Brother Grergof Varsk |
After searching the areas, Grergof takes a moment to refresh himself.
LoH: 3d6 ⇒ (5, 2, 2) = 9
LoH: 3d6 ⇒ (1, 3, 4) = 8
LoH: 3d6 ⇒ (2, 1, 3) = 6
When done he Looks at the others.
That was just about all my healing for the day. I may well need to rest if we run into another group of monsters.
Stam Truthfinder |
Stam holds up the ring for Darius or Grergof.
"From what I can tell this is a Ram Ring, it has only os many charges but once you say the activation word you can release the magic to push someone away. It can also be use to break down doors if needs be. It will not serve me well and I think since you two are in the enemies faces it might serve you well there."
Brother Grergof Varsk |
I normally do not want things to get pushed away, For as you can tell, I am much better up close. Also I can break most any door with this... He shakes his flail. So I think it makes sense for someone else to take this. Do you want it Mr. Redgrave?
Spugnoir2 |
Spugnoir starts poking Stam with needles
Treat Deadly wounds: 1d20 + 11 ⇒ (5) + 11 = 16 Let us just forget that
Spugnoir heals Stam with the wand
CLW: 3d8 + 3 ⇒ (6, 3, 1) + 3 = 13
Brother Grergof Varsk |
Well there is a second door out of this room as well as two more rooms we should probably check
Grergof says as he completes a search of the rest of the objects in this room.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
GM Foxy |
From this side the door is easily enough to unlock.
Outside of the door is an exposed, winding, narrow pathway that climbs the bare rock face to the Menagerie (area K1) 50 feet above. Some climbing is required to ascend the stretching way, as there are no handrails or guide ropes. A failed Climb check results in a fall into the lower river 150 to 200 feet below.
Brother Grergof Varsk |
I would prefer to explore this building before we move on.
Shall we go up? he says after he finds the hidden stairs up.
GM Foxy |
The secret stairway ends in this room. Three dissected, preserved harpies sit in huge bell jars in this room, along with jars containing four stuffed bats, the skeletal front legs and head of a griffon, and the preserved wing of a roc which is slowly losing its feathers. A ladder leads up to a trapdoor in the ceiling. And a door leads to the rest of this floor.
Walking through the door you find a large room is crammed with crates and boxes.
Brother Grergof Varsk |
Grergof searches the room with the creatures firs using his eyes and detect evil, and if he finds nothing moves on to the room with the boxes Doing the same thing there.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
This must be the work room. Strange that the door was so well hidden.
Brother Grergof Varsk |
Grergof points at the box.
Something that rejects the Dawnbringers light is within that box.
Brother Grergof Varsk |
Grergof gets the others ready then opens the evil crate with his scimitar.
GM Foxy |
Out of the box fly three heads with snakes for hair.
One of them let's out a shriek. DC 16 Will save or shaken for 1d4 rounds (fear effect)
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative Grergof: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative Darius: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative Stam: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Spugnoir: 1d20 + 6 ⇒ (13) + 6 = 19
The second head goes for Grergof
Bite: 1d20 + 8 ⇒ (8) + 8 = 161d4 + 4 ⇒ (3) + 4 = 7
(DC16 Fort save, or becoming petrified)
Brother Grergof Varsk |
You all get +4 to your save vs fear due to my aura, and Foxy you know I'm immune to fear.
Religion: 1d20 + 6 ⇒ (17) + 6 = 23
Fort: 1d20 + 10 ⇒ (13) + 10 = 23
Madusia heads! Careful or they will turn you to stone with a bite!
Grergof Replies with a series of furious two handed swipes with his scimitar.
Scimitar - Power Attack + Furious Focus: 1d20 + 11 - 2 + 2 ⇒ (19) + 11 - 2 + 2 = 30
Damage + Power Attack: 1d6 + 6 + 6 ⇒ (4) + 6 + 6 = 16
Confirm Crit: 1d20 + 11 - 2 + 2 ⇒ (15) + 11 - 2 + 2 = 26
Crit Damage: 1d6 + 6 + 6 ⇒ (2) + 6 + 6 = 14
Scimitar - Power Attack: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage + Power Attack: 1d6 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Spugnoir2 |
AC 16/12/14 (18/14/16 with Mutagen)
Saves F7/R7/W4(6 fear) (+4 vs. Poison)
Weapon in hand:Mace+1
Special effects: Mutagen
Bombs:4/10
Will: 1d20 + 10 ⇒ (15) + 10 = 25
Spugnoir throws a frost bomb at a head, using Precise Bombs to avoid his allies
Bomb,Frost,PBS,PS: 1d20 + 10 ⇒ (17) + 10 = 273d6 + 5 ⇒ (2, 3, 1) + 5 = 11
Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save. DC 16
GM Foxy |
Grergof lands two solid hits on the head attacking him.
And Spugnoir finishes it off with his bomb.
Will Save Stam: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Stam's magic missile reliably hits it's target. The last head comes flying at Stam.
