GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


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M Nerd 1/Geek 2

And then Herm posts twice


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

That was odd but I did delete it


Kitsune Game Master

The Adventure tells that you start level 4 and that you are level 6 before the part after the trial. Which is over after the next morning. This leaves little more options for a level up than now.

So level up to 5. For prepared spell casters I rule that you get the slots, but have to take 15 min to prepare spells for them. Everything else you just add to your daily allotment of class stuff.


M Human 23 HP init +9 Perception +8

Coolio


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

leveling now


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

BAB +1
HP Avg of 6
Skills: CLimb +1, Perception +1, diplomacy +1; Religion +1

Feat: Reward of Grace

Angelic Bond: As a standard action, the paladin can call forth an angel spirit that bonds to her, causing her to manifest a resplendent halo. This bond allows the paladin to shine light as per continual flame for 1 minute per paladin level. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil, except the deflection and resistance bonuses are +3. For every 3 levels she has beyond 5th, the deflection bonus and resistance bonus provided by this effect increases by 1, up to a maximum of +8 at 20th level. The paladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels beyond 5th, up to a total of four times per day at 17th level. Source PPC: Healers Handbook


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

that is a neat ability!


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Since he isn't using a shield I figured that would be a good Defensive ability to have.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

I got to pick two feats - a normal one and a bonus feat. I picked two discoveries for this.

Fast study: Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of your spells in only 15 minutes, and your minimum preparation time is only 1 minute.

And the other one is

Feral Speech: You gain the supernatural ability to speak with and understand the response of any animal as if using speak with animals, though each time you speak to animals, you must decide to communicate with either amphibians, birds, fish, mammals, or reptiles, and can only speak to and understand animals of that type. You can make yourself understood as far as your voice carries. This discovery does not predispose any animal addressed toward you in any way. When you reach 12th level, you can also use this ability to communicate with vermin.

Which makes me wonder which vermin aren't mammals, because with vermin I usually think about rats and stuff. They're mammals, aren't they?


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I feel it is just Paizo being overly specific since they treat vermins like swarms all the time


M Nerd 1/Geek 2

"Vermin possess the following traits (unless otherwise noted in a creature’s entry).

Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities.
Darkvision 60 feet.
Proficient with its natural weapons only.
Proficient with no armor.
Vermin breathe, eat, and sleep"

For some reason paizo thinks rats are stupid


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

weird. Rats are actually quite intelligent.


M Nerd 1/Geek 2

I know. Incredibly so.


Kitsune Game Master

Dire rats are considered small animals and have the intelligence score of a dog. With a swarm, no matter of what it is made up I consider it hard to argue with.


M Human 23 HP init +9 Perception +8

How many class levels does this skin stealer have?


Kitsune Game Master

four levels of alchemist


M Nerd 1/Geek 2

How much health did it have?
The base had 18 hp, and then 4 levels in a d8 class.
It has max 14 con if it put its lvl 4 bonus into con.
That gives it a MAX of 10 hp per level in alchemist.
It should have 58 HP at a push.
If we max all dice it has 68 HP.

Colour me confused


Kitsune Game Master

hp 72 (8 HD; 4d6+4d8+40)

Someone is missing Con in the calculation. But thanks for asking. This gave me a nice idea how this will end.


M Nerd 1/Geek 2

I missed 4 HP for the increase from 13-14 con on the base 4d6 HD.
It is bizarre that the HP on every single dice for HP are maximum though.
Is that your doing? Or the module?


Kitsune Game Master

4d6 = 14
4d8 = 18
--------
32

+40 for 8*5 Con Mod = 72
as written in book.

Which includes some buffs and +1 for four levels and whatever they made when creating that character.


M Nerd 1/Geek 2

The base skin stealer has 13 con.
So they would need to hit it with the 4 level stat up, and a bears Endurance. and something else. Because a +5 con mod is 20 con. It could have taken a mutagen too
How does it have those buffs up if it came straight from it's room?


M Nerd 1/Geek 2

I am not trying to pick this lock as my next roll is a 1


Kitsune Game Master

Who cares about the base skin stealer? They started with something that has similar stats I guess. Also lock picking can be repeated as often as you like.


M Human 23 HP init +9 Perception +8

Time wise will probably be quicker for Herm to break it though


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

how much is the reward?

Is someone tracking loot?


Kitsune Game Master

100pp each.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Shopping time, since Herm is kinda behind.

Mstr Work Earth Break 340 gp

Is there full plate available? Herm could use an AC bump


Kitsune Game Master

Lepidstadt is big enough to buy everything that is not too special. Nothing not magic can be too special. Also you should make that a +1 Earth Breaker.

There is also a level up to 6th. And the WBL is 16000. I'm no big friend of buying optimized stuff for the whole sum, as in the adventure you find a lot of useless s%~*. But as in game no one said how much coins are in the bag, let us just say you can go shopping for some real stuff.

Just spare me the cheesy magic stuff and don't spend above 10,000 on magic items that are no consumables. And consider the stuff you already have in that sum. For all but Herm that would be 6,000 as that was the sum we statted the characters out at level 4.

TLDR: Level to 6th. Increase your wealth to 16,000 gold. No more than 10,000 in non consumable magic items. Have fun.


Kitsune Game Master

Ok, the 10000 limit on magic items is stupid. Just don't put everything in one item.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I am going to ask about a few items

Gauntlet

use ctrl+F and search Pauldron's


Kitsune Game Master

You can have the gauntlet if you want, but please be aware, that the +1 enhancement does not stack with enhancement bonuses the weapon already has.

And the outsider bane ability is limited to swords. Which is not your choice of weapon.


Kitsune Game Master

Pauldrons of Unflinching Fortitude are also allowed.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Perfect thank you, I thought the Pauldrons were kinda cool and different than just the cloak.

I realize that Herm likes the hammer and I wanted him to be different than other Paladin's of Iomadae in that sense. I did purchase a shield and sword for him just incase.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

I traded
- the mithral chain shirt for +1 elven mail
- the masterwork backpack for a handy haversack
added
- gloves of the apprentice
- cloak of resistance +1

As alchemist discovery for this level I got wings, like a dragonfly.

Not through with prepared extracts yet.


M Human 23 HP init +9 Perception +8

I got mithral shirt, and a headband of int +2


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

How detailed do you want to play the shopping spree? :D


M Human 23 HP init +9 Perception +8

Not


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

I didn't ask you, Harrold. That's a ladies thing.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

not very detailed, it's fine :)
I don't know what to expend my funds at, though. Apart from a second spellbook.


Kitsune Game Master

@Harrold
Are you giving a description of your visit to your daughter, or should I continue?


M Human 23 HP init +9 Perception +8

Ummm. I was thinking more of offscreen type situation. I am not keen to put you and Kendra through another Jakob and Elizabeth.

I will try get the narrative bit done now


Kitsune Game Master

I gave all four rounds of damage, as the elemental does that anyway. Everyone may add three rounds of actions.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Anyone hear from Kendra?


Kitsune Game Master

Nope, but you're also free to close the door if you want, to get things moving.


Kitsune Game Master

Or wait, I have a solution.


Kitsune Game Master

Trying to get some info why Kendra isn't posting. Will wait a moment for a reply until I post the next round.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

sorry. Got my head screwed on wrong. Should be back now!


Kitsune Game Master

Good to hear you're better :)


Kitsune Game Master

FYI
If no one wants to do something else as you are doing now, Herm could simply give a row of rolls, how he swings his hammer at the creature and then I'll see how many rounds of arrows I get to shoot at all of you.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

I want to move out and do some +3 to hits on him

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