GM Farmagnuðr PFS Online (Inactive)

Game Master Hayato Ken

Absalom Map.


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The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

The reptilian's cold blood loses a few degrees as the party is silent. Standing up, Sritaro regains his composure. "A maid, ressscently brought to Lady Darchana's manor. We need to know where you got her."

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

The honorable lizard warrior speaks with bluntness borne of urgency. If you please, we wish to know the maid's origin.

Diplomacy: 1d20 + 0 ⇒ (18) + 0 = 18

Aid Another, anyone?

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

With your aid in this matter we need not bother your mistress.

Diplomacy Assist: 1d20 - 1 ⇒ (20) - 1 = 19

Perhaps Greyveil missed his calling and should have been a diplomat. :)

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Mia feels the others have the diplomacy covered.

"Now let's see what answers we'll receive."


Milana shakes her head, touching her hand to her forehead.
Ah yes, i know what you are talking about! Lady Darchana’s dinner party. What an embarrassment for Lady Silviana. Can you imagine being told that your handmaiden is some sort of… well… spy? Dreadful. The woman’s name is Atlag, and she has been here for almost three weeks! Three weeks! When I think of the private conversations that happened in front of Atlag? It makes me ill, honestly ill.
Composing herself, Milana continues, Lady Silviana retains a solicitor, a Chelish gentleman named Solvius Salbus. He works out of an office in the Coins called the Red Letter. He drew up the paperwork for my Lady to complete the transaction on Atlag with a man named...
She wags her pointer finger a few times, shaking her head as she tries to recall the name. Mahdi Mahjub. No, Mahjub Mahdi! He does his business down in Misery Row, of course. It’s a small shop with several large windows to allow passersby to see into his display parlor from the street. ‘Mahdi’s Chattel: Absalom’s Finest,’ so the sign claims. Honestly, I think every third building in Misery Row claims to be ‘Absalom’s Finest.’ I wonder how many spies like Atlag he’s sold over the years? It’s a dreadful, dreadful business. I am not sure there is anything else I can tell you, but I am sure you understand my Lady’s desire to move on from this embarrassment? Good? Yes? Thank you.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

"Thank you, missss Milana.", Sritaro trying to be polite. The ways of nobility and politics was not his favorite, but some parts of being a mercenary require you to step outside of your comfort zone for the sake of the mission.

"We will sssee to Mahdi and of course leave your misssstress's name out of it.", the nagaji not expecting any other questions from his companions.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

No questions from me. Shall we be off to visit the Red Letter?


You seem to possess a keen understanding of how things work in Absalom, so perhaps you might be willing to perform a small service for my Lady. It would be unheard of for Lady Silviana to demand recompense for her handmaiden purchased from Mahjub Mahdi; however, were you to secure such a deal, it would be gracious gesture that might lead to a budding friendship, don’t you think? And should he refuse you, who were you to askin the first place?
She shrugs her shoulders and frowns slightly.


Salbus’s solicitation business is located in a rented office space in the Coins. The office is located on the ground floor of a recently rebuilt twostory building that houses several different professional
offices and merchants. A small plaque with an Asmodean pentacle and an inscription reading “Red Letter — Solicitor Salbus” hangs outside.

As the office door opens, a small bell chimes overhead. Inside, the cramped space holds a meticulously organized bookshelf and a rosewood desk. Seated at the desk, a middle-aged Chelish man with short red hair and a widow’s peak peers intently at a sheaf of legal documents as he carefully copies out key clauses, then acknowledges his visitors. He looks up from his work with a slight smirk on his thin lips and introduces himself.
Solicitor Solvius Salbus. What brings you across my threshold this glorious day? Though I must warn you, given my current workload, accepting new clients may not be possible at this time.

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

Greyveil smiles up at the man. It pleases me to know that your business thrives good Solvius. We are hear to discuss a matter that, if handled improperly, could impact that level of success that you currently enjoy. It is my hope and desire to avoid that, and I prey that it will be your desire as well. I fear my colleges and I bring to you news of an unhappy customer. Having set the stage Greyveil looks to the more diplomatic in the group to finish the story.


DC 15 Bluff, Diplomacy, or Knowledge (local), or Profession (barrister) check please.

