GM Euan's Mummy's Mask (Inactive)

Game Master Euan

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Roll20 Map - Treasure Sheet

Zilchus, and others eventually I'm sure, peer into the next room.

Carvings of somber women and vulture-headed angels adorn the walls of this chamber, and the smell of cedar, onions, and myrrh is overwhelming. Viscous amber fluids fill glass reservoirs, while stone bins of sand, sawdust, and salt crowd the floor. Hooks, knives, and other grisly-looking tools are neatly stored on several worktables along the walls.

The full mummification process took upward of a year, as the remains were infused with rare salts, alchemical reagents, and exotic herbs, eventually leaving corpses nearly indistinguishable from sleeping figures. This mummification chamber hasn’t been used for decades, and many of the volatile oils and resins have reduced to sticky residues.

Most recently the room has been used for various storage. A few weapons and other odds and ends abound, most being crated up for moving from the looks of it. They were headed out, and soon, but not soon enough...

Zilchus finds no magic on the body or in the room though the breastplate is masterwork.

Benedictus peers down the next hallway and sees a set of stairs descending even deeper into the earth. The walls are well lit, as is the rest of the compound.


Zilchus examines the room, hoping to find something the others missed, but really questioning the ghast in his mind.

1d20 + 17 ⇒ (5) + 17 = 22 Perception

"What's weird is how Ptemenib seemed to get past this ghast without a fight...or was there one? Hard to say, no bodies."

Zilchus sets aside the breastplate (and anything else of interest) by the stairs so the party won't forget it as they leave.

"Where to next, Ben?" Zilchus asks when the room is cleared of values.


Inactive; Campaign Concluded

"Well, that was efficient," Florence marvels as Cahal beats down the ghast and makes it look nearly effortless. "Looks like you still took a few scrapes, though...let me have a look while Zilchus is looking around."

Heal (Cahal): 1d20 + 9 ⇒ (7) + 9 = 16

If it seems that her fearless companion might've picked up something nasty from the ghast, Florence pulls out one of her bottled remedies and offers it. "Just in case - better safe than sorry, you know?"

Remedy Check (If Necessary):

Profession: Herbalist vs. Disease (DC ?): 1d20 + 14 ⇒ (8) + 14 = 22

No effect if the disease (or poison) doesn't allow saving throws.

Otherwise, she pats Cahal on the shoulder. "Looks clear! Hey Zilchus, let me borrow that wand for a minute so I can patch these wounds!"

CMW Wand (Cahal): 2d8 + 5 ⇒ (1, 8) + 5 = 14
CMW Wand (Cahal): 2d8 + 5 ⇒ (1, 3) + 5 = 9
CMW Wand (Cahal): 2d8 + 5 ⇒ (7, 3) + 5 = 15
Mark off 3 charges from the CMW wand or 2 from the CMW and 1 from the CLW, however we want to do it.

With all of the triage and treatment taken care of, Florence pokes her head into the embalming-turned-storage room and has a look around. "Wow...I...actually kind of wish we had the time to look around here longer. Maybe it's a bit morbid but the whole idea of embalming and the process behind it always sounded really interesting to me." She makes a mental note to try and find a book on it later or maybe pick Ben's brain to see what he knows.

Perception: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19

"And I don't know...there's no bodies and we've not found any sure sign that anyone's been killed. Maybe...maybe they were captured?" Florence replies to Zilchus, suddenly looking very worried.


Florence Corvina wrote:
Mark off 3 charges from the CMW wand or 2 from the CMW and 1 from the CLW, however we want to do it.

Noted and marked.

Zilchus moves to the north east hallway and checks to see if Ptemenib is that way.

Push.


Inactive; Campaign Concluded

Satisfied that Cahal is mended up and that there's nothing of immediate interest in the storage room, Florence heads to the southern set of doors while Zilchus goes to check out the northeast hallway. Though not intending to split away from the others, she does give the doors a quick listen and once-over before turning to follow after Zilchus.

Perception (Southern Doors): 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

"I just hope this place isn't as big as I think it might be," she murmurs as she beckons for the rest of the group to follow along.
_______

Takin' care of bizness...or trying to, anyway.


