GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do we need new religion rolls to know about haunts? Or can we use the last rolls?


Kitsune Game Master

With the combined effort of Darius and Hailiss the ghostly arms vanish and the charred scythe falls to the ground.

Knowledge(Religion) 10:
A haunt is some kind of undead much like a lesser ghost that is bound to a place and triggers when someone approaches.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Well that was... Interesting. Quite the greeting to Harrowstone. I'be never encountered something like that before."

Knowledge Religion: 1d20 + 9 ⇒ (5) + 9 = 14

"But if I recall correctly, according to some texts, this could quite possibly be what is called a Haunt."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Hmm..We did have a haunt siphon that could have neutralized it, but we came through. Spugnoir kicks the scythe over the railing.Just in case it comes back, we don't want it to have a weapon. Spugnoir then examines everyone. Just who is wounded? I can make an extract to help.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"We probably should have picked up some supplies at Grimburrow's before coming here. In all the hubbub of the day it skipped my mind."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Religion: 1d20 + 5 ⇒ (1) + 5 = 6

Softly Grergof says:
A haunt... hmmm. I don't remember reading about those. I will need to look those up when I next get to a library. At least we know that they can be hurt by holy energy.

As Spugnoir speaks Grergof's head snaps up and he says worriedly:

Wait they can come back? That is not good, clear retreat lines were always one of the core principles we taught the initiates in any military activity...
Anyone know how they can be put to rest forever?

As he waits for answers, he looks around the balcony for any signs of doors leading forward or things out of place on the balcony.
Perception if needed: 1d20 + 2 ⇒ (19) + 2 = 21


Narrator

The scythe drew obviously all attention away from the surroundings.
A large, rectangular block of stone rests on this weather-beaten stone balcony, while ruined wooden benches line the eastern wall under a row of tiny, barred windows above. A stout wooden door sits in the wall near the northern end of the balcony.


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

"Well, at least we brought the Haunt Siphons. Did I ever say what they do? They can drag out the psychic energy of whatever is keeping the haunt active. It's supposed to be pretty effective."

Hailiss leans against the railing, as they figure out who needs healing before they proceed.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I think this was a place of execution from the look of the block and scythe. Spugnoir points at the door. So we should check out that door I believe. Spugnoir examines the door

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Narrator

It is a sturdy door like one would expect from a prison and it is locked. It shows only little signs of it's age.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir attempts to jimmy the lock
Disable Device: 1d20 + 7 ⇒ (13) + 7 = 20


Narrator

The lock is a good one and is not impressed by Spugnoir's skills.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"I think you might have mentioned it Hayliss. If there are any more haunts, you and those things will be out best weapons against them."
Darius moves over to flank Spugnoir and draws his sword. "How's that door coming Spugnoir lad?"


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Can't get it open


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

While they work on the door, I scan the general area with detect evil to see if anything stands out from the general low level evil radiance.

Plus I look closer st the stone block. Is it a headsman's like the others surmised?


Narrator

Grergof:
Behind one of the barred windows the evil seems to be more present. The use of the block is not obvious. But the positioning, the rotten benches and the proximity to the prison suggest that it isn't a pedestal for a flower arrangement.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Focus on the evil and Note which window the evil is coming from.
Try to see how many auras there are and if they are moving.

In a grave voice Brother Varsk says:
Something evil is definitely within these walls.
I sense a dark presence above us and through the wall.
He nods up at the window in question.


Narrator

Grergof:
Just this one static presence.


Elf Slayer 1/ Inquisitor 1 HP:19/19 HD:1d10+9 AC:14 T:11 FF:13 BAB:+1 CMB:+4 CMD: 15 Fort:+3 Ref:+3 Will:+4 Perc:+7

"I could do for a healing, damn scythe cut me up."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I can make two healing extracts a day for healing right now.

I can do three infusions a day.

