GM Faelyn's Evergreen Scenarios
(Inactive)
Game Master
Faelyn
Welcome to the Pathfinder Society! We shall see if you are of the stern constitution required by those who call themselves Pathfinders!
Handouts!
Maps!
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Syllyn attempts to skewer the giant centipede, but cannot seem to penetrate it's thick shell!
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
Syllyn back off then shouts a mighty shout and charges it for extra momentum.
To Hit: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Syllyn manages to cut the centipede into two pieces, splattering insect juice with a sickening crunch! The gillman watches with a bemused expression.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
"This one is for the hunter."
And he places the two halves on the alter, if they will fit, or a piece if not.
Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6
"Oh, great!" Sune says. "Now we have some sides to go with our flea! Maybe we can make some centipede sausages!" she says with mock interest.
Male Human Barbarian 1 | HP 13/16 | AC 14 Tch 12 FF 12 | Fort 5 Ref 2 Will 2 | Init 4 | Perc 1
Sune Wanderlust wrote: "Maybe we can make some centipede sausages!" The corgi's ears perk up. He begins to drool. He walks over to the sylph and looks at her with "I'm begging for food" eyes.
Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6
Sune shakes her head somberly at the dog.
"I'm afraid there is no time for making sausages," she says. "Well, I don't think there's time, but apparently the rest of these lolly-gaggers do!"
Male Human Barbarian 1 | HP 13/16 | AC 14 Tch 12 FF 12 | Fort 5 Ref 2 Will 2 | Init 4 | Perc 1
The corgi tilts his head slightly to one side, makes a quizzical noise, and gently places a paw on the sylph's leg. His eyes get really wide and sad as if to say: "Pleeeeeeease..."
Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |
Syllyn wrote: "This one is for the hunter."
And he places the two halves on the alter, if they will fit, or a piece if not.
Igor looks over the mess. Waste not, want not.
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
When Syllyn places the centipede hunk into the city there is another similar rush of magic and the party feels empowered once more! (All of the PCs a +1 dodge bonus to AC against charge attacks.)
Igor has a sudden thought that perhaps his crafted sandwich might come in handy...
Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |
Igor puts his last sandwich down on the dias to get a better look.
M Half-Elf | Rage 9/9 | HP 15/15 (+1 temp) | Init +2 | Perc +6, low-light | AC 18 T 12 FF 16 | F +4 R +2 W 0/+1 | CMD 16
'That's the stupidest thing ya ever seen. Bloody humans. Bloody damn Last Azlanti. They think this is civilization? Argh!...' - Uslad continued to grumble and pretend that everything is nonsense, but the astute viewer might realize that he's actually very interested, but cannot see how to participate - and here he grumbles.
Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6
Sune sighs and takes some jerky from her belt pouch, then hands it to the corgi.
"There is no centipede sausage, but this will have to do. Perhaps I can go to the next room with you, and then you could go back for help if anything goes wrong? Maybe they won't even miss me," the sylph says as she pats the corgi on the head.
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Igor of Caliphas wrote: Igor puts his last sandwich down on the dias to get a better look. Completing this ritual grants all of the PCs a +1 competence bonus on Perception checks to find hidden doors and concealed objects.
You've completed all, but one of the supplications... The Artist.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
Syllyn is not interested in painting. He will, however, tap out a lively rhythm on the miniature city.
Perform: 1d20 + 7 ⇒ (9) + 7 = 16
He uses the different tonal qualities of the buildings to produce something that is almost a tune.
Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |
knowledge (nature): 1d20 + 7 ⇒ (8) + 7 = 15
"The thtructural compothition of theethe chalky thtoneth could be uthed ath pigmenth."
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Anyone want to do anything with the pigmented stones?
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |
"....Like faith paint," He mimes rubbing his face and smiles--the effect is a bit disturbing, "or for cave painting."
M Half-Elf | Rage 9/9 | HP 15/15 (+1 temp) | Init +2 | Perc +6, low-light | AC 18 T 12 FF 16 | F +4 R +2 W 0/+1 | CMD 16
...And certainly not Uslad )
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
I think we all are passing on the artist. Lets move on.
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Sounds good! Which direction do you want to proceed now? There's two branches. Let me know which one and I'll update.
Uori smiles as he watches the land dwellers get stumped by the meaning behind the last parable. He scribbles down on more message on Juhnavi's notebook. "Thank you for returning the robes. I must now return to my meditation. Farewell to each of you." With that the gillman hands back the journal and meanders back into the still pool, little ripples from his disruption lick at the edges of the shore. You notice there are two different options to choose from to continue forward.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
What distinguishes the two options?
Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |
Noting the white text etched into the floor, Igor suggests "B4 we go to B5 we thould go down B4. 'It'th only logical." Then he snickers like an asthmatic hyena at his poor pun.
"Thee B4 thoundth like the word before." He explains with tears running from his eyes.
And the map is set to view only.
Small Construct 2 HD | hp 21/21 | AC 15 T 13 FF 13 | CMD 13 | F +0 R +2 W +1 | Spd 20', fly 30' (poor) | Init +2 | Perc +6 (darkvision, low-light vision), SensM +1 |
Scraps blows raspberries, or perhaps answers one of the great mysteries of this place as eloquently as he can manage. "Pbbth!"
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Fixed the Map so that you all can now edit. I thought I had already set that option, but who knows. Sorry about that! Also, there's not a whole lot distinguishing them from each other without closer inspection.
The tunnel leading to the west (B5) is brightly lit with more of the bioluminscent fungus while the one leading off to the east (B4) is a bit more dark.
Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6
N1, S2: 1d2 ⇒ 1
"Finally!" Sune blurts. "Should we go north?"
