Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Oh I thought it got all of us. The explosion I mean :).
Ignore my last post then and I'll fix my HP
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Another question. Would you be interested in another player? Because my other CC game is dying a slow an painful death. But there is one player - Herm - that is faithful to the game and if you're interested I would offer him to enter here. Preferably with a magic user. Your thoughts?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Shame howcome it's dying?
Yeah a magic user would be helpful and if the player is cool then why not I say.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Crap my shield of faith spell has expired by this next fight right? Also the guy hit AC 11, is it a touch attack cos I don't think he hit me otherwise?
Another question. Would you be interested in another player? Because my other CC game is dying a slow an painful death. But there is one player - Herm - that is faithful to the game and if you're interested I would offer him to enter here. Preferably with a magic user. Your thoughts?
@Grergof
Repost just in case you don't read all the discussion. Your opinion?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
A gotcha! :)
Sorry about the other players. But he can ghostbust with us. Lets see what Gergof says.
A fourth player would be most welcome, particularly if he brings some arcane lore!
My only question is how close we are to wrapping up this adventure. If we are close then does it make sense to work him in after that? If not then we can work him in as needed.
That depends on your speed. It's only this floor left ;)
But you're right. It would be easier to find something reasonable for him to join on the way to the next adventure.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
I can give up a 1st level spell to cast CLW on myself and that'll stop the bleed damage right? Just wanted to check.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Thanks Spugs! I was hoping to try save you an action so you could whack the ghostie. But I won't complain :)
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
How many siphons are there? I've used to so far. And none of us figured out why the one turned green so I don't really wanna use it.
You'll need some other tactic pretty soon. For once you're out of channel and LoH it will be a very one sided fight.
Spoiler Warning:
As Spugnoir asked and Vesoriana acknowledged you can use the belongings of the criminals against them.
Also you have undead bane and ghost touch arrows from the crypt. Which can be used as improvised weapons to stab the ghost. It's not great (especially since it's hard to hit even without -4) but better than nothing.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
I always figured the items could be used against them. But then mid fight I sorta forget about them.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
What do I roll for bleed each round? Since I'ts my turn now.
I'm well aware of the fact we will have to change tactics soon. That's why Grergof put away his flail, after another Disrupt undead he was planning on switching to his bow.
Plus there is the haunt siphons that can be used.
That said sounds like we may need to rest after this fight.
Slow post... the time change over here has lost me an hour on this game... so it feels like unless I'm up really late I miss out on the morning flurry of emails. Makes sense as now I'm the full 7 or 8 hours off of you two in Europe/South Africa.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Imma gonnna whack him with the axe again on my turn. Just waiting on Spugs and the ghostie.
I could use the siphon's but shouldnt we save those for actual haunts, also low on my channels so might need them further in to replace our lack of channels and lay on hands.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
No need to argue :)
Have we really taken out 3 of them? I count two.
Oh wait, there's the ghost with the chains and holy symbols, the stirge singer and now this guy. Gotcha.
The next two are probably gonna be rough.. I'll have to switch up some of my daily spells then.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
I've been on a hectic deadline for a month so haven't been able to go to my home tabletop RPGs in weeks so this is the little bit of gaming I've been able to have. Thank goodness.
I know you're a bit off on the time. I'm just sitting here ranting as I wait for the next post and have nothing better to do. Please don't take that too serious. Just throw me a virtual cookie if you have one, it might help ;)
As for the ghost's condition, I'd say it's hard to tell when his fading essence is gone totally. You have some translucent thing that becomes more translucent. But when that leads to the thing to cease to exist - who knows? (besides me who has the lists with damage vs total HP)
Understand. I was actually just venting about how I feel the slowness too. By the Time I'm off work, there's zero chance of you all posting, so my prime posting time is wasted and when ai wake up there's always a dozen messages and you all are waiting for me.
Again, just venting and feeling your pain.
As for the health thing, I figured you wouldn't tell us. I just am missing our local house rule in my game where we use 4E's bloodied mechanic. It gives the players some idea of how they are doing without spilling all the stats behind the scenes.
Plus my monsters use it to decide what characters to tee off on.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Well to give you guys an idea. Time here is 5:30pm. I usually post once in the evening and morning and try for midday.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Yup. You guys over in the states. This is my midday posting break. :)
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
As an aside. Have you noticed that there's a few Carrion Crown AP's being run on the boards? Or at least it looks like there are at least like 3 or 4.
If it were something alive tat bleeds I'd give you a pretty good idea how close that one is to his/her death. But with incorporeal creatures I'd say it's too hard to tell.
Well I am reduced to just healing Darius so I could grab a siphon, they seem to be things that would only be super effective in this first adventure due to the low damage.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Thing is. I can use the axe cos I think it'll hit being magical. Don't think anything else I have will be effective without tapping out my Channels. And Grergof can use the Arrows cos I can't. That means at least we have to effective attacks against the ghost instead of just one of Grergof uses the axe. If that makes sense.
Thanks for the Healing Spugs :) I do appreciate it.
Lemme take another swipe at the ghost and see if the axe does something.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
I'm sure I rolled for my damage then Spug healed me. So I'm on 17 as far as I can figure. Or am I now on 20? Cos I calculated till 17. Lemme know if I missed anythin :)
This this is very hard for me to hit at this point. With it healing... we'll never kill it otherwise.
I've got my one lay on hands left for the day and then Im done.