Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Recruitment   Play-by-Post   Play-by-Post Discussion  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

Dex and AC, by Terrivar

Why are people so easily offended these days?, by Klaus van der Kroft

Do you like random encounters?, by John Kerpan

Benedict is Kaaaaaaaaaaaahhhhnn!, by Tacticslion

The Collected Monsters of Sin (PFRPG), by Marc Radle

Have you ever walked out on a DM, mid combat?, by Pippi

2012 CoC Horror on the Orient Express CJ, by Dennis Harry

Mods Too Easy / Hard Misses the Point, by rebutle

Welcome to new Venture-Captain of Iowa City, IA!, by Purple Fluffy CatBunnyGnome

Pope Francis declares all who do good, even atheists, are saved, by Klaus van der Kroft

[San Francisco Region] KublaCon 2013 - The Khan of Cons is back!, by Andrea Brandt

Dhampir Arcane Duelist Build, by keith goudreau

What is the point of the words of power system?, by Tacticslion

Goblinworks Blog: Evil Minds that Plot Destruction, by Defiante1

Shadow Lodge Faction Goals Status Report, by star lyght

Online Campaigns

The Unsettled House Discussion, by R!Kktik

S Founder's "The Darkest Vengeance", by Obyrn

Kingmaker AP - Into the Stolen Lands! OOC Discussion, by DM Haldhin

Ruins of Pathfinder: Reign of Winter, by Marcellano Kain

Gm Blood's AoW in Golarion, by Jirin Tupel

To Wear the Carrion Crown (Group 3 - Trial of the Beast), by DM Haldhin

looking for a GM!!, by star lyght

Seeking the Mark of Death, by David WrightFellow

Black Tom's Whispering Cairn, by Black Tom

GM Blood's Rappan Athuk (PF), by GM Blood

Shadow over Riddleport, by Phillip Hargreaves

PFS First Steps Part 1: In Service To Lore, by Hayato Ken

The Icebound Outpost, by Ruford

WotW: A Knot of Thorns OOC for The Second Parchment, by Xanos

PFS 03.04 The Kortos Envoy Discussion, by Miss Elizabeth

Paizo / Messageboards / Online Campaigns
RSS RSS RSS Facebook Twitter Email


GM Fnord's PFS First Steps (Inactive)
Game Master Aoth Anskuld



Search Thread
Search this Thread:
201 to 250 of 352 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Andoran

Male Two-Handed Fighter 2/AC: 18, T: 12, FF: 16/HP: 22/F:5, R:2, W:0/Init: 4/Perc:0

We have the map. Let's just follow it.

Grand Lodge

F Human Cleric/1

In terms of light, I'm shining my miner's lantern into the room as well.

Pathfinder Campaign Setting: Pathfinder Society Field Guide wrote:
Lantern, Miner’s: A smaller version of the bullseye lantern, a miner’s lantern provides normal light in a 30-foot cone and increases the light level by one step in the area beyond that, out to a 60-foot cone (darkness becomes dim light and dim light becomes normal light). A miner’s lantern does not increase the light level in normal light or bright light. It burns for 6 hours on 1 pint of oil. A miner’s lantern comes with straps for attachment to a helmet or other piece of sturdy headgear, but it can also be carried in one hand.

... nothing like playing a human after so many elves/etc. to make one really think about light!


I usually end up buying an ioun torch, they're relatively cheap and require no hands.

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

Is the blindness round to round, or of lasting duration? If so Jory would use his trait to reroll his save.


I don't think I can answer that until someone can make a high enough (i.e. must be trained) knowledge(arcane) roll about the creature. You could be blind for 5 seconds, or you could be blind for the rest of your life, all you know is you walked in, and were blinded.

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

The maybe for the rest of your life makes the decision easy. Reroll in game thread to appear.
I assume new roll or SR6 didn't help.

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6

Knowing what I know OOC I would have entered the room differently...but my character didn't have the information to know that he would be blinded just by looking at the creature.

Even Tiann, who was the only character in the room at the time, couldn't have warned the group because she passed her save.

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

Remember the notes on dungeoncrawls. Too many blind characters and we run screaming like school children in a fire drill to the nearest exit and hope our burned retinas heal over time :-).

Grand Lodge

F Human Cleric/1

Er. When did the creature blind me? I made my Fort save the first time, went with option 3 next time which precluded me from needing a save.


You are right, I was thinking of the wrong player. :) Go ahead and give me a DC15 will save in game...getting color sprayed is well worth getting this thing color sprayed.


Ice - Let me know when you're ready to start posting again, and I'll stop rushing actions for you and give you time to post for youself. Hope you feel better soon...

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

blinded:
Blinded The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexteritybased skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and sight-based Perception checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character.

Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

AC=14-2=12 (Don't I keep my wisdom bonus to AC?)


I'm on my phone now but check the monk armor rules, I believe you lose your Wis bonus any time you lose your dex bonus.

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

From the PRD

AC Bonus (Ex):
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.


