Saphera Moonglade |
In order to display her skill with the sword, Saphera brings her large bladed Bastard sword into an off hand disarm maneuver.
CMB (Disarm): 1d20 + 6 ⇒ (17) + 6 = 23
Oleander Anwamanë |
Oleander draws her own sword, and tries to spar with the inquisitor.
CMB aid: 1d20 + 8 ⇒ (13) + 8 = 21
"As for defending ourselves, we are more than capable of that. We can look after ourselves and know the land. Whats more, I am unsure why we are being held responsible for Sharrowsmiths actions - or those he is accused of in his absence. I think it more than a little suspicous that these Aspsis show up the same time as the trouble. More than likely they have kidnapped Sharrowsmith and are causing the problems."
She looks to the praetor. "You yourself know Sharrowsmith, who you know to be helpful and competent. And yet you trust this unknown person more than your own memory of the good he has done in the past."
The Silver Shroud |
Theatrics and Inspiration burning
The room darkens and smoke fills it, "Know Me,, and FEAR!
From out of the darkness comes Lighting, one, two, then silence.
Castering stuff: 1d20 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12
Touch attack with Lighting: 1d20 + 1d6 + 12 ⇒ (8) + (4) + 12 = 24
Andruss Delsine |
Andruss shows to the praetor some of his powers, casting some spells while Silver Shroud does his presentation.
Caster Level Check (Aid Another?): 1d20 + 4 ⇒ (6) + 4 = 10
Turzyk Sunwarden |
Turzyk is taken back a bit at the display of arcane power the one calling himself the shroud displayed. 'he might be of use after all' the cleric thinks to himself...
GM Z..D.. |
Hello, I will be running as fill in GM until GM Evil comes back or to the end of the scenario.
“Is this supposed to make an impression?” Valacosti is quick to dismiss the display of power. “If you think this situation can be solved at the point of a sword or by brandishing some hedge wizardry, you’re as ignorant as your predecessor. These Pathfinders will rush headlong into the jungle and slaughter the kobold tribe, creating a power vacuum among the other tribes and only worsen this disaster.”
Again, the praetor tries to remain impartial, though it is clear his patience is waning. “Once more I find myself seeing reason in Valacosti’ words. Strength of arms is all well and good, but this is a situation that also requires a certain amount of finesse. How do I know I trust you to handle this situation with a level head and a delicate touch when necessary?”
For their last display of prowess, the Pathfinders should show how they can use subtlety, subterfuge, or historical context (such as understanding the nature of colonist-Mwangi conflict in Sargava) to their advantage by discussing their skills or artfully dismissing the praetor’s concerns. Have one PC attempt a Bluff, Diplomacy, Knowledge (history), or Sleight of Hand check to impress the praetor.
Saphera Moonglade |
Tank you GM Z.D. for stepping in and allowing use to finish the scenario.
"Preator, if I may, I have spent a great deal of time putting out fires with reason and understanding. I do understand how fragile things can become when the sword is the only tool in your belt. That being said, we have no intention of intentionally worsening the balance of the local region. Our only objective is to return our lost friend home."
Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23
Andruss Delsine |
"Don't worry about it. The last thing we want here is violence" - "although it eventually happens", he thought - "we are here to close the wounds made by our predecessor, not to hurt more. You have my word."
Diplomacy (Aid another?): 1d20 + 10 ⇒ (9) + 10 = 19
Thank you for taking the burden, GM Z..D..! :)
Oleander Anwamanë |
Oleander remains quiet. Demonstrating that restraint and lack of words can sometimes be the most appropriate answer to a challenge.
diplomacy(aid): 1d20 - 1 ⇒ (3) - 1 = 2
Or at least not interrupting and causing a problem :-)
And my thanks for stepping in as well.
