GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


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Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Heal seems like an untraditional choice to me, especially for a paladin who'll learn lay on hands soon enough. Does it have any uses I'm overlooking? It does make a lot of sense from a role play perspective as what you use before you learn lay on hands though.

Seems like we'll have knowledge religion covered many times over. I figure that'll be the most useful knowledge, so I don't think that's a bad thing. It might be nice to get some coverage on the other "monster" knowledges though (nature, planes, dungeoneering and local are all missing).

I don't have a rank in Sense Motive yet, an Oracle doesn't get a ton of skills either, even if it's more than a paladin. I will put one there next level though, though it's another skill it's sometimes nice to have covered several times over since it means more rolls to spot bluffs/surprises.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

heal can get rid of diseases, fix poisons, helps with heal, all those things save spell slots. Also is used for things like surgery, torture, partly in interrogation.... it's not an adventuring skill with immediate benefits but outside of combat as a long term thing it's useful


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I was thinking of putting a point into sense motive but picked heal because I am going to take the with the Knight of Ozem Prestige class and I won't continue with my lay on hands per day.

I also need the 5 points in Know: Religion to get into the prestige class.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Is it ok if I change Tamara's alignment to CG? I thought she already was, but I see from her sheet that she's not.

Is it even possible for Tamara to win this argument though? Herm has a code as a paladin. Here is the standard Iomedaen paladin code. Are you using that?

Quote:

I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.

I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.
I am the first into battle, and the last to leave it.
I will not be taken prisoner by my free will. I will not surrender those under my command.
I will never abandon a companion, though I will honor sacrifice freely given.
I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.
When in doubt, I may force my enemies to surrender, but I am responsible for their lives.
I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.
I will suffer death before dishonor.
I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae’s perfection.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

More of less yes, My faith is slightly different in the fact that I made a pact with Iomedae. I do have belief in her just it is a bit of a different twist.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

i actually had a hard time picking an alignment because i wanted to represent someone who could understand most view points and be a good person but also had tones of selfishness... I wound up going with Chaotic neutral which i picked...just now


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I hope we didn't overwhelm Caramine with the virtual barrage of posts...

I'm really impressed by the activity so far. I find that games are more fun when they are active, but also takes more effort to keep up with.

Also Herm: Why not wait for the answers to Tamara's questions before concluding what to do? Do you not like the proposed plan of talking to the Professor's friends?


Kitsune Game Master

Good morning everyone. Or good <insert your local daytime here>.

Tamara Hart wrote:
She turns to Kendra, "Did you miss Herm's question about the fire? The diary spoke of a fire."

No I didn't. I answered with a detailed history of the prison burning down. Did you miss that :).


Kitsune Game Master

Amira, what is that thing orbiting around you?


Kitsune Game Master

As for alignment.
My stance on this is:
Lawful - I do it that way because it's the law
Neutral - Laws are a good thing, but if they are in the way of a greater goal I will ignore them
Chaos - Laws are evil and I will break them

Example:
I play an elf that was CN. We have a pally who insists on sharing loot equally. She stealthily bagged a pouch of coins for the sole reason to break the rule the pally set. She didn't need or want the coins. It was only about the rule. That's chaotic. In my opinion.

Neutral is a very large field. If you break the law because you're good and want for example save a wrongly convicted guy/gal fron execution you're neutral. If the law is just and it is only a plausible error a LX character would always try to fix that within the law. A neutral character might simply ride through cutting the rope and disappear.

But if your greater goal is to get rich, you would still stay neutral. If the means to get rich involve a lot of stealing and killing your alignment might shift towards evil. But not necessarily towards chaotic. There are a lot of LE monsters. You just need evil laws for that.

You only wrote a few posts so far but I'd consider most of you good. Noone was neutral enough to tell Kendra to sell the house move to Lepidstadt and live a safe life there away from these bad, superstitious people and leave them to their own problems. All want to face the evil.

Herm is and acts definitely lawful as required by his class. Tairan shows tendencies in that direction. But no one said why ask when we can simply take it I wouldn't even ask if I knew the answer would be yes. It's only an argument about if Father Grimburrow could be convinced or is simply taking it the only way to get it at all.

Just my two cents worth. In most situations being neutral is mechanically the better option.

So if you don't have class requirements and are not sure I'm fine with you staying neutral. But if you decide to go chaotic then I expect you to speak up if someone wants to invoke the authorities and it inconveniences you.


Male Skinwalker (Bloodmarked) Unchained Rogue (Phantom Thief/Relic Raider) 1

To be honest, the only reason Haval hasn't told her to move is that he thinks it's none of his business. Besides, he doesn't think the town is that bad so far.

