Kaya Yoshida |
Kaya shuddered at the idea of the dead, possessed, or worse - the undead. "That's frightening," she muttered, clearly uncomfortable.
To Guntir, she asked, curious, "How does it normally turn out?"
When the woman - Shechera - comes out and asks for healing, Kaya falls back, aware that such is most certainly not within her skill set. When Lissa reveals a wand, though, she perks up, curious.
"Aren't those expensive?" she asked the woman. "I can't use it, but I've been wondering if they're hard to learn to use."
Guntir Mithralfist |
Guntir shrugs. "It depends."
-Posted with Wayfinder
Papy Shayn |
Laughing as usual, Papy takes out his wand, ignoring Lyssa's. He looks at the wounds and says "Wow, the thing did quite a good job! Or you did quite a bad one! BWAHAHA!"
"CUT IT, PAPY!" shouts the phantom, highly irritated by the dwarf.
Shutting his mouth, Papy taps gently the two (if needed) with his own Cure Light Wounds wand a number of time required to heal them.
CWL Wand (twice): 2d8 + 2 ⇒ (3, 7) + 2 = 12
GM Evil |
Once the two are healed, Kaya is able to get a good look at them finally, and recognizes the symbol tattooed on the woman's hand.
Shechera looks relieved that you aren't trying to murder her, and speaks up.
Well, I suppose you were the ones that were supposed to go through that little test course, then? Well, I'm glad you did. We need to get out of here before those damned skeletons break through th--
As if on cue, a crashing sound can be heard coming from the doors behind you, and Shechera groans in exasperation.
Damn! Those things are coming again. They're some kind of undead, but they're fast. And Meleren and I are in no condition to outrun them. We need to put them down before we can make it out of here!
Lissa Villasani |
Lissa stows her wand again, with a look of irritation that says she agrees with Toggeli. But before she can voice her opinion, the presence of undead forces her to hold off any comment. "Do you know how many there are?" She asks and she turns to look in the direction of the commotion, doing what she can to be in between it and the raiders.
Irudiel |
It's just a trial test they say. Yeah, just a trial... murmurs Irudial as he puts himself in the opposite side than Lissa, longspear in hand and ready for the undeads.
Guntir Mithralfist |
Guntir takes up a position towards the front, longhammer in hand. "We'll smash those bones up, we will."
-Posted with Wayfinder
Graxzos Glyphkeeper |
Graxzos grins. "Undead, eh? Well, lemme at 'em! Tha' much I'm ised ta. Prefer 'em t'that bucket I' bolts up there! Hahaha!" Taking up a position ten feet from the doors, he watches them carefully and keeps his thumb on the primer of the orb in his hand.
Ready an action to prime the pellet grenade he's been toying with as soon as the doors open.
Once primed, grenade goes off in X rounds: 1d3 ⇒ 2
Papy Shayn |
Papy stops laughing and tightens his grip on his lonhammer, trying to identify where the undead might come from.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
GM Evil |
Shechera answers you with a grimace.
They're back there, in the room behind us. I think there may even be some valuable stuff in there, but with the robot death machines and our injuries, we haven't gone back to check. If you want, we'll come in there with you and fight as well.
It's then that the door bursts open, revealing four skeleton, wearing a single iron glove on one hand, and bathed in blue-purple flames! Everyone is caught of guard by the sudden appearance except for Kaya, who's quick reaction keeps her on her toes enough to act!
Initiative Graxzos: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Lissa: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative Papy: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative Guntir: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative Irudiel: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Kaya: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Skellies: 1d20 + 7 ⇒ (16) + 7 = 23
Round 1
Kaya
Plasma Skeletons
Papy
Guntir
Graxos
Lissa
Irudiel
Kaya up!
Irudiel |
If we're helping you to go out of here, fight with us is the way to correspond to our efforts.
Lissa and I said to move to opposite sides. Lissa, please, select one and move me to the other.
longspear: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 4 ⇒ (2) + 4 = 6
Lissa Villasani |
Done. I did say that I was in bewteen the doors and the 2 raiders so that I could try to protect them.