Azura ~bluedove |
At last, they had hit upon Azura's strength. She drifts to the Praetor's side, gliding upon light feet as her sky-blue locks flutter about her slender form. "Dear Praetor, I assure you that none posses more delicacy than myself and my comrades. We understand the gravity of this situation and I promise you that we will strive to set aright whatever wrongs our retired Venture Captain has stirred up. The Society values your good opinion, and we will not fail you. We shall use every weapon in our arsenal to correct this problem, and you may rest assured that we are well armed, even with words." She presses her hands together and brings them to her lips before bowing before the Praetor.
Diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29
Thanks much from me as well! Glad to be moving again. ^_^
GM Z..D.. |
Well that check was blown out of the water. No need to wait any longer. Oh and on the note of pacing, how many post per day are you accustomed to.
Visibly frustrated, Valacosti appeals one last time to Sylien. “Praetor. I implore you, send these Pathfinders back from where they came from. This is neither the place nor the time for their presence. For the sake of the people of Fort Bandu, do not let them worsen this situation.”
With reluctance, the praetor acknowledges the Pathfinders with a slow nod. Then, after a brief glance to Valacosti, he appears ready to make his decision.
The PCs must attempt a Diplomacy check, representing how well they have argued their case, including any closing argument they wish to make to counter Valacosti’s final plea.
Oleander Anwamanë |
"I would note again, that Sharrowsmith worked these days for decades without problems. I find it more than a little suspicious that he vanishes, Valacosti turns up and problems appear all in such a short period of time."
Notes Oleander.
diplomacy(aid): 1d20 - 1 ⇒ (9) - 1 = 8
Azura ~bluedove |
"Praetor, we are sympathetic to your concerns. Many of us are new to this area, but we have done our due diligence. We have endured many slights from this Aspis representative and answered every challenge you have put before us. We will take great care not to worsen relations with any natives of the area, scaly or otherwise. But frankly, it is our responsibility to repair this damage and salvage the reputation of the Society and our missing V.C.'s good name. If I were in your position, sir, I would be forced to ask myself what good master Valacosti's interests are in this matter... Are they for the good of all, as are ours, or are they set on goals a bit more personal." She makes no direct accusation, but her implication is clear.
Diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27
If someone beats my roll, Azura does have the Helpful trait and contributes +4 when aiding another.
Turzyk Sunwarden |
Turzyk listens to the others and chimes in "My friends speak well to our cause Praetor. No lies have been spoken in front of you. We come in good faith to improve condintions and relations here. I agree with Azura and would like to know the detailed intentions of this Aspis man Valacosti has in this regard. If he coould enlighten all of us to his intentions...?"
Diplomacy Aid: 1d20 + 8 ⇒ (12) + 8 = 20
Andruss Delsine |
"As Turzyk told, our friends speak well to our cause. I just have to add that you won't be disappointed in trusting us", the witch grins to the Praetor, as he makes some movements with his hands, saluting him.
Diplomacy (Aid another?): 1d20 + 10 ⇒ (16) + 10 = 26
GM Z..D.. |
Very diplomatic party. I like it.
With a reserved sigh, the praetor relents. “As the Pathfinders are responsible for getting us into this mess, I see it fitting that we give them the chance to remedy the situation. I’m putting my faith in you, and the lives of the people in Fort Bandu. I pray that you don’t betray that trust, for the consequences could be quite dire for all who call this home.”
“Most unfortunate,” Valacosti observes with disappointment that gives way to menacing resolve. “I believe you are making a grave mistake by placing any faith in these glorified tomb robbers, praetor. Once they fail, remember that the Aspis Consortium has extended a generous offer of aid in this troubling time. One can only hope that this Pathfinder experiment does not exacerbate the situation further and necessitate our renegotiating the terms.”
Valacosti dismisses himself from the room and quickly returns to the Aspis Consortium camp in Fort Bandu to plot his next move against the Pathfinders. He presents no further threat during this scenario, though
he is certain to report to his superiors regarding the PCs’ involvement and may return to haunt them in the future.