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
??? North? The options are east and west!
Syllyn looks blankly back the way they came, from the North, and looks again at Sune. "Doppleganger!" and smiles, figuring it was a joke.
"West would be my choice."
Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6
Heh...sorry about that. I've played this several times, and the map that comes with it makes it look like a N/S. I'll agree with West, then!
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
I thought it hilarious and ironic that you accidentally requested that we go back the way we came.
F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)
Sorry for being slow at posting. As the others begin to discuss where to go, Juhnavi decides to try to use the mud and chalk to male some kind of artwork. Craft untrained: 1d20 + 4 ⇒ (5) + 4 = 9
Her attempt produces nothing having any aesthetic value, unfortunately. "I'm no artist, I'm afraid."
-Posted with Wayfinder
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
"That's nice. Um, what is it?"
Small Construct 2 HD | hp 21/21 | AC 15 T 13 FF 13 | CMD 13 | F +0 R +2 W +1 | Spd 20', fly 30' (poor) | Init +2 | Perc +6 (darkvision, low-light vision), SensM +1 |
F Human Occultist 7 | HP 65/66 | AC 22 T 12 FF 21 | Ft +8 Rf +4 Wi +6 (+1 vs. enchantment) | Init +1 | Perc +13 | Spells 5/6 4/4 2/2 | Mental Focus (0/14, Abj: 2/2, Div: 4/4, Necro 1/2, Trans: 6/6)
"I was going for a holy symbol of Aroden, but I don't remember it clearly enough, and I'm also no good at fingerpainting."
Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |
"Thcrapth! Um, Thcrapth thayth he liketh it very much, Mathter."
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
I love all the character interactions by the way! Especially Scraps! LOL
Despite the crudeness of Juhnavi's finger painting, the group once more feels that feeling of empowered appreciation!
Completing this ritual grants all of the PCs a +1 competence bonus on Perception checks to notice creatures.
Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6
This group does have some awesome character concepts...loving it!
"Wait! Were we not done in there?" Sune asks in a reprimanding tone. "If we spend that much time in every room, we'll spend five years on our confirmation!"
I've now added a trait to Sune that she has absolutely no ability to discern direction...seemed appropriate for a wind-loving sylph and fits with my last directionless post.
"Where to? This way? Is that northwest?"
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
Syllyn points west and says "west", and then, just in case it was not obvious, points east and says "east"
Male Human Barbarian 1 | HP 13/16 | AC 14 Tch 12 FF 12 | Fort 5 Ref 2 Will 2 | Init 4 | Perc 1
Syllyn wrote: Syllyn points west and says "west", and then, just in case it was not obvious, points east and says "east" The barbarian quickly scribbles the cardinal directions into his notes, hoping that none of the other Pathfinders notice that he didn't get it right the first time.
Bluff: 1d20 ⇒ 7
The corgi shakes his head in disappointment.
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
West it is! Have an update shortly!
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline. Sune, being the most impatient of the group, enters the tunnel first and immediately spots a trio of bluish creatures with massive heads (Knowledge: Nature to identify) and a giant centipede! The creatures turn to look at the intrusion and squeal in a strange language! (Does anyone have Undercommon as a language?)
Map updated!
Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6
"It's okay...we're just passing through!" Sune says with an outstretched hand. "If we could just pass through your chamber please. We need to see what's on the other side."
diplo: 1d20 - 2 ⇒ (10) - 2 = 8
Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |
knowledge (nature): 1d20 + 7 ⇒ (16) + 7 = 23
"Mieth!" Shouts Igor. "They are traditional fey enemieth of the dwarfth, Ulthad! After orcth, and goblinth, and gianth, and dragonth, and elfth, and koboldth, and troglodyth, and delverth, and other dwarfth, thertain ootheth.... Well, you get the jith of it. Honethly, they don't really make the top ten.... Oh! But I theem to remember that they are rethith- rethith- they are really hard to hurt with weaponth not forged of cold iron."
Small Construct 2 HD | hp 21/21 | AC 15 T 13 FF 13 | CMD 13 | F +0 R +2 W +1 | Spd 20', fly 30' (poor) | Init +2 | Perc +6 (darkvision, low-light vision), SensM +1 |
Scarps hands his master a towel.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +12, Intimidate +12, Kn Arcana +8, Kn Hist/Local/Nature/Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12, Spellcraft +4, UMD +7 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Inspired Rage
"I really don't think they are going to go for that, Sune."
Syllyn will slowly and cautiously move forward after waiting a couple of seconds for someone else to try to talk to them.
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
If there are no more posts by 8 PM CST tonight I will push this forward.
Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |
"Oh, and aberrathunth. Dwarvth don't get along with them either."
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Okay, my update is probably going to be more likely after 11PM CST unless things decide to slow down. We are having an extremely busy shift tonight... People apparently have lost their minds.
Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
The mites stare at Sune, then look at each other for a brief minute before drawing their small daggers as they chitter away in Undercommon...
Combat!
Sorted Initiatives
Group 1 - Sune, Padesat, Blue Mite. Group 2 - Yellow Mite, Uslad, Centipede, Igor. Group 3 - Syllyn, Juhnavi, Red MIte.
Round 1, Group 1 Actions!
Sylph Ranger 2 | HP 20/20 | AC 16; Tch 13; FF 13 | F +5; R +6; W +1 | CMB+5; CMD 18 | Speed 35 ft | Init +5 | MW Naginata (cold iron): +6 (1d8+4/x4) | Perc +6
"I think that means they won't let us through!" Sune says. She casts a poorly-aimed javelin at one of them, then darts to the side of the chamber to safety.
javelin: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 3 ⇒ (4) + 3 = 7
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