GM Fnord's PFS First Steps (Inactive)

Game Master Aoth Anskuld


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Tiann, you around? I'll post something for you in the next couple of hours if you don't make it.

Silver Crusade

F Human Cleric/1

Sorry. Fail. Been busy the past couple days. I'll do that presently.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Sorry for the wait; I'm still seeing the Cr (croc) on the map; he's been made into boots, right? I'm looking to take a 5' step on his carcass to attack the 'bold.


I went ahead and moved you, go ahead.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Great, thanks! I just didn't want a croc-zombie nibbling my toes.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

I don't think we'll be interrogating the kobold...

Grand Lodge

A couple of questions...

1. Heal checks can be made untrained...correct?
2. Can we make Heal checks on everyone...or just those who have already shown signs of the miasma?


Yes, heal can be used untrained.

The RAW: 'To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a +4 competence bonus on his saving throw against the disease.'

Based on that, I'd say a single healer can only treat one person per day. A 2nd healer can either assist the healer's roll to beat the disease and make it easier to get the +4, or heal someone else.

Unlike poison, it does not imply that you can't use the heal skill for this until they've already taken damage from the disease, so I'd say you can preventatively treat someone against disease even if they were not sick yesterday.

Silver Crusade

F Human Cleric/1

FWIW,

Core Rulebook wrote:

Treating a disease or tending a creature wounded by a spike growth or spike stones spell takes 10 minutes of work.

Seems strange that I can only do 10 minutes of work once per day, but I won't argue.


"To treat a disease means to tend to a single diseased character."

Grand Lodge

We seem to be sputtering a bit so close to the end; it looks like we may have lost Tiann and I'm hoping we don't lose anyone else.

If there is anything that I can do to help keep things rolling please do not hesitate to ask!


Sorry guys, I've been pretty slow lately already and now this week was the worst week I've had in years at work when it comes to being busy and sleep deprived (10-15 hour days every day and no more than 4 hours sleep at a stretch is not something I'm used to).

I thought I remembered Tiann saying to expect an absence, but I may be foggy. I'll try to get things rolling along again (I was a really aggressively fast GM when we started this, eh? How the tides have turned...)

Grand Lodge

Sorry you've been so busy...I just wanted to make sure you weren't expecting more from us in-game...I know it's been a festival of Fort rolls for a week or so!

You're still ahead of the curve speed wise...there was a First Steps game that started a month before us and last I checked the had barely started Part 2!

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

No complaints here. Kudos to our GM.

I am still having fun after rolling around ineffectively in the last fight.

Grand Lodge

Karzak: First save on page 26, about halfway down; second save toward the bottom of page 27.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Thanks for digging, Tal!


I heard back from Tiann who is around, so I will go ahead and start your adventure in Escadar sometime tonight.

Grand Lodge

Cool...all we need now is a cameo from Ice and the band is back together!

Silver Crusade

F Human Cleric/1

I've been rather busy myself though not quite so much as our GM. ... and going to a conference tomorrow so may not be able to post multiple times per day (but will try to manage at least once).

Grand Lodge

Just glad to see you back!


Quote:
Anybody close to the table (i.e. not Tal unless he returns) can make an appraise check on the relic.

*poke* *point* *hint*

I'll post something new in the morning if nobody makes any progress.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory fully intended to shoot Shaolo at the first sign of treachery. Can he not act in the surprise round?


The glass being dropped was the signal the gillmen were waiting for. I was deciding between a reflex roll and a perception roll, and went with perception...might not be the best choice. The difference being, they knew what signal they were waiting for, you guys were trying to watch everything at the same time.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory Ref 1d20 + 3 ⇒ (12) + 3 = 15
2nd ref 1d20 + 3 ⇒ (10) + 3 = 13
Reroll 2nd ref 1d20 + 3 ⇒ (13) + 3 = 16

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

I will go with your ruling, GM Fnord, but we seem to be getting hosed on things that happen at the same time as their particular plan of action. I surely should have intimidated that guy, and Jory probably should have gotten a shot off in the surprise round. Not getting either seems a little unfair...just sayin'. ;-)


Intimidate to influence attitude takes a minute of conversation. So as an immediate action, I'd say that's a no go.