"Well it seems you have some ground to make up. Old Sharrowmith has quite the lead on you. According to my scouts, he wa last seen heading to the Gold Crown Mining operation" Praetor points to a location on the map, and points out a travel route."It is about 20 miles from here, so you best get going." He then pulls a satchel from behind his desk and hands it to the Pathfinders."It is going to be a rough journey ahead of you, so take these with you."
Praetor extends a hand to anyone who will take it, and wishes the pathfinder good luck.
Inside of the satchel are potions of endure elements. Enough for each PC.
Oleander Anwamanë |
"Our thanks Praetor. We'll get to the bottom of this, and I suspect we'll find a snake there." nods Oleander.
To the others she asks "Does anyone need to re-provision, or want to ask around here, or shall we just head off straight away?"
Saphera Moonglade |
Saphera accepts the Praetor's hand, as well as the potion of endure elements.
"We will be cautious to maintain the balance of the area. I would suggest in our departure that you reconsider having any representatives from the Aspis Consortium held up in your camp. They have an extreme history of underhand dealings. Most of which leaves the innocent dead."
Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23
After placing the potion into her backpack, Saphera slides the pack over her shoulder and prepares to head to the Gold Crown Mining camp.
GM Z..D.. |
Ok, do you wish to take off now around mid-day and have the potential to suffer heat related hazards or wait until night and attempt to travel by light of the moon. Remember everyone just got a free potion of endure elements.
Saphera Moonglade |
With consideration of the free potion, I'm ok with leaving now. If it gets to hot, Saphera will drink the potion.
"Personally I am ready to head out now. We don't know what our associates situation is and I wouldn't want to delay our search for him any longer then what is necessary." Saphera turns to the rest of her companions and waits to see how everyone else feels about the early departure.
Oleander Anwamanë |
"I'm happy to head out now.." admits Oleander.
"The praetor indicated that time is of the essence, and the less time that snake has to arrange trouble for us, the better."
Azura ~bluedove |
Azura nods, Agreed. While many of us may see well in darkness, we shouldn't waste time."
Azura's earlier purchases should still be sufficient, I think. Just out of curiosity, does anyone speak Draconic?
GM Z..D.. |
I am assuming that we are travelling by day
Since you are travelling in the day time, I will need three fortitude saves to resist the negative effects from the heat. Unless you have means to resist the heat. PC's wearing heavy clothing or armor of any sort takes a -4 penalty.
The 20-mile journey to the Gold Crown mining operation in the Bandu Hills takes the PCs across mostly level terrain following a well-worn trail into arid and rocky hills. The mining camp is located in an isolated gorge in the shadow of sheer basalt cliffs.
Saphera: 1d20 + 9 ⇒ (13) + 9 = 22
Oleander: 1d20 + 12 ⇒ (16) + 12 = 28
Azura: 1d20 + 5 ⇒ (11) + 5 = 16
Turzyk: 1d20 + 8 ⇒ (9) + 8 = 17
Andruss: 1d20 + 5 ⇒ (5) + 5 = 10Add 2 if you have your familiar is close
Silver Shroud: 1d20 + 13 ⇒ (15) + 13 = 28
Everyone but Andruss notices the scent of decay clinging to the air in the gorge. But by the time you make it to the camp, the smell is overwhelming.
Hexagonal basalt columns scarred by mining tools line the walls of the gorge. The floor of the gorge is a patchwork of scrub grass and leafless vegetation flattened by frequent traffic. Wooden scaffolding, mining equipment, and trampled tents lie abandoned across the camp. Corpses of laborers rent limb from limb lay amidst the camp’s wreckage, and dried blood darkens the rocks. Several banners depicting a golden crown adorn the scaffolding.
Andruss Delsine |
Andruss speaks Draconic.
Andruss turns to Saphera, Oleander and Azura: "I agree. Let's make our way as soon as we can. I can keep our bodies comfortable in hot weather, do not worry."
Don't worry about the weather, I bought a wand of endure elements that I can use in everyone. :) @GM Z..D..: How many charges I have to spend to make a travel without troubles with the weather for Andruss and his friends?
