GM Faelyn' Falcon's Hollow Series

Game Master Faelyn

24th of Lamashan, 4714, 7:00 AM | Falcon's Hollow, a wretched hive of scum and villainy, is the lone bastion of civilization in a dark, violent Vale. Can you hope to tame it?

Goods - 0
Influence - 10
Labor - 0
Magic - 0

XP Tracker - 3935/6000


401 to 450 of 1,026 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Looks good to me.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Hey folks, I'm going to introduce elements from Occult Adventures adventures into the game to help aid the theme I have going for our campaign. Therefore, if you are interested in changing any aspect of your PC to an Occult Adventure class, I will allow you do so before we reach 2nd level. After that you'll have to multi-class per the normal rules.

If you have any questions or suggestions about any specific themes from OA that you would like to see feel free to let me know! For instance, I love the idea of ley lines and will be introducing those into the game. If you do not have a copy of OA, let me know and I will cover the rule aspects of such things with you guys!


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Not I. Caine doesn't really work as anything but a Sacred Fist Warpriest.

Zirren might make a cool Occultist though, and I can see Ruhk as a Medium rather than a Magus.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

The psychic version of the Magus is pretty cool too. Zilka could work as an occultist. I'll have to think about it. Both that and the bard fit the 'relic hunter' vibe.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Occultists are super cool. Mediums too.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

is it alright if I just stay a gardener? And I promise to finally get something written down about how he is a Paladin of a Saint, and heroic Halfling Woman, and not of a deity.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

I already have a plan in mind for Zirren staying an Arcanist, weirdly enough though I already am playing an Occultist archetype. But thanks for the offer.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Belladonna is Belladonna, and Belladonna does as Belladonna does best.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

No worries folks, I don't want any of you to feel that making any changes is necessary. Just wanted you to know that the option is out the if you so choose.

Also... the dice roller really likes you guys...

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Belladonna, you might want to consider the Unchained Rogue class, it works with all extant Rogue archetypes, and is simply a straight upgrade.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

And sometimes the melee guy downs the enemy in 1 round. Nice job Caine.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14
Zilka Hemanax wrote:
Belladonna, you might want to consider the Unchained Rogue class, it works with all extant Rogue archetypes, and is simply a straight upgrade.

Already got it, Zilka! =D

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Ah, didn't realize.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I will have a post up hopefully later this evening. I have been busy the past few days and have not had much access to my notes recently. I'll go ahead and make a short post to give you guys something to respond to though!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I will have a post up later this evening after work!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Any of you guys interested in handling the Quartermaster position? I'll leave the loot tracking to you guys. If you simply want to just make a simple list and let everyone keep track of their own gear, cool. If you'd like to make it more detailed, fantastic!


male

You are all some of the best, I am really having fun in this game. Thank you for allowing me to be a part of it.

Okay - so here it is. I will try to update all my games this weekend, really try, and keep at it through the weekend and into next week. Okay?

I had a CT scan on Monday, the results weren't the best. I am scheduled for a surgery on Oct. 27 to remove something from my head that cannot be treated with drugs, but it is not in my brain, and is not supposed to be any kind of cancer, just something that needs to be taken out. There is, as always, a tiny, tiny chance of complications including vision problems - BUT I intend to keep doing this until I am forced to stop.

I hate talking about myself on line, but I don't want to just disappear either. Thanks


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Good luck Mr. Artegal!! I hope everything works out. If you end up with problems, I promise to write in brail for you!!!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Terquem wrote:

You are all some of the best, I am really having fun in this game. Thank you for allowing me to be a part of it.

Okay - so here it is. I will try to update all my games this weekend, really try, and keep at it through the weekend and into next week. Okay?

I had a CT scan on Monday, the results weren't the best. I am scheduled for a surgery on Oct. 27 to remove something from my head that cannot be treated with drugs, but it is not in my brain, and is not supposed to be any kind of cancer, just something that needs to be taken out. There is, as always, a tiny, tiny chance of complications including vision problems - BUT I intend to keep doing this until I am forced to stop.

I hate talking about myself on line, but I don't want to just disappear either. Thanks

Yikes, Terq! I am very sorry to hear that. Your health is much more important than this game. As long as you want to continue, I'll make sure you still have a place! I can GMPC Artegal for any period of time that you need for recovery. Godspeed and good luck with the surgery.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Okay... I can finally rewrite my lost GM post that got eaten by those irritating Paizo goblins... Expect a post incoming shortly!


