a DC20 appraise check.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda is disappointed. "Not a single dress!" she complains. But then she turns to Herm to see if he's going to answer.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"I live to serve, my aspirations are to be a Knight of Ozem and serve in Last Wall. I made a pledge to Iomade that I will try to free Aranzi from those who have captured her and perverted her in Geb." Herm looks the fine clothing over, taking out a black noble outfit and holding it in front of himself. "My family never could afford such riches. We had enough, my parents being fisher folk."


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"That's a heavy burden you put on your life." Jominda tells with wide eyes, not really understanding what Herm's motivation is.

"Neither could mine." she replies, going back to a topic that is more to her liking. "That's why I'm not going to let that opportunity pass to sleep in a royal bed."


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"It is I agree, it is what I had to do, it helped me get out of a rut I had driven myself into." Herm looks at the bed, then at Jominda. "It is your miss, I will not take it from you." Herm smiles.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Thank you." Jominda replies, making a curtsy.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"you're welcome, Lets see to Kendra and Harrold." Herm waits for Jominda before closing the door and heading back downstairs.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda takes a quick look into the remaining room she already saw from the balcony, before going down the stairs. "This is a worthy shelter for us. Did you make progress securing the door again?" she asks Kendra.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Seeing that Kendra is still busy with the door Jominda decides to go for a meal.
"I'm going to cook something for us. Any special wishes? If not it will be something quick, like roast beef with fried vegetables."

She takes the shortcut through the larder and the storeroom for the cleaning tools. She leaves the doors open to be able to hear when she is called. "This arrangement of rooms is stupid. No Matter if you come from the kitchen or the dining room - to get to the wine and food you have to go through the room with the cleaning tools or through the room with the coal." But that doesn't hinder her to collect what she needs.


M Human 23 HP init +9 Perception +8

Depression and work is a b%&~!

"It is an interesting question."
Know Eng: 1d20 + 5 ⇒ (9) + 5 = 14
"The basic premise is that there are sliding pins which are lifted by the key. When the pins are lifted it allows a tumbler to rotate, which moves a bar that stops the door from opening."
His explanation, while technically correct, is very difficult to visualise correctly if you have no idea how a lock works.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"Can you explain it to me by drawing it out?" Kendra asks Harrold.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm moves about the house, looking at different things, finding himself in the smoking room Herm takes a look at the pipes picking them up and inspecting them closely.

"I never tried smoking, always seemed a rich person activity." Herm says out loud to no one.


M Human 23 HP init +9 Perception +8

"I could certainly try if we can find some parchment, pen and ink." Harrold replies starting to look around the room


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda would share her opinion on tobacco and smoking. But there is no way she would hear Herm over that distance...


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra grins, and yells back to Herm "Jominda always wanted a pipe. She thought it would look sophisticated."


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm comes back into the kitchen with the pipe and some tobacco.

"Have you ever tried this?" Herm holds up what he found


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Yes. But it is too strong for me. It only makes me cough. Nowadays I use tobacco mostly to keep aphids and other vermin off my herbs."

"But I like the smell of it when someone else smokes a pipe. It's a shame that you can't light one without sucking in the smoke." She tells while flipping the chunks of meat on the hearth and shuffling the vegetables in a pan.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra rummages through a few things in the library and produces some paper, after which she gets some writing implements from her own backpack. "Here, Harrold." she says.

She places the paper on a small table next to the leather chair, probably one to hold a good glass of wine, and flattens it out, while handing the pen and ink to Harrold.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"I have never smoked a pipe before, do you feel this would be stealing to try it out?" Herm asks as he sits down

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