Viisikymmentäviisi |
"I tire of these delays!" Tyranthraxis mopes. "Though I have an eternity to wait, I suppose."
"We could pass the time workin' on your coif. ... I mean, improving your fearsome mien."
Diplomacy: 1d20 ⇒ 8
HA!
Ling Chang |
Luthic looks around at the nasty conditions.
"Perhaps we could just come back in a few hours. The stench is enough to kill a man...well, not kill Master, but someone else," he observes.
Ling immediately chimes in, "YES! Great idea. We should come back later. Let's go." He starts heading for the exit even as he says this.
GM Faelyn |
The party packs it up for the day, leaving the addicts to rot in their own filth. The plan is to return to the sewers after sundown to confront the alchemist! Anything specific you all would like to do beforehand?
Tyranthraxis |
"We could pass the time workin' on your coif. ... I mean, improving your fearsome mien."
"I am intrigued by your idea," the phantom says. "Though we would need to purchase some scissors and combs with the ghost touch property. Perhaps later."
Nothing more for me...
Ling Chang |
"Rocks? Is it a museum or something? I'm not interested in rocks or museums."
Ling Chang |
"Can anyone ELSE tell me what he is talking about? Is it about rocks or not?"
The Dude With No Name |
"Yeah man, it's called F!!* You, man. It has its own specialized sign language too. See? You know man, sometimes I don't know why I hang out in the sewers with you two." The Dude sulkily stalks off to the next mission.
Bowling in Antiquity
The earliest known forms of bowling date to ancient Egypt. Remnants of balls used at the time were found among artifacts in ancient Egypt going back to 3200 BC. Balls were made using the husks of grains, covered in material such as leather, and bound with string. Other balls made of porcelain have also been found, indicating that these were rolled along the ground rather than thrown due to their size and weight. Some of these resemble the modern day jack used in target bowl games. Bowling games of different forms are also noted by Herodotus as an invention of the Lydians in Asia Minor.
About 2,000 years ago, in the Roman Empire, a similar game evolved between Roman legionaries entailing the tossing of stone objects as close as possible to other stone objects, which eventually evolved into Italian Bocce, or outdoor bowling.
About 400 AD, bowling began in Germany as a religious ritual to cleanse oneself from sin by rolling a rock into a club (kegel) representing the heathen, causing bowlers to be called keglers.
Like hand-rolled cigars, koff koff, bowling's been around a long time, predating the Middle and Dark Ages (the approximate temporal milieu of most RPG worlds) by millennia. So Golarion could reasonably be assumed to have bowling in some form as well. So grab your kegler shoes and lets go!
Ling Chang |
Ling turns to Luthic and says, "He can be a bit hard to get along with sometimes, can't he? so what now? Just wait for evening or try to disrupt that meeting between the agents at the Overflowing Oyster? Oh, and should we give the fellow this, or send him to rehab?"
GM Faelyn |
So do you guys want to do the other mission and come back? Or wait it out? Need some sort of consensus.
GM Faelyn |
Sounds good!
After deciding not to wait within the foul confines of the sewer and wait on the alchemist, the incognito Pathfinders slip around the addicts who grasp feebly at the vial clutched in hand and up into the streets once more. They quickly find their way to The Overflowing Oyster... The overflowing Oyster is a dirty, broken-looking building that barely fits between the fishing tackle shop to its north and the junk shop to its south. Hanging over the door is a creaky sign that shows a painted oyster with pearls spilling from its gaping shell. The interior of the Overflowing Oyster displays a mix of rickety furniture and gaudy decorations, from strands of obviously fake pearls hanging over the kitchen’s entrance to wooden carvings of sultry mermaids and cheap paintings of ships at sea.
Have you all run this scenario before? Do you guys need a bit of a run down on the rules of this particular encounter?
GM Faelyn |
Sorry for the delay! I was waiting for more folks to chime in. Also the 4th of July holiday put me behind a smidge.
For this scenario your primary objective is to stop a meeting between an Aspis Agent and a Kortos Agent. There are three tasks that you need to successfully complete to stop or disrupt the meeting. Each has a specific DC that you need to overcome: Step 1 is Preparation with a DC of 13, Step 2 is Enact a Plan with a DC of 15, and Step 3 is Unexpected Twist with a DC of 17. Feel free to get creative with whatever skills you decide to use to attempt the skill check. If your chosen skill just does not fit, then I will let you know. To pass the skill check, you need a minimum of three successes; however, if you at least get two successes then you'll get a second attempt at that same skill check. If less than two PCs succeed then your plan falls apart. I wanted to present the rules up front as much as possible to give you all leeway in your roleplaying. The first time I played through this on PbP the GM did not present anything up front and it was a very boring slog of die rolls and waiting for the GM to adjudicate the results. The second time the GM did like this and it was a great time for everyone. So, feel free to check your results and then roleplay how it plays out. Feel free to ask questions or to go ahead and begin with Step 1, Preparation for disrupting this meeting!
