GM Faelyn' Falcon's Hollow Series

Game Master Faelyn

24th of Lamashan, 4714, 7:00 AM | Falcon's Hollow, a wretched hive of scum and villainy, is the lone bastion of civilization in a dark, violent Vale. Can you hope to tame it?

Goods - 0
Influence - 10
Labor - 0
Magic - 0

XP Tracker - 3935/6000


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Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I think we could work with that Zilka. Also, if you guys wouldn't mind posting your finished products?


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I am sort of just happy with Nathaniel the way he is.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

My understanding is that you can have twenty orcs in a 10' x 10' room, with a treasure chest, so he should be fine ;)


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Nathaniel Artegal Boote wrote:
I am sort of just happy with Nathaniel the way he is.

That's fine, Nathaniel. I don't want you guys to think you have to use the Story Feats or Background skills if you do not want to. They are simply additional ways to help customize your characters more.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Maybe I'm nit picking, I'm in a weird mood this morning, but if the "hunter" who fired the arrow is ten feet up in the air, on a Hunter's Blind, in Dim Light, how is it everyone knows it's a Hobgoblin?

I know the DM said it was a Hobgoblin, but how do "we" know it is not some bedraggled hunter?


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Zirren would know for sure it's a hobgoblin; with his low-light vision the hobgoblin would be within "normal light" which is "dim light" for everyone else with regular vision.

So given that information, I'll let you guys digest that information. I won't flat out say Zirren would tell you guys that its a hobgoblin, because we all know what assuming does. :)


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Because even in dim light, ten feet up we can all still see it. It isn't stealthed. It's just dark. We can plainly make out its silhouette and most of its prominent features.

The DC to recognize a Hobgoblin is a DC 10.

Unless the Hobgoblin is making a Disguise check, we can all tell what it is.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Those are good answers. For the record, I hate the whole "DC" to identify things that for all purposes a character has never encountered before, but then again I'm not a fan of the whole Knowledge Check rolls of the game to begin with


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Its just supposed to be a measure of how commonplace creatures are. It isn't a perfect system, but for anyone who grew up in a world populated by menaces like orcs and hobgoblins, I don't think it's a stretch for most people to have learned how to recognize them.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

The other thing to consider is that hobgoblins are a very common monstrous race, just like kobolds and standard goblins. Given the lengthy history of the Inner Seas and those races... You all wouldn't even need any type of knowledge check to recognize them. Especially goblins given the Goblin Wars the occurred in Andoran only a few years prior to the campaign.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Another random question for you guys... Would you like to be awarded exp and then level up once you reach that point? Or would you rather me keep track of that and then just notify you all once you have reached your next level?


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

I'm good with either! I trust Mr.GM


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

I prefer the second really.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

I generally prefer it to be the GM who lets us know. It feels more cinematic that way.

Also, when you were talking about background skills did you mean from this list?

http://www.d20pfsrd.com/gamemastering/other-rules/variant-rules-3rd-party/a damant-entertainment/backgrounds-occupations

As for the story feat, I've gone over them again and again also looking at what Zirran's background and class decisions have been, and it comes down to either Glimpse Beyond or Eldritch Researcher. If you have a preference then let me know.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Feel free to tell us how much XP we're getting, or to just tell us we've leveled when we do -- up to you.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Just tell us. Less work for everyone that way.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Are we going to have an opportunity to question the Hobgoblin? If not, then disarm, and move on, let him fend for himself, seems like the best approach


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

If you would like to, Nathaniel, I have no problem with that. I'll post some basic info in the gameplay thread for you all to assist in the decision making.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

hey guys, sorry about my lack of posting past few days. I was rather busy and everytime I would sit down to devote sometime... another thing kept coming up. I will have a post up in a little bit.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Work's been kicking my ass too, I know how it is!


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Checking in.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I am having a bad day, I'll try to post in character tomorrow


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

No problem, Nathaniel! Hope today was a better day for you.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Just a heads up to you guys. It's my son's 2nd birthday tomorrow and I will not be around tomorrow or Saturday (his party).

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Happy birthday to him!

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Everything OK?


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Sorry guys! For some reason I had it in my mind that I was waiting on posts from you all. Making a post now!


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

What time is it in the Camp scene? Will Caine and Boote be returning soon?


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I would say it's likely around 8:30ish based on the actions of the others after you guys left. You will both return sometime around 11:30ish. Going to work on keeping things moving a little faster in the Camp thread to get you guys back faster. Sorry, Nathaniel caught me a little off-guard with his desire to return the hobgoblin to the lumber camp.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

No problem. It was a good scene, and really helped set the stage for how things are in this area and who we are as characters.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I'm in bed, and will be for a couple of days, and I hate it, but I have my touch pad and will check in on games when I can, sorry for the delays


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Sorry to hear that, Nathaniel! That's huge bummer. Hope you feel better soon.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

So a friend of mine is starting up a new game on the forums known as Wicked World, and he is looking for a few more players to join in.