Neutral Human Bard/14

"I don't think Ptemenib went down those stairs if he missed the ghast." Nidhi tilts her head and places a hand on her hip. "Maybe the other way?" Nidhi follows Zilchus and Florence. She doesn't like the prospect of going deeper into the earth. Each step down the staircase would mean one more step furthers from the sun's rays.

Perception (traps): 1d20 + 11 ⇒ (15) + 11 = 26

I'm assuming the party isn't trying to be sneaky?

Nidhi's bracelets jingle with her every movement and she takes a moment to enjoy the tinking of metal against metal.


Roll20 Map - Treasure Sheet

You make your way down the hall and into the next chamber.

Half-walls and heavy curtains divide this room into a network of small apartments and common spaces. Colorful linens, faded with age, lie neatly folded at the foot of each bare bed, save for the far end of the room, where rich silks and pillows cover a bed surrounded by a mess of discarded books and notes.

Living visitors to the Sepulcher of the Servant with long-term business in the mausoleum were housed in this chamber. Intended to provide a sense of sedate normalcy, the individual apartments lack the opulence common to the tomb, instead resembling quarters in a modest inn. Curtains running to the ceiling allow each room to be closed off, while a hearth and table in the room’s center provide a common space for preparing and taking meals.

Even a casual search reveals two women lying in state, their bodies adorned with Taldan silks and Osirion jewelry. They are either very freshly dead, or they've been extremely well preserved.


Roll20 Map - Treasure Sheet

GM Rolls:
1d20 ⇒ 4

DMPC of sorts (Benedictus lost a post to Paizo while it was down this afternoon and pinged me with his plans as he's traveling)...

Benedictus enters the chamber and focuses on the notes and books, though he does do a magic sweep as he goes. "Ahhh, very interesting." he says casually as he passes the two women.

"They've been dead some time, but are protected by the Gentle Repose spell. See how it preserves their features and prevents rot and decay. Might have had something to do with them not being undead too, though that's outside the reach of my understanding at this point."

He collects the papers and books, "Now, what have we here..."

He reads a few excerpt as he goes, and it's clear someone has a serious fascination with death. Many of the notes are scribbled in a handwriting that is nearly impossible to read, but the subject matter is clear enough - the raising of as many undead as possible and how to effectively command an undead army.


When others are ready to move into the room...

Zilchus moves carefully into the new room, looking for trouble as the ghast was just a few rooms away.

1d20 + 17 ⇒ (5) + 17 = 22 Perception

Eventually, his gaze will fall upon the women. He does not trust what he sees and casts Detect Magic before reaching down to see if they still live.

1d20 + 3 ⇒ (2) + 3 = 5 Heal

He decides that he agrees with Ben's analysis but cannot figure out why they have not been eaten by the ghast or who would have left them down like this.

Any holy symbols or anything on them?


Roll20 Map - Treasure Sheet

No holy symbols or other visible markings. They are most assuredly dead, but not by violence as far as you can tell, though their skin is badly burned as if they were caught out in the desert without shelter (prior to death).


Inactive; Campaign Concluded

Florence also decides to - carefully - examine the two women, once Ben determines that the pair won't be rising up to attack anytime soon.

Heal: 1d20 + 9 ⇒ (12) + 9 = 21

As she looks, she listens as Ben reads off bits and pieces out of the papers and books he'd discovered, her frown deepening all the while. "That fits with what those other papers we found said. Sounds like our guy was obsessed with creating an undead army. But I wonder who these two women are and why they're specifically protected? From what Ben said about the magic laid on them, it's not a permanent effect - so it'll eventually wear off."


Neutral Human Bard/14
GM Euan wrote:
save for the far end of the room, where rich silks and pillows cover a bed surrounded by a mess of discarded books and notes

(Which bed on the map? You can move Nidhi on top of it)

While Zilchus and Florance examine the bodies, Nidhi moves to the bed covered in rich silks and pillows. Assuming it's empty, NIdhi climbs onto the bed and tests it out, covering herself with a silk sheet. She sniffs the pillows. Do they smell like mothballs? "We shouldn't have left. This looks like a great place to sleep!" Nidhi isn't discouraged by the dead bodies and the party has yet to encounter any large insects.