Spugnoir hands over an extract

CLW: 1d8 + 2 ⇒ (3) + 2 = 5


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"How many we talking about?" Darius whispers.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

One. It is not moving. We will have to be careful when we approach that area. Grergof whispers back.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Grergof, did you change your hair? It looks so smooth and silky.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ya, I just saw that.... my default avatar is slightly more feminine then Brother Varsk.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius whispers "If someone wants to scout it out and see what we are up against, I can make them undetectable to undead. Thoughts?"


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Hmm I don't think it is wise to split up if there is the potential for hostile undead.


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

"I'd keep it around for getting out of here safely at a later point."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius slowly moves over to the window and peers inside.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Narrator

Darius:
There lies a skeleton on prisoners robes in this cell.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

He turns to the group and quietly says "Looks like there are cells here. Spotted a skeleton but nothing more. Think we'll have to force the door open from this side."
Darius moves to the door and gently braces his shoulder against it for a shove but holds his ground. "I'll need a hand over here from one of you young strong folks. But the rest will have to cover us just in case somethings waiting on the other side."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Wait. Do you really want to beak that door down? If we do that we can not close it again if there is something we want to keep in there. The front door is open, I say we go in that way and meet the evil head on. I would hate to break in this way and have something sneak behind us.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I can try to jimmy the lock again.

Disable Device: 1d20 + 7 ⇒ (5) + 7 = 12

I guess I would make a very poor burglar.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I am with Grergof about going in the main door. I have been uneasy taking this route.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"I'm fine either way. I figure we're here now."


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

"As long as the roof doesn't come down on our heads."

Hailiss is prepared to follow.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Just to keep things moving forward

Brother Varsk leads the group over to the front door and peers inside scanning for evil or anything out of place.

Perception: 1d20 + 2 ⇒ (13) + 2 = 15


Narrator

This was once a wide hall flanked by a pair of waiting rooms, but the foyer to Harrowstone now lies in ruins. With little left to hold up the ceiling, the wooden beams above sag dramatically. The wall to the north contains a large pair of oaken doors.

Looking inside reveals that this room is in no good condition. Streaks of mold stain the walls of this foyer, and the floor below is a thick, gray carpet of fungal growth. Sturdy wooden doors beckon from every wall.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Hmm.. I do not know if that fungus is anything poisonous. We should be careful. He then points to the side rooms. Let us check those.


Narrator

As Spugnoir carefully steps in to take a closer look at the fungus and the door to the left the badly-burnt faces of ghostly shrieking criminals rush out of all of the doors towards and through him before causing each door to slam violently shut.

The faces move on and disappear out of sight.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"What the heck was that?! Spugnoir you alright?"


Narrator

Just as a clarification. Spugnoir is inside, all others are outside and the door between them is closed.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Jumping out of the way Grergof watches in amazement as the spirits go by.
Seems the professor is right, this ruin is full of damn Ghosts!

Then he tries to open the door.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

AUGGHHHHHH!!! Spugnoir turns back and tries to open the door!


Narrator

The door doesn't open it is as if it is hold shut by something.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No dead spirit is going to trap one of my companions!

With that he backs up and lowers his shoulder to bash the door open.
Strength: 1d20 + 4 ⇒ (19) + 4 = 23

Nice!


Narrator

I guess someones shoulder is going to hurt

The door is unimpressed by the try to force it open.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Um.. It might be a ghost holding this shut!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof rubs his side in pain:

Sir are you all right in there? Do you see another way out?

Are there unbarred windows near the door that could be used as a second entrance?


Narrator

The room has no windows (It is actually dark inside. But that's no issue for Spugnoir)

Knowledge Religion DC 11:
This is a slamming portal haunt. One could simply wait until the haunt releases the door.

Knowledge Religion DC 16:
Slamming portal haunts are put to rest with holy water.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Knowlege Religion: 1d20 + 4 ⇒ (13) + 4 = 17

Wait.... this is another of those Haunts. I remember something about holy water affecting them... Does anyone have any holy water?

We could try that on the door.

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