Guntir Mithralfist |
Guntir takes up a position towards the front, longhammer in hand. "We'll smash those bones up, we will." -Posted with Wayfinder
would someone move Guntir closer to the door? He is almost 100% useless as far back as he is.
-Posted with Wayfinder
Papy Shayn |
Done. Papy was also in the back. I moved him as well.
Kaya Yoshida |
Apologies for the delay! Feel free to bot me in the future if I'm up and 24 hours have passed. I don't wanna hold things up, c:
Startled by the crash of the doors, but pleased she'd been able to get out of the way, Kaya immediately attempted to slip into the shadows.
Stealth: 1d20 + 8 ⇒ (2) + 8 = 10
She took a few steps to the side and drew some acid from her belt pouch, preparing to chuck it at the skeleton as soon as she got within range.
Two move actions here, I believe. She's going to want to chuck the flask at the skeletons if they stack up on each other, so she's got the flask in one hand and her rapier in the other.
GM Evil |
Yes, I meant to tell you all to arrange yourselves according to your actions before the combat actually "starts".
GM Evil |
The skeletons advance, swinging the iron gauntlets at Guntir and Papy!
Attack Guntir: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Electricity and Fire Damage: 1d6 ⇒ 2
Attack Papy: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Electricity and Fire Damage: 1d6 ⇒ 1
They both miss though!
Everyone else up!
Papy Shayn |
Papy nods at Toggeli who rushes through the walls to appear in the other side, ready to strike. The wall beside Papy, where the phantom passed is now coated with a thin, silvery mucus. Using the phase lurch phantom ability
Even if they are not flanking a target, Papy and Tog work on a very coordinated way.
Masterwork Dwarven Longhammer (Papy), PA: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
for Bludgeoning: 2d6 + 4 + 3 ⇒ (4, 5) + 4 + 3 = 16 damage.
Slam (Tog), PA: 1d20 + 3 - 1 ⇒ (10) + 3 - 1 = 12
for Slam: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9 damage.
Guntir Mithralfist |
did they provoke AoOs as they approached? Guntir has reach
-Posted with Wayfinder
Papy Shayn |
We were flat footed :) But I forgot that Papy also has reach!
Lissa Villasani |
Lissa scampers back a little as the 4 skeletons rush forward. Then, with a grin as she realizes that they have wonderfully clumped up, she raises her hand at the for of them and snaps her finger. Immediately, a thin layer of water appears on the ground under the skeletons.
Standard action, I'm activating Slick. The 10x10 square that they're in is affected the grease spell. DC14 Reflex save or be knocked prone. This only lasts 1 round, (but I can do it as often as I want.)
Guntir Mithralfist |
Guntir pulls out his earth breaker and tries to break the nearest skeleton.
earth breaker, attack: 1d20 + 5 ⇒ (7) + 5 = 12 for bludgeoning: 2d6 + 4 ⇒ (5, 4) + 4 = 13
-Posted with Wayfinder
Irudiel |
Guntir, rules. If you haven`t acted you're flat-footed, knowing they come helps to avoid a surprise round in wich they attack and we do nothing.
Knowledge religion: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (6) = 31
Don`t stay near them! They'll burn you! Well, not exactly burn, but don't want to say near to feel the difference. I think it's fair to knokw that due the roll. Irudiel also shout wichever other information GM evil consider he had discovered
Following his own advice Irudiel steps back a little, picks an acid flask and toss it toward the upper-right skeleton.
Ranged touch, in combat: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 111d6 ⇒ 4
If fail, 1 up going clockwise: 1d8 ⇒ 4
Papy Shayn |
Yeah, I know... But that's the way pathfinder's played. We should have made ready actions.
Guntir Mithralfist |
you can't ready actions outside of initiative. We need space to back up and use our reach weapons
-Posted with Wayfinder
GM Evil |
As you move toward the skeletons, you feel the floor shift ever so slightly beneath you...