"For all the gods...", Andruss babbles when see all of those corpses.
GM Z..D.. |
It would be six charges, 1 per party member. But i would rather everyone use the free potions of Endure elements that they all got before using player resources.
Andruss Delsine |
It would be six charges, 1 per party member. But i would rather everyone use the free potions of Endure elements that they all got before using player resources.
This is the idea. If the potions aren't enough, I'll spend the charges, if needed.
GM Z..D.. |
GM Z..D.. wrote:It would be six charges, 1 per party member. But i would rather everyone use the free potions of Endure elements that they all got before using player resources.This is the idea. If the potions aren't enough, I'll spend the charges, if needed.
OK, if you need to make more checks, I will advise
Oleander Anwamanë |
Oleander looks around, trying to see if she can tell what happened from the tracks...
survival: 1d20 + 12 ⇒ (5) + 12 = 17
"Aspsis scum bet us here..."
Saphera Moonglade |
Saphera pulls out the potion that was given to her and drinks it. After considering Andruss's offer, she turns to him and responds. "Thank you. If this potion isn't enough to get us through the hot times, I may take you up on your generous offer."
Azura ~bluedove |
Azura wears her new hot weather outfit for comfort and drinks the provided potion for the journey.
When they arrive, she covers her mouth and nose as her eyes water, either from the smell or the scene. She looks for signs of what killed them.
Take 20 on Perception for total of 25 to examine the bodies for how they died.
GM Z..D.. |
As you make your way through the camp, you find three figures hunched over some of the corpses, tear flesh from the bodies and shoving it into their mouths. One notices the group approaching and lets out a loud shriek.
Saphera: 1d20 + 9 ⇒ (16) + 9 = 25
Oleander: 1d20 + 3 ⇒ (7) + 3 = 10
Azura: 1d20 + 5 ⇒ (8) + 5 = 13
Turzyk: 1d20 + 5 ⇒ (8) + 5 = 13
Andruss: 1d20 + 8 ⇒ (13) + 8 = 21
Silver Shroud: 1d20 + 5 ⇒ (12) + 5 = 17
red: 1d20 + 3 ⇒ (3) + 3 = 6
blue: 1d20 + 3 ⇒ (14) + 3 = 17
green: 1d20 + 3 ⇒ (19) + 3 = 22
Knowledge:Religion
Bold may act
Combat Order: Round 1
Saphera
Green
Andruss
Silver Shroud
Blue
Azura
Turzyk
Oleander
Red
Almost forgot the map
Saphera Moonglade |
Shield of Faith 0/40 rds. (Already applied in stat bar.)
Saphera considers the beasts, their behavior, and the surroundings.
Knowledge (Religion): 1d20 + 6 ⇒ (10) + 6 = 16
(Unfortunately I wont be able to access the map till a little later this evening.)
During her contemplation over the creatures, Saphera embraces the charm of a five-winged angel that has been hanging around her neck. After saying a few words under her breath a shimmering membrane coats her form, then she steps up to engage the creatures.
(Standard action) Cast shield of faith, (Move action) Study target on the closest creature, (Free 5') Move 5' closer to the target.
"Prepare yourselves, these beasts are a type of undead."
The Silver Shroud |
I will drink the potion, why not?
Religion: 1d20 + 7 ⇒ (19) + 7 = 26
Question 1: Resistances: Specificly Lightning
Question 2: Any Special Attacks?
With a swift mind for violence, The Silver Shroud, takes a step back and unleashes lighting from his hands.
Attacking Blue
Lighting, Touch Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Lighting,Touch Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Confirmation: 1d20 + 6 ⇒ (11) + 6 = 17
Lightning Damage: 1d6 + 3 ⇒ (1) + 3 = 4
If Crit Confirms Lightning Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10
If Crit Does not Confirm Lightning Damage: 1d6 + 3 ⇒ (2) + 3 = 5
"Burn with the Fury of the Elements!!"
Saphera Moonglade |
Ok, I'm finally able to access the map and I can now see that in order to move up I will have to forgo study target.