Roll20 Map - Treasure Sheet

Florence confirms Zilchus' findings, and is fairly convinced they died in the desert. Dehydration and exposurel are evident in the remains.

Nidhi finds the bed of someone who hasn't bathed in some time. It's not... sticky. But it's close. Apparently whoever sleeps here hasn't been doing a lot of it, and has been overly focused on things other than personal hygiene.


Having not found anything of danger in the room, Zilchus returns to the room with the double doors and will open them when others are ready.

1d20 + 17 ⇒ (6) + 17 = 23 Perception

Push.


Inactive; Campaign Concluded

Realizing that no one else seemed particularly interested in the mystery of the two preserved women, Florence shrugs and hefts her longspear and moves to follow Zilchus. She does pause for a moment to glance at Nidhi, sprawled on the richly-decorated bed.

"I think I'd rather have some natural light in my room when I sleep," she offers before heading back to the double-doors in the previous rooms.


Roll20 Map - Treasure Sheet

Zilchus pulls at the huge bronze doors and they swing silently open. This chamber beyond is deathly silent, its 20’ vaulted ceiling absorbing any sounds from the surrounding area. A staircase descends to a broad walkway which leads through, flanked by 30’ deep pits, to a far door. The pits seems to flicker slightly, as with fire, but it’s just an ancient illusion slowly fading with time (which Benedictus will confirm with a detect magic). In the center of the walkway stands a peacefully bubbling fountain filled with clear liquid.

Two statues to Anubis flank the far doors on either side. They look like recent additions, carved in much the same style as the Anubis statues upstairs. The map didn’t note the locations of the statues so I put ‘em on there.


Zilchus looks for tracks after he opens the doors and before others enter, hoping to see if Ptemenib passed this way.

1d20 + 14 ⇒ (9) + 14 = 23 Survival - tracks

If tracks show some recent human movement, Zilchus will enter the room with his sword drawn, weapon cord attached.

He will step carefully.

1d20 + 17 ⇒ (16) + 17 = 33 Perception


Inactive; Campaign Concluded

Noting the change in Zilchus' patterns of operation, Florence waits to allow him to enter the room first. Though she knows that Ben is already on top of searching for magical auras, she also casts her detection cantrip in order to scan what she can see of the room.

Practice makes perfect, right?

Perception: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25


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Neutral Human Bard/14
Florence Corvina wrote:
"I think I'd rather have some natural light in my room when I sleep," she offers before heading back to the double-doors in the previous rooms.

Nidhi sits up to respond, ”Ahh. Me too, Florence.”

Climbing off the bed, Nidhi continues: ”These are some high-quality sheets! Maybe they belonged to a noble.” Nidhi strips the bed and uses the fitted sheet as a knapsack, stuffing the top sheet and pillows into it before throwing it over her shoulder. If it belongs to an innocent, I’ll just say I was offering to wash it for them.

Bow slung across her back and a knapsack of bed-things thrown over her shoulder, Nidhi follows her companions. With her free hand, she’ll hold up her Everburning Torch for light. More statues? Not as nice as Pharasma.

Perception (room/statues): 1d20 + 11 ⇒ (3) + 11 = 14

Nidhi isn't paying particularly close attention to their surroundings. I wonder if grandmother will be upset I took these sheets. They aren't artifacts... they probably belong to the mask thief or one of their peons. No, I'm not going to feel guilty about it. If they're evil and we end up having to kill them, they won't need the sheets anyway."

Nidhi will wait for Cahal or Zilchus to enter the room first; even though there are no visible dangers.


Roll20 Map - Treasure Sheet

Zilchus detects few tracks here, and some shamble indicating the walking dead.

As the party descends the stairs into the chamber, Ben cries out, ”Wait!” as his senses warn him of impending danger. Florence and Zilchus too notice a flinch and may also act in the surprise round (nice perception!). (Only the statue with the blue marker has moved.)