Have we met before? Do you have any proof or a seal from one of my costumers? Of course one of my competitors must send some knock-offs to spoil my day...when will they finaly give in? Look, i´m very busy. So unless you got something really important...

He looks back into his books.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22
The charms of the elegant gender.

Making polite gestures, Mia accents Greyveil's statement.

"No sir, we have not met before. We can also assure you we bring no knock-offs to your desk. However please my colleague here out.", she says with a warm smile.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5

"Err.... what she sssaid.", is all Sritaro can muster, improvisation not is strong suit.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Diplomacy, Aid Another: 1d20 + 0 ⇒ (14) + 0 = 14

An unhappy customer soon becomes two, then four, then eight. Are you sure you wish to dismiss us so quickly?


The solicitor looks at Mia, Sritaro and Yugatta in turn before laying down his feather and leaning back on the chair, folding his hands over is belly.
You´re a curious lot. I´ll give you five minutes of my precious time to say what you have to say. Better make it worth it!

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Good sir, your partner Solvius Salbus will not be pleased to learn that the servant you provided was quickly exposed as a dangerous spy. It would behoove you to make some sort of recompense, no?

Diplomacy: 1d20 + 0 ⇒ (3) + 0 = 3

Okay, I think I'll shut up a while.


The solicitor looks everyone in the eye, asking:
I´m not getting your point there? Was that waht you wanted to talk about with me? Making a recompense? For whom?

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

"The person who sent us wishes to stay anonymous. We are interested in the story of the young woman who turned out to be a spy and subsequentially sold as a slave. Perhaps this news has reached your doorstep?"


Fumbling the buttons of his vest, he mumbles Mh, mhm, i heard some rumors about such a coincidence. Who were you again?

A diplomacy aided by others might be a good idea.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Our employer wishes to remain anonymous at this point, but you may rest assured they are not to be trifled with.

Diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20 Okay, that's better. :-)

Aid Another is always useful, in case we need higher than 20 to succeed. Doesn't hurt to try, folks...

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

...22 and 20 isn't enough to impress him? :)

Aid Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

I am the at least somewhat renowned alchemist Greyveil. If you have not yet heard of me you soon will, that is most likely certain. Greyveil says with a crooked smile that fails to convince.

Aid to Diplomacy: 1d20 - 1 ⇒ (8) - 1 = 7

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

"The onesss who are to confirm that coinssscidence to you."
Diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20


Grimacing slightly, the Chelaxian spreads his hands to admit defeat. Ordinarily I would not speak of privately executed contracts with an unaffiliated third party, Solvius says before patting a folded paper on his desk. However Lady Silviana had a letter delivered to me prior to her departure for Taldor, authorizing me to disclose to the deputized agents of Lady Darchana the identity of the chattel merchant. I take it insistant as you are you must be those persons. Mahjub Mahdi is the purveyor in question and can be found at the northern end of Misery Row. His private shop is called Mahdi’s Chattel. It’s a step up from the Slave Pits to be sure—a much more orderly experience, a very fine display parlor with excellent lighting, and he always keeps excellent wines on hand. I trust you will treat him with the respect that he deserves.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

If he gives us the answers we need, that should not be a problem.

Do we need anything more here?

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

"Naturally."

Ugh...slavers. Tables aught to be reversed sometimes, them in the pit and the slaves who don't deserve it in freedom.


You leave the solicitor and make yourselves on the way to the coins...

Misery Row is an enormous, elevated platform that runs along the eastern edge of the Coins district, and serves as the main destination to buy and sell slaves in Absalom. The cages are set into the platform such that slavers and prospective buyers can walk over the pits to inspect the merchandise easily. Mahdi’s Chattel is located along the platform, where his many-windowed storefront can catch the eye of discerning buyers. The massive wooden platform is well worn by foot traffic, and is active all hours of the day and night. The Token Guard, the guards responsible for patrolling this part of the city, intervene only in particularly egregious crimes or those they’re paid to investigate. As a result, petty criminals have numerous opportunities to ply their craft.

