GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Wow you guys really looted eh? I would say wait till you can buy the adamantine one?

Master Work

I don't have that spell but it would be useful, this once haha


Kitsune Game Master

The spell is mostly useless. There are two things where you would have use for that.
1. You bought a NOT masterwork bow with an expensive strength rating.
2. You built a society character with a heirloom weapon and find out that you're retroactively screwed because the trait was nerfed to not give you a masterwork weapon.

For everything else you can just as well throw away the not masterwork item and buy a new one. We're talking 15 gold in case of a heavy flail. It'll cost you more to learn the spell.

My 2 cents worth.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

A master work flail is 315 gold, the spell still makes you pay the cost different. I can see how it would be nice for someone who has a very unique weapon that won't be found often or at all in a normal AP

like a Elven Curve Blade


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Is the case of 10 crossbow bolts anything special?
Magic, Masterwork, etc? Seems odd to have them in a case.

As for buying stuff, Darius got the perfect weapon upgrade. (Magic Longsword)
I picked up my bow which ate most of my cash. So I don't have much left.
Plus both of us can live with the masterwork Chainmail we found. Not perfect, but good enough for now.

I figure Stam isn't taking treasure as he built his character at 4th level

So that just leaves Spugnoir.
He hasn't really upgraded his stuff and has not picked up any new recipes, so he would be the one who might want to buy things...


Kitsune Game Master

The adventures you play usually don't have the elven curve blade shop on main street?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

exactly I think that is what that spell is built for.

Regardless I will not need any of the items, maybe some cash to help copy spells and that is it.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I got a +1 Mace, upgraded my studded leather and have a Stone of Alarm

Took Lesser Restoration as my level up recipe.(helpful when getting punched by undead)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

If we're fast forwarding, my plan is to go to the sheriff and convince him to go to dinner in my place an surprise Jominda and give him a couple gold pieces so that if anything they get to have a free dinner and get to spend time together.

I think I have stuff to sell but I'll sell and buy new stuff once we get to the next town.

A bit busy on deadline this weekend so cant spend too much time going through my inventory and such at the moment.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I'm good with fast forwarding.

Honestly there doesn't feel all that much left even to roleplay.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Speeding up is ok


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

A head full Mr. Sulu


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius is saving up for a bag of holding cos otherwise he just carries too much stuff.

Hey Spugs, how much are we divvying up between us buddy?

Think I could get a Bag of Holding in Lepidstadt?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

30 Plat each from town reward.

Equal shares is classic.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Don't count me in on the rewards from the council.


Kitsune Game Master

I'm sitting here comfortably at my modern time campfire awaiting what you do.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sorry been busy taking care of a bunch of sick people today. Nothing major just the flu, but still been busy all day.

Hey since most of you are not using your cash can I borrow a bit which I'll pay back out of the 100PP we get at the university.

If I can borrow a bit I want to buy:
1) A Cold Iron Masterwork Scimitar (330 gp) - Possibly with the Sun of Sarenrae on the Pommel?
2) A Masterwork Buckler (155 gp)
3) Assuming the GM does not have a house rule that penalizes me for sleeping in it: A Masterwork Chain Shirt (250 GP)
4) 4 days worth of Rations (2 gp)
5) A large tent (40 GP) - I mean if we are traveling we might as well be reasonably comfortable..

Total: 777 gp * .8 = 621.6 GP.

Sell my scale armor (25), normal buckler (2.5), shortbow (15) and scimitar(7.5) = 50 gp back
total cost 621.6 GP - 50 = 571.6

With the 40 PP from reward = I have a total of 561.09GP. So can I borrow 20GP from the party with the understanding that I will pay it back when we get our fee for delivering the book?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Sure


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh and I also plan to replace the Wooden Holy symbol of Sarenrae that I wear with the Silver one from Father Charlatan's bundle. But of course Grergof is not selling the wooden holy symbol. Instead I want to hold onto it as well as the rest of the holy symbols from the bundle with the plan to bring each to the appropriate temple and have the symbols be used again by virtuous priests as the Gods intended.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Like I said Stam does not need a portion of your original reward, so take mine. I have the spell book and will copy it into mine as soon as I can make money another way


Kitsune Game Master

Why would I do such an evil thing like worsen the rules of sleeping in armor. I'm pretty sure the group sleeping is enough advantage if there is a random encounter at night.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sure thing Grergof.

So how much does that leave us each? I suck at math.

All I need to save up for is a Bag of Holding and a Masterwork Cold Iron Mace. Oh and silver tipped crossbow bolts and a MW light Crossbow. Think I'll sell my Heavy Crossbow. Takes too long to load.


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Kitsune Game Master

From the stuff sold to Jorfa you have 809 gold as well as Spugnoir. Grergof get 9 gold from that.

With the 200pp you get in Lepidstadt from the Professors will you can buy all the things you want. For the bolts you might consider silver weapons blanch. As this is really good for ammunition.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)
Foxy Quickpaw wrote:
Why would I do such an evil thing like worsen the rules of sleeping in armor. I'm pretty sure the group sleeping is enough advantage if there is a random encounter at night.