Tog's slam destroys the skeleton, even though touching it with his bare hands gives him plasma burns, and it explodes in a fiery blast of bone shrapnel, electricity, and fire! Both damage types are half electricity and half fire, for resistance purposes
Damage from Contact: 1d6 ⇒ 3
Explosion Damage to Tog: 1d6 ⇒ 6
Everyone else's attacks miss, and Lissa's slick coats the floor!
Reflex 2: 1d20 + 3 ⇒ (13) + 3 = 16
Reflex 3: 1d20 + 3 ⇒ (15) + 3 = 18
Reflex 4: 1d20 + 3 ⇒ (1) + 3 = 4
The one in the back falls prone!
Kaya up for Round 2!
Round 2
Kaya- Up!
Plasma Skeleton 1- Dead
Plasma Skeleton 2-
Plasma Skeleton 3-
Plasma Skeleton 4-
Papy
Guntir
Graxos
Lissa
Irudiel
Irudiel |
Wouldn`t my failed attack caused 1 splash damage to the skeletons as it lands in an adjacent square?
GM Evil |
That is correct Irudiel. You also know everything about these creatures with that roll. I forgot to say that. You can go ahead and tell the group everything, including their history, if you wish. You have access to them, right? Otherwise, when I get back from this interview I will post their info.
Graxzos Glyphkeeper |
Uh-oh, missed my post! Sorry, it's been crazy busy here lately...I'll go ahead and post actions for both rounds, feel free to ignore the second round and just use the "first round" actions for my current turn.
Round One:
Graxzos yelps in surprise as the door bursts open, but then grins. "Well ain't you just an ugly bunch..." He primes the grenade almost subconsciously as the door opens (readied action) [?], and as the skeletons boil forward, he hurls it toward the back of the pack.
Attack (square): 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
The grenade bounces down behind the pack of skeletons, and Graxzos grins. "Now, no one get too close!"
And my understanding is that that goes off on my next turn (round two).
Round Two:
Graxzos climbs the stairs, humming to himself, then turns behind Papy and spins his gun from its holster, blasting it at the skeleton that Papy's engaged with. "Hey creepy ghost dwarf! I'd be movin'." Spending a grit point for Up Close and Deadly.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18vs. touch
Damage: 1d8 + 1d6 ⇒ (1) + (6) = 7 bludgeoning and piercing
Before the echoes of Grax's gunshot have even faded, the orb he threw exploded in a flurry of shrapnel and fire!
Damage: 3d6 ⇒ (6, 4, 3) = 13
6 bludgeoning, 4 piercing, 3 fire. DC 15 Reflex save halves all the damage. Tog might get caught in it if he doesn't move... :/
Also, in my phone--could someone please move me to directly behind Papy?
Kaya Yoshida |
Nervous, Kaya sidled forward a little bit and threw the flask towards the skeleton in the back. She aimed for the one on the left, not wanting to hit Tog with the mess the flask would make.
Ranged Attack on Grid Square Thing: 1d20 + 4 ⇒ (2) + 4 = 6
Damage (if it hits): 1d6 ⇒ 3 plush acid damage of 1 to creatures within 5-ft.
I'm thinking that's a 5-ft step and a move action, yeah? I wasn't sure, but it said that the thing had a range increment of ten feet, so I'm assuming she can only throw it that distance. >~< I figured she could lean and throw, since it's an ally in the square next to her, but idk what penalties that might incur (if any).
GM Evil |
You can fire/throw a ranged weapon after its range increment, but you incur a -2 penalty for each increment after the first. For example, with the acid flask, for every 10 feet after the first 10, you take a -2. So -2 for 15-20 feet, -4 for 25-30 feet, and so on. On my phone, will push forward when I am with my laptop.
Guntir Mithralfist |
at a 6, it was probably already a miss ;-)
-Posted with Wayfinder
Irudiel |
Wow, they're like burning skeletons, but different from usual!
