GM Farmagnuðr PFS Online (Inactive)

Game Master Hayato Ken

Absalom Map.


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You have some difficulties rowing the oars at first, but some snarky remarks by the else silent and concentrated dwarf bring you on course.
Dawn is slowly setting in as your boat floats over the water and eventually it gets dark. Zigil nonetheless navigates the Ship´s Graveyard with ease and you can spot the hulls of sunken ships to the left and right.

Absalom’s harbor is an inky, shifting landscape of shadows at night, illuminated only by the city’s lights, the waxing moon, and the distant blaze of the Absalom Lighthouse on Pilot’s Island. Eventually, a three-masted ship with white sails comes into view. It’s just over one hundred feet in length, and its bowsprit is a weatherworn representation of a canine-headed mermaid. The crew is busy as they await an escort through
the Ship’s Graveyard. A rope ladder hangs from the rail of its
starboard to a foot above the waterline.

Perception DC 15:
The name on the prow (Kat Season) is a recent and sloppy modification of the original name (At Sea).

Perception DC 10:
You know that yellow sails are the trademark of Okeno pirates, who are not barred from Absalom.

The DCs of these Perception checks are reduced by 5 for PCs with low-light vision or darkvision. The rope ladder is about 10 feet long.

Any preparations you want to do and how will you approach the boat?
Zigil is ready to row straight up, as you´re "legit" and expected memebers of the Pilot´s Guild.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Perception Mia: 1d20 ⇒ 5
Perception thrush: 1d20 + 6 ⇒ (5) + 6 = 11

Thrush has low light vision, little birds ftw.
Mia's little thrush whispers the details into Mia's ears.
Stroking the bird's back, she shares it with the others.

"Seems we've got ourselves a pirate ship on hands. Even the boat's name's been modified it seems. Any of you feeling suave enough to smooth talk them?"

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Sritaro simply shrugs, caring only that this is the target.

Kyra volunteers. "I am not a fan of deceit, but it seems to be the best course of action."

With that, Kyra takes the lead and climbs aboard the vessel to parlay and hopefully distract the crew.


The main deck of the At Sea has two 10-foot-square wood grates that access the hold below. The grates seem fairly flimsy.
Two doors access the forecastle’s cabin, and a ladder leads up to the forecastle’s deck.
As Kyra climbs onboard, she sees a gnoll and a man standing on deck, expecting you.
You must be our pilot yes The man asks in a sly voice.
I´m first mate Curtzog of the A..hrpmf..Kat Season. Shall i show you your post?

The gnoll grumbles in the background.

Map.

Val Bayne is the pilot and Natalia Kyra^^

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

Perception with Darkvision: 1d20 + 7 ⇒ (11) + 7 = 18

Greyveil follows the group up and looks around.


The second of you steps on board, eyed by the half-orc and the gnoll.
Do you make place for the rest, will they follow?
Are you replying to him?


Greyveil sees nothing special onboard, only the half-orc and the gnoll staring at him unfriendly, seemingly waiting for answers.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Sorry, I'll post later today! Bit of a crunch month at work to meet a major deadline.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Natalia looks as if she's pumped on something.

"Let's hope we can outbluff them."

Mia waits for an opening to board, depending on what her companions decide to do.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

And I see post was eaten. Argh. Will be brief.
Climb: 1d20 + 2 ⇒ (15) + 2 = 17
Kyra states that we noticed the poor repairs and maintenance and the others are here to make sure the ship can handle the trip.
Bluff: 1d20 + 2 ⇒ (19) + 2 = 21

-Posted with Wayfinder

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

Note that Greyveil did not lead the group up. He followed Kyra.


The first mate casts a questioning look at the gnoll, looks around the ship, then shrugs with his shoulders.
Whatever floats your boat. Aye but don´t someone tell me again Absalom folks aren´t a weird lot. It´s not that yer going to repair our boat right now, are ye? And how ya gonna do this? Who´s tha pilot? The wheel is up there.
He points upwards, where the wheel to drive the ship is.


Seemingly, he believed Kyra´s lie and is waiting for you to repair or pilot the ship.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Mia looks at the others still on the boat.

"Shall we board?"

Mia climbs first, if the men don't do so.
"Greetings. Aside from your ship, do you need a medical checkup on anybody? I'm a physician."