I wonder if I'm thinking of 3.5? In that case, it's a miss, and you are not paralyzed.


Looks like I'm not doing so hot today, I should have hit you with sneak attack damage as well, it's a good thing you kept your wisdom bonus. :)

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

No problem, one of the reason I am in the WIS is most important for Zen Archer Monk camp.
If you wish to use CMs, of course, WIS is not used :-( - a maneuvre master probably thinks differently.
Should have posted my ministats too.

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

I think I was right, the ghoul was a greater threat.


Since it was the last attack that paralyzed you, I think there's time for you to shout a request for Tiann to channel a heal before you got paralyzed.


Ghoul with rogue class levels = no joke

Grand Lodge

F Human Cleric/1

Ghoul with rogue class levels is about to regret existence. :)


I've heard some folks are still having problems accessing the paizo forums after their network upgrade. Don't know if that's anybody in this group though.

I'm just waiting on you guys to decide where to resume delving.

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6

This is the first time I've been able to log on with something other than my phone since yesterday...but things seem pretty stable now.

Grand Lodge

F Human Cleric/1

Yeah. I was only able to access the site because I have way too many internet connections at my disposal. It appears to be fixed for my connection, though.

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Same here; good now


I'll update the map and post in 4-5 hours.

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

Do our big hitters carry hammers or axes to throw? Might be good to get our best lick in.

Andoran

Male Two-Handed Fighter 2/AC: 18, T: 12, FF: 16/HP: 22/F:5, R:2, W:0/Init: 4/Perc:0

Not I - just the Greatsword!

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Javelins here

I wanna see Jake throw the sword

Andoran

Male Two-Handed Fighter 2/AC: 18, T: 12, FF: 16/HP: 22/F:5, R:2, W:0/Init: 4/Perc:0

LOL! That would be something!

Grand Lodge

Male Dwarf Barbarian Armored Hulk / 1

Is destroying web via strength check a standard action? I'd like to take a double move, destroying webbing as I go, with the understanding that I'd be moving at half speed once I get to the filled squares.


Strength check does not destroy web, it lets you move at half speed through it as difficult terrain.


20 move will get you to just west of Jory. You have enough movement for 2 10-cost moves through web after that, so roll 2 strength rolls to see if you make it through 0, 1, or 2 more squares.

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

The move and ready an attack is often a good option. You normally need to say what will trigger your attack. If you are an archer, a good example is -- as soon as one of those casters cast a spell, I pepper him (forcing a concentration roll).

Grand Lodge

Male Elf Wizard - 1

i am finally back from spring break and vacation, sorry for the absence, I'll be reading along and post once I get a grasp of whats going on :)

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6

Welcome back Ice!


Welcome back.

Grand Lodge

F Human Cleric/1

Hey, all. I'm going to be heading to Paris for Wednesday-Monday for a technical workshop. I might be able to post in the evenings and will try to do so, but I can make no guarantees. Please NPC Tiann if necessary. Two things to keep in mind: Tiann can stabilize a creature as a standard action with a touch and gets a +6 untyped bonus on concentration checks to cast spells defensively. Thanks!

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

And has a soft spot for impetuous, socially awkward dwarves when they fall on their face.

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

Jory's sketches need no translation :-)


We'll wait for Ice to catch up and put all the 'advice' the team is giving together in his next action. He will be getting an extra +8 on his diplomacy roll (so far).

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

Doh, Jory said to show him the pictures, now I have to draw new ones.

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6

Conquest Day boon up on the blog.

Andoran

Male Two-Handed Fighter 2/AC: 18, T: 12, FF: 16/HP: 22/F:5, R:2, W:0/Init: 4/Perc:0

Thanks Tal!

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

Woohoo, are we two out of two now?


There's a little bit of RP left that will determine what goes on chronicle sheets, so we won't call it quite done yet. :)


By the way guys, due to lack of time Ice will be bowing out of part 3.

Do you guys want me to try to recruit a replacement, or run with 5?

Ice, thank you for playing.

Grand Lodge

M Dwarf [AC: 15; ff 14; Touch: 15] HP=19/19 F +4/R+4/W+7 CMD 18 Monk (Zen Archer)/2 Perception +9/stonework +11 Darkvision 60'

I think we can go with five.

Andoran

Male Two-Handed Fighter 2/AC: 18, T: 12, FF: 16/HP: 22/F:5, R:2, W:0/Init: 4/Perc:0

I agree...five will work...thanks Ice!

Grand Lodge

Half Elf/Rogue - HP: 39/39, - AC: 20/T: 15/FF: 16 - Perception: +13 (Low-Light Vision) - F: +4 / R: +9/ W: +4 - CMB: +5 - CMD: 20, Speed: 30 - Init: +6

I'm sorry to see Ice go...his timely Color Sprays were much appreciated!

It would be nice to have another arcane caster but I suppose we could press on without one. Of course I doubt we'd have a problem recruiting someone new.

201 to 250 of 352 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / GM Fnord's PFS First Steps Discussion All Messageboards

Want to post a reply? Sign in.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.