GM Feral's Eyes of the Ten II (Inactive)

Game Master Feral

Combat Map
Handouts

Inits:
[dice=Atum]1d20+3[/dice]
[dice=Faldoc]1d20+10[/dice]
[dice=Karu]1d20[/dice]
[dice=Kyrac]1d20+5[/dice]
[dice=Markavious]1d20+16[/dice]


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Liberty's Edge

Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent

Reflex +9 vs Blindness: 2d20 ⇒ (18, 13) = 31

Faldoc has Boomer move 5' to the southeast in order to attack the enemy to his south! Will he be out of the effect of the blindness thing there?

Bite: 1d20 + 11 ⇒ (1) + 11 = 12 for Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Bite: 1d20 + 6 ⇒ (20) + 6 = 26 for Damage: 1d8 + 16 ⇒ (1) + 16 = 17

Confirm?: 1d20 + 6 ⇒ (6) + 6 = 12 for Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Trip: 1d20 + 12 ⇒ (4) + 12 = 16

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
DM Feral wrote:
Where did you want to move to? Straight up? You're going to provoke at least twice.

The path of least resistance, yes. If its 2 AoOs so be it. As an archer I don't have much choice as I assume these guys have reach.


Faldoc will figure out that there's an invisible ceiling 30 feet up. If you go straight up you're still going to be threatened by apes. If you go southeast you'll be clear... For now.

Is Boomer going to take any actions?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
DM Feral wrote:

Faldoc will figure out that there's an invisible ceiling 30 feet up. If you go straight up you're still going to be threatened by apes. If you go southeast you'll be clear... For now.

Is Boomer going to take any actions?

Whatever he has to try and do. I've posted for Boomer. If any rolls are needed for concealment, saves, etc. you can roll them to save time.


Unfortunately, Faldoc cannot take an AoO here because at the range the ape provoked (10 feet) it had total concealment.

Sand Arm AoO: 1d20 + 24 ⇒ (5) + 24 = 29
Damage: 1d8 + 10 ⇒ (5) + 10 = 15

Ape AoO: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 2d6 + 8 ⇒ (5, 6) + 8 = 19

With the gift of flight from his celestial armor, Faldoc manages to remove himself from the crowded melee. On the other hand, Boomer holds his ground and takes revenge on the animated sand construct, tearing a chunk from its form.

Karu is up.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Reflex-Blind DC 20: 1d20 + 15 ⇒ (17) + 15 = 32
Reflex-Blind DC 20: 1d20 + 15 ⇒ (20) + 15 = 35
Reflex-Damage DC 20: 1d20 + 15 ⇒ (17) + 15 = 32 Evasion.

Karu stands stoutly in the face of the swirling sands, ignoring the girallons' attacks. "Too weak to face me yourself, Adril?" Karu yells to the supposed King.

As the combat starts, Karu sweeps his leg wide and assumes his traditional fighting stance.

Dragon Style: Starting at beginning of combat per Combat Style Master feat.

"I guess there is no option. I shall join you Atum." he assures the Osiriani as he darts under the tall man's leg as he calls down a holy vengeance on the creature.

Swift Action to Smite Evil on the giant.

Provoke from Giant; AC 36 due to charge. Can charge due to Dragon Style.

Unarmed Strike | Haste/Charge/Alter Self: 1d20 + 19 + 1 + 2 ⇒ (1) + 19 + 1 + 2 = 23 I'm noticing a pattern with this type of attack...
Damage: 1d10 + 2d6 + 35 ⇒ (1) + (1, 4) + 35 = 41 Non-lethal and affected by Faerie Fire for one round.


I don't think that charge attack has ever worked out. Also, sorry Karu. =(

Trip AoO: 1d20 + 30 ⇒ (4) + 30 = 34

As Karu charges in, the giant sweeps with his offhand for his ankles. The Bold Strider is sent sprawling to the ground. Before he can recover, the giant chops at the prone aasaimar.