The system we're using is Reign, One Roll Engine/Godlike if any of you have ever played/heard of before. He's never run a game on the forums before but he's a great storyteller and has been working on the game for a while now. If anyone is interested in joining, it would be a big help.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Actually scratch that folks, the game is different now, it's actually called as the Shadows Draw Near, and it's a D-20 modern type game for ease of play.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I will have limited posting ability until monday night.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

No problem, DH. I will be making a post shortly guys. Sorry for the delay.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Zirren, please see this reference my Gameplay post

Additional: I am striving for a dark feel to this mini-adventure path and to assist with that, I am thinking about implementing an interesting idea I once read by implementing scars upon the characters from wounds received in battle.

Granted, Zirren, did not receive any actual wounds from his injury; however, I was thinking of adding a non-mechanical aspect to Zirren after his traumatic, near death experience (similar to the scar aspect). I think it might would be interesting to have Zirren affected with a pervasive chill about him. Nothing that would negatively effect him mechanically, but simply a roleplay aspect. Something along the lines of noticing no matter how hot the environment, he cannot quite seem to get warm.

What are your thoughts? If you feel that's too much, feel free to tweak the idea around and make something fun of it!


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

I've always felt that minor curses for brushes with supernatural death are really interesting and very underused.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Also, i really like the way this scene has unfolded. Very nicely woven together story threads.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Greyson Caine wrote:
I've always felt that minor curses for brushes with supernatural death are really interesting and very underused.

I agree! I think they allow for memorable quirks to characters that the players may not think about! One of my favorite curses like this was with my old 2nd edition tabletop group... We were displaced into Ravenloft and our druid cast flame strike on a witch's hut (why I cannot remember, but it was considered bad juju) and in Ravenloft that meant bad stuff. The druid was cursed so that he could only speak in a whisper, permanently. It was awesome!

Greyson Caine wrote:
Also, i really like the way this scene has unfolded. Very nicely woven together story threads.

Thanks, Caine! I'm glad it came together nicely for you guys. I initially had a very different plan with this encounter. I was a little worried it might have felt a little forced this way.

I am really enjoying this group's dynamics and the way you guys are handling things.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

I've long since felt that being affected by magic should have some sort of side effects to go along with it, rather than just, I took some damage and then I got better. I really enjoy your idea about having something supernaturally cool happening to my character while near death and will definitely enjoy role playing that out.

I once had an enemy Will-o-Wisp almost die, due to getting caught on fire by one of the party members. Afterwards it became an Oracle of flame, losing its ability to become invisible entirely, and it's shock ability became a flame touch as it slowly retrained it's racial hit dice into Oracle levels while being a recurring villain in my game.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Sorry I haven't been active. Sort of putting all my energy in updating other games, and fighting a nasty infection. I will get in the game tomorrow for sure.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Zirren Jenefone wrote:

I've long since felt that being affected by magic should have some sort of side effects to go along with it, rather than just, I took some damage and then I got better. I really enjoy your idea about having something supernaturally cool happening to my character while near death and will definitely enjoy role playing that out.

I once had an enemy Will-o-Wisp almost die, due to getting caught on fire by one of the party members. Afterwards it became an Oracle of flame, losing its ability to become invisible entirely, and it's shock ability became a flame touch as it slowly retrained it's racial hit dice into Oracle levels while being a recurring villain in my game.

That is awesome, Zirren! Glad you enjoy the idea!!

Now worries, Nathaniel, take your time man. I also love the Caine/Boote combo... just the name alone remembers me of 80's cop movie partners (i.e. Tango & Cash, Turner & Hooch, etc.).


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

There is kind of a buddy cop friendly antagonism thing going on with those two. Lots of fun.


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Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

...Cue upbeat music.

One is a relatively naive, by the book, newbie with a strong sense of justice, and a need to help others.

... Clip of a happy-go-lucky Art.

The other is a hardened veteran, who's been disillusioned by the world he's too familiar with, and follows his own set of rules.

... Clip of a disapproving Greyson.

Coming this summer; watch as these two very different people,

... Clip of the two standing next to one another to show how different they are.

Find themselves, unexpectedly, working together.

... Clip with Caine in Sheriff Baleson's office.

"I told you. I don't need a partner!"

"Dammit Caine! You're a loose cannon! Someone's gotta set you straight!"

"Have you ever even been on a ship?!

... Brief pause.

To save a village from a corrupt Baron.

... Clip of Kreed and Payday.

Share in the laughter and heartache as they come to better understand one another and find the true meaning of friendship!

... Cue heartstrings pulling music, and a quick montage of emotional music and then the rest of the major cast..

Caine and Boote!!

This film is not yet rated.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

I take it Ruhks cold iron arrow missed?
Not surprising, this is shaping up to be a challenge.

Grand Lodge

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F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

He's a fiendish devious househusband on the hunt for the last specimen of a great and near-mythical creature. She's a sarcastic red-headed angel descended from a line of powerful witches. They fight crime!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

LOL! Awesomeness. Correcto, Ruhk, your arrow missed. Sorry I seemed to have not responded to that, my mistake!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Hey all, sorry, no post tonight. Going to be up for a while working on an arrest report...


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

For the curse effects for Zirren, not that I expect us to go anywhere near a desert like environment, does Zirren just feel cold or is he actually always cold now?

It would make a certain amount of sense to me if he were to go to a cold environment that things would be worse for him.

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