GM FedoraFerret's Year of the Shadow Lodge Table (Inactive)

Game Master FedoraFerret

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Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Brews can buy a restoration for 1,280 or 4 Prestige Points (page 23 & 26 of the PFSGOP). Though he will need one for each negative level. Since we are in a city, some scenarios have enough time to get spellcasting services before the end (probably not this one). Restoration has a limit of once per week, so even if it could be done before the end of the scenario, he couldn't return to normal completely.

Players I will :) can help pay for the gp cost for spell services (not PP).

EDIT: ninja'd (and grammar)

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Not quite... they are currently only Temporary negative levels...

If he gets it cured before 24 hours are up (via spellcasting services) it will take two castings of Restoration (the 100gp version) at 380 gp each (or 2 PP per)

After 24 hours, he can choose to try to shake them himself... which would be 2 Fort saves (with negatives for the negative levels) (at some predetermined DC depending on the critter (typical Spectre would be 16 or so)). Each success removes one at no cost.

If he fails, than they become permanent negative levels, and require the 1000gp version of Restoration to fix... at 1280 gp each (or 4 PP per) as Aikio mentions.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Ahh... right. I was treating the negative levels as permanent based the lesser restoration comment above.

So...

ETV?:
I don't know if this would be allowed or not. At the very best I expect it to be GM variation: Aikio could (if I have any) prepare a spell to aid the saves at the end of the scenario as long as I wake up before Bruce starts his day...(bear's endruance? guidance? heroism?


I'm not gonna allow that unfortunately. The scenario ends once the scenario ends, no magic for one another in the aftermath. You are all welcome to chip in for his restorations as usual if he fails his saves, but they're fairly low DCs.

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Yup- not a big deal. I will do two saves at the end if I fail then I can pay gold or prestige basically. Easy to take care of. That is as long as we survive this :).


No promises ;)

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38
GM FedoraFerret wrote:

No promises ;) "Mwuha. Mwuhaha. Mwuhahaha!"

that's what I heard :)

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio's Daily Tracking
Sorcerer level 1 spells: 4/4 remaining
Wizard level 1 spells: [OPEN], mage armor, shield, ventriloquism, burning hands

Wizard level 2 spells: [OPEN], blur, invisibility, fire breath, invisibility, [pearl of power]
Wizard level 3 spells: draconic reservouir, dragon turtle shell, seek thoughts, fireball
Fire jet: 5/7 remaining
Ice ray: 4/5 remaining
Eastern mysteries: 0/1 remaining

7 charges used from CLW wand.
27/38 hp


I want to thank you guys for playing and for bearing with me in my first foray into Paizoboards PbP. It was a blast. I'll have Chronicle sheets to you guys tomorrow (no time today). And now for the fun part of what technically qualifies as a mini-con.

Boon Rolls:

GM: 1d20 ⇒ 2

Aikio: 1d20 ⇒ 8

Kishara: 1d20 ⇒ 7

Brewslee: 1d20 ⇒ 1

Sickly: 1d20 ⇒ 1

Auric: 1d20 ⇒ 10

Ariana: 1d20 ⇒ 12

Boon of players choice on a natural roll of 1 or 20

**Re-Rolls not allowed on boons**

CHOICE # 1

Psychic Awakening:

You can infuse one of your items with psychic energy, granting it more power and significance over time. Choose one weapon or armor of at least masterwork quality, one wand, or one wondrous item that can be upgraded, such as a cloak of resistance +1.

To infuse the item with psychic energy, perform one of the following tasks, as appropriate for the item type. Once per adventure after performing this task, you may check off one of the 10 boxes on this Chronicle sheet.

Armor: Wear the armor during at least one combat encounter.

Wand: Activate the wand, using at least one charge.

Weapon: Make at least one successful attack roll against an opponent during an encounter.

Other Item: Proclaim the item’s greatness or significance before attempting a skill check or attack roll. Alternatively, use the item as an additional focus when casting a spell. You must be wearing the item prominently or holding it in your hand in order to infuse it with psychic energy.

Once you check off the 10th box on this Chronicle sheet, you have fully infused your item with psychic energy. If the item is not a wand, you may expend this psychic energy to reduce the cost of one future upgrade to the item by 20%. This discount does not stack with other discounts, and it can provide a maximum price reduction of 200 gp per character level. The discount reduces the price you pay for the item, but it does not reduce the market price of the item for the purpose of having enough Fame to qualify for the purchase.