Consider me paranoid, I've seen GMs multiple times strongly object to anyone routinely sleeping in any sort of metal armor. So while I didn't think it would happen, I figured I would make sure.


Kitsune Game Master

I know. I had the same discussion. I even offered to try it myself, but the GM needed his chain shirt himself for the next day.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I find the funny part about the sleeping in armor or just having to have a second set of armor is that full plate has leather armor under the steel plates. So really you shouldn't have to buy an extra suit of armor just count it as only wearing plain leather


Kitsune Game Master

I thought you wear a padding under full plate. But a chain shirt is far better than a padding or leather armor.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)
Foxy Quickpaw wrote:

From the stuff sold to Jorfa you have 809 gold as well as Spugnoir. Grergof get 9 gold from that.

With the 200pp you get in Lepidstadt from the Professors will you can buy all the things you want. For the bolts you might consider silver weapons blanch. As this is really good for ammunition.

Now if you haven't counted gold already please remember we also got:

166 GP each from the safe
40 PP each for the reward.

So total you should have gotten a total of 809 + 166 + 400 = 1375 gp worth of coins from the adventure


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

So that's 1375gp each?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yep, and I've spent all mine :)

Wow just realized I forgot my new sweet ring in the AC calc!


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Whoop whoop!! Naiiiiice! So yeah I can almost get everything I need at this level.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Crap. I keep forgetting that Communal Protection from evil is a touch spell. Sorry about that.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Long day at work, going early to make pulled pork takes all the attention.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Next level I'm taking knowledge dungeoneering.

Also might not port much for the next day or so. Deadline day.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I was thinking about it but if you cover it I can cover other knowledges


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

This level I took Knowledge History and knowledge Planes. And I've got Knowledge Religion


Kitsune Game Master

This world is going downhill if even Iomedae's priests shrug in the face of evil and leave!

And 'it's not hurting anyone' is very short sighted. That you're not hurt is not due to the thing not trying.

:P


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

GM:
Hint... if you wanted to make the wisp evil, it should have moved along leading us into the bog. But as you had it happen it seems like it was just hanging out there and it hid as soon as we got close.

Those things are nastiest when the look like lantern bobbing just ahead and them make you stumble into the water when you are chasing them in the dark


Kitsune Game Master

That was the plan, but I thought having the light still on while you get close would let you see the water. Until the light went out you sneaked there in darkness. Could have done that better though.

But if the roll I made for you would have been a little lower you'd have had exactly that experience.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I could just Spear of Purity the thing ;)


Kitsune Game Master

And Grergof could just shoot it with a bow. But now that you sit at the fire again I'm not sure it wants to play with you again.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

It feels odd to leave a wisp alone... but considering that the characters don't know what it was trying to do, and given how it developed, I think this makes sense.


Kitsune Game Master

At first I thought it might be a bit dangerous throwing a CR6 monster at you. But on second thought - it is described as having no interest in attacking itself and no ranged offensive abilities.

If you're not steering a ship and mind your path it's extremely harmless.


Kitsune Game Master

Deleted environment description that was wrong for this position.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Hey GM I'm enjoying this game. If you ever decide to run a Hell's Rebels game I totes want in. #justsayin. :)


Kitsune Game Master

I don't know if that would still be so much fun. I've played CC like three times already (at least the first two of them) and know the adventure. So it's easy to improvise things.

And doing a rebellion in a city I would need to know the entire city and who has which influences and where to do that somewhat good.

What's the reason you mention that AP? (I have the first three books due to the first humble bundle but didn't read them yet)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Damn they were in the Humbke Bundle. Crap I missed that.

No worries. It's probably the one AP I'm dying to play the most but it's not on my home game GM's list to play anytime soon. And I've missed most of the ones that have started up on the pbp boards.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If you want to make us feel bad, the wisp should have led her here...

As for The Hells Rebels discussion. It's an interesting AP, (Note I've only read most of it not played it, considered running it but it wouldn't work for my players.) but it seems like you need serious role players and buyin from both the GM and players to bring the city to life. You really need to make the characters care about some of the NPCs to get the AP to work right.

By the way, I'm also very much loving this game. It's my favorite PbP game right now.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Most of my home game GM's are either not fans of the Pathfinder system, want to play their own campaigns and no AP's or are more roll players that roleplayer a if you know what I mean and so won't be able to really get into the roleplaying aspect that an AP like Hell's Rebels needs to make it the most fun.
I also think that being an almost completely urban AP it makes for some great character ideas to be used. As well at the whole Intrigue and rebellion against government etc. but man it's hard to get into one of those games on here. And I've used a few character ideas.
There's actually a pbp game of Hell's Rebels I started reading just for fun and it's looked really cool.

And yup this is also my fav pbp game. I'm in a couple and those ones are really really slow. One of them people almost post once a week never mind once a day.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

This is the fastest going PbP i am in and I am in a few, I like the pace that in the mornings I have a lot of posts to read up on and follow up on. I find it funny that people apply for games then either drop right away or get bored really fast.


Kitsune Game Master

I really like games that stay in one place as it gives me the possibilities to flesh out some NPCs and an environment to interact with (maybe you noticed that in Ravengro). I might take a look into that. But for now there is an ambush I have to play out.

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