Primary (vs prone): 1d20 + 26 + 4 ⇒ (15) + 26 + 4 = 45
Damage: 4d6 + 16 ⇒ (1, 4, 2, 6) + 16 = 29

Iterative: 1d20 + 22 + 4 ⇒ (7) + 22 + 4 = 33
Damage: 4d6 + 16 ⇒ (4, 2, 1, 4) + 16 = 27

Secondary Iterative: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37
Damage: 4d6 + 16 ⇒ (1, 3, 6, 6) + 16 = 32

The sand-fist changes targets, focusing on Kynrac instead with its brutal pummeling blows.

Primary vs Kynrac (cover): 1d20 + 24 - 4 ⇒ (11) + 24 - 4 = 31
Damage: 1d8 + 10 ⇒ (3) + 10 = 13

Iterative: 1d20 + 19 - 4 ⇒ (13) + 19 - 4 = 28
Damage: 1d8 + 10 ⇒ (1) + 10 = 11

Secondary Iterative: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
Damage: 1d8 + 10 ⇒ (3) + 10 = 13

For each one that hits, Kynrac needs a DC 29 fort save or he's stunned for a turn.

Atum and Markavious are up.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious flies over by Faldoc invisibly


It occurs to me that I forgot about about Voss.

Kol Voss assumes a combat stance of his own and roars in defiance as he steps over to hack at the nearest girallon.

Primary (rage): 1d20 + 18 ⇒ (6) + 18 = 24
Miss Chance: 1d100 ⇒ 68
Damage: 1d10 + 7 ⇒ (3) + 7 = 10

Atum is up.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Fort: 1d20 + 12 ⇒ (1) + 12 = 13 Karu has passed his bad luck onto me!

By the way, did the giant provoke with his trip?


He would have provoked but Karu didn't threaten him at the time.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Ref: 1d20 + 10 ⇒ (11) + 10 = 21
Ref: 1d20 + 10 ⇒ (11) + 10 = 21 (not blind)
Ref: 1d20 + 10 ⇒ (2) + 10 = 12

As for tracking points that get taken from stoneskin, does my own natural DR 5/evil reduce that? So that's 16 damage from the slashing sands but DR 5/evil reduces it to 11 damage, with 5 points taken from stoneskin and 6 damage to Atum if I'm understanding correctly the way multiple DRs work.

125 points of stoneskin, 140/146 hp.

---

Re: trip attack provoking: Karu might not have threatened him but if I'm not mistaken, Atum was threatening him:
+3 impact adamantine bec de corbin: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38
damage: 3d8 + 27 ⇒ (7, 6, 3) + 27 = 43

---

Atum takes a step forward and continues to swing at the main giant, hoping to take him down before Karu is hacked to pieces again. "Adril! You coward!" he bellows above the sand storm.

+3 impact adamantine bec de corbin: 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32
damage: 3d8 + 27 ⇒ (3, 5, 2) + 27 = 37

+3 impact adamantine bec de corbin: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
damage: 3d8 + 27 ⇒ (7, 7, 5) + 27 = 46

+3 impact adamantine bec de corbin: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
damage: 3d8 + 27 ⇒ (2, 6, 1) + 27 = 36

+3 impact adamantine bec de corbin: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
damage: 3d8 + 27 ⇒ (8, 1, 1) + 27 = 37

And I think at least most of Atum is still in the cloud:
Ref: 1d20 + 10 ⇒ (13) + 10 = 23
Not sure if just one save was needed or two so here's another just in case:
Ref: 1d20 + 10 ⇒ (12) + 10 = 22


For DR you apply whichever one is more beneficial but you can only apply one per source of damage. If you're using the DR/evil you take 11 damage but you don't lose any stoneskin. If you're using the DR/adamantine you take 4 damage but your stoneskin is down 10 points.