A hanging sign identifies the single-story building with large, full-length windows as “Mahdi’s Chattel — Absalom’s Finest.” Heavy curtains are drawn over all of the windows—one of which has been smashed—and a small painted sign that reads “Closed” hangs over the latch of the door. The door is not completely closed and shows signs of scratches and damage to the wood around the latch.

Perception DC 20:

You think you´re special? Think you don´t have to pay the fee *glass splintering* Youuuuuu´rrree wrrrrong! Now gimme that gold! Something heavily slams against wood.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

Yugatta signals a halt.

Someone is being assaulted inside.

She tries the door.

If locked:
She attempts to break it open.

Strength: 1d20 + 2 ⇒ (18) + 2 = 20

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Think the door was broken open, given the description.

Upon the monk's warning, Sritaro hisses to Kamu and both charge into the building to survey the situation.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1
Cleverly hidden right there in plain sight wrote:
The door is not completely closed

Yup, missed that. Thanks Sritaro. Retconning...

Yugatta, having warned Sritaro, follows him in, ready for battle.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Mia sighs with a worrying frown.

"Oh dear, rushing in like that. This is going to be a hassle, i just know it."

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

And you're not used to it yet? :)

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

What, just because i'm neutral doesn't mean i'm opposed to diplomacy first, action after. Caution is key.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

True, but in this case, diplomacy already failed inside, so action is key! Diplomacy will be for after save someone's neck :)

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

I find fists are usually a pretty good solution to most problems. Just me? Okay, that's just me.

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Hearing the warning Greyveil retrieves an alchemical acid and follows the group in.


Map.

Kicking aside the open door, Sritaro charges in, closely followed by Kamu and Yugatta, only to see noone there.

Mahdi’s Chattel is pleasantly decorated. An Andoren rug lies over the polished wooden floor of the entryway, and a small decorative table holds a curious stone statue. The eastern half of the room is in slight disarray, apparently from light renovations that are nearly complete.
Disorder reigns the room through. The windows have been smashed, and broken glass lies on the floor and on the desk on the opposite side.
The work table in the center of the display parlor conceals a heavy, polished stone with a 4-inch-diameter steel ring attached to the top, providing an anchor for manacle chains.
The stone statue on the table stands almost 2 feet tall, weighs about 15
pounds, and has simian features, massive horns, and a long tail.

DC 20 Knowledge (geography or religion):
You can identify the statute as a Bekyar tribal representation of Angazhan.

There´s a door to the eastwall where the voices seem to come from.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Sorry guys, there has been a loss in my immediate family and posting will be minimal until Sunday. Please bot me as necessary.

-Posted with Wayfinder

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Back! Thanks for your patience

Sritaro growls at the lack of a foe, until Kamu directs him to the east.

"Come", he speaks to the thunder lizard, moving to the east doorway.

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

Greyveil enters the room and moves quietly to listen at the door.

Stealth: 1d20 + 11 ⇒ (15) + 11 = 26

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

He then looks over some of the valuables in the room before searching the desk.

Appraise Andoren rug: 1d20 + 8 ⇒ (11) + 8 = 19

Appraise curious stone statue: 1d20 + 8 ⇒ (12) + 8 = 20


Sritaro opens the door completely and enters the room:

This large office doubles as a private parlor for Mahjub Mahdi to conduct his legal but objectionable business. The room’s furnishings consist of a round table with two comfortable chairs, a desk with a metal-banded strongbox beneath it, and a refreshment cart. Two paintings hanging on the north wall both depict the bustling harbor of Katheer.

You see a half orc and three humans in the room. While the half orc and two humans seem like ruffians and are armed, the third human appears like a merchant.
The half orc, holding the merchant at bay in one corner, turns to you and snarls: Now what is that? Don´t you see we are busy here? Leave and mind your own business!

Map.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

They're dealing cannabis at the table too....

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

Don't want to take things over, I'll wait a sec before I start either intimidating them back or swinging away. In case others wants to settle things more peacefully first :)

Scarab Sages

M Wayang Alchemist Male Wayang Alchemist 7|HP 60/45 |AC 22 /T 17/FF 17 F+7/R+11/W+3, +2 shadows | CMB +3 | CMD 19 |init +9 | Perc +14| condition:

Not liking what he sees going on Greyveil will throw a firebomb at the human nearest the half orc, splashing the other two. Remarkably the splash does not enter Sritaro's square.

