GM Evil's Trial by Machine (Inactive)

Game Master Steven_Evil

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The Exchange

Female NG Kitsune Rogue 5 | HP: 24/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 17 | F: +2, R: +9, W: +2 | Init: +4 | Perc: +8 (+2 Trapfinding), SM: +5 | Speed 30ft | Dancing Lights: 0/3 | Sneak Attack +3d6 | Active conditions: None.

Kaya shuddered at the idea of the dead, possessed, or worse - the undead. "That's frightening," she muttered, clearly uncomfortable.

To Guntir, she asked, curious, "How does it normally turn out?"

When the woman - Shechera - comes out and asks for healing, Kaya falls back, aware that such is most certainly not within her skill set. When Lissa reveals a wand, though, she perks up, curious.

"Aren't those expensive?" she asked the woman. "I can't use it, but I've been wondering if they're hard to learn to use."

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir shrugs. "It depends."

-Posted with Wayfinder

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Laughing as usual, Papy takes out his wand, ignoring Lyssa's. He looks at the wounds and says "Wow, the thing did quite a good job! Or you did quite a bad one! BWAHAHA!"

"CUT IT, PAPY!" shouts the phantom, highly irritated by the dwarf.

Shutting his mouth, Papy taps gently the two (if needed) with his own Cure Light Wounds wand a number of time required to heal them.

CWL Wand (twice): 2d8 + 2 ⇒ (3, 7) + 2 = 12

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Once the two are healed, Kaya is able to get a good look at them finally, and recognizes the symbol tattooed on the woman's hand.

Kaya:
These two are likely the only surviving members of the Blood Red Raiders, known to frequent the Redoubt in search of treasure and adventures to rob, and the group you heard of as you prepared for this mission. The male with her is the one you heard about that joined recently.

Shechera looks relieved that you aren't trying to murder her, and speaks up.
Well, I suppose you were the ones that were supposed to go through that little test course, then? Well, I'm glad you did. We need to get out of here before those damned skeletons break through th--

As if on cue, a crashing sound can be heard coming from the doors behind you, and Shechera groans in exasperation.
Damn! Those things are coming again. They're some kind of undead, but they're fast. And Meleren and I are in no condition to outrun them. We need to put them down before we can make it out of here!

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa stows her wand again, with a look of irritation that says she agrees with Toggeli. But before she can voice her opinion, the presence of undead forces her to hold off any comment. "Do you know how many there are?" She asks and she turns to look in the direction of the commotion, doing what she can to be in between it and the raiders.

The Exchange

Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)

It's just a trial test they say. Yeah, just a trial... murmurs Irudial as he puts himself in the opposite side than Lissa, longspear in hand and ready for the undeads.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir takes up a position towards the front, longhammer in hand. "We'll smash those bones up, we will."

-Posted with Wayfinder

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos grins. "Undead, eh? Well, lemme at 'em! Tha' much I'm ised ta. Prefer 'em t'that bucket I' bolts up there! Hahaha!" Taking up a position ten feet from the doors, he watches them carefully and keeps his thumb on the primer of the orb in his hand.

Ready an action to prime the pellet grenade he's been toying with as soon as the doors open.

Once primed, grenade goes off in X rounds: 1d3 ⇒ 2

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy stops laughing and tightens his grip on his lonhammer, trying to identify where the undead might come from.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

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Shades of Ice GM Evil's Signup Sheet

Shechera answers you with a grimace.
They're back there, in the room behind us. I think there may even be some valuable stuff in there, but with the robot death machines and our injuries, we haven't gone back to check. If you want, we'll come in there with you and fight as well.

It's then that the door bursts open, revealing four skeleton, wearing a single iron glove on one hand, and bathed in blue-purple flames! Everyone is caught of guard by the sudden appearance except for Kaya, who's quick reaction keeps her on her toes enough to act!

GM Screen:

Initiative Graxzos: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Lissa: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative Papy: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative Guntir: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative Irudiel: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Kaya: 1d20 + 4 ⇒ (20) + 4 = 24

Initiative Skellies: 1d20 + 7 ⇒ (16) + 7 = 23

Round 1
Kaya

Plasma Skeletons

Papy
Guntir
Graxos
Lissa
Irudiel

Kaya up!

The Exchange

Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)

If we're helping you to go out of here, fight with us is the way to correspond to our efforts.

Lissa and I said to move to opposite sides. Lissa, please, select one and move me to the other.