I'd say Lawful characters can still break the law without issue though. With paladins for instance, if their personal code clashes with local law he might try to follow both but when he no longer can the code supersedes local law. Same would go for a monk living according to the rules of his or her order or faith. They respect laws and think they are necessary but that doesn't mean they have to agree with or even obey local laws. If that wasn't the case there could never be Lawful Good people in a state with institutionalised Evil.

EDIT: I'd say that Haval's goddess/patron is a good example of the fluidity in lawful alignment. She's an Archon Empyreal Lord of spies. Spies tend to ignore local laws when they don't work with their own set of laws/rules.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Wow, that's very different from what I've seen chaotic interpret as before. Stealing just to break the rules is evil, not chaotic to me.

This is how I generally think of alignment

Edit: I guess it could also sort under recklessness/fun seeking.


Kitsune Game Master

If you think of a civilized populace who prefer being lawful you get laws, law enforcement and some kind of juridical system.

If your populace is completely chaotic then you get anarchy. And every attempt to set up some baseline rules will probably be put down by force as soon as it limits the freedom of the individuals.

As extreme examples. In the document you linked the freedom aspect is very highlighted. But I think it is more than: Lawful (bound by law) <-> Chaotic (Freedom).

Good is considered helpful towards others
Neutral as don't care
Evil as harmful to others

Law is abiding to the law (the local or your own code)
Neutral is don't care
Chaotic is opposing the law

Most of the definitions I see around would define the don't care about the law as chaotic. Which would make the evil to good a -1, 0, +1 scale and the chaotic to law a 0, 0.5, 1 scale. And I simply don't see why this should be done. In my understanding a chaotic character despises that someone else tries to or does set rules for his/her life.

And if you steal from someone else that is evil. If your state or your adventuring group defines that every treasure you find on public ground belongs to the state/group and you bag it anyway that is not evil, but chaotic.

Also I don't think that a single action changes your general alignment. But doing it again and again will.

Even though I tend to write things as facts it's simply my view on that.


Kitsune Game Master

If you google 'ravengro map' there are a lot of them in the picture search. The first one even has the labels on it. The Professors house is N. The temple is E. B are the info Posts. I'll tell you the others as needed. This would give you the chance to navigate through town on your own naming some of the notable features on the way.

To the north is the way to the restlands.

South is the way to the Harrowstone.

Kendra can direct you to any building in town Giving the label too if you ask her about some kind of shop or so.

I got the feeling that Herm and Haval would like to visit the temple and Father Grimburrow, but one of you would have to write that you actually go as a trigger for me to offer the description of the temple.

But maybe it is just a wait to see who says 'me too' before starting. And I need to learn to be more patient ;)


Kitsune Game Master

PS to alignment.
Besides being good and some few weapons that can not be used by good characters and a few monsters that have the smite good ability, alignment has no real impact.

So if you see yourself as chaotic feel free to label yourself that way even if it is not according to my definition. (Which would be the chaotic thing to do as it brings you no benefit and you do it just because you want it despite my definition :)


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I hate splitting the party. There are two reasons I haven't posted that I'll go. First is that I'm still waiting for Caramine, are we still waiting for him before leaving? Second is that I haven't actually had the time to post.

It seems like we just have to agree to disagree on the opposing the law matter. I don't think a chaotic player is necessarily going to do so.

A chaotic good person would oppose and try to remove laws s/he thinks are harmful or wrong.
A chaotic neutral person would only break laws if it benefits him or her or their close companions, but might take consideration the negative consequences of getting caught.
A chaotic evil person however would do things just for the hell of it and as you say break laws just because they exist.

Good/evil is usually much more cared about in the rules than chaotic/evil. Holy/unholy weapons and the feats summon good/evil/neutral monster, spella like eaglesoul. Defic Obedience is another good reason to care about alignment, I'm definitely picking it up for Desna at some point.

If I'm not allowed to use the pre-errata FC bonus I'll probably go for the Evangelist PrC. It'll lose one level of advancement, but give a lot of things in return. However also losing 10 levels of the FC bonus would be too much...


Kitsune Game Master

Sorry did one post wrongly here.
Belonged somewhere else.


Kitsune Game Master

I did some calculations about the favoured class bonus.
In your argument you compared the HP healed to the fireball of a wizard and said it is lacking. I would say that is on purpose. No matter what you use, channel, Cure<Light, Modereate,..>Wounds. You're always behind. I'd say that is on purpose. If you don't want to get burned to death, take out the wizard.

Also comparing a Supernatural Ability to a spell is comparing apples with pears. I would be willing to give you the 1/2 FC for the first two levels. That would mean you're one level ahead through your whole career starting with level 2.