Combat maneuvers only provoke from the person they're targeting. They're not like movement or spellcasting where it provokes from everyone.

Though most of his blows are turned aside by the giant's thick armor, one strikes deep bloodying the huge brute further.

@Atum: The sandstorm is actually the green circle so you're currently outside it.

The rust-colored girallons close on the party. The two charring under Kynrac's wall of fire pursue through the flames. One breathes another sandstorm out (over Faldoc and the invisible Markavious) while the other closes to claw at the incapacitated Kynrac. The two climbing over the wall of force air-climb down to menace the party.

Faldoc and Markavious need to make the DC 20 reflex save vs blind again.

Claw vs Kynrac (stunned): 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d6 + 8 ⇒ (4, 6) + 8 = 18

Claw vs Kynrac (stunned): 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14

Claw vs Karu (prone): 1d20 + 15 + 4 ⇒ (6) + 15 + 4 = 25
Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17

The girallon's movement provokes from Atum. If he's got combat reflexes he can take one against each of them. Otherwise pick one to AoO.

Karu and Faldoc are up. Kynrac is stunned this turn.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum will swing at whichever one moved first.

AoO:
+3 impact adamantine bec de corbin: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
damage: 3d8 + 27 ⇒ (2, 1, 7) + 27 = 37

Confirm:
+3 impact adamantine bec de corbin: 1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25
damage: 6d8 + 54 ⇒ (5, 5, 4, 6, 2, 4) + 54 = 80


Target: 1d4 ⇒ 4

When the girallon's descend, Atum lashes out with his mighty polearm neatly severing the snarling head from one of them.

It didn't hit but Karu can ignore that attack. Karu is up.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Reflex: 1d20 + 13 ⇒ (3) + 13 = 16
Reflex: 1d20 + 13 ⇒ (4) + 13 = 17


It's only one reflex save Mark but you failed in any case. You'll be blind for your time in the cloud plus 1d4 ⇒ 3 rounds.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Reflex: 1d20 + 19 ⇒ (5) + 19 = 24

Faldoc avoids the blindness effect once more. He then decides to join the fight! Adamantine Cold Iron Arrows.

First off, am I high enough to be out of his threat range? Assuming yes, or I can 5' "step" back,

Bow: 1d20 + 23 ⇒ (10) + 23 = 33 for Damage: 2d6 + 15 ⇒ (3, 4) + 15 = 22 and Manyshot: 2d6 + 15 ⇒ (5, 3) + 15 = 23
Bow: 1d20 + 23 ⇒ (17) + 23 = 40 for Damage: 2d6 + 15 ⇒ (5, 5) + 15 = 25
Bow: 1d20 + 23 ⇒ (7) + 23 = 30 for Damage: 2d6 + 15 ⇒ (2, 5) + 15 = 22
Bow: 1d20 + 18 ⇒ (17) + 18 = 35 for Damage: 2d6 + 15 ⇒ (3, 5) + 15 = 23
Bow: 1d20 + 13 ⇒ (3) + 13 = 16 for Damage: 2d6 + 15 ⇒ (5, 2) + 15 = 22

Liberty's Edge

Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent

Boomer will attack the blue-shaded enemy in an attempt to protect Kynrac!

Attack: 1d20 + 11 ⇒ (2) + 11 = 13 for Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Attack: 1d20 + 6 ⇒ (12) + 6 = 18 for Damage: 1d8 + 16 ⇒ (8) + 16 = 24
Trip if hit: 1d20 + 12 ⇒ (2) + 12 = 14


No, he air walked to be adjacent to you. You can 5-foot step back but then your target would have total concealment.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
DM Feral wrote:
No, he air walked to be adjacent to you. You can 5-foot step back but then your target would have total concealment.

Sucks being an archer right now, doesn't it? Guess I'll have to take my chances. I'll 5' step back after. Also, do I get an AoO due to ISS?

