GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

Sense Motive DC15:
You see the major flinch at the mentioning of Dagon

"You promise to take care of our problem, after you found your rider and before moving on?" the major asks.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam listens intently to the mayor, turning around to look at the art and other such things in the room. While his back is to the mayor Stam utters a single word turning is vision from normal to magical, Stam scans the room to see if there are any magical listening devices present.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

”It sounds like we can be mutually beneficial to each other here. So you believe the priests are hiding something and part of the disappearances, everyone is loyal church goers and you think the Sherriff is working with them?”

Sense motive: 1d20 + 4 ⇒ (17) + 4 = 21

"You do know much more than you are letting on, I saw your shoulders sag a bit and your eye brows move when Darius mentioned Dagon. We will help you but you need to tell us more."

Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34

so many 1s I have rolled


Kitsune Game Master

Stam:
Nothing to see in the magic spectrum, besides the bright and shiny Christmas trees you and your companions are.

As for general motivation, you suspect it is not so much the people he is worried about, but personal profit as a side effect of that problem solved.

"Ah, to hell with it... you'll find out soon enough. The church is only devoted to Gozreh on the outside. It's a Dagon cult. You see why I suspect that they have something to do with it?"


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"makes sense to me, we shall investigate, I am going to assume the church is down by the lake?" Stam asks while allowing his vision to filter back to the regular spectrum.


Kitsune Game Master

"Out of the house, the large building to the left." The mayor tells. "But please don't go there immediately and don't tell the sheriff about our arrangement. He'll arrest you and go straight to the cult"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Then I assume the Effigy was traded to one of the Priests? Is the rider still here?

How deep do the roots of this cult run, are people new converts, or has this been going on for years? Because there is a difference on how we might approach this if we are dealing with magical control vs. what has been ingrained in people over the years.


Kitsune Game Master

"This has been going on since the founding of the town I guess." the mayor replies. "The rider came through and went up the path to the Undiomede house. I didn't see him come back. Maybe he disappeared too."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Mums the word about what happened here.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Any idea how they go about recruiting new members?" Darius asks.


Kitsune Game Master

"Anyone born to parents belonging to the cult in this town becomes one."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"So they don't try recruit anyone from outside the town?" Darius says then holds his chin and with a furrowed brow he says "I really am starting to develop a strong distaste for cults."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"One last thing. Can you give us names of important members or who to look out for? Any high ranking members you might know of? dangers we might come into contact with besides the obvious ones?"


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Kitsune Game Master

"There is the vizier, Albor Voltiaro, three vicars, Caleb Voltiaro, Everard Voltiaro, the vizier's sons, and Garrick Prosker. and a number of cultists, I think about a dozen of them."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

So that Undiomede house the rider went to, what do you know about them? Also that inventor that has been going out into the water with his boat, he mixed up with the cult?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Voltiaro, brothers I assume."


Kitsune Game Master

"Croon? No. The Undiomede house is a ruin. It was the home of our cities founder, but there is noone left of that family from before I was born and the house is uninhabited ever since."

Both sons of the vizier as stated in the post. That would make them brothers, yes.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"A ruin is always a good place for those performing evil acts, you would think they might not be so obvious." Stam says while picking up items and looking at them.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Maybe starting some of our investigations at that house would be a good start. Though I think we should do it tomorrow so that I can prepare some different spells just in case."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yes, starting to look at the ruin might be good.
I had planned on visiting the temple in the morning, just to offer my aid to any around town, Like I normally do when visiting a new place.
Would it make sense for me to continue to do that? It would introduce me to them, but I'm not a very good one for hiding the truth...


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"So the temple first then to the abandoned house?" Stam clarifies.

what time of day is it?"


Kitsune Game Master

Through the window you see the thin crescent moon shining through some thin clouds over the bay in a pitch black sky. Here and there you see a warm light shining through a window of the neighboring buildings.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"It's decided then. Lets find a room and turn in and look at the temple first thing and then the house in the afternoon. I shall prepare accordingly. Also a paladin and cleric visiting the local temple early won't look out of place."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No clearly sleep first, and the Mayor asked us not to go directly to the temple, so I don't think us going first thing would be a good idea.
We either need to make it seem like we are just canvasing the town for information, and happened to stumble in there, or have an alternate reason to make our first visit to the temple.


Kitsune Game Master

I guess there is just a 'in the morning' missing in Darius' post :D

As everything is talked about, and a Schedule of activities is agreed upon the mayor tells the group farewell. You go back under the leery eyes of the sheriff to the Bountiful Catch Inn and to your rooms. There is not too much left of the night, and it passes uneventful.

For breakfast, which is included in the price you are served fish sandwich.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Fishies! So, will we be checking out that inventor as well?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do we want to split up? Mr. Spugnoir, you and Mr. Stam can go talk to the inventor, while Father Redgrave and I talk to others in town?
Then we meet up to explore the ruins of the house?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Think you two can handle it?" Darius says to Spugnoir and Stam with a slight playful chuckle.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I believe we can, if not I will shoot a fireball in the air and that is the signal for you two to come running?" Stam smiles back


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Splitting up to look for clues? What could possibly go wrong? He points to Varsk and Darius. You two are the people persons of our group, so Darius and I go to the inventor while Varsk and Stam go to town.


Kitsune Game Master

Who goes where and how are you going to find Croon?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius laughs "Makes sense. Spugs is right, at least we'll have a healer on each group then. Just in case."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Works for me." Stam says finishing up his breakfast and pushing the plate to be collected.

"I am ready to head out."

