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Jake Hargrove
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| Male Two-Handed Fighter 2/AC: 18, T: 12, FF: 16/HP: 22/F:5, R:2, W:0/Init: 4/Perc:0 |
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Thank you ever so much for considering our proposition and Nester's continued safety. Nester and I will inform the others and return quickly with an answer...more than likely with your compensation. When will your schedule permit departure?
Talhaearn
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| Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6 |
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When we're all back together...
Well I'll have a hangover in the morning...but Small Otti will take us to Escadar for 25 gold pieces. Anyone come up with a better offer?
Talhaearn
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| Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6 |
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Clearly unable to hold his drink as well as Karzak can; but feeling good nonetheless, Tal acknowledges Karzak's gesture.
Indeed it did Karzak. We saved a bit of coin and took advantage of some fringe benefits...all in a day's work. hiccup
Jory Redcap
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| M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60' |
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"We were quoted 35gp too. I would hate to pick a captain over a 10gp difference. Our captain loved to drink, but seemed capable. I like going with the pathfinder connection, Darice."
Jake Hargrove
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| Male Two-Handed Fighter 2/AC: 18, T: 12, FF: 16/HP: 22/F:5, R:2, W:0/Init: 4/Perc:0 |
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She most interested in seeing Nester safely across, and she was a nice enough lady after I played to her interest. I do not think that she is a friend of pathfinders, necessarily. In fact, if it were not for Nester, she would have not given me the time of day.
Karzak
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| Male Dwarf Barbarian Armored Hulk / 1 |
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Karzak casts his eyes down, looking like a child caught with his hands in a cookie jar. He idly turns a stone over and then back again with his heavy boot. Yeah...guess so.... He seems to want to go further, perhaps to expound upon how much ale those additional 10gp would buy. But, he thinks better of it and keeps his trap shut, even stifling a rumbling belch.
Jory Redcap
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| M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60' |
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Upon hearing Jake's words, Jory gets suspicious.
"She specifically was interested when Nester was involved. I suspect enemy agents everywhere. If Darice has no direct pathfinder affiliation, I am suspicious and say we go with Small Otti. An easy trick to get a captain with a pathfinder trinket in our path."
That gives 10 gp for entertainment expenses.
Talhaearn
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| Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6 |
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Well I'd like to have at least one leg of our journey be uneventful...so if our choice is between a potential saboteur or a drunken halfling...I'm going to have to go with the drunken halfling.
Talhaearn
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| Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6 |
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OK...let's leave it up to fate. Heads we go with Jake's girl, tails we go with the drunk Halfling.
Tal flips a coin in the air and let's it land on the ground for all to see.
1=Heads, 2=Tails 1d2 ⇒ 2
And tails it is. I'll go inform Otti that we'll leave at first light. That will give him a chance to sober up and for us to shake off the last of the miasma.
Now Karzak...let's get you some more ale!
Karzak
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| Male Dwarf Barbarian Armored Hulk / 1 |
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Karzak gives a grunt and a nod at the decision - apparently what passes for shining approval in his book. He pats his rock solid but slightly round belly and roars a challenge. Ha! Bringin' a fellow dwarf too, then? I'll outlast each one a' ya', drink fer drink!.
Sounds like some much needed R&R, then
Talhaearn
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| Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6 |
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Tal struggles against the blinding light to open his eyes, his head throbbing with pain. He wills his body to move, pushing himself up despite the heavy weight that is working against him.
After several minutes of struggling he manages to lift his head off of the pillow and sit up on the bed. Suddenly the memories of last night bombard his thoughts. Dancing with Tiann; dancing with Jory! Singing with Karzak and Jake. And foggy memories of a Halfling woman with such a beautiful smile...
And the mead...so...much...mead!
Tal sets off to rouse the others and meet up with small Otti...hoping that the ride to Escadar is a smooth and silent one.
Jake Hargrove
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| Male Two-Handed Fighter 2/AC: 18, T: 12, FF: 16/HP: 22/F:5, R:2, W:0/Init: 4/Perc:0 |
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Jake wakes early and does the only think that he knows to clear the throbbing in his head. After dunking his head in the nearest barrel of water, he takes to an open area to practice his fighting forms with a serious workout. After sweating out the alcohol, he is ready to proceed.