Which is technically 'sort' of true.


If you climb onboard, i would need a climb check please.
Should you be bad in climbing and scared of the open sea (probably rightful so) think of possibilities to secure yourself.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Graceful scaling: 1d20 - 1 ⇒ (5) - 1 = 4
Mia doesn't keep her balance, falling into the lap of Sritaro.

"Ow....sorry about that."

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Sritaro catches Mia, with a simple "Hrmph...", before setting her down and helping her and Greyveil climb up I imagine it would be giving both of them a boost.

Aid Greyveil Climb: 1d20 + 7 ⇒ (9) + 7 = 16
Aid Mia Climb: 1d20 + 7 ⇒ (14) + 7 = 21

Once they are both onboard, he'll push Kamu up topside and hold onto the rope ladder as he imagines that will attract enough attention to get into combat.

Aid Kamu Climb: 1d20 + 7 ⇒ (6) + 7 = 13
Kamu Climb: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Sritaro Climb: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17

I'm under the assumption that with Take 10's and my aid, the others can make it to the deck

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

I reckon so.
So after i board, my post of above will be done.


With some troubles and the help of Sritaro, you make it onboard.
There, the half-orcs eyes widen more and more.

Hey, what´s going on here? Who is that lizard man?
The gnoll looks pretty surprised too.
I don´t believe you´re all pilots! Explain yourselves! Tell me why i, first mate Curtzog, should not order my gnoll here to shove you and your lizard into the sea!

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

"As i said, i'm a physician. Comes with the service of the pilot check, medical check if accepted."

"As for our scaly friend here, he's our protection in these dangerous times. Have you not heard of recent stirs? A colleague was beaten simply because they didn't like his face."
Plausible? Or is it too far fetched.


I´m gonna need some bluff checks there i´m afraid.


F Human Cleric of Sarenrae 1 HP: 13/13 AC:14 Touch: 10 FF: 14 F/R/W: +3/+1/+5 CMD: 12 Percep: +3 Init: +0 Channel: 5/5 Rebuke Death 6/6

"They're both beasts of burden, First Mate Curtzog.", Kyra chimes in, pointing to Sritaro and Kamu, the former giving her a quick glare. "Muscle for our own protection and to do any heavy lifting with repairs." Looking at Mia, she continues. "As she said, she's a medic in case any of your crew have any illnesses you need to declare or wish to have treated." At little Greyveil, she concludes with, "And that there is our shipwright to check on if repairs are needed."

Bluff: 1d20 + 2 ⇒ (18) + 2 = 20


Sense Motive: 1d20 ⇒ 12

Curtzog laughs.
Beasts of burden? Well they both look like beasts to me hahahaha. Exotic slave would be more fitting for the one, but as you wish, beasts of burden.
The gnoll chuckles hrhrhrhrrand the first mate continues.

We are all fine though, no need for a medic, ship repairs or something to transport. You can now guide us directly into the harbour, so we can dock. Haven´t been on land for some time, got some urgent and important things to do. So better hurry!
He scratches his crotch in an obscene way.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

GM: Is the first mate or any other crewmen near the edge of the ship and possibly bull rushable? I guess I need a map. Goal is to surprise them with bulrushes to knock as many into the water as possible to reduce numbers before combat.


Map.

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

Greyveil stands there trying to look official and waiting for their cover to be blown.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))
GM wrote:
He scratches his crotch in an obscene way.

Ugh, disgusting.

"Have you had female company last time you had visited port?
Crotch itch no uncommon thing to develop after being with a woman in a 'private establishment'."

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Sritaro moves over to the edge next to the gnoll before steppping in front of it and giving a mighty shove.

"This beassst is ready!"

Bull rush @ Gnoll: 1d20 + 5 ⇒ (12) + 5 = 17

Kyra, seeing Sritaro act, casts a benefical spell bless.

new map

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

I assume that means we need to roll init.

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Somewhat surprised by the bull rush Greyveil is slow to act.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Init: 1d20 + 2 ⇒ (17) + 2 = 19


GM rolls:

ini 1: 1d20 + 5 ⇒ (9) + 5 = 14
Ini 2: 1d20 + 0 ⇒ (11) + 0 = 11
Ini Sritaro: 1d20 + 2 ⇒ (16) + 2 = 18
Ini Kyra: 1d20 + 0 ⇒ (17) + 0 = 17

Sorted Initiative: Mia 19; Sritaro + Kamu 18; Kyra 17; Curtzog 14; Gnoll 11; Greyveil 9

Sritaro charges the Gnoll and pushes him into the water with ease, taking him by surprise.
Curtzog stares in disbelief at the lizardman and his speed.

