GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


2,751 to 2,800 of 5,794 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>

Kitsune Game Master

You go to the windmill first where you meet the sisters Garrow, Starle, and Flicht, all in their late forties. They are busy with their trade.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra walks up to the sisters with a friendly smile on her face.

"Good afternoon"


Kitsune Game Master

"Good afternoon." The woman answers startled.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm will move up beside Kendra scanning the area for any threats.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

"We are here on behalf of the court in Lepidstadt, we are gathering final statements of the witness on what the beast did."

Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27


Kitsune Game Master

One of the sisters starts "Hergtag’s children vanished one by one, only to return as ghosts. Then one day the culprit was found - the Beast of Lepidstadt. It boldly walked into the village with one of the dead children, a girl named Ellsa. We all saw the Beast laughing as it carried the child’s broken body. As soon as the locals saw the Beast, they set upon it with pitchforks, but try as they might they couldn’t catch it, and the Beast escaped into the swamp. The poor innocents it killed continued to haunt the village, and before long became too much for the locals, who soon abandoned the cursed village. As we did and moved here to Lepidstadt."

Sense Motive DC15:
They are hiding something.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Sense Motive: 1d20 + 7 ⇒ (11) + 7 = 18

"Was the beast making a noise like this?" Herm will attempt to imitate the crying noise that they mistook as laughing.

"If so then we came to the conclusion that the beast is infact crying not laughing, he just doesn't have the mental capacity to understand the difference. He also told us of a girl name Elsa, a friend of his who a "black man" killed."


Kitsune Game Master

"That is ridiculous! What little girl would not run screaming from this monster." the woman replies.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4 Why is she always so oblivious?

Kendra states "In my experience, children are more often apprecative of someone's character instead of being led bytheir appearance."
After a pause to let that sink in, she asks "Do the dead often return as ghosts around Hergtag?"


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Sense Motive: 1d20 + 0 ⇒ (1) + 0 = 1
See - I can be more oblivious than you :D


Kitsune Game Master

"No. Only those children that were murdered. All other people that died of old age or something didn't come back." the woman answers.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra turns to her companions.
Knowledge Arcana: 1d20 + 10 ⇒ (4) + 10 = 14
"There's obviously more necromancy at work here. The flesh golems being built, ghosts... And I've never heard of a flesh golem doing necromancy."


Narrator

Knowledge religion actually


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"It's a shame we don't have Father Grimburrow with us. He would know what this is about." Jominda comments.


M Human 23 HP init +9 Perception +8

"Children are often the best judge of character." Harrold replies.
Diplomacy: 1d20 ⇒ 5
Know Religion: 1d20 + 8 ⇒ (1) + 8 = 9
Sense Motive: 1d20 + 9 ⇒ (7) + 9 = 16
"We have actually been speaking to the beast. You see it seems to be sentient, but has the mental capacity of a child. We would like to make sure that the beast is guilty before a 'child' is sentenced to die. If you have anything to tell us, please do."


Kitsune Game Master

"No, that's all." the woman replies.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"Can you tell us where the ghosts are now? Is the town abandoned?"


Kitsune Game Master

"Yes. It is abandoned. The ghosts may still be there though." the woman replies.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"Is there any building specific where the ghosts were most often found? Anything you can tell us that may help us?" Kendra asks


Kitsune Game Master

"They came to the places where they were in life. Mostly their homes. But at night you could stumble into them all over the village." the woman answers.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"SO we explore the town then?" Herm will set off towards the town, hammer in hand just incase something comes out at them.

"Keep a sharp out eyes please."

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"Yes, let's arrange some horses and go to Herstag." Kendra answers Herm. "Thank you for your cooperation," she finishes with the three sisters.

Once they've arranged the horses and are on the way, Kendra comments. "There actually is an undead that can create other undead, called a wraith. Any victims it kills will turn into wraiths themselves, which look like ghosts... dark shapes of shadow with pinpricks of light for eyes."

She sighs "This would be difficult to fight. They are incorporeal, obviously, so we would need to use magic weapons. Wraiths are, sadly, beyond redemption."


Narrator

You approach the village of Hergstag from the east. It lies in the loop of the river - now abandoned and overgrown. The farmland has fallen to ruin, and now even the well-trodden pathways around the area are overgrown. The crops have gone to seed and high corn grows everywhere, affecting visibility. Which means that you see the roofs of some houses from afar, but walking into the village you'd see nothing.

Survival DC to find the path's is 15


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm looks at the village cautiously, not knowing what to feel exactly.

"We should be careful, I will take the lead."

