Grergof lays on the ground laughing in relief.
That was a close thing.
Religion:1d20 + 7 ⇒ (13) + 7 = 20
As he carefully gets up he says:
Come we need to find it's anchor and destroy it or it will just come back. I think it is some type if stone
E5 is the platform where the four wolves were. You are under that.
Following through the archway you come into a corridor with two doors. The one to the left you can look in (if you have a light). The small iron portcullis that once blocked the entrance to this room has been bent to the side, allowing access to what lies beyond. The chamber might once have been some sort of private quarters, though no furnishings remain. Dirt and dust across lie tracked across the floor, and the pungent stench of rot ebbs from the room.
The smell of rot comes from a human corpse lying in a crumpled heap in the corner. The corpse is a human woman in dark robes. She was mortally wounded by weapons and bites.
Searching the Corpse:
A search of the corpse reveals a plain iron ring etched with strange symbols still wrapped around her
pallid finger; (the etchings are identifiable with a DC 20
Knowledge (religion) check)
The body also clutches a leather satchel containing a number of onyx gemstones ranging in value from 50 to 200 gp each. In total, these gemstones are worth 1,000 gp.
Lastly, the corpse carries a map of Ustalav with several coordinates scrawled on the back. (A DC 15 Knowledge (geography) check is needed to identify each of the coordinates)
Grergof's flail sheds light like a torch right now.
Stay alert, I'll check the corpse.
He detects for evil as he carefully enters the room and looks at the corpse.
He gathers the items from there, glances around the room and comes back to his companions.
Religion to Id the ring:1d20 + 7 ⇒ (13) + 7 = 20 Percrption to see if there is anything else in the room:1d20 + 7 ⇒ (5) + 7 = 12
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Darius casts detect Magic through the room searching for the Stone that Grergof mentioned.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"I do not sense any magical stone in this room. We must hurry!"
You should tell your companions what else you found. Even though you missed Geography in school Perception Spugnoir DC 30:1d20 + 12 ⇒ (10) + 12 = 22
As Grergof opens the door to step into the room he finds that someone placed a symbol of pain under the arch of this passage.
Fort Save DC 19 for everyone in a 60ft radius
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
The room behind the door may once have served as some sort of private quarters. Only a few pieces of rusted metal furniture remain, the rest having long rotted away. The dirt has been swept clear from most of the floor, exposing the flagstones beneath.
Perception DC 16:
Several stones in the north corner seem to
be out of place. The stones can be easily removed, revealing a crude, short passage into another room.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"Spugs are you hurt? What's wrong?" darius will give Spugnoir the once over.
If lesser restoration will help then Darius will cast that on Spugnoir.
Lesser Restoration:
Level: Clr 2, Drd 2, Pal 1
Components: V, S
Casting Time: 3 rounds
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Lesser restoration dispels any magical effects reducing one of the subject’s ability scores or cures 1d4 points of temporary ability damage to one of the subject’s ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.
As Grergof removes the stones of the wall in the corner of the room he shortly sees Estovion and then the room fills with a stinking cloud. Fort DC17
Fort Save Owl Bear SoP:1d20 + 10 ⇒ (19) + 10 = 29 Fort Save Owl Bear SC:1d20 + 10 ⇒ (12) + 10 = 22
While you all try to orient yourself in the obscuring and nauseating mist a shriek of a much too large owl comes out of the midst of it.
Claw:1d20 + 8 ⇒ (4) + 8 = 12 Claw:1d20 + 8 ⇒ (6) + 8 = 14 Bite:1d20 + 8 ⇒ (19) + 8 = 271d6 + 4 ⇒ (5) + 4 = 9
The creature tries to claw Grergof to no avail, but bites him.
Spugnoir might be out of reach of the cloud as he crawled away from the symbol. All others are inside and for ease of play are 5ft away from the owlbear, so they can as a readied action step there and hit it.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"OWLBEAR!" Darius yells and takes a step forward and a swing of his sword.
Estevan! If you give up and talk to us peacefully, I swear we will spare your life. We know you did not help the whispering way peacefully!
Fort:1d20 + 10 ⇒ (3) + 10 = 13
Unfortunetly as he shouts this Grergets a big breath of this cloud and starts to choke so he stumbles backwards trying to get out of the cloud.
There is no answer from Estovion.
Fort Save Darius:1d20 + 8 ⇒ (11) + 8 = 19
Darius slashes into the owlbear and hurts it badly. Grergof retreats along the wall hiding in the cloud.
You entered a room through a door. Grergof opened the wall and found a tunnel. At the other end of that tunnel he saw Estovion. Then the room you're in was filled with a stinking cloud. And then an Owlbear appeared in the room you are.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Darius, hurt by the owlbears bite takes a step back to gather himself and turns and retreats down the hall with the others.
Sadly can't cast while running. but will heal myself and the others when we're out of range of the owlbear, before it gets us.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Darius gets as far as he can away from the owlbear down the tunner and heals himself as he readies himself for the oncoming attack.
"is there a door?! Move move MOVE!" Darius says eyes wide as the owlbear comes bearing down on him. He raises his sword and winces at the coming claws and beak.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Darius takes the hit as the claws slash across his shoulder. With a roar born of a warrior much younger. A close look shows almost a gleam in the old warriors eye.
With his sword he swings a mighty overhead chop at the owlbear.