Map.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Nice going, my scaly friend.

Mia heads up the stairs at the stern and turns to the orc.
"My ancestors don't smile upon you."

Evil eye for -2 attack rolls. DC 15 will or duration 7 rounds, pass is 1 round.

Map

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Sritaro wastes no time, pulling out his nodaichi and aims it at Curtzog. "You WILL need a medic, now.", Sritaro hisses, slashing at him with his enlonged blade after calling to Kamu in Draconic, hunt.

Kamu bite @ Evil Eye Curtzog PA: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5
Damage on hit: 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12

Nodaichi @ Evil Eye Curtzog PA: 1d20 + 6 + 2 - 1 ⇒ (14) + 6 + 2 - 1 = 21
Damage on hit: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13


F Human Cleric of Sarenrae 1 HP: 13/13 AC:14 Touch: 10 FF: 14 F/R/W: +3/+1/+5 CMD: 12 Percep: +3 Init: +0 Channel: 5/5 Rebuke Death 6/6

Kyra calls out to Curtzog Assuming he's still standing. "Surrender yourself!", scimitar drawn.

Intimidate: 1d20 + 2 ⇒ (6) + 2 = 8

Updated map


The first mate is still standing and looks in horror at Sritaro, but doesn´t seem impressed by Kyras threats.
He cries for help though: Ship under attack! We´re entered!

Willsave: 1d20 + 2 ⇒ (16) + 2 = 18

Then he gets his two-handed sword out, pointing it at Sritaro.
Back off or i´ll strike you down animal!
Intimidate: 1d20 + 11 ⇒ (1) + 11 = 12

Sritaro hit, he´s wounded but standing. Evil eye didn´t work.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

On contraire, mon amis. It still works for 1 round.
Passing the save reduces the duration from 7 to 1 round.


Pardonnez moi s´il vous plait! J´ai oublié câ.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Erm....i only understood the 1st line.
My french classes ended in 1998, beyond social greetings and a dozen loose words, i am ignorant in french. Unless they sound like italian words...


Greyveil has a turn!

Sorted Initiative: Mia 19; Sritaro + Kamu 18; Kyra 17; Curtzog 14; Gnoll 11; Greyveil 9

The gnoll tries to swim and hold onto the ship.

Swim: 1d20 + 1 ⇒ (2) + 1 = 3

Evil eye worked for one round, but he made the save. Begin round 2, Greyveil can just post his action for round 1, we´ll sort it out!

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

"That will be a fatal missstake.", Sritaro hisses at Curzon before slashing at him with his blade.

Sritaro PA nodaichi @ Curzon : 1d20 + 5 - 1 + 4 ⇒ (11) + 5 - 1 + 4 = 19
Damage on hit: 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14

-Posted with Wayfinder

Let me know if that drops Curtzog, on mobile and want to know if I need to direct Kyra or Kamu differently.


Sritaro hits Curtzog in the side and penetrates his leather armor, cutting his belly widely. Speechless and looking in horror at this lethal wound, Curtzog slumps on the deck.

There´s no one else on deck. Between seabirds cries and the waves you hear some connotion below deck though.

Staying in initiative^^

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

Glad we are moving again. Map seems to only show one enemy and not PC adjacent to him.

Gaining altitude Greyveil moves onto the rear deck and stands near the wheel. Double Move


Map.

The gnoll was bull rushed into the water. The half-orc was the only enemy left, but is now down and dying. Moved Greyveil.

There are indistinct voices below deck and looking around, you see the two portholes to carry down cargo as well as two doors next to the stairs on the bow (front of the ship).


Anyone wants to go belowdecks or you just waiting there?

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

On mobile

Sritaro will head down, blade at the rwady, followed by Kamu and Kyra

-Posted with Wayfinder

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

Once it is clear that no more enemies are going to show themselves above deck Greyveil gives up his high ground and falls in behind Sritaro and company.


Map.