GM Z..D.. |
Charging Trip (Ex) A festrog that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.
Diseased Pustules (Ex) When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils.
Feed (Su) Every time a festrog makes a successful bite attack, it feeds on its opponent’s flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.
Four-Footed Run (Ex) A festrog can run on all fours at speed of 50 feet if it doesn’t hold or carry anything in its hands. When running on all fours, it is treated as if it had the Run feat.
No resistances
GM Z..D.. |
Side note on the map, if the space is occupied by an object, it is difficult terrain, costing double movement. The shrubbery outlining the map is difficult terrain, but counts as underbrush for the druidic or ranger folk
Saphera moves and casts.
Green moves to the closest target. Saphera
attack,bite: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 5 ⇒ (1) + 5 = 6
Attempts to bit her but misses.
Bold may act
Combat Order: Round 1
Saphera
Green
Andruss
Silver Shroudalready posted action
Blue
Azura
Turzyk
Oleander
Red
Andruss Delsine |
Andruss takes a step forward as he draws a wand of burning hands, just to use it against the enemies.
"Burn, rotting creatures!", he exclaims as a cone of flames is evoked from the wand.
Burning Hands CL 3rd (Ref DC 11, halves): 3d4 ⇒ (3, 2, 3) = 8 hit green and red.
GM Z..D.. |
Andruss steps up and pulls out a wand, and activates it unleashing a cone of fire.
reflex green: 1d20 + 3 ⇒ (18) + 3 = 21
reflex red: 1d20 + 3 ⇒ (14) + 3 = 17
Both undead seem to dodge most of the flames.
Silver shoots two bolts of lightning at the undead and connects, it spasms for a second and drops in a charred heap.
Bold may act
Combat Order: Round 1
Saphera
Green
Andruss
Silver Shroud
Azura
Turzyk
Oleander
Red
Azura ~bluedove |
Unsure of what sort of damage these undead are resistant to, if any, Azura draws and fires her shortbow.
Composite Shortbow attack: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Confirm?: 1d20 + 7 ⇒ (13) + 7 = 20 Crit Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Targeting Red.
Turzyk, you can move through allies' spaces.
Oleander Anwamanë |
Seeing the red one not yet in combat, Oleander unleashes a pair of arrows at it. [ooc]If it is down, then she directs one or both arrows to blue instead, but it is at -4[ooc]
rapidshot,PBS: 1d20 + 9 - 2 + 1 ⇒ (12) + 9 - 2 + 1 = 20
rapidshot,PBS: 1d20 + 9 - 2 + 1 ⇒ (12) + 9 - 2 + 1 = 20
damage1: 1d8 + 5 ⇒ (8) + 5 = 13
damage2: 1d8 + 5 ⇒ (3) + 5 = 8
"Filthy creatures!" she shouts.
GM Z..D.. |
[ooc]Turzyk, you could also move through the objects. As mentioned in a post above. It just counts as difficult terrain.[ooc]
Azura drops the Festrog with a perfectly placed shot.
Turzyk delays.
Oleander adjust her aim to the green one fighting with Saphera. Manages to put both arrows into her target dropping it.
End of Combat
Amoung the corpses and ruined camp site you find twp heavy picks of masterwork quality and a heavy masterwork wooden shield.
While you are exploring, you come upon a supply shed on the outer edge of the camp. As you get closer, you hear some one call out. "Hello, is there any one alive out there?
Andruss Delsine |
Kn Arcana (take '10): 19 = 19
Spellcraft (take '10): 22 = 22
If can't take '10...
Kn Arcana: 1d20 + 9 ⇒ (18) + 9 = 27
Spellcraft: 1d20 + 12 ⇒ (8) + 12 = 20
"We have a magic weapon here, guys", Andruss comments, "this heavy pickaxe have magical properties", he concludes. +1 heavy pickaxe
When hear the voice...
"Hello, is there any one alive out there?"
"Yes. And who is asking?"