Don't use fire or electricity against them, they're inmune to it. And they even are surrounded of it, being near will mean being burned, and if they die they'll explode making even more damage to whoever dare to be near them.
Oh, and the base skeleton is a hobgoblin one, interesting.
Waht abaout getting some distance so we can take care of them with reach or ranged weapons?
Guntir Mithralfist |
oh okay. If you aim at a square then the only effect is the splash damage. If you miss with a splash weapon you just hit a different square. Roll a d8 to see which direction you missed in
-Posted with Wayfinder
Graxzos Glyphkeeper |
"Oh, now ya tell me," Graxzos grumbles as the echoes of his grenade's explosion fade.
GM Evil |
With the combined efforts of bombs, bullets, and slams, the room of skeletons explodes in a storm of fire, lightening, and bone fragments! The explosion is so massive, the whole room shakes... and then you hear gears start grinding, the screech of metal on metal, and the turning of giant gears. The floor vibrates as the sounds get louder, and then suddenly everything stops. Suddenly, At the green circle on the map you see a shiny, transparent map floating in the air. Its a hologram, and you can tell after inspecting it that it is a map of the area you are in. Also, the door behind you, the one you entered in, has been replaced with a shiny red metal wall!
Inspecting the hologram further, and with the information that your door just became a wall, you are able to figure out that the room you came in from is on a "carousel" of sorts. You're all in the central hub of a complex where you can somehow "turn" the outer ring of rooms, making it so that you can access multiple rooms through one doorway by turning the outer ring. The outer ring is currently out of alignment, making it so the doors to the outer ring and the central hub don't line up!
Shechera and Meleren look at you, almost scared looks in their eyes.
What in the nine hells is going on? What just happened? Where did the door go?
Graxzos Glyphkeeper |
"Er...sorry 'bout tha'. If it were me," Graxzos mutters, looking nervously at the place where the door used to be. Clearing his throat, he strides forward. "Don' be askin' questions! We'll ask th'questions 'ere!" he barks at Shechera and Meleren. "Yeh ain't even s'posed t'be here, prob'ly mucked it all up...lessee."
He stares at the hologram in the central room for a few moments. "Well, tha' looks bad. I wonder if we c'n..." he stares at the table it's on, looking for control mechanisms--buttons, levers, dials--of any kind.
Perception (Take 10): 10 + 2 = 12
As he looks, he calls back to the others, "Looks like there be three more doors in 'ere!"
EDIT: Not crazy important but a worthwhile question: did I personally kill one of the skeletons with my gun? If so, I get my grit point back.
Irudiel |
Had you found anything, or only the doors? Asks Irudiel as he looks around, trusting more in his own abilities to find clues.
Perception: 1d20 + 13 + 1d6 ⇒ (9) + 13 + (4) = 26
Graxzos Glyphkeeper |
"I dunno, did you find anythin', or jus' tha' stick up yer well-educated bum?" Graxzos mutters as he pokes around.
Lissa Villasani |
Lissa shakes her head at Graxzos's behavior. Dwarves....The World's most natural curmudgeon....
As the others begin to search the central chamber in question, Lissa turns to the Raiders. "I don't think we quite know what's going on either, only that we're completely off the script that the other Pathfinders set for us. However, our best chance at figuring out how to get out of this mad place is working together. Do you mind helping us out in figuring this out? I don't want to get stuck here any more then you do."
Guntir Mithralfist |
Guntir looks around in the aftermath of the fight, uncertain of what to do next. "Are there some controls somewhere?"
-Posted with Wayfinder
GM Evil |
The areas to the right and left of the center of the room are doors leading to other areas, and the circular thing behind the hologram is a door/room type affair as well. So sorry I forgot to say that in my last update!
Irudiel |
No controls as far as I can discern, but this damm thing is complicated, mouch more than I ever saw.
Do you want to check what's behind a door?
Graxzos Glyphkeeper |
"May 's well, I figger," Graxzos murmurs, and goes to investigate the western door. If he can open it, he does so.