Irudiel has combat reflexes, if any provoke an AoO for him:

longspear: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Done. I did say that I was in bewteen the doors and the 2 raiders so that I could try to protect them.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception
Guntir Mithralfist wrote:
Guntir takes up a position towards the front, longhammer in hand. "We'll smash those bones up, we will." -Posted with Wayfinder

would someone move Guntir closer to the door? He is almost 100% useless as far back as he is.

-Posted with Wayfinder

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Done. Papy was also in the back. I moved him as well.

The Exchange

Female NG Kitsune Rogue 5 | HP: 24/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 17 | F: +2, R: +9, W: +2 | Init: +4 | Perc: +8 (+2 Trapfinding), SM: +5 | Speed 30ft | Dancing Lights: 0/3 | Sneak Attack +3d6 | Active conditions: None.

Apologies for the delay! Feel free to bot me in the future if I'm up and 24 hours have passed. I don't wanna hold things up, c:

Startled by the crash of the doors, but pleased she'd been able to get out of the way, Kaya immediately attempted to slip into the shadows.

Stealth: 1d20 + 8 ⇒ (2) + 8 = 10

She took a few steps to the side and drew some acid from her belt pouch, preparing to chuck it at the skeleton as soon as she got within range.

Two move actions here, I believe. She's going to want to chuck the flask at the skeletons if they stack up on each other, so she's got the flask in one hand and her rapier in the other.

Dark Archive

Shades of Ice GM Evil's Signup Sheet

Yes, I meant to tell you all to arrange yourselves according to your actions before the combat actually "starts".

Dark Archive

Shades of Ice GM Evil's Signup Sheet

The skeletons advance, swinging the iron gauntlets at Guntir and Papy!
Attack Guntir: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Electricity and Fire Damage: 1d6 ⇒ 2

Attack Papy: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Electricity and Fire Damage: 1d6 ⇒ 1

They both miss though!

Everyone else up!

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy nods at Toggeli who rushes through the walls to appear in the other side, ready to strike. The wall beside Papy, where the phantom passed is now coated with a thin, silvery mucus. Using the phase lurch phantom ability

Even if they are not flanking a target, Papy and Tog work on a very coordinated way.

Masterwork Dwarven Longhammer (Papy), PA: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
for Bludgeoning: 2d6 + 4 + 3 ⇒ (4, 5) + 4 + 3 = 16 damage.

Slam (Tog), PA: 1d20 + 3 - 1 ⇒ (10) + 3 - 1 = 12
for Slam: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9 damage.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

did they provoke AoOs as they approached? Guntir has reach

-Posted with Wayfinder

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

We were flat footed :) But I forgot that Papy also has reach!

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

how were we flat-footed when we knew they were coming?

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa scampers back a little as the 4 skeletons rush forward. Then, with a grin as she realizes that they have wonderfully clumped up, she raises her hand at the for of them and snaps her finger. Immediately, a thin layer of water appears on the ground under the skeletons.

Standard action, I'm activating Slick. The 10x10 square that they're in is affected the grease spell. DC14 Reflex save or be knocked prone. This only lasts 1 round, (but I can do it as often as I want.)

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir pulls out his earth breaker and tries to break the nearest skeleton.

earth breaker, attack: 1d20 + 5 ⇒ (7) + 5 = 12 for bludgeoning: 2d6 + 4 ⇒ (5, 4) + 4 = 13

-Posted with Wayfinder

The Exchange

Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)

Guntir, rules. If you haven`t acted you're flat-footed, knowing they come helps to avoid a surprise round in wich they attack and we do nothing.

Knowledge religion: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (6) = 31

Don`t stay near them! They'll burn you! Well, not exactly burn, but don't want to say near to feel the difference. I think it's fair to knokw that due the roll. Irudiel also shout wichever other information GM evil consider he had discovered

Following his own advice Irudiel steps back a little, picks an acid flask and toss it toward the upper-right skeleton.

Ranged touch, in combat: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 111d6 ⇒ 4
If fail, 1 up going clockwise: 1d8 ⇒ 4

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Yeah, I know... But that's the way pathfinder's played. We should have made ready actions.

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

you can't ready actions outside of initiative. We need space to back up and use our reach weapons

-Posted with Wayfinder

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Shades of Ice GM Evil's Signup Sheet

As you move toward the skeletons, you feel the floor shift ever so slightly beneath you...

Tog's slam destroys the skeleton, even though touching it with his bare hands gives him plasma burns, and it explodes in a fiery blast of bone shrapnel, electricity, and fire! Both damage types are half electricity and half fire, for resistance purposes
Damage from Contact: 1d6 ⇒ 3
Explosion Damage to Tog: 1d6 ⇒ 6

Everyone else's attacks miss, and Lissa's slick coats the floor!
Reflex 2: 1d20 + 3 ⇒ (13) + 3 = 16
Reflex 3: 1d20 + 3 ⇒ (15) + 3 = 18
Reflex 4: 1d20 + 3 ⇒ (1) + 3 = 4

The one in the back falls prone!

