Every enemy with a lot of attacks is bad if you're the only one standing there with no means to deny it it's full attack. But at least you were lucky with your saves.
With your experience now, would you have tried something different?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Sometimes there is only one way to get the job done and to go in head first. But we got your back. :)
do you need some more healing?
I told you about some small hint that will become clear once you see where it points to. But there seem to be some short to mid term memory issues here :P
Because right now you consult the supplier of the bleach Dr. Brada used to clean up his workshop. And nothing more. Or do you have reason to suspect something else?
There is nothing wrong with ringing a bell and asking some questions. Would help you to get a first impression. But as an LG paladin I suspect you need a real reason to break into their factory.
Now I remember why I couldn't get the flail, I don't have nearly enough money.
It's 3K+ for a base adamantine weapon, and I only have 2K.
Maybe we might get more, when we have time to sell all this stuff we are carrying around, but until then...
HP: 6 + 2 + 1 = 9
+1 BAB
+1 Diplomacy, Perception, Religion
Divine Bond (Weapon)
Feat: Weapon Focus - Heavy Flail
+ 1 1st level spell (Only know Hero's Defiance today will add Magic Weapon tomorrow)
Arrggg... I just realized I've been playing something wrong.
Undead scourge does double smite evil damage on EVERY hit against undead. Not just the first. My damage should have been way up against both the Wraith and the Splatterman.
Now I remember why I couldn't get the flail, I don't have nearly enough money...
You are getting 1000 more from the judge. So you could convince your buddies to lend you some until then. Or you wait and find the actual reason why it would be nice to have such a thing. Would be more in character anyway.
Brother Grergof Varsk wrote:
Arrggg... I just realized I've been playing something wrong.
This damage to undead is the single change of the archetype (until level 8) and the sole reason to take it. Talking of memory issues ;)
Admit it. You're throwing this comedy in to amuse me :D
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Morning all, what did I miss?
Wait, so we're not knocking at the door at the factory now?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Nope not trying to be funny.
In my head it was the drawback for the Archtype given up to make up for the disruption ability down the road. Not an even exchange to make it more flavorful.
Spugs already has some MW Thief tools. This is all that I have in my treasure list.
Treasure Pool
two full healer kits
2 vials of antitoxin
2 vials of antiplague
3 doses of bloodblock
3 doses of smelling salts
2 vials of soothe syrup
a wand of lesser restoration (10 charges).
2 Potions CLW
120 crossbow bolts
case of 10 crossbow bolts
Here is what I think we are still hanging on to that is not on your list
two potions of remove disease
Cash from stuff sold prior to getting to town here:
Stan 50 GP
Spug, Darius and Grergof 200 GP + 200 PP (book 1 quest reward)
From Our investigation:
oil of keen edge
a package of bodybalm
silver hip flask still containing brandy worth 30 gp,
crimson felt purse containing 31 pp, 34 GP , 22 SP
A masterwork shortsword
Wand of Ghost Sound 22 charges
a turquoise worth 100 gp on a leather thong
small silver pocket knife worth 25gp
set of masterwork thieves’ tools
12 silver crossbow bolts in a quiver
a slightly melted gold belt buckle worth 15 gp
an iron bracelet with silver filigree work depicting a moon eating an owl worth 75 gp.
We sold the stuff from the phase spider for 200 gold (50 each). Then the stuff from the Harrowstone for 450 (150 for the three from the first book) right when we got into town. I missed it as well.