If the psychically infused item is a wand, you may expend the psychic energy between scenarios to recharge the wand. You may restore up 5 charges of to a wand of a 4th-level spell, up to 10 charges to a wand of a 3rd-level spell, up to 25 charges to wand of a 2nd-level spell, and up to 50 charges to a wand of a 1st-level spell. A wand cannot hold more than 50 charges, and the number of charges you restore to the wand cannot increase its effective market price by more that 200 gp per character level. Once you recharge the wand once, the remaining psychic energy dissipates.

-----------------------------------------------

CHOICE # 2

Elemental Blast:

You may harness the energy of an element to attack a target within 30 feet with a kinetic blast, using your character level as your effective kineticist level. You may perform one of the blasts detailed below. Once you use this boon, cross it off your Chronicle sheet.

Air, Earth, or Water: You may call forth a blast of air, earth, or water as a standard action. This blast is a ranged touch attack that deals an amount of damage equal to 1d6+1 + your Constitution modifier, plus an additional 1d6+1 points of damage for every 2 levels you possess beyond 1st. Its damage type is bludgeoning, unless you select earth, in which case its damage type is bludgeoning, piercing, or slashing.

Cold, Electricity, or Fire: You may call forth a blast of cold, electricity, or fire. This blast is a ranged touch attack that deals an amount of damage equal to 1d6 + 1/2 your Constitution modifier, plus an additional 1d6 points of damage for every 2 levels you possess beyond 1st. The cold blast deals cold damage, the electricity blast deals electricity damage, and the fire blast deals fire damage. This blast is subject to spell resistance.

If you are a kineticist, you can apply metakinesis and infusions to this blast. If you are a kineticist of at least 7th level, you may use this boon to unleash a composite blast with this blast’s element as one of its components.

-----------------------------------------------

CHOICE # 3

Emotional Aura:

You may channel an aura from the emotional spectrum into your body as a standard action, infusing yourself with its effects. If you do so, your body takes on a subtle color of the aura you channel until the effects end. These auras all count as spell-like abilities with a caster level equal to your character level. Once you use this boon, cross it off your Chronicle sheet.

Anger (Bright Red): You are overcome with anger. You gain the effects of a rage spell for a number of rounds equal to your character level.

Faith (Blue): Your faith envelops you and strengthens your resolve. For one minute, you gain a +1 sacred or profane bonus to AC and on all saving throws. If you have the ability to cast divine spells, you may end the aura’s effects as a free action to increase the saving throw DC to resist one of your divine spells by 2.

Flexibility (Emerald Green): You have the skills to handle any situation. For one minute, you can use all skills as if you were trained in them. For the duration of this effect, you can roll checks as if you possessed a number of ranks in the skill equal to 1/2 your character level (minimum 1).

Hatred (Black): You can channel your hatred into one of your foes. For one minute, you gain a +2 bonus on weapon damage rolls against the target creature. You may end the aura’s effects to sicken the target for one minute after you hit it with an attack roll or affect it with a non-harmless spell (Fortitude save DC 12+1/2 your character level negates).

Love (Scarlet): Your aura of love makes others hesitate before attacking you. You gain the benefits of a sanctuary spell for a number of rounds equal to your character level (Will save DC 12 + 1/2 your character level negates)

Pride (Orange): Your pride augments your persuasive power and defends you against effects that would harm your ego. You gain a +2 bonus on all Charisma checks and Charisma-based skill checks for 1 minute. Additionally, you gain a +2 bonus on saving throw against charms, compulsions, and fear effects for 1 minute.

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Thanks a lot for GMing this scenario, FedoraFerret! It was very fun.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Thank you Fedora Ferret, well done :)
Woo-hoo two boon winners!

I might be down two PbP after today. If anyone wants a game, i'd be willing to GM. also if you have a book caster, I would like to run a spell trading scenario :)

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Thank you. This was a blast. And I reached level 7.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

I'm just glad I don't have to resolve a confused, enlarged, raging Sickly beating on his teammates.

Sickly is going to forgo his Dayjob check to check a box on the faction journal card (can't fail the Knowledge (nobility) DC by taking a 10)


Hah. Also don't forget Brewslee needs to make Fortitude saves against those negative levels becoming permanent.

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Neg Level 1: 1d20 + 10 ⇒ (15) + 10 = 25
Neg Level 2: 1d20 + 10 ⇒ (15) + 10 = 25

I will take the emotional aura boon also.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

At least Kish kept her confusion confined to herself and didn't attack a party member. Glad you resolved the levels, Brewslee! That name cracks me up!