If so: 1d20 + 23 ⇒ (19) + 23 = 42 for Arrow: 2d6 + 15 ⇒ (5, 2) + 15 = 22
Confirm?: 1d20 + 23 ⇒ (6) + 23 = 29 for Damage: 4d6 + 30 ⇒ (4, 4, 1, 5) + 30 = 44

Hmm, was there 20% miss chances if he's next to me?

High is Good: 1d100 ⇒ 20
High is Good: 1d100 ⇒ 81
High is Good: 1d100 ⇒ 1
High is Good: 1d100 ⇒ 37
High is Good: 1d100 ⇒ 18

High is Good, AoO: 1d100 ⇒ 40

Good grief.


Yeah, it's 20% miss chance if you're adjacent. 50% if you're further than adjacent. On the plus side, if you step back he can't AoO you either.

Again, you can't use ISS here because he provoked when he was 10' away from you and had total concealment.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
DM Feral wrote:
Yeah, it's 20% miss chance if you're adjacent. 50% if you're further than adjacent. On the plus side, if you step back he can't AoO you either.

OK, I would have done that to avoid AoOs, so only one attack and the AoO can hit.


Sorry, there's no AoO. ISS let's you threaten 10' but enemies have total concealment at 10' so AoOs aren't possible.

Despite the stinging sands obscuring his vision, Faldoc nails the nearest girallon with an arrow. Boomer savagely snaps at the one menacing Kynrac but fails to get a hold of the beast.

Karu is up.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Bah, that's right. I recall that happened last round also. Just to confirm, the Blind-Fight feat doesn't help me here, does it? Its a resonant power from an ioun stone I have.


Blind-fight would help here but blind-fight doesn't work with ranged attacks at all. =(

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
DM Feral wrote:
Blind-fight would help here but blind-fight doesn't work with ranged attacks at all. =(

That's what I was referencing. No worries! I have teammates that can do something about all this... right guys?

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Karu is really enjoying that every single creature seems to love the Trip combat maneuver.

As the giant unexpectedly trips the Champion of Irori and thrashes him twice with his sword, the Bold Strider slams his fist into the ground, causing it to fissure. Karu winks at Atum and disappears under ground, leaving an aasimar-sized hole in the sand.

Karu is gone for a second before bursting from the ground on the other side of the creature ready to fight with the Living Monolith that is currently returning attacks. "Let's do this, Atum!"

Using Haste+Burrow Speed (Delving)+Withdraw Action to move under the sandy floor and into a flank position with Atum.


There's not really enough sand to burrow deep but Karu is small enough to submerge himself. Be aware that you're still prone.

Are you staying under the sand or emerging on the other side of the giant?

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

I'm on the ground, so I burrow under the giant and come out standing on the other side with my turn is what I'm envisioning into a flank with Atum.


Burrowing won't negate the proneness. Burrow doesn't make you immune to prone like flight does. You'll need to spend a move action or bust out some rogue tricks to stand up.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

So I have to stand up to go back down into the ground that I am currently laying on? Shrug, fine.

Karu boldly stands up so the giant can attack him once more then goes back underground to appear on the other side of the creature.


Withdrawing while prone is iffy but I'll allow you to do that with the caveat that you'll still be prone on the other end. Or you can stand (provoke) and burrow to the other side.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Karu will just withdraw under the sand and stay under the sand for now while still prone.


That works too.

The giant growls in frustration as Karu escapes beneath the arena sand. With his prone target gone he switches to the Monolith that's wounded him twice.

Primary vs Atum: 1d20 + 26 ⇒ (14) + 26 = 40
Damage: 4d6 + 16 ⇒ (1, 4, 2, 1) + 16 = 24

Iterative: 1d20 + 21 ⇒ (18) + 21 = 39
Damage: 4d6 + 16 ⇒ (3, 3, 3, 6) + 16 = 31

Secondary Iterative: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 4d6 + 16 ⇒ (1, 5, 2, 5) + 16 = 29

The sand-fist continues pounding on the hapless oracle.