Intimidate to demoralize doesn't really seem like a good fit, since you didn't even know combat was starting yet.

So, I'm not sure what you want to accomplish with the intimidate, mechanically. Sure, he looked worried.

Jory, I went with Perception, and rolled it for everyone. Had I gone with reflex, you still would have lost, because I would have still been rolling for everyone, and I assume your perception is higher than your reflex.


FWIW, also note: "If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover."

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

I am cool with the ruling.
thanks for running this for us.
Google docs won't open on my phone. Tal or Jake move me. Try to put me where I'm
Not shooting through Web


Thanks. Don't get me wrong - I'm happy to discuss rulings and change my mind - I'm definitely a rules lawyer sometimes, but I don't want you guys to feel like I am not willing to hear alternate viewpoints. There are also times when I have completely misread rules, and usually I thank people when they call me on it. :) If it was not a PFS game, I would probably go with the flow a little more on skill usage and throw in floating bonuses for creativity, but I feel like I'm really not allowed to do that in PFS play.

I have no issue with the intimidate being a social success, I just can't figure out a way for it to fit either game mechanics outcome. Socially, it was a successful intimidation.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Understood...thanks for explaining the rationale.


Jake: BTW moved you to follow Shaolo for your attack.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Thanks!

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Sorry for the delay everyone! Just got back from vacation, where access was unexpectedly spotty.

Grand Lodge

Hope you're sporting a tan with all that time at the beach!

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Ha! I'm an irish and scottish mutt covered in tatoos, so not so much.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

With our caster gone, Jory is saving std actions targeting casters to counter their caster

Grand Lodge

Miss you guys already!!!

Do we have an ETA on the final chronicle sheets? I've got Tal signed up for a live PFS game next weekend and I just want to make sure he's legal & ready.


I just did the reporting for part 3, and brought all the old reports up to date with your full prestige awards and faction selections.

Tiann, contact me when you are ready to select a faction so I can give you your rewards.

Working on chronicle sheets now.


I have uploaded the updated chronicle sheets for parts 1 and 2 now. Each part is in its own directory under HERE.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

I assume that you need us to fill out the sheets and return them to you? If so, what is an email address to accomplish this?


I don't need them back. Everything I need to fill out is filled out, the rest is for your own bookkeeping.

Grand Lodge

Don't we get 2PP for parts 1 & 2 as well?

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Can we keep the band together, or are we breaking up? Please also explain how close we are to level 2 for the PFS newbies like me.

Thank you for a great experience (even the time rolling around in the entangle was fun now that I look back at it).

Grand Lodge

We're all Level 2 now Jory. Keep your eyes open for other PFS games here. There is also a PFS Guild on RPG Geek and on Mythweavers.

I would pay money to adventure with this crew again. Elie runs a great game and I already miss every character in this party.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Yep...this was definitely a solid group, and Elie did a fantastic job. I will certainly keep my eyes open here for something.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Well PM me if something opens up. Remember Jory has pictures of all of you! Jory is ready with his Dumb and Dumber tuxedo for the next Pathfinder Ball.


It looks like I had updated part 2 to 2 PP each but I missed that on the part 1 redos. Doing it now and then I'll put part 1 back up again.


OK, everything is done.

Jory, it's 3 XP per level, and each scenario is 1 XP. So completing first steps gets you to the start of level 2, with 6 fame.

I would probably suggest that many of you might want to spend 2 fame on buying CLW wands to hand to your healers to use on you :) Seems to be a very popular strategy from what I've seen.

Everything that's not grey on the form you guys can fill out yourselves for your equipment purchases etc.

Grand Lodge

I still only have 1pp for part 2...do you think anyone would give me a hard time if I just write it in? (after all the only way tonit get the second point is not to play all three scenarios...correct?)


Where are you looking? This has shown 2 fame since I reposted it yesterday morning.

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