Range Touch Bomb through a doorway and some cover.: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 281d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 That is 5 points of splash damage to the other two targets in the room. DC 15 reflex for half.

The Exchange

Kamu:
HP: 27/27 AC: 22 Touch: 13 FF: 19 F/R/W: +3/+6/+4 CMD: 18 Percep: +7, scent Init: +3
Nagaji Barbarian (Elemental Kin/Mad Dog) 5 HP: 50/50 AC:19 Touch: 12 FF: 17 F/R/W: +7/+3/+3 CMD: 19 Percep: +10 Init: +2 Rage 11/11

"And you're bothering our businessss!", Sritaro hisses before Greyveil sets off the explosive. Shocked, but seeing the deadly effect, he draws his weapon, nodding approvingly to the wayang.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

"Sigh.....here we go...."

Evil eye hexe for -2 AC to the 1st to make a hostile move she can see. DC15 will or 7 rounds duration, pass is 1 round duration.


So, taking this up where we left:

Small summary:
Venture-Captain Ambrus Valsin briefed you on the meeting between Lady Darchana and the Master of Spells, instructing you to speak with Lady Silviana Dimora’s majordomo or her Chelish solicitor. Only once you learned the source of the marked slave you should take that information to Lady Darchana directly. Neither of Lady Silviana’s staff was initially willing to discuss the Lady’s private business with strangers, but you were able to convince them to divulge the name of the Keleshite slaver, Mahjub Mahdi, in Misery Row. But as you went there you saw him threatened by some thugs and felt compelled to intervene.
Or at least Greyveil started a fight with his sudden bomb.
Greyveil and Mia get a surprise round

Initiative:

Greyveil: 1d20 + 4 ⇒ (18) + 4 = 22
Mia: 1d20 + 2 ⇒ (13) + 2 = 15
Sritarp: 1d20 + 2 ⇒ (6) + 2 = 8
Yugatta: 1d20 + 2 ⇒ (11) + 2 = 13
Mezuk: 1d20 + 5 ⇒ (20) + 5 = 25
C1: 1d20 + 7 ⇒ (13) + 7 = 20
C2: 1d20 + 7 ⇒ (10) + 7 = 17


Sorted Initiative: Mezuk, Greyveil, Thug, Thug, Mia, Yugatta, Sritaro

Ref Save Mezuk: 1d20 + 1 ⇒ (8) + 1 = 9
Ref Save Thug 2: 1d20 + 5 ⇒ (14) + 5 = 19

I´ll apply Mia´s Hex to Mezuk, the half orc
Mezuk Will Save: 1d20 + 2 ⇒ (17) + 2 = 19

Greyveil lobs his bomb into the room, right on the head of the poor thug (thug 1) who just wanted to have a nice day doing his job. He still stands, but not much of his face remains....
Mezuk gets burned by the fiery splash as well, but the other guy can dodge most of it behind the table somehow.
I´m afriad Sritaro is in for a reflex save as well untill Greyveil has something that could exclude him?
They cry out their pain and wrath, drawing weapons and attacking the first target in sight - Sritaro - who seems to be taken on the wrong foot. Mezuk sets out to hit with his greatsword.
One of his companions makes his way out of the room though, positioning himself, the other takes out and drinks a potion.

Mezuk Attack: 1d20 + 6 ⇒ (12) + 6 = 182d6 + 4 ⇒ (5, 4) + 4 = 13
Thug 1: 1d8 + 1 ⇒ (3) + 1 = 4
Well everyone is flatfooted so no AoO`s

Map.

Notes:

Damage taken:
Thug1: -9+4
Mezuk: -5 -2AC 1 round
Thug2: -2

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

If he makes his way out of the room, wouldn't he provoke AoO from the cute little dinosaur and our monk?


They are all flat-footed because they did not act yet. You could only do that if you have the "combat reflexes" feat. Actually i decided to do that instead of critting Sritaro into certain death. If Greyveil answers soon and does something he could still prevent that, because he goes before the thugs in initiative. Another bomb might hit Sritaro again though.

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