Tal, you look a little worse for wear. Some strenuous activity will heal you up right.
Karzak
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| Male Dwarf Barbarian Armored Hulk / 1 |
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Buahahaha! C'mon Tal; that wench have ya' so mixed up that ya' had to try and keep up with us, eh? So...how'd that work out for ya'? Karzak offers a wide grin, witnessing the end result of Tal's night. An' where's yer dancin' partner this mornin'? I figured the two a' ya' might send us off with a right jolly jig!
Talhaearn
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| Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6 |
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Tal listens intently as Jake and Karzak describe the events of the previous evening.
I did....what?
The blood rushes to his face has Jory shows him detailed drawings of exactly what happened.
I think I need a drink...
Talhaearn
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| Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6 |
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I have fought off the miasma with my cunning wit and surprising fortitude...but if Nester wants company I'll go with him! I assume we're botting Tiann at this point?
| GM Fnord |
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If you buy the spell, you get an additional +4 on your fort roll on top of the +4 they will provide using the heal skill (so your fort +8).
It takes 2 consecutive successful days of saves to be cured. Until you are cured, you don't heal the wisdom points.
Assuming nobody else has anything else to do today, go ahead and roll your forts for the AM, and you can go about your day.
Nester fort: 1d20 + 1 + 8 ⇒ (6) + 1 + 8 = 15 passed.
Save DC is 13.
Oh, and everybody except Tal comes up sick today. I think Tiann was the only one who hadn't been sick yet but she wakes up coughing.
Tiann fort: 1d20 + 4 ⇒ (18) + 4 = 22 passed.
She doesn't seem like the miasma is hitting her too hard.
Jory Redcap
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| M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60' |
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Jory is excited about sailing with a booze guzzling halfling.
"Let's go Tiann."
Jory makes a detailed drawing of the ship, gets everyone settled aboard, and helps push off. Just as Tal and he scoped the crowd in their training mission, Jory is ready to spot and sketch anyone around out of place with Tal's help.
Per 1d20 + 8 ⇒ (10) + 8 = 18
Woohoo were off.
| GM Fnord |
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Nester reluctantly agrees to go along even though he doesn't feel completely better again yet, if you guys push him on it (I think only Tal is cured yet?)
When your party arrives at the docks still coughing, Otti doesn't look very happy, but he agrees to transport you for the agreed upon price as long as you try not to cough in his direction.
The boat journey takes 12 hours, and is scenic but uneventful.
During the journey, Nester explains.
"Escadar is the war port of Absalom, located on the Isle of Erran north of Kortos. It houses Absalom's navy and is strategically placed away from Absalom's treacherous Flotsam Graveyard. Further, those nations intent on blockading Absalom must also deal with Escadar, for word would spread quickly, and Escadar's armada can come to Absalom's aid on short order. Along with the primarily military population, Escadar is also home to many gillmen (or Low Azlanti, as they like to call themselves). These amphibious people have set up an embassy within the town, and it is with this organization that the Society plans to trade Azlanti artifacts. The gillmen have agreed to meet us at a waterside tavern called the Grindylow's Goblet once we send word of our arrival to the embassy."
Talhaearn
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| Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6 |
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Fear not Otti...you can only catch this misery by falling face first in a swamp. I've managed to fight it off...and my companions are looking better themselves.
Tal turns to Nester.
I'm sure there must be medical aid somewhere in Escadar. You'll be feeling well soon enough.
I think Karzak and Jake have made two consecutive saves...I'll double check
Karzak
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| Male Dwarf Barbarian Armored Hulk / 1 |
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Wait, Karzak was the one tied to the mast? Well...that stinks...but is accurate.
Karzak turns a glare on Nestor. Expectin' any funny stuff from these gillmen? I'm thinkin' there's some chance they could wan' the artifacts fer their own, right? How much ya' trustin' these fellas'?
| 1,301 to 1,350 of 1,435 |
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