Primary vs Kynrac (cover): 1d20 + 24 - 4 ⇒ (3) + 24 - 4 = 23
Damage: 1d8 + 10 ⇒ (8) + 10 = 18

Iterative: 1d20 + 19 - 4 ⇒ (11) + 19 - 4 = 26
Damage: 1d8 + 10 ⇒ (5) + 10 = 15

Secondary Iterative: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17
Damage: 1d8 + 10 ⇒ (2) + 10 = 12

For each one that hits, Kynrac needs a DC 29 fort save or he's stunned for a turn.

Atum and Markavious are up.


I forgot Kol Voss again!

Voss curses as the stinging sand obscures his vision and then resumes his attack on the girallon clawing at Kynrac.

Primary (rage): 1d20 + 18 ⇒ (10) + 18 = 28
Miss Chance: 1d100 ⇒ 31
Damage: 1d10 + 7 ⇒ (10) + 7 = 17

Iterative: 1d20 + 13 ⇒ (20) + 13 = 33
Miss Chance: 1d100 ⇒ 83
Damage: 1d10 + 7 ⇒ (3) + 7 = 10
Confirming: 1d20 + 13 ⇒ (9) + 13 = 22
Extra Damage: 1d10 + 7 ⇒ (1) + 7 = 8

Secondary Iterative: 1d20 + 8 ⇒ (13) + 8 = 21
Miss Chance: 1d100 ⇒ 41
Damage: 1d10 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

AC 27, so no attack hits me this time.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Mark will fly in a northeast direction using the ceiling and where the ceiling meets the edge of the arena behind the giant on the east side

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

AC 28 currently (almost forgot +1 from haste) so all three hit. So that's 30 points of stoneskin gone and 54 damage.

95 points of stoneskin, 86/146 hp.

"That is enough of that!" Atum bellows at the giant. Since the giant is already injured, he decides not to sunder the weapon but simply to keep hitting it with all his might.

+3 impact adamantine bec de corbin: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31
damage: 3d8 + 27 ⇒ (2, 3, 3) + 27 = 35

+3 impact adamantine bec de corbin: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
damage: 3d8 + 27 ⇒ (1, 6, 2) + 27 = 36

+3 impact adamantine bec de corbin: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
damage: 3d8 + 27 ⇒ (6, 7, 5) + 27 = 45

+3 impact adamantine bec de corbin: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27
damage: 3d8 + 27 ⇒ (1, 2, 8) + 27 = 38


Twice more Atum cleaves into the giant's armor leaving deep bleeding wounds. The brute staggers but doesn't fall.

The girallons tear at the party with animal savagery.

Vs Kynrac

Claw (trip): 1d20 + 19 ⇒ (2) + 19 = 21
Claw (trip): 1d20 + 19 ⇒ (4) + 19 = 23
Claw (trip): 1d20 + 19 ⇒ (11) + 19 = 30 - I'm pretty sure that does it
Claw (prone): 1d20 + 15 + 4 ⇒ (2) + 15 + 4 = 21
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Bite: 1d20 + 15 + 4 ⇒ (3) + 15 + 4 = 22
Damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13

Vs Atum (high ground)

Claw: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Claw: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Claw: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Claw: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Bite: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Damage: 2d6 + 8 ⇒ (4, 6) + 8 = 18

Vs Faldoc (flat footed)

Claw: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Claw: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Claw: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Claw: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Bite: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 2d6 + 8 ⇒ (4, 4) + 8 = 16

If all four of the claws hit Faldoc is also rended for another 1d8 + 12 ⇒ (6) + 12 = 18 damage.

Karu, Faldoc, and Kynrac are up.

Edit: I think Kynrac might be flying. If he is, pretend those trip attempts are just normal attacks at +15 and ignore the prone penalty on the attacks that follow.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Why are the attacks against me vs. flat-foot? Doesn't my blind-fight help me with concealment against melee attacks?

