GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

After searching the areas, Grergof takes a moment to refresh himself.

LoH: 3d6 ⇒ (5, 2, 2) = 9
LoH: 3d6 ⇒ (1, 3, 4) = 8
LoH: 3d6 ⇒ (2, 1, 3) = 6

When done he Looks at the others.
That was just about all my healing for the day. I may well need to rest if we run into another group of monsters.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam holds up the ring for Darius or Grergof.

"From what I can tell this is a Ram Ring, it has only os many charges but once you say the activation word you can release the magic to push someone away. It can also be use to break down doors if needs be. It will not serve me well and I think since you two are in the enemies faces it might serve you well there."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I normally do not want things to get pushed away, For as you can tell, I am much better up close. Also I can break most any door with this... He shakes his flail. So I think it makes sense for someone else to take this. Do you want it Mr. Redgrave?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir starts poking Stam with needles

Treat Deadly wounds: 1d20 + 11 ⇒ (5) + 11 = 16 Let us just forget that

Spugnoir heals Stam with the wand
CLW: 3d8 + 3 ⇒ (6, 3, 1) + 3 = 13


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam sees the needle and backs off a little, eye balling the half-orc, once he sees the wand he allows Spugnoir to approach.

"So where to now?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well there is a second door out of this room as well as two more rooms we should probably check

Grergof says as he completes a search of the rest of the objects in this room.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Narrator

The second door out of the room is locked. Searching through this level of the building Grergof finds a secret staircase that leads to the second floor.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Considering what we have all run into, would anyone like an extract of Shield? +4 shield AC


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam motions for Grergof to go first once Spugnoir has opened the door.

"We could always try that ring to open the door if you want"


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Perception on door: 1d20 + 11 ⇒ (16) + 11 = 27
Disable device: 1d20 + 13 ⇒ (11) + 13 = 24


Narrator

From this side the door is easily enough to unlock.

Outside of the door is an exposed, winding, narrow pathway that climbs the bare rock face to the Menagerie (area K1) 50 feet above. Some climbing is required to ascend the stretching way, as there are no handrails or guide ropes. A failed Climb check results in a fall into the lower river 150 to 200 feet below.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will look out then back at Grergof, "That rope of yours would be mighty nice."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I would prefer to explore this building before we move on.
Shall we go up?
he says after he finds the hidden stairs up.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Lettuce head up.


Narrator

The secret stairway ends in this room. Three dissected, preserved harpies sit in huge bell jars in this room, along with jars containing four stuffed bats, the skeletal front legs and head of a griffon, and the preserved wing of a roc which is slowly losing its feathers. A ladder leads up to a trapdoor in the ceiling. And a door leads to the rest of this floor.

Walking through the door you find a large room is crammed with crates and boxes.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof searches the room with the creatures firs using his eyes and detect evil, and if he finds nothing moves on to the room with the boxes Doing the same thing there.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9

This must be the work room. Strange that the door was so well hidden.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Do you think this house also belonged to that Shape changer from Lepidstadt? What was his name again?"

Stam will search the room as well.

Perception with Detect magic: 1d20 + 6 ⇒ (18) + 6 = 24


Narrator

There is magic at the trap door in the ceiling. And there is evil in one of the boxes in the large room.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Magical trap on the trap door in the ceiling, do you see what I did there?..."

Stam looks around with a half smile, "Sorry just trying to lighten the mood a bit. Anyone else see anything?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof points at the box.

Something that rejects the Dawnbringers light is within that box.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof gets the others ready then opens the evil crate with his scimitar.


Narrator

Out of the box fly three heads with snakes for hair.
One of them let's out a shriek. DC 16 Will save or shaken for 1d4 rounds (fear effect)

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Initiative Grergof: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative Darius: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative Stam: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Spugnoir: 1d20 + 6 ⇒ (13) + 6 = 19

The second head goes for Grergof
Bite: 1d20 + 8 ⇒ (8) + 8 = 161d4 + 4 ⇒ (3) + 4 = 7
(DC16 Fort save, or becoming petrified)


Narrator

Knowledge Religion DC 14:
These are shrieking medusa heads. You already experienced all they can do. Well, at least if Grergof fails his save.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

You all get +4 to your save vs fear due to my aura, and Foxy you know I'm immune to fear.