Thanks for running, GM FedoraFerret! If I had a fedora, I would put it on my ferret in your honor. XD

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Hehe Thanks!

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30
Brewslee Haiiya wrote:
Hehe Thanks!

Yep that name is awesome.


Venture Lieutenant Play by Post PBP GM kit

GM, can you report your players (Reporting link) so I can do the session reporting?

Thanks!

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

What's the event name and event code please? It isn't written down on the Chronicle Sheet.

Grand Lodge

1 person marked this as a favorite.
AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30
Aikio the Red wrote:

Thank you Fedora Ferret, well done :)

Woo-hoo two boon winners!

I might be down two PbP after today. If anyone wants a game, i'd be willing to GM. also if you have a book caster, I would like to run a spell trading scenario :)

I missed this earlier. I don't have a book caster, but I'd love to play in another PbP with you. Keep me in mind if you run a game. I've got lots of lower level characters. This is my highest PFS character.

Sovereign Court

1 person marked this as a favorite.
NG Dwarf Barbarian 9 / Fighter 1

Oh ya... I've two arcane types with spellbooks, both level 8.... so both in an appropriate level range for level 7 Aikio. If a scenario comes along.

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

Auric here. If you want to set up a scenario for Ouroboreia to come, she's got an extensive range of spells in her spellbook.

Ouroboreia's Spellbook:

Level 0
All spells except those with [fire] descriptor, but includes Guidance (Void elemental school spell)

Level 1
Air Bubble
Alarm
Charm Person
Color Spray
Comprehend Languages
Detect Secret Doors
Disguise Self
Ear-Piercing Scream
Endure Elements
Expeditious Retreat
Feather Fall
Feather Step (via Halcyon Magic)
Grease
Heightened Awareness
Identify
Ill Omen
Keep Watch
Kreighton's Perusal
Liberating Command
Mage Armor
Magic Missile
Mount
Obscuring Mist
Protection from Evil
Reduce Person
Shield (V)
Silent Image
Sleep
Snowball
Starsight
Summon Monster I
Touch of the Sea
True Strike
Unseen Servant
Vanish
Wave Shield

Level 2
Blindness/Deafness
Burst of Radiance
Create Pit
Darkvision
False Life
Glitterdust
Haunting Mists (V)
Invisibility (V)
Barkskin (via Halcyon Magic)
Knock
Mirror Image
Page-Bound Epiphany
Pilfering Hand
Protection from Evil, communal
Raiment of Command
Resist Energy
Restoration, Lesser (through Halcyon magic)
See Invisibility (V)
Spectral Hand
Spider Climb
Summon Monster II
Suppress Charms & Compulsions
Web

Level 3
Aqueous Orb
Call the Void
Darkvision, Communal
Daylight
Dispel Magic (V)
Displacement
Feather Step, Mass (via Halcyon Magic)
Fly
Gaseous Form
Haste
Heart of the Metal
Heroism
Lightning Bolt
Mad Monkeys
Magic Circle against Evil
Monstrous Physique I
Resist Energy, Communal
Slow
Spiked Pit
Stinking Cloud
Suggestion
Summon Monster III
Swipe
Tongues
Vampiric Touch
Water Breathing

Level 4
Acid Pit
Black Tentacles
Boneshatter
Confusion
Dimension Door
Emergency Force Sphere
Eyes of the Void
Invisibility, Greater
Stoneskin
Summon Monster IV
Telekinetic Charge
Wandering Star Motes

Level 5
Baleful Polymorph
Feeblemind
Mind Fog (V)
Overland Flight
Prying Eyes
Summon Monster V
Teleport (V)
Wall of Force


Venture Lieutenant Play by Post PBP GM kit
Auric Voralius wrote:
What's the event name and event code please? It isn't written down on the Chronicle Sheet.

Event 79901: PbP Special

GM; can you also report your own info to assign GM-credit? Even if you do not want to add the chronicle to one of your PC's I need your PFS-ID because I can not report otherwise.

Thanks!

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Thanks Magabeus !

-Posted with Wayfinder


Venture Lieutenant Play by Post PBP GM kit

Hi all,

Your session has been reported (nr 17). Thank you all for playing!

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Thanks so much, Magabeus!

GM FedoraFerret, could you deactivate the campaign, please? To do this, you go to the Campaign Info tab at the top, click "Edit This Campaign" to the right hand side and then check the box beside "This campaign is no longer active" and then the "Save Changes" button. Thanks again!

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