The hold of the At Sea has been outfitted to allow for easy access from above and a mixture of live and boxed cargo.
Iron rings attached to the inside of the hull on both sides provide anchor points for manacles. Along the port side, iron cages have been bolted to the floorboards and hull. Barrels of potable water and crates filled with dried carnivore feed are packed into several sections of
the hold. There are two doors toward the stern.

You see four slaves chained to the starboard side’s iron rings. Three are Keleshite and Vudrani humans. The fourth is a gnome whom the gnolls have gagged. The gnome excitedly beckons you to free her, holding her chains up.

The At Sea transports more than just slaves though. In a cage on the other side of the ship you see an ugly hound like creature. As the creature acknowledges you, it breaks open the cage in a fit and charges towards you!

Initaitive:

Greyveil: 1d20 + 4 ⇒ (2) + 4 = 6
Mia: 1d20 + 2 ⇒ (20) + 2 = 22
Sritaro: 1d20 + 2 ⇒ (11) + 2 = 13
Kyra: 1d20 + 0 ⇒ (14) + 0 = 14
Creature: 1d20 + 5 ⇒ (3) + 5 = 8

Sorted Initiative: Mia, Kyra, Sritaro + Kamu, Creature, Greyveil.

Kn:Arcana DC 13:

Regeneration (acid or fire)

Disease (Ex) A trollhound's saliva is an infectious brew of contagion. Creatures bitten by a trollhound are often afflicted with bloodfire fever, a disease characterized by deep internal pain, as if the victim's blood were on fire. Additional symptoms include loss of muscular coordination, pus-filled blisters, and overall lethargy and fatigue. Trolls and trollhounds alike are immune to bloodfire fever, even though trollhounds often exhibit the pus-filled blisters that come with the disease.

Bloodfire fever: Bite—injury; save Fort DC 14; onset 1 day; frequency 1/day; effect 1d3 Str damage, 1d3 Dex damage, and target is fatigued; cure 2 consecutive saves. The save DC is Constitution-based.

Slavering and voracious, trollhounds seem to be trolls in smaller canine form, and indeed, are often found as pets among gangs and tribes of trolls. Requiring vast amounts of food to fuel their regenerative metabolisms, packs of wild trollhounds range far and wide through the mountains of the north, their ravenous hunger driving them to hunt and consume any prey they can track down and kill.

A typical trollhound stands 4 feet tall at the shoulder, has short but powerful legs, and weighs around 350 pounds. A trollhound's skin is somewhat scaly, with patches of rough, greenish-black fur. It has oversized jaws with a pronounced underbite, and its eyes are normally a dull, hateful orange.

Trollhounds are believed to be the outcome of infusing particularly ferocious worgs with alchemically prepared troll blood. The resulting beast loses the worg's wicked intelligence but gains the ability to regenerate even the most grievous wounds, except those inflicted by fire or acid. Whatever their origin, trollhounds breed true and are often raised by trolls.

Trollhounds are fearless on the hunt and in combat, relying on their ability to regenerate to carry them through. Not even the threat of fire is enough to repel them, as the beasts are too dull to recognize the danger it poses. Nevertheless, fire is one of the most effective tools in combating trollhounds, and canny hunters know to burn every last remnant of a slain trollhound, for as is true of trolls, even the smallest piece of trollhound flesh can eventually regrow back into a full-sized beast.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

That's some really nasty mutt.

Mia, hearing some commotion, moves up deck to the square below Kyra.
"Ah...the ugliest 'dog' i've ever seen."

Evil eye on it, -2 to attack, DC 14 will to reduce 7 to 1 round.

Map


Willsave: 1d20 + 1 ⇒ (18) + 1 = 19


F Human Cleric of Sarenrae 1 HP: 13/13 AC:14 Touch: 10 FF: 14 F/R/W: +3/+1/+5 CMD: 12 Percep: +3 Init: +0 Channel: 5/5 Rebuke Death 6/6

Kyra moves up to try and hold off the strange, ugly dog, motioning for Sritaro to free the slaves.

Kyra Scmitar: 1d20 + 2 ⇒ (19) + 2 = 21
Damage on hit: 1d6 + 2 ⇒ (3) + 2 = 5
Crit Confirm: 1d20 + 2 ⇒ (12) + 2 = 14
Extra damage on crit: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 2 damage is fire

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