GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


751 to 800 of 5,794 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Your sheet lists only a single rank in disable device, but we are level 2. Perhaps you forgot to allocate ranks for level 2? 2 ranks + 3 class +4 int =+9. Uh, actually it seems like your whole sheet is for level 1?

"Desna, please provide guidance for this man so he may open up this door and get us closer to solving this foul mystery at our hands." Tamara prays.

At Harrold's suggestion, Tamara shakes her head. "I do not think it's a good idea to split up. What if we face another swarm like those rats, without your bombs we would have big problems. Really, any enemies would be more dangerous to face with one less person. I think it's better that we all wait here until it's done."


Narrator

With Tamaras continued casting of guidance (and another rank in DD) Harrold is finally able to open the safe after several minutes.

Within the safe are kept numerous (now out-of-date) legal documents, along with 500 gp and a wooden rack on which sit emergency supplies (four potions of cure moderate wounds, three potions of lesser restoration, and two potions of remove disease).


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Tamara muses in between her prayers for guidance. "Thinking back. Wasn't it strange that they chose V for the bloody letter? Wasn't there one person with name starting on v at the memorial?"

"Let me check if there is anything magical here first, better safe than sorry, right? Desna, please reveal the magical auras hidden herein. Is there anything meant to harm, or are they all created to heal?" Once the safe is finally open she scans the contents for magic or anything else dangerous. If nothing is magical and nothing looks dangerous, she takes down the documents to scan over what they contain.

perception: 1d20 + 9 ⇒ (9) + 9 = 18


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm will turn once he hears Harrold and Tamara talking about the contents of the safe. He will listen till they are done talking.

"Good thing we got this open, these supplies will come in handy for clearing the professors name. Might I take one of the healing potion? The rest should be carried by someone who is less likely to be on the front lines like myself." Herm will walk back to the main door, lowering his pack to the floor and pulling out 4 torches.

"Think these will be enough to stop the cold haunt in the judgement room?"

K.religion: 1d20 + 6 ⇒ (12) + 6 = 18


Narrator

The documents are contracts between the prison and different locations all over the inner sea that brought prisoners here.

(Go back to the last time and estimate yourself if you can do that with four torches in one round ;)


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Once people have sorted things out Herm will head back to the foyer, he will light the torches and hand one to each of his friends.

"Once we are inside light whatever you can on fire and move through quickly so we don't get caught. Tamara do you think we can destroy the haunt?"

K.religion: 1d20 + 6 ⇒ (20) + 6 = 26


M Human 23 HP init +9 Perception +8

"How likely is there still to be something to burn?" Harrold asks


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

This would probably be easier if we had alchemists fire. Amira comment's from the back


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"I have one left and at least we have the fire ready this time, The Inheritor will protect us as well with this flame."

With that Herm will walk into the room.


Narrator

Well, it becomes cold again.
(As you were expecting that you're not surprised and may act first.)


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm will scan the room from the doorway, looking for anything to ignite.

perception: 1d20 + 3 ⇒ (11) + 3 = 14

If found:

Once he sees enough stuff to start a large enough fire, Herm will hold his Holy Symbol aloft "Inheritor Protect me from this undead haunt, allow me the fortitude to carry out your work."

He will move as quickly as possible to the area he noted and start to build a fire.


Narrator

Herm walks in and crushes the already burnt stage to pieces for firewood. He piles it in the position he suspects would be the center of the cold and lights it with his alchemists fire. This takes quite some time.

Fort Save Herm DC11: 1d20 + 7 ⇒ (11) + 7 = 18
Fort Save Herm DC11: 1d20 + 7 ⇒ (4) + 7 = 11
Fort Save Herm DC11: 1d20 + 7 ⇒ (7) + 7 = 14
Fort Save Herm DC11: 1d20 + 7 ⇒ (10) + 7 = 17
Fort Save Herm DC11: 1d20 + 7 ⇒ (5) + 7 = 12

Attack Position: 1d20 + 5 ⇒ (15) + 5 = 20

But it's worth the effort. The heat of the fire is stronger than the cold and the haunt is deactivated. And the only effect on Herm is that he feels a bit chilly.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

With that Herm will look over his shoulder to the group, nodding at them.