Kaya up for Round 2!

Round 2
Kaya- Up!

Plasma Skeleton 1- Dead
Plasma Skeleton 2-
Plasma Skeleton 3-
Plasma Skeleton 4-

Papy
Guntir
Graxos
Lissa
Irudiel

The Exchange

Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)

Wouldn`t my failed attack caused 1 splash damage to the skeletons as it lands in an adjacent square?

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Shades of Ice GM Evil's Signup Sheet

That is correct Irudiel. You also know everything about these creatures with that roll. I forgot to say that. You can go ahead and tell the group everything, including their history, if you wish. You have access to them, right? Otherwise, when I get back from this interview I will post their info.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Uh-oh, missed my post! Sorry, it's been crazy busy here lately...I'll go ahead and post actions for both rounds, feel free to ignore the second round and just use the "first round" actions for my current turn.

Round One:

Graxzos yelps in surprise as the door bursts open, but then grins. "Well ain't you just an ugly bunch..." He primes the grenade almost subconsciously as the door opens (readied action) [?], and as the skeletons boil forward, he hurls it toward the back of the pack.

Attack (square): 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24

The grenade bounces down behind the pack of skeletons, and Graxzos grins. "Now, no one get too close!"

And my understanding is that that goes off on my next turn (round two).

Round Two:

Graxzos climbs the stairs, humming to himself, then turns behind Papy and spins his gun from its holster, blasting it at the skeleton that Papy's engaged with. "Hey creepy ghost dwarf! I'd be movin'." Spending a grit point for Up Close and Deadly.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18vs. touch
Damage: 1d8 + 1d6 ⇒ (1) + (6) = 7 bludgeoning and piercing

Before the echoes of Grax's gunshot have even faded, the orb he threw exploded in a flurry of shrapnel and fire!

Damage: 3d6 ⇒ (6, 4, 3) = 13

6 bludgeoning, 4 piercing, 3 fire. DC 15 Reflex save halves all the damage. Tog might get caught in it if he doesn't move... :/

Also, in my phone--could someone please move me to directly behind Papy?

The Exchange

Female NG Kitsune Rogue 5 | HP: 24/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 17 | F: +2, R: +9, W: +2 | Init: +4 | Perc: +8 (+2 Trapfinding), SM: +5 | Speed 30ft | Dancing Lights: 0/3 | Sneak Attack +3d6 | Active conditions: None.

Nervous, Kaya sidled forward a little bit and threw the flask towards the skeleton in the back. She aimed for the one on the left, not wanting to hit Tog with the mess the flask would make.

Ranged Attack on Grid Square Thing: 1d20 + 4 ⇒ (2) + 4 = 6
Damage (if it hits): 1d6 ⇒ 3 plush acid damage of 1 to creatures within 5-ft.

I'm thinking that's a 5-ft step and a move action, yeah? I wasn't sure, but it said that the thing had a range increment of ten feet, so I'm assuming she can only throw it that distance. >~< I figured she could lean and throw, since it's an ally in the square next to her, but idk what penalties that might incur (if any).

Dark Archive

Shades of Ice GM Evil's Signup Sheet

You can fire/throw a ranged weapon after its range increment, but you incur a -2 penalty for each increment after the first. For example, with the acid flask, for every 10 feet after the first 10, you take a -2. So -2 for 15-20 feet, -4 for 25-30 feet, and so on. On my phone, will push forward when I am with my laptop.

The Exchange

Female NG Kitsune Rogue 5 | HP: 24/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 17 | F: +2, R: +9, W: +2 | Init: +4 | Perc: +8 (+2 Trapfinding), SM: +5 | Speed 30ft | Dancing Lights: 0/3 | Sneak Attack +3d6 | Active conditions: None.

Ack, does that mean it's a miss? ;A;

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

at a 6, it was probably already a miss ;-)

-Posted with Wayfinder

The Exchange

Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)

Wow, they're like burning skeletons, but different from usual!

Don't use fire or electricity against them, they're inmune to it. And they even are surrounded of it, being near will mean being burned, and if they die they'll explode making even more damage to whoever dare to be near them.

Oh, and the base skeleton is a hobgoblin one, interesting.

Waht abaout getting some distance so we can take care of them with reach or ranged weapons?

The Exchange

Female NG Kitsune Rogue 5 | HP: 24/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 17 | F: +2, R: +9, W: +2 | Init: +4 | Perc: +8 (+2 Trapfinding), SM: +5 | Speed 30ft | Dancing Lights: 0/3 | Sneak Attack +3d6 | Active conditions: None.