Giving you 1/2 through every level would be like giving the wizard another caster level on his fireball every other level. That it too much.

The 1/6th is s&#! as you wait forever until you get something at all and then it is not worth it.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

it's my familiar an ioun Wyrd


Kitsune Game Master

About the evangelist prestige class. Please don't.

ISG wrote:

Obedience (Ex): In order to maintain the abilities

granted by this prestige class, including all abilities gained
from aligned class (see below), an evangelist must perform a
daily obedience to her chosen deity (see page 10).

The prestige class is rather powerfull but it has one serious drawback. The obedience. It you enter at 6th and we manage to play to 10th you'll act as a 9th level oracle with some extra boons. Until the day you can't do your dance under the stars.

Even if we agree to say the 'stars not visible' might not only be because of clouds but also because you're in a dungeon. There will be the day when you can't do it. and then you fall back on being a oracle 5/expert 5.

And you'll hate me for doing it.


Kitsune Game Master

There are only spontaneous casters in the group correct? So no problems with spell books and such. But I like sorcerers very much and always didn't like that they are behind one level in spells because it felt like they got worse spell progression for nothing. But that is not true. They don't have spellbooks that can get lost or wet. They don't need material components, they don't need 8 hours of uninterrupted sleep.

Evil GM showing her true face, muhahaha

I'm mostly nice. But if you have a component pouch on your body you should think twice before you jump into that river. Or we might discuss which of your spell components still work, or could be saved by drying.

Having a bat familiar as evoker specialising on fireballs can be a really helpful thing. It is cool if the caster using sleep spell starts collecting sand if he comes past a beach or sand bank. Or bagging an eagle feather just in case. The spell components are really interesting once you take a look what you actually need.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Tamara still need components.

Generally the additional class features like bloodlines or mysteries that a spontaneous caster get is more powerful than that of a wizard or cleric. Spontaneous casters usually get more spells per day at a given level, which doesn't completely balance things, but it does help.

Though given a cleric get both channeling and domains that might not even be true. Thinking about it, without the old FC bonus, a cleric really is a lot better at channeling than a life oracle (at least with 25 PB and max 18 in a stat) due to two extra uses potentially the glory and sun domain. Speaking of the sun domain, that +1 per level is pretty close to the FC bonus. 1d6 extra every 4 levels is 3,5 extra on average, a hair behind the +1 from sun sun.

About intimidate, the checks to convince someone really is quite easy, however remember it might cause repercussions down the line as the target probably would hold a grudge. Sometimes the target could be too hostile/unfriendly to listen for a minute and combat breaks out before you can force them into anything. Another alternative could be to impose a penalty depending on how fast you try to do it. -1 per round perhaps? So if you try to intimidate someone into surrendering in combat you might take a -10 penalty (though maybe a bonus for how much damage you have wrought).

More than intimidate, I'm much more interested in how you'll handle diplomacy. The normal rules are really awkward for pbp. My favorite way to handle it is that everyone who wants to rolls, then the highest result is counted as the real attempt while the rest are counted as aid. That way people don't have to wait around for the person with the higest score to post every time. Of course this leads to higher total results, so the DCs might need to be adjusted upwards.


Kitsune Game Master

In pbp I'd say what you actually do and say has some more influence on the result. You can say gimme the information Roll 20 and get it.

But I hate to let a great speech go to waste because someone rolls badly. And yes, as soon as someone does a roll that is good enough I take it as a win. Like with the encounter on the cemetery.

But if all others around you are not diplomatic at all your best roll is useless.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I like the mix of roleplay and rollplay approach. Good roleplay will add bonuses, while rude or wrong words adding penalties.


Kitsune Game Master

Yep. Like that.


Kitsune Game Master

About the spell material components. Tamara doesn't need any with her current spells. Only bless has a divine focus.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

And Oracles doesn't really need to use divine focuses either, though Tamara is using one anyway.


Male Human Bard (Sound Striker/Dirge Bard)

By the time I read though all the new posts last night I was too tired to post myself. It would have had to have been a long post with multiple, time-lapsed entries that wouldn't have affected story progression anyway.

I've thought about it and, between the time zone differences and continuous updates through the day, there's no way I can expect I will be able to keep pace with the game. I'm going to drop out now, since it will be easier and more seamless to replace me early compared to later on.

It's rare to be able to play quickly, and this looks like it will be a great campaign. It's just not going to work for me with my limited ability to post. Enjoy it everyone! I'll probably read along occasionally to see how it progresses.