Faldoc will try to take down the creature again! Rinse and Repeat.

Bow: 1d20 + 23 ⇒ (11) + 23 = 34, Miss Chance: 1d100 ⇒ 11
Bow: 1d20 + 23 ⇒ (9) + 23 = 32, Miss Chance: 1d100 ⇒ 72 for Arrow: 2d6 + 15 ⇒ (1, 4) + 15 = 20
Bow: 1d20 + 23 ⇒ (7) + 23 = 30, Miss Chance: 1d100 ⇒ 86 for Arrow: 2d6 + 15 ⇒ (1, 3) + 15 = 19
Bow: 1d20 + 18 ⇒ (17) + 18 = 35, Miss Chance: 1d100 ⇒ 8
Bow: 1d20 + 13 ⇒ (14) + 13 = 27, Miss Chance: 1d100 ⇒ 84 for Arrow: 2d6 + 15 ⇒ (1, 5) + 15 = 21

Liberty's Edge

Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent

Boomer continues to try and aid his allies! Continue on the same blue dude.

Attack: 1d20 + 11 ⇒ (14) + 11 = 25 for Damage: 1d8 + 16 ⇒ (3) + 16 = 19
Trip if hit: 1d20 + 12 ⇒ (13) + 12 = 25

Attack: 1d20 + 6 ⇒ (20) + 6 = 26 for Damage: 1d8 + 16 ⇒ (2) + 16 = 18
Confirm?: 1d20 + 6 ⇒ (5) + 6 = 11 for Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Trip if hit: 1d20 + 12 ⇒ (3) + 12 = 15


Ignore the flat footed comment. I thought you were blinded but it was Mark that failed the save.

Faldoc manages to sink three more arrows into the four-armed ape chasing after him. Boomer comes to Kynrac's aid biting the girallon attacking him twice but struggles to pull the huge beast to the ground.

Karu and Kynrac are up.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
DM Feral wrote:
Ignore the flat footed comment. I thought you were blinded but it was Mark that failed the save.

No problem. One hits but Stoneskin negates the 9 damage.


What's your stoneskin remaining? Is that the first physical hit you've taken?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Yes it is, I have 121/130 remaining.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kynrac blinks out of existance, only to reappear a few steps away, out of the girallon's reach (via Time Hop). He focuses on his spellcasting and bestows the party with a blessing of fervor on most of his companions.

Concentration DC 23 (casting defensively): 1d20 + 25 ⇒ (15) + 25 = 40
Targets: Atum, Karu, Markavious and me. Unfortunately Faldoc and Boomer are too far.

Blessing of Fervor: Don't forget to pick one of the following bonuses each turn!
- Increase its speed by 30 feet.
- Stand up as a swift action without provoking an attack of opportunity. Gogogo Karu! Kick that giant's butt!
- Make one extra attack as part of a full attack action, using its highest base attack bonus.
- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
- Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
It doesn't stack with haste! Pick a different or better bonus than those provided with haste.

Picking up the ability to stand up as a swift action, then standing up.


Karu's currently under the sand which puts him outside your line of effect.

Edit:

I do need two rounds of wall of fire damage for the sand-fist. Karu is up.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Seriously?! Then allow me to retcon, since the point was to allow him and me to stand up without provoking. Besides, the Time Hop will allow me to be on my feet after the teleport (since standing up is a movement).

Fire: 2d6 + 13 ⇒ (3, 4) + 13 = 20
Fire: 2d6 + 13 ⇒ (6, 4) + 13 = 23

Retcon: readying the BoF to go off the moment Karu is in sight.


Readying will work but standing from prone is not 'part of movement' like making a stealth check. Standing from a prone is a specific move action. If you ready to cast when Karu emerges he'll be able to stand on his turn as a swift but Kynrac will not be able to.

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