Wisdom: 1d20 + 1 ⇒ (7) + 1 = 8


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Survival: 1d20 + 0 ⇒ (16) + 0 = 16
"You're sure we shouldn't take that way?" Jominda asks, pointing to a different direction.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm stops, looking at Jominda

"Tracking is not my expertise, I will defer to your counsel."


Kitsune Game Master

1d100 ⇒ 11
Jominda Perception/Luck DC50: 1d20 + 7 ⇒ (5) + 7 = 121d100 ⇒ 32
Herm Perception: 1d20 + 5 ⇒ (13) + 5 = 181d100 ⇒ 94
Kendra Perception: 1d20 + 1 ⇒ (5) + 1 = 61d100 ⇒ 59
Harrold Perception: 1d20 + 8 ⇒ (8) + 8 = 161d100 ⇒ 58

Attack Jominda: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 3 ⇒ (1, 1) + 3 = 5
Jominda is inattentive about where she steps. A large and heavy bear trap springs shut and clamps around her leg.
Disable device DC 20 or Str DC 26 to remove


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda drops to the ground and screams in pain. "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAA"


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"By the gods!" Kendra screams, but runs up to Jominda to try and aide her. Seeing the trap, she knows she can't really do anything quickly though. "Herm, pull it open!"

She stands ready in any way she can.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm rushes forward, putting his hammer down and putting both hands into the trap to begin to open it.

Str check: 1d20 + 4 ⇒ (6) + 4 = 10


M Human 23 HP init +9 Perception +8

Harrold rushes up, and says "Be still, moving will make it worse." He quickly kneels next to the trap, pulls out some tools and starts to tinker with the springs, trying to unseat them, Disable Device: 1d20 + 8 ⇒ (12) + 8 = 20
He holds the trap in place as he manages to get a hook behind the base of the spring and slips it out of it's bracket. Holding the trap closed still, "This is going to hurt badly." He says to Jominda, to the others he says, "Someone give her some wine, and give me a waterskin."


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda pulls her leg out of the claws as they give way holding her leg. "AAAAAAAaaaaaaa....."


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm pulls out his water skin, not having any wine with him.


M Human 23 HP init +9 Perception +8

Harrold grabs the water skin, grabs Jominda's leg, he holds her as still as he can so he can see the wound and cleans it as quickly and efficiently as possible.
Heal: 1d20 + 8 ⇒ (10) + 8 = 18
Was the trap rusted at all


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Jominda bites her teeth "Nnnnnngh."

I guess lying a year in the wild has some negative influences on such a thing.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra looks what Harrold is doing, and interrupts him for a moment. "Here, I'll assist. "She waves her hands and speaks some words, and helps clean the wound with her manipulation of the plane. cast prestidigation to clean the wound


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Heal Treat Deadly Wounds DC20: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
Restores four of five lost HP
Jominda rips off a clean piece of her underskirt and wraps it neatly around her wounded leg. "Thank you for freeing me from that and the cleaning." She carefully gets up and tries a step or two. "I think it will go for now."


Kitsune Game Master

Fighting the way through the corn you come upon a farmhouses. It is abandoned, and while some furniture such as a table, some chairs and a washboard remains, the home has been given over to termites and cockroaches.

Looking inside Perception DC15:
There is a shadow with red eyes hiding in the shadows.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Herm will look inside the window avoiding going in the home.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Kendra peeks through a dusty window Perception: 1d20 + 1 ⇒ (17) + 1 = 18, but quickly retreats from it, pulling Herm with her.

She then whispers as quietly as possible to each individually, "There's a wraith in there"


Kitsune Game Master

"Wanna come in and play?" a childish voice comes out of the shadow.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"Step into the light child, we are here to help you." Herm says boldly


Kitsune Game Master

"I don't wanna. Come in, we can play together." the shadow replies.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

"Did you by chance bring another sunrod? A shadow hiding in the shadows is somewhat impractical for our purposes." Jominda asks.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm pulls another one out, striking the end on the door frame and tossing the Sun Rod in the door.


Kitsune Game Master

The wraith, a child shaped shadow with glowing eyes stands now in bright daylight and is clearly to see.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm stands in the door way, "come Child tell us what happened to you." Herm's hammer held in low guard.

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20


Kitsune Game Master

"I'll show you, once you come in to play." the shadow replies.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Detect Evil on the Child

Does the child shy away from the light?


Kitsune Game Master

Herm:
Well, the 'child' is a wraith. They have a moderate aura of evil.

The child doesn't shy away from the light. But doesn't seem like it wants to come out of the house.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"Let us move on to the other houses, see what else is in this village." Herm turns to leave, "Who did this to you?"

2,751 to 2,800 of 5,794 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Foxy's Carrion Crown All Messageboards

Want to post a reply? Sign in.