Religion: 1d20 + 6 ⇒ (17) + 6 = 23
Fort: 1d20 + 10 ⇒ (13) + 10 = 23
Madusia heads! Careful or they will turn you to stone with a bite!

Grergof Replies with a series of furious two handed swipes with his scimitar.
Scimitar - Power Attack + Furious Focus: 1d20 + 11 - 2 + 2 ⇒ (19) + 11 - 2 + 2 = 30
Damage + Power Attack: 1d6 + 6 + 6 ⇒ (4) + 6 + 6 = 16
Confirm Crit: 1d20 + 11 - 2 + 2 ⇒ (15) + 11 - 2 + 2 = 26
Crit Damage: 1d6 + 6 + 6 ⇒ (2) + 6 + 6 = 14

Scimitar - Power Attack: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage + Power Attack: 1d6 + 6 + 6 ⇒ (1) + 6 + 6 = 13


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Quick stats:
HP 47/47
AC 16/12/14 (18/14/16 with Mutagen)
Saves F7/R7/W4(6 fear) (+4 vs. Poison)
Weapon in hand:Mace+1
Special effects: Mutagen
Bombs:4/10

Will: 1d20 + 10 ⇒ (15) + 10 = 25

Spugnoir throws a frost bomb at a head, using Precise Bombs to avoid his allies
Bomb,Frost,PBS,PS: 1d20 + 10 ⇒ (17) + 10 = 273d6 + 5 ⇒ (2, 3, 1) + 5 = 11
Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save. DC 16


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will use the last of his initiate magic, unleashing force at one that is not attacking anyone yet.

Magic Missile+Reservoir Point: 4d4 + 4 ⇒ (2, 1, 4, 1) + 4 = 12


Narrator

Grergof lands two solid hits on the head attacking him.

And Spugnoir finishes it off with his bomb.

Will Save Stam: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Stam's magic missile reliably hits it's target. The last head comes flying at Stam.
Bite: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 4 ⇒ (3) + 4 = 7
DC16 Fort Save please


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I'm a bit behind so will just post whats happening now and yup I'll take the Ring of the Ram if everyone is cool with it.

Will Save: 1d20 + 9 ⇒ (16) + 9 = 25

Darius shakes off the effects of the snake haired medusa heads and charges at them to swat one out of the sky.

Batter up!

Attack: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage: 1d8 + 7 ⇒ (1) + 7 = 8


Narrator

Darius sword connects but the heads skin is so thick that it slides off without doing damage.

The head that shrieked attacks now Darius.
Bit: 1d20 + 8 ⇒ (18) + 8 = 261d4 + 4 ⇒ (3) + 4 = 7
DC 16 Fort Save please


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Will save: 1d20 + 7 ⇒ (2) + 7 = 9

Stam reels back from the head, interposing his staff between the head and himself.


Narrator

It's a fort save. But I'll take the roll. 3

Starting at the point he got bitten Stam's flesh gets grey and hard. The horror is written on his face as it spreads through his whole body and he turns to stone.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

More like, well crap haha


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19

WHEW!!

Darius resists the transformation but the bite still hurts! So Darius watches as Stam turns to stone.

"Stam NO! You slimy..." he says turning to the the head that did that and holds his hand out in the air and says. "Burn" and a white light erupts from his palm and arc towards the creatures head.

Casts Spear of Purity DC 16:

School evocation [good]; Level cleric 2
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Effect spear-shaped projectile of good energy
Duration instantaneous (1 round)
Saving Throw Will partial (see text); Spell Resistance yes
You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged touch attack.

An evil creature struck by the spear takes 1d8 points of damage per two caster levels (maximum 5d8). An evil outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is blinded for 1 round. A successful Will save reduces the damage to half and negates the blinded effect. This spell deals only half damage to creatures that are neither evil nor good, and they are not blinded. The spear has no effect on good creatures.

Damage: 3d8 ⇒ (8, 1, 3) = 12


Narrator

Um..., that spell sucks. You have to make a ranged touch attack and if you hit the thing gets a Will Save? Why not channel them out of existence? Better damage, auto hit, multiple targets,...

Ranged Touch: 1d20 + 4 ⇒ (13) + 4 = 17
Will Save: 1d20 + 6 ⇒ (19) + 6 = 25
That bolt of holy energy hits the medusa and does some damage.