I forgot to adjust Stams spells last night


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Just to be clear, I'm back to my standard spell layout this morning, Fires of Entanglement, Litany of Righteousness, Divine Favor, Grace and Hero's Defiance. Also I am in my town clothing (chain shirt under clothing, only dagger and scimitar) just like last night.

Grergof and Stam walk over to the Temple and check to see if it is open.
Assuming the door is open Grergof pokes his head in and says:
Good Morning, is anyone here?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam shifts his vision to the magical spectrum looking magical wards and spells


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Changed up a bunch of spells for the next day, they're all in my alias profile. Darius is walking around with his sword and breastplate and clerical travelling clothing. Also Darius casts Purify food and drink on everything he eats here, that includes the breakfast they had earlier Darius does not trust the cool aid when there's a cult in town.

Darius and Spugs take a walk to chat to Croon.


Kitsune Game Master

Darius and Spugnoir find, that even though Croon is one of the curiosities of town, they didn't place signs pointing to his home.

Grergof and Stam visit the temple. They move through the open, colonnaded portico that faces the dark waters of Lake Encarthan. A stone statue of a mermaid with long, flowing green hair holding a trident and a conch shell stands in the middle of the portico, also looking out to sea. An open archway to the east leads inside.

Knowledge Religion DC15:
The statue as an obscure depiction of Gozreh used by some coastal communities on Lake Encarthan.

Entering through an open archway you come into an antechamber. Two leaded stained-glass windows to the north and south display images of the same mermaid depicted by the statue outside. In this antechamber, eleven pairs of shoes stand at the wall. Two doors and an open archway lead further to the east.

There warped wooden pews stand within this central meeting hall, decorated with a decidedly nautical theme. A wooden statue of the same mermaid depicted elsewhere in the temple stands at the front of the hall, though she holds a strange octopoid creature in one hand rather than a conch shell.

In this room are four people in matching robes standing around the statue in worship. They turn as you enter and approach you "Visitors are not welcome in this temple. I must ask you to leave." one of them tells with a stern face.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Religion: 1d20 + 11 ⇒ (1) + 11 = 12

I'm sorry sir, we did not mean to interrupt your worship. I simply wanted to check to see if I could offer my assistance to the priest here. If you could relay a message to them, I would be happy to meet them at a later time of their convenience in the tavern.

Perception to see if I notice where the owners of the other shoes are: 1d20 + 9 ⇒ (5) + 9 = 14

Grergof pauses for a moment to see if he gets a response before backing out into the columned portico.


Kitsune Game Master

"We are not interested in assistance by other deities followers from outside." he brushes off the offer. They keep standing in the way until Grergof and Stam left.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Gozreh is your god? Interesting that you pushed assistance away before listening to Brother Varsk." Stam says while inspecting items in the Antechamber.

spells chosen since we are not in combat yet:

Arcanist Spells Prepared (CL 9th; concentration +14)
4th (4/day)— black tentacles , ice storm
3rd (5/day)— displacement, lightning bolt (DC 18), slow (DC 18)
2nd (5/day)— glitterdust (DC 17), hideous laughter (DC 17), summon monster II , web (DC 17)
1st (6/day)— detect charm , hypnotism (DC 16), mage armor , magic missile , protection from evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , prestidigitation,
read magic


Kitsune Game Master

The cultists are staring daggers at you through the silence.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Long Day

Spugnoir mixes up his mutagen and leaves several of his extract slots empty for emergencies and heads out with Darius.

Hmm..Heloo! Pardon me. Spugnir waves to a townsperson. Do you know the way to Croon's abode?
Diplomacy: 1d20 ⇒ 20


Kitsune Game Master

The towns person mumbles something and points in direction of a house at the northern end or town. You're not sure which one, but as you approach it becomes clear from all the clutter around and the hammering inside. As Croon sees you he just says "Ah, you again." but continues with his work.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius walks up to Croon and as he does so he greets the inventor. "yes yes, us again I'm afraid. Seem's like we will be in town for a day or two and we thought we'd check in and see how you are faring sir."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

A fascinating device you have here! Spugnoir gazes with a keen alchemist eye. Would you be able to discuss your work?


Kitsune Game Master

"Yeah sure, I'm fine. I need some improvements on my submersible. It took some damage, and I think it's not airtight anymore. So I need to rebuild this autonimic metal combination and I have to completely resynchronize the primary and auxiliary autosequencers, or the resulting output decay will cause a catastrophic thoron dump... you know, can't have that while inside, ..." Croon tells without stopping what he does, shortly looking up at the last sentence. He then goes on with the repairing and the technobabble without taking a breath.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius leans in 'This i quite a contraption you have here. Soooo... i mean I know it's to travel under water, but why would you want to do that? Looking for anything in particular?"

Darius pauses then continues. "Also we have a couple of questions about the town."


Kitsune Game Master

"There is some evil force at work. I believe it's that monster, the watcher in the bay, and I'm going to find it! But first the counter pressure stabilizing duktator has to match the input of the water/air independencies sensors before I can dare to use it again." and he keeps on telling about technicalities on and on.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Well Brother Varsk, I guess we shall take our leave since we are not wanted here." Stam uses his title to drive home that Grergof is religious as well.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yes, I guess... Maybe the owner of the general store will know who in town needs help...
Grergof gives a last look at the the group then backs out to the outer area.
He nods in the direction of the store and moves in that direction to get out of earshot of the temple.
We need to find a quiet place to talk he whispers to Stam as they walk away.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Indeed, The Inn or back to the Mayors office but He seems like he will go with the winning side in this endeavor." Stam replies

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