Kitsune Game Master

I'm sorry to hear that.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I'm really sad to see you go. I was really looking forward to playing with you. And I think you would have enjoyed it too if you managed to keep up.

That said I completely understand and don't fault you for your decision. When all you can do is read to try to catch up and you never have the time/energy to post then things are not fun, just a burden.

I do believe the game will slow down eventually. It's hard to keep up this amazing level of posting for very long. Eventually someone is bound to get busy with work or sick or go on vacation. Though I don't expect you to wait for such a thing to happen.

Personally I find that games where everyone post often and stay a lot are the most fun. It means you'll have what's going on in your short term memory and you don't really have to read back to figure out what is going on. I hope we manage to keep the pace of at least two and hopefully three or more posts from everyone for a good long time.

About a replacement: I don't think we need any. Our Foxy GM already need to make heavy adjustments to the encounters to make them challenging considering they were made with 4 players and 15 PB in mind. That decision is not up to me though, if you want another player I'll be ok with it even if my preference is otherwise.


Kitsune Game Master

@Tamara
As for the diplomacy roll.
He is going to remember you as being nice and caring even if what you said didn't make any sense to him now.

The whole village is not really happy about the group being here and that won't change with a single roll. You would have to change his attitude towards you to at least indifferent and then you would ask him something that would cost him. The rolls are really high for that and it would mean that he would have to do this behind the back of his community.

There will be development of your relationship towards the people in this town and this roll and your speech is a good start for that but that development will be slow. At least the one in the positive direction.


Kitsune Game Master

As we are still five players left I think it will work. But the decision is not mine but ours to take.

@Carmine
If you like we can do a little 'you got a letter from home' with dire circumstances making it necessary to leave immediately. To have an exit in Gameplay. What do you say.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Do you want me to make distinctions between influence and asking for stuff diplo rolls? I don't really like that, but I can work with I suppose... That roll was kinda meant mostly to change his attitude.


Kitsune Game Master

I looked up the rules after the post of Father Grimburrow.

The problem is that it is against everything Ravengro stands for what you asked for. Nothing short of a charm person would have worked to get him to agree on anything related to the Harrowstone or the Professor.

I don't want to use these roll a thousand times things. I just added in that I could even show by the rules that you don't get what you want with your high roll in this case.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

A lot of GMs play that not all diplomacy checks are possible. I don't need a detailed explanation of how you figure out if it works or not (that ruins some of the mystery), I just want to know how you want me to play it.

So I guess we go with "one diplomacy roll per person per encouter" then it'll count partially as influence and partially as asking for something.

My last IC post was a crosspost with Herm, which is why it seems weird. I'll get up a reply to him in my next post.


Kitsune Game Master

Alright then. That 'no diplomacy possible here' phrase is good. Obviously solution too obvious for me to come to that conclusion on my own. Facepalm


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I'm really confused now. Wasn't the manor right next to the temple of phrasma?

My intention was to go to the three people mentioned by Kendra, then pick up Tairan from the library and then head to the crypt.


Kitsune Game Master

Yes it was, but the restlands are not. They are out of town and you stated to go there first and the manor then. To get a useful path I just wrote it as if you visit the manor on your way back.

Have you googled the Ravengro map as I told earlier? If not do so. I gave the labels for the significant buildings we have up until now.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Ah, I see now where the confusion comes from. The Restlands is the cemetery and that's not right next to the temple.

Now that I've seen the map I believe visiting the manor first would have been better, but it's not a big difference.

I guess our path will be something like this then


Kitsune Game Master

I'm looking forward to posts where we both have the same things in mind ;)


Kitsune Game Master

Have fun with the crypt.
Good night.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I assumed the cemetery was next to the Temple


Kitsune Game Master

That is probably my fault. I wrote that Father Grimburrow walks back to the temple after the funeral and didn't say how far. And nothing I wrote afterwards was able to correct that mental image.

But now that Tamara put the map picture on google docs such confusion can be avoided in the future.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

My intention all along was to go to talk to people, then go to pick up Tairen and then go to the crypt all together. However now we are already here. What do people think? Should we proceed or go back to get him?


Kitsune Game Master

I'm here.


Male Skinwalker (Bloodmarked) Unchained Rogue (Phantom Thief/Relic Raider) 1

I'd say we should pick him up. No fun being stuck while the others get into all the action.


Kitsune Game Master

How about you find out which Krypt it is first?


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Would be helpful.


Kitsune Game Master

I have no problems if you look into spoilers that are not for your character to read. The question is only if you're able to act your character as if he doesn't know. It's the same if the others are playing it and writing in normal posts and you're not with them.

So it is your decision if you want to look into it.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I will have a peak after other have performed actions to open them as needed.

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