"The way should be clear, all ready to move forward?"


M Human 23 HP init +9 Perception +8

"Let's" Harrold says moving up next to Herm, and then past him to the locked door where he drops his pack and starts trying to pick the lock
Check to open is 30


Narrator

Harrold busies himself for a while but finally he manages to turn the lock and the door can be opened. Behind it is some storage where on shelves sit a lot of items that seem to have been the prisoners property.

A bizarre collection of antique goods rests upon wooden shelves that line the room. Several of the items contain tiny tags with labels written in a careful script.

Although much of the remaining property is junk, a few items remain that may be of interest, including a set of masterwork thieves’ tools, a bronze war medallion from the Shining Crusade (worth 40 gp), an unframed Taldan painting of Stavian I (worth 100 gp), a set of a noblewoman’s silver hair clips (worth 35 gp), a masterwork punching dagger, a pouch containing a dozen masterwork shurikens, a masterwork silver war razor, and a wand of lesser restoration (12 charges)


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

"Many of these items will be good to return to the local magistrate and Father Grimburrow. They could be then returned to the families, the other weapons the Inheritor has seen fit to grant up this bless of new arms if we can use them."

Herm will nod to Harrold after he steps back and will cover the door.

Are we in room S 16 or S 18?


Narrator

(S16)


M Human 23 HP init +9 Perception +8

"I wonder if they planned to return these things at any point?" Harrold mutters to himself looking at some of the junk items he can see


Narrator

The group bags the valuables to return them to the Sheriff or Father Grimburrow. Then they move on. In the corridor leading to the furnace room they notice a new door. They open it and walk in to investigate, but it is only a prison cell, 10 by 20 foot with two wooden planks to sleep on and the obligatory buckets.

But just as they are all in the door disappears and only thick hard stonewall surrounds them on all sides.
All are buried in the prison, where no one can hear them. As noone plays anymore they get parked away, so the NPCs of Ravengro can save their town themselves.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

Kendra distracts herself with cooking and baking. But as the evening comes she starts to worry. She eats alone and goes to bed eventually, but has a horrible night.

The next day she leaves the house before breakfast to visit the Sheriff. Entering without knocking she tells flustered "Sheriff! Do you know where my father's friends are? I haven't seen them since yesterday and they didn't come home for the night."


male Human Ranger 2

The Sheriff straightens on his chair behind the desk. "I have no clue. Maybe a ghost at the Harrowstone scared them and they ran away?"


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"That's not true. They would never do such a thing. Something must have happened!" Kendra objects.


male Human Ranger 2

"If it didn't happen in Ravengro then it's not my problem. And if I'm lucky then all these things happening will end if they are gone and no longer stir up the Harrowstone." the Sheriff replies cold.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"Thank you for nothing." Kendra exclaims angrily and stomps out of the office. Outside she takes a deep breath to collect herself. Then she moves on to the temple.

She climbs the stairs to the large doors. She opens the small one that is set into the large door and enters. She stops to gesture a spiral over her heart before she continues to the door of Father Grimburrow's room. She knocks at the door.


Male Human Cleric of Pharasma (7)

"Yes?" Father Grimburrow replies.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

Kendra enters the room. "Good morning Father Grimburrow. I'm utterly worried. The friends of my father are gone since yesterday. I fear something happened to them."


Male Human Cleric of Pharasma (7)

"These are grave news my dear. They went to the Harrowstone, didn't they?" Father Grimburrow asks.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"Yes." Kendra replies casting sown her eyes. "Would you consider to go and search for them? I would come along, but I don't dare to go alone."


Male Human Cleric of Pharasma (7)

"Have you taken a leave of your senses? Going to the Harrowstone!" Father Grimburrow rebukes her.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"But, but,... I can't just sit there while they are... who knows what they are." Kendra sobs.