Is an AC 5 for a piece of grid T_T

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

oh okay. If you aim at a square then the only effect is the splash damage. If you miss with a splash weapon you just hit a different square. Roll a d8 to see which direction you missed in

-Posted with Wayfinder

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Oh, now ya tell me," Graxzos grumbles as the echoes of his grenade's explosion fade.

The Exchange

Female NG Kitsune Rogue 5 | HP: 24/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 17 | F: +2, R: +9, W: +2 | Init: +4 | Perc: +8 (+2 Trapfinding), SM: +5 | Speed 30ft | Dancing Lights: 0/3 | Sneak Attack +3d6 | Active conditions: None.

Ohhhh, okay, thanks!
Missed: 1d8 ⇒ 4

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Shades of Ice GM Evil's Signup Sheet

With the combined efforts of bombs, bullets, and slams, the room of skeletons explodes in a storm of fire, lightening, and bone fragments! The explosion is so massive, the whole room shakes... and then you hear gears start grinding, the screech of metal on metal, and the turning of giant gears. The floor vibrates as the sounds get louder, and then suddenly everything stops. Suddenly, At the green circle on the map you see a shiny, transparent map floating in the air. Its a hologram, and you can tell after inspecting it that it is a map of the area you are in. Also, the door behind you, the one you entered in, has been replaced with a shiny red metal wall!

Inspecting the hologram further, and with the information that your door just became a wall, you are able to figure out that the room you came in from is on a "carousel" of sorts. You're all in the central hub of a complex where you can somehow "turn" the outer ring of rooms, making it so that you can access multiple rooms through one doorway by turning the outer ring. The outer ring is currently out of alignment, making it so the doors to the outer ring and the central hub don't line up!

Shechera and Meleren look at you, almost scared looks in their eyes.
What in the nine hells is going on? What just happened? Where did the door go?

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Er...sorry 'bout tha'. If it were me," Graxzos mutters, looking nervously at the place where the door used to be. Clearing his throat, he strides forward. "Don' be askin' questions! We'll ask th'questions 'ere!" he barks at Shechera and Meleren. "Yeh ain't even s'posed t'be here, prob'ly mucked it all up...lessee."

He stares at the hologram in the central room for a few moments. "Well, tha' looks bad. I wonder if we c'n..." he stares at the table it's on, looking for control mechanisms--buttons, levers, dials--of any kind.

Perception (Take 10): 10 + 2 = 12

As he looks, he calls back to the others, "Looks like there be three more doors in 'ere!"

EDIT: Not crazy important but a worthwhile question: did I personally kill one of the skeletons with my gun? If so, I get my grit point back.

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Shades of Ice GM Evil's Signup Sheet

Yes, you did. :)

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Huzzah for grit points! :P

The Exchange

Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)

Had you found anything, or only the doors? Asks Irudiel as he looks around, trusting more in his own abilities to find clues.

Perception: 1d20 + 13 + 1d6 ⇒ (9) + 13 + (4) = 26

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"I dunno, did you find anythin', or jus' tha' stick up yer well-educated bum?" Graxzos mutters as he pokes around.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa shakes her head at Graxzos's behavior. Dwarves....The World's most natural curmudgeon....

As the others begin to search the central chamber in question, Lissa turns to the Raiders. "I don't think we quite know what's going on either, only that we're completely off the script that the other Pathfinders set for us. However, our best chance at figuring out how to get out of this mad place is working together. Do you mind helping us out in figuring this out? I don't want to get stuck here any more then you do."

Silver Crusade

Male LG Dwarf Stonelord/3 | DR 1/adamantine | 34HP | AC 18 T 11, FF 17 | CMD 17; +4 vs. Bull Rush, Trip | +6 Fort, +2 Ref, +2 Will; +3 vs. poisons; +5 vs. spells, and spell-like abilities | +1 Init | +5 Perception

Guntir looks around in the aftermath of the fight, uncertain of what to do next. "Are there some controls somewhere?"

-Posted with Wayfinder

Dark Archive

Shades of Ice GM Evil's Signup Sheet

The areas to the right and left of the center of the room are doors leading to other areas, and the circular thing behind the hologram is a door/room type affair as well. So sorry I forgot to say that in my last update!

The Exchange

Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)

No controls as far as I can discern, but this damm thing is complicated, mouch more than I ever saw.

Do you want to check what's behind a door?

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"May 's well, I figger," Graxzos murmurs, and goes to investigate the western door. If he can open it, he does so.

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