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Those Paizo goblins are driving me nuts. They're worse than Thistletop and Mosswood combined.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Sorry I wasn't able to get that post up last night... I worked day shift yesterday, wife was working last night, I had to deal with the carpet of leaves in my yard, and the boy needed a bath last night. So by the time I got my son into bed, I was exhausted and fell asleep on couch until my wife got home at midnight and woke me up lol.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Nathaniel takes out a top flip open note book, and flips through several pages until he comes to one with the heading

"Daily Check List"

And places a check mark next to the entry

"Did Zirren almost die today?"


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

You should add a column for "No, but was horribly disfigured" just in case.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

I was absolutely certain that I would become the Damsel in Distress, but Zirren takes the cake.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

LOL. It would seem that Zirren is the baddie magnet right now... I'm sure that will change. ;)


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Bella, you can't be jealous that Zirren is the littlest girl in the group.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

I really can't. He's so cute


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

... grumble grumble.

I take an appropriate amount of cautious steps to a situation... and I still almost get eaten by a living cauldron.

Also don't forget about those delicious good-berries we have.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

D'awww who's my little bunyip? Did you fall in the cauldron? Aww here hava berry. Yum yum


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Hey guys, if you're waiting on something from me please let me know.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

For those who celebrate it

Have a happy holiday tomorrow

Things that have happened to me in the past two weeks

spent the night in the hospital
Yuk

found out I do not need further surgery
Yea

found out I am going to be a grandpa for the second time
Yikes

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Condolences and congratulations as appropriate!

-Posted with Wayfinder


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I second Zilka!

Happy Thanksgiving to those who celebrate the holiday, and for those who do not... well Happy Thanksgiving to you as well! I am thankfully for this wonderful group of players that I have assembled!


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Happy thanksgiving guys <3

Take care Mr.Artegal!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I was a little surprised when I went to look under Survival for the DC to identify tracks and discovered that it apparently no longer covers that. I did a little research on the Messageboards and most folk seem to think that an appropriate Knowledge check would allow one to identify the tracks of type/specific creature.

What do you guys think? Personally, I feel like Survival should be the key skill used for locating and identifying tracks with perhaps a +2 bonus if one is trained in the particular knowledge skill. Feel free to weigh in and let me know what you all think!


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

If survival didn't have tracking, we'd almost never use it.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

We don't have thanks giving here, but if we did, I might give thanks that the rest of the group haven't decided the Ruhk is so annoying they would be justified in making sure had had an "accident" out here in the deep, dark, spooky and lonely woods.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I've always felt that survival and knowledge nature should be the same skill. Same with Spellcraft and knowledge arcana.

How ever you want it to work is fine with me.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Okay, so here's my opinion... In regards to finding tracks we'll use Perception or Survival (in this group's case Perception lol). Once tracks have been located a Survival check would be utilized to identify the tracks... I'll likely set a multi-tier DC; lower DC will allow creature type identification while a higher DC will give you the exact creature based off the tracks. If the person attempting to identify the tracks is trained in the appropriate Knowledge skill that covers that creature, they will net a +2 bonus to Survival. Lastly, Survival will obviously be used to follow any Tracks as per usual.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

I think it's fair to assume that a bonus can be given on survival to identify the tracks of creatures if they're trained in the knowledge.

It also seems fair that someone who is trained in survival might be able to identify the tracks of something, but not actually know much about it beyond what it looks like.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

That's exactly my stance on this subject, Zirren. I've done my fair share of tracking in boyscouts and in the Army back in the day. I could identify quite a few tracks back in those days; however, if you asked me to give a lecture on the genus differences between a wolf, a coyote, and a fox... Well, it would be pretty simple: One is small and orange/red, the other two look similar, but a coyote is smaller than a wolf. When in reality there is quite a big difference between all those animals.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I cannot see the map from the computer I am on about half of the time (daytime mostly), but I trust Zirren to move me.

I'd like to stay close, but five feet away from Zilka if I can.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Hey guys, it's been almost a week since any activity from most of you. I understand its the holidays, but if you think you're going to be slow I just ask you drop a little note in here so I know beforehand.

If the delay is due to something I'm doing poorly or that you all feel I could be doing better, please do let me know! I am not going to be offended with constructive criticisms. If you guys would rather be doing a little more automated stuff on my end I can do that. Right now, though, I'm waiting on someone to react to my latest post. If you guys feel that it was not enough, let me know and I will work on getting meatier posts out there for you to react to. Like I said, this is my first time GMing, so if you guys feel there is something I can be doing better, then by all means let me know! :)


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Sorry GM, I had about a week of layover after my computer suddenly fell apart. I've only just gotten everything finished now.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

It's a scout mission right now. We move at the speed of our scouts.

These situations can really slow a game to a crawl. I highly recommend that the GM make the neccessary rolls for the scout characters and then move the group forward to the next event or decision to be made.