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Narrator

Knowledge Religion Addendum:
They are undead


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spoiler:
HP 47/47
AC 16/12/14 (18/14/16 with Mutagen)
Saves F7/R7/W4(6 fear) (+4 vs. Poison)
Weapon in hand:Mace+1
Special effects: Mutagen
Bombs:3/10

Spugnoir snarls and chucks another flame bomb
PBS,PS,Touch,Fire,Precise: 1d20 + 10 ⇒ (1) + 10 = 113d6 + 5 ⇒ (1, 4, 1) + 5 = 11


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Seeing Stam turn to stone, Grergof coldly turns on the creature.

For that you shall face the wrath of the Dawnbringer! Go back to the shadow!
Smite Evil in the one that petrified Stam. Also since I didn't get an AoO from them flying away from me I assume I can full attack

Scimitar - Power Attack + Furious Focus + Smite Evil: 1d20 + 11 - 2 + 2 + 3 ⇒ (4) + 11 - 2 + 2 + 3 = 18
Damage + Power Attack + Smite Evil (Undead): 1d6 + 6 + 6 + 12 ⇒ (1) + 6 + 6 + 12 = 25
Scimitar - Power Attack + Smite Evil: 1d20 + 6 - 2 + 3 ⇒ (13) + 6 - 2 + 3 = 20
Damage + Power Attack + Smite Evil (Undead): 1d6 + 6 + 6 + 12 ⇒ (3) + 6 + 6 + 12 = 27


Narrator

Grergof's mighty swing misses, but the second one gets it for good and destroys it.

The remaining one goes for Grergof.
Bite: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 4 ⇒ (2) + 4 = 6

Setup is more like two row stand off as we have no real positioning.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Well damn, this isn't going to bode well, I even had to urinate prior to Grergof opening those boxes. I wonder if my clothes turned to stone as well?"


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"To the abyss with this." Darius says and he holds his sword before him and evokes Iomedae's name and a flash of light erupts from him.

Channel 2/6 Harm DC17: 3d6 + 5 ⇒ (5, 3, 2) + 5 = 15


Narrator

Will Save: 1d20 + 6 ⇒ (9) + 6 = 15
The medusa head is hit hard by the flash of holy energy.

Waiting for Grergof and/or Spugnoir to finish off that last head before starting a new round


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ahhh, didn't realize you were waiting on me.

Turning onto the last head, Grergof strikes again.
Scimitar - Power Attack + Furious Focus: 1d20 + 11 - 2 + 2 ⇒ (1) + 11 - 2 + 2 = 12
Damage + Power Attack: 1d6 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Scimitar - Power Attack: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Damage + Power Attack: 1d6 + 6 + 6 ⇒ (2) + 6 + 6 = 14

But this time hits only the empty air....

How exactly are we going to fix Mr. Truthfinder?


Narrator

You forgot to roll your Fort Save first.
Grergof swings his flail but feels unusually stiff while doing so. Once he realizes it he is mid swing and freezes in that position. Turned to stone.

Spugnoir?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir feels rather nervous and throw another bomb
Bomb,fire,touch,prescise: 1d20 + 10 ⇒ (5) + 10 = 153d6 + 5 ⇒ (5, 6, 3) + 5 = 19


Narrator

The head turn away from the Grergof statue and moves towards Spugnoir as it is hit by the bomb and destroyed.

Fight over


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius walks up to Grergof and looks over at Stam. "Hmm.."

Spellcraft: 1d20 + 6 ⇒ (7) + 6 = 13 To see if I know a way to undo this, maybe a clerical spell to remove the effect.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

This is bad, I don't have anything that could unstone them. We'd have to leave them here and get back to town.


Narrator

Darius remembers to have heard of a spell that could help here but doesn't remember the name and can't do it himself.

But as they are standing there at a loss how to fix that Grergof starts to turn into flesh again. Luckily the movement was frozen and doesn't continue or Darius would been knocked down with the Scimitar.

And a few seconds later Stam also returns to his fleshy self.
Only temporary effect ;)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam looks himself over and his robes, "that was a big unsettling, question. Were my robes tuned to stone as well? Also I need a moment to relieve myself."

Stam hurries off and urinates off the stair that was outside. Returning a minute later.

"Better, so now where too?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Where! Where is it?!?!

Grergof turns around scimitar up searching for the Beast that just bit him.

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