Step 1, Disruption (DC 13)
Kennick Romanescu |
Kennick looks around for anyone that looks like an Aspis agent. maybe we can delay him like pretending to sell stuff to him or something or buy him ales in a tavern?
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Ling Chang |
Is there a barkeep or waitress or someone in the inn that would be up on local comings and going?
Luthic Cryp |
Let's see...as far as a plan goes, my best skill is intimidate with a +8. We could stage some sort of bar fight/disruption. I don't want to get us arrested, but something along that line could work...
The Dude With No Name |
The Dude eats all the free peanuts out of a bowl on the bar then puts the bowl on the floor asks one of the party members for a coin or two to "start him off". Puts those coins in the bowl. Takes a moment to meditate for guidance. Pulls out his 12-string guitar and begins to croon.
I'm guessing this could be considered disruptive.
[dice=masterwork 12-string guitar music (guidance)]1d20+8+1[/dice]
Luthic Cryp |
"I'm not giving you any coin!" Luthic yells at Dude in mock indignation. "I know where you'll spend it!" he adds.
intimidate (aid to disruption): 1d20 + 8 ⇒ (18) + 8 = 26
Ling Chang |
I think step 1 is supposed to be preparation, not disruption. Disruption is the end goal, not a step. So singing, playing, and shouting is not going to help :) Trying to gather info will help, or preparing a barrel full of rats, or even gathering some poison (or weed) to be added to the food in the kitchen. Unfortunately Ling is pathetic at everything related to skills (except soldiering, riding, and linguistics) but as soon as I know what type of person he's targeting he will do his best at info gathering.
Luthic Cryp |
Once Dude is in position, Luthic discreetly asks the bartender if there is anyone here who is not a regular.
gather info: 1d20 + 4 ⇒ (9) + 4 = 13
The Dude With No Name |
Once Dude is in position, Luthic discreetly asks the bartender if there is anyone here who is not a regular.
Once the Dude is in a position he likes he rarely leaves it, though he does take a breaks between sets, sidling up to the bar next to the freshest bowl of free nuts.
Zam Ellyot, Mysterious Stranger |
On one of the Dude's breaks, a grizzled, old stranger sits down beside him....
"You gotta good sarsaparilla?" He asks the bartender in a weary tone.
GM Faelyn |
Yes... Step 1 was supposed to be Preparation, I don't know how I screwed that part up in the bold text. Oy. Okay, so here's a couple of examples that might be relevant. You may want to convince the authorities to close down the tavern (relevant skills checks, wait for the agents and confront them directly, cause a disturbance that might create an issue with the meeting, etc. So far I see at least three successful skill checks. How exactly do you guys want to keep this meeting from taking place? Once you have a general idea of how you want to handle that, I'll move us forward through the first Step.
Very sorry for my poor explanation.
Ling Chang |
Ling approaches the bartender or innkeeper and asks if he knows of any Consortium representatives that are visiting the inn or frequently visit.
I didn't want to do this since Ling has crappy skills, but you all leave me no choice.
Diplomacy: 1d20 ⇒ 3
The Dude With No Name |
The Dude takes pity upon Lings poor social skills and nearly getting himself thrown out for whatever he just inferred. The Dude summons up whatever guidance he can to do so.
diplomacy: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Instead he asks: "You going to eat those?"
GM Faelyn |
Okay, counting Luthic's previous Gather Info success we currently have two successes. You need at least one more success to move onto the next stage.
*EDIT*
Ling, you do not necessarily have to use social skills. Like I said, get creative! Use whatever skills you do have bonuses too. I see you've got a small bonus to Climb. You could use that skill to aid in checking out the place. This part is not limited to social skills. Creativity works wonders with the Oyster portion of this scenario.
Ling Chang |
"I have an idea. When you all see lots of smoke, yell fire and get everyone to evacuate. Can someone help me find something that will make lots of smoke in a fire?"
Ling intends to climb up on the roof, drop some wet green wood and leaves or whatever he can find that will make a lot of smoke down the chimney, and clog the chimney with some bedding. I'm going to assume that they have a cooking hearth or, depending on the time of year, a nice roaring fire in the serving area.
If someone could make a roll to locate the materials that would be great. Ling already made his preparation roll and unless he gets another try someone else will need to make a roll.
Luthic Cryp |
Luthic agrees with the idea, and helps try to locate some green wood.
"Master, I will be right back after I find some materials," he says.
gather info: 1d20 + 4 ⇒ (16) + 4 = 20
GM Faelyn |
Okay, so that was only two successes from the party. Viisiky, if you could toss a roll out there for me? Also, just to clarify what exactly is your overall plan? Right now it looks like part of the group is looking to gather some information, but about what exactly? While the others are looking to gather up some wood to start a fire to use as a distraction later. Is this an accurate assessment?