In play by post games having the GM roll for Initiative, Saves and Stealth checks for the party really speeds things up.

Likewise, putting the results of Perception, Knowledge and Sense Motive checks into spoilers and letting the PCs roll to see if they can read them makes things faster too.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

No worries, Bella, it happens.

I think what I'll do from now on is to simply post all the pertinent information for an area into one big post and that way you all can adjust your actions as you want. Rather than doing one little section at a time... I think that could save quite a bit of time on everyone's part!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Going to give Bella until 5:00 PM CST to make a post before I GMPC her to get things moving. It's been over a week and we've only covered the Yard and one section of a hallway. I don't want folks to begin losing interest and this is one of the quickest ways I've seen that happen.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Anyone can attempt any combat maneuver without provoking an attack of opportunity. I like DH's take on this, because if gives everyone more options for combat rather than simply attacking. Also, I think I'm going to remove Combat Expertise from the game (see Proposed houserules below) simply because I find it one of the most irritating feat taxes in the game. Also, for any feat that requires it, you can ignore the required Int of 13 prereq... That is another thing that I find annoying. You do not have to be above average intelligence to be skilled at combat options!

*EDIT*

Hey DH, I copied over some of the Houserules from Arch, modified them a little and took out a few that likely will not effect this game at all. I hope you don't mind...

Hey folks, I want you all to read over this list of possible Houserules and give me your opinions on them. Do you like all of them? Only some of them? There are all Houserules I'm thinking about implementing, because I feel it can only enrich our game.

Proposed new Houserules:

Combat Maneuvers Do Not Provoke. In addition, all maneuvers can be attempted in place of an attack. All characters with a BaB of +1 or better count as having all "improved combat maneuver" feats for the purposes of feat qualifications. (note that this does not grant the usual bonuses to those maneuvers. Just the not provoking part. If you want combat maneuver bonuses you'll have to pay for them.)
Exception: Grapple checks to Pin are still standard actions.

Reposition and Bull Rush are for shoving people off cliffs or into campfires. The caveat about not being able to move people into danger with these maneuvers is removed.

Any creature with an Intelligence of 3 or higher receives Combat Expertise as a bonus feat at +1 BaB. Defending yourself with a weapon is instinctive and should not be taxed mechanically. You're already taking a penalty to do it. That's enough of a trade off.

Improved Unarmed Strike is a Martial Weapon Proficiency. Anyone trained in all martial weapons knows how to punch someone.

Spears of all kinds may be used in one hand by a character proficient in Martial Weapons. Because history.

Characters have a number of Attacks of Opportunity each round equal to the number of attacks granted by their BaB. More skilled martial characters should be better at exploiting combat opportunities. Combat Reflexes adds AoOs equal to a character's Dex modifier to their number of AoOs a round.

Characters have a number of Five Foot Steps each round equal to the number of attacks granted by their BaB. Mobility in combat is important. Nobody likes aborting attacks because they killed their enemy on the first swing.

Reach Weapons do not use the ranged weapon Cover rules. Attacking from behind other people is what polearms are designed to do. A character shouldn't have to invest in archery feats (improved precise shot) in order to use a polearm the way they are designed to be used.

Reach Weapons use the 3.5 Diagonal exception. Normally, pole arms do not threaten on diagonals, unless you are a large creature. Ignoring this little artifact of the grid makes pole arms more functional.

Armor Spikes, Spiked Gauntlets, Bite attacks and other weapons that do not need to be employed in hands allow a character to threaten squares adjacent to them, even if they have attacked with a Reach weapon that round.

Light Weapons can be drawn as a Free action. Treat them as ammunition. If drawing an arrow is a non-action, so is drawing a knife. Pistols count as Light weapons for the purposes of drawing.

Spells don't Fizzle. Anyone that fails a concentration check doesn't simply lose the spell. Instead, the Scroll Mishaps rules will be consulted to see what happens to the magical energy when it is interrupted.

Drawing Objects From Pouches: Any adventurer worth his salt knows that sometimes it's handy to have things like caltrops, tanglefood bags or potions as accessible as possible. As such, bandoleers and pouches are treated exactly like (and cost the same as) Wrist Sheathes or Spring Loaded Wrist Sheathes. A typical belt can hold up to six of them. With a belt and two bandoleers an adventurer could have as many as 20 ready pouches. This rule exists mostly because the system for retrieving small objects is total b~!!!#*!.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Looks good to me, Mr. GM! Thank you for not clawing Belladonna <3

401 to 450 of 1,026 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Faelyn's - Falcons Hollow Discussion All Messageboards

Want to post a reply? Sign in.