Bite: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 4 ⇒ (3) + 4 = 7
DC16 Fort Save please
Darius Redgrave |
I'm a bit behind so will just post whats happening now and yup I'll take the Ring of the Ram if everyone is cool with it.
Will Save: 1d20 + 9 ⇒ (16) + 9 = 25
Darius shakes off the effects of the snake haired medusa heads and charges at them to swat one out of the sky.
Batter up!
Attack: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Darius Redgrave |
Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19
WHEW!!
Darius resists the transformation but the bite still hurts! So Darius watches as Stam turns to stone.
"Stam NO! You slimy..." he says turning to the the head that did that and holds his hand out in the air and says. "Burn" and a white light erupts from his palm and arc towards the creatures head.
School evocation [good]; Level cleric 2
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect spear-shaped projectile of good energy
Duration instantaneous (1 round)
Saving Throw Will partial (see text); Spell Resistance yes
You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged touch attack.
An evil creature struck by the spear takes 1d8 points of damage per two caster levels (maximum 5d8). An evil outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is blinded for 1 round. A successful Will save reduces the damage to half and negates the blinded effect. This spell deals only half damage to creatures that are neither evil nor good, and they are not blinded. The spear has no effect on good creatures.
Damage: 3d8 ⇒ (8, 1, 3) = 12
GM Foxy |
Um..., that spell sucks. You have to make a ranged touch attack and if you hit the thing gets a Will Save? Why not channel them out of existence? Better damage, auto hit, multiple targets,...
Ranged Touch: 1d20 + 4 ⇒ (13) + 4 = 17
Will Save: 1d20 + 6 ⇒ (19) + 6 = 25
That bolt of holy energy hits the medusa and does some damage.
Spugnoir2 |
AC 16/12/14 (18/14/16 with Mutagen)
Saves F7/R7/W4(6 fear) (+4 vs. Poison)
Weapon in hand:Mace+1
Special effects: Mutagen
Bombs:3/10
Spugnoir snarls and chucks another flame bomb
PBS,PS,Touch,Fire,Precise: 1d20 + 10 ⇒ (1) + 10 = 113d6 + 5 ⇒ (1, 4, 1) + 5 = 11
Brother Grergof Varsk |
Seeing Stam turn to stone, Grergof coldly turns on the creature.
For that you shall face the wrath of the Dawnbringer! Go back to the shadow!
Smite Evil in the one that petrified Stam. Also since I didn't get an AoO from them flying away from me I assume I can full attack
Scimitar - Power Attack + Furious Focus + Smite Evil: 1d20 + 11 - 2 + 2 + 3 ⇒ (4) + 11 - 2 + 2 + 3 = 18
Damage + Power Attack + Smite Evil (Undead): 1d6 + 6 + 6 + 12 ⇒ (1) + 6 + 6 + 12 = 25
Scimitar - Power Attack + Smite Evil: 1d20 + 6 - 2 + 3 ⇒ (13) + 6 - 2 + 3 = 20
Damage + Power Attack + Smite Evil (Undead): 1d6 + 6 + 6 + 12 ⇒ (3) + 6 + 6 + 12 = 27
Darius Redgrave |
"To the abyss with this." Darius says and he holds his sword before him and evokes Iomedae's name and a flash of light erupts from him.
Channel 2/6 Harm DC17: 3d6 + 5 ⇒ (5, 3, 2) + 5 = 15
Brother Grergof Varsk |
Ahhh, didn't realize you were waiting on me.
Turning onto the last head, Grergof strikes again.
Scimitar - Power Attack + Furious Focus: 1d20 + 11 - 2 + 2 ⇒ (1) + 11 - 2 + 2 = 12
Damage + Power Attack: 1d6 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Scimitar - Power Attack: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Damage + Power Attack: 1d6 + 6 + 6 ⇒ (2) + 6 + 6 = 14
But this time hits only the empty air....
How exactly are we going to fix Mr. Truthfinder?
Darius Redgrave |
Darius walks up to Grergof and looks over at Stam. "Hmm.."
Spellcraft: 1d20 + 6 ⇒ (7) + 6 = 13 To see if I know a way to undo this, maybe a clerical spell to remove the effect.
GM Foxy |
Darius remembers to have heard of a spell that could help here but doesn't remember the name and can't do it himself.
But as they are standing there at a loss how to fix that Grergof starts to turn into flesh again. Luckily the movement was frozen and doesn't continue or Darius would been knocked down with the Scimitar.
And a few seconds later Stam also returns to his fleshy self.
Only temporary effect ;)
Stam Truthfinder |
Stam looks himself over and his robes, "that was a big unsettling, question. Were my robes tuned to stone as well? Also I need a moment to relieve myself."
Stam hurries off and urinates off the stair that was outside. Returning a minute later.
"Better, so now where too?"
Brother Grergof Varsk |
Where! Where is it?!?!
Grergof turns around scimitar up searching for the Beast that just bit him.