Male Human Cleric of Pharasma (7)

Father Grimburrow gets up and takes Kendra into his arms to console her. "I know how it is my dear. But if really something happened to them then it doesn't help if you run into the same thing. You would just add to the misery."

"It is better you wait. Maybe they will come to light again and everything will be good. But I will talk to the Sheriff and see what else happened this night and ask around if anyone has seen them lately."


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"Thank you Father." Kendra replies wiping her tears with her sleeve. "You'll tell me when you find something out?"


Male Human Cleric of Pharasma (7)

"Of course my dear child. I'll come to you immediately. Let me accompany you on the way home. I'll go and see the Sheriff right now." Father Grimburrow suggests.

He leads Kendra out of the temple and to her home.


Narrator

As they walk along the Sheriff comes towards them as they cross the bridge.


Male Human Cleric of Pharasma (7)

"Good morning Sheriff." Father Grimburrow greets him.


male Human Ranger 2

"Good morning my ass... excuse me Father, but Zokar's son told mem the Monument is smeared in blood again. And I guess Miss Lorimor told you already about your problems. So this morning is anything but good."


Male Human Cleric of Pharasma (7)

"Indeed she has. It is only getting worse. Would you please come with me to visit Councilman Hearthmount?" Father Grimburrow asks.


male Human Ranger 2

"Sure." the Sheriff replies. Not sure what this would be good for.


"Good morning Father Grimburrow, Sheriff, Miss Lorrimor. What do I owe the pleasure of your visit to?" Councilman Hearthmount asks.


Male Human Cleric of Pharasma (7)

"Good morning Councilman. It is no pleasure that lead us here." Father Grimburrow replies. "The Sheriff told me that the monument was smeared with blood again. And Miss Lorrimor told me that the friends of her father are missing since yesterday."


"Please come in. We can talk inside." Hearthmount offers and leads them to the lounge to take a seat at the large table.


Once everyone is seated Hearthmount asks "What course of action do you suggest."


male Human Ranger 2

"Don't look at me. That's not in my job description." the Sheriff replies.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"I would really like you to organize a search for my father's friends. I know they're not from Ravengro. But who else should I ask." Kendra pleas.


Male Human Cleric of Pharasma (7)

"Though I wouldn't support such action under normal circumstances I have come to the conclusion that we can not sit idly. It doesn't get better. It's getting worse. And if we do nothing we may as well end up with someone dead here in town." Father Grimburrow says.


"I don't see how we should address this situation. We have no soldiers here. Only farmers and some old veterans. And even those are only trained to fight enemies made of flesh. What are we facing here? Walking dead! And who knows what else! I've seen soldiers run from that." Hearthmount replies.


Male Human Cleric of Pharasma (7)

"If an old man like Professor Lorrimor can take up the duty to defend our town then we can for sure come up with some courageous people to take a stand. Or are you suggesting we abandon our homes and move some place else?" Father Grimburrow argues aiming at the pride of the Councilman.


"I will take you on the list as first volunteer." Hearthmount replies dry. "I'll talk to the council and we'll have a town meeting this evening. Please prepare to inform our citizens about the situation."

"I'll prepare a strategic plan to fend off everything that can be beaten with a sword to get some numbers for our army to be created." he tells, his old military attitude showing through.


Male Human Cleric of Pharasma (7)

"Thank you Councilman." Father Grimburrow replies. "I'll go back to the temple and start preparations too. I like being able to help the living on their last way passing on to Pharasma and helping those who stay back."

"But facing the ones who don't want to and keep here to terrorize the living are my duty too. I dodged that responsibility too long already."

"See you tonight then."

He gets up and leaves together with Kendra and the Sheriff.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

"I do not wish to visit that grim place, especially since what... has passed there. But I cannot abandon my father's friends. I believe it is time I faced my fears. Please allow me to volunteer as well, Councilman." Kendra adds, before leaving with Father Grimburrow.

751 to 800 of 5,794 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Foxy's Carrion Crown All Messageboards

Want to post a reply? Sign in.