Benedictus quickly raises his crossbow and shoots at anything that moves! And something does… One of the brightly painted clay statues of Anubis swings its flail slowly around in a circle as it closes, preparing to attack!

Ben crossbow: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 ⇒ 7
Knowledge Arcana: 1d20 + 15 ⇒ (13) + 15 = 28

”The creature is a graven guardian, a construct. It has damage resistance against everything except adamantine! And it has some spell resistance too. Damnation!” he swears and considers using one of his more impressive spells, though he’s trying to save something for later too…

-Round Surprise-
Benedictus - 24
Florence - 17
Zilchus - 3
- Round 1-
Benedictus - 24
Graven Guardian - 19
Florence - 17
Nidhi - 11
Zilchus - 3
Cahal - 2

Initiative Rolls:

Benedictus 1d20 + 14 ⇒ (10) + 14 = 24 (acts in surprise round)
Cahal 1d20 + 1 ⇒ (1) + 1 = 2
Florence 1d20 + 2 ⇒ (15) + 2 = 17
Nidhi 1d20 + 1 ⇒ (10) + 1 = 11
Zilchus 1d20 + 2 ⇒ (1) + 2 = 3
Graven Guardian 1d20 + 2 ⇒ (17) + 2 = 19

Florence and Zilchus are up in the surprise round, then Benedictus in round one.


Neutral Human Bard/14

Round 1, Initiative 11:

Nidhi acts after Ben, Florence, Zilchus, Ben, and Graven Guardian.

Hearing Ben’s warning, Nidhi drops the knapsack of cloth on the ground. She moves (three down or whatever spot offers Nidhi a mostly clear shot) and starts to sing. (2/17 Inspire Courage)

”Pharasma goddess of prophecy, death, and life
Sitting atop your tall spire gazing down on us mortals
Hold off your verdict as we venture forth
To combat evil and improve the world with our might.”

Perhaps it was the statue of Pharasma in the pervious room that brought on Nidhi’s inspiration. Or maybe it’s the physical weight of all the jewelry Nidhi is currently wearing. Nidhi can wear as many cosmetic items as she wants, right? Onyx and silver holy symbol of Pharasma (neck), jangling gold bracelets (wrist), two Lapis lazuli bracelets (wrist), Ring of the Sublime (finger). Nidhi’s white traveling cloak - although dry - is still badly stained red with her own blood.

Feel free to move Nidhi if she took the spot on the map you wanted. I'll be traveling tomorrow.


Round Surprise

Zilchus casts Shield of Faith and readies for the attack.

AC 23.


Inactive; Campaign Concluded

Surprise Round

Florence swears under her breath and takes a step forward, calling on the only magic that she knows that might help them against the construct.

Miss Queen of Miracles? Now's a good time to help us out if you want me to get this mask back!

Spell Resistance: 1d20 + 6 ⇒ (15) + 6 = 21
_______

Florence takes a 5 foot step forward (on mobile, please move me) and casts Prayer!


Roll20 Map - Treasure Sheet

SR Check please Florence.


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Roll20 Map - Treasure Sheet

Florence brings a prayer to the group, but can she overcome the creatures Spell Resistance? (SR check please) Zilchus further protects himself. Benedictus DMPC moves into the room a little and casts Grease on the floor around the creature trying to slow its advance further.

Reflex: 1d20 + 4 ⇒ (3) + 4 = 7 vs DC 17

The creature falls, stands back up, and tries to get out of the grease.

Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20 vs DC 10

As luck would have it, it does manage to close with Zilchus and Nidhi, but as it had to deal with the grease, it has no followup attack.


- Round 1-
Florence - 17 (SR check)
Nidhi - 11
Zilchus - 3
Cahal - 2
-Round 2-
Benedictus - 24
Graven Guardian - 19

Next up - Everyone except Nidhi who already went.

Oh! Yes, Nidhi, you may wear all the cosmetic jewelry you wish.


Inactive; Campaign Concluded

Round 1, Initiative 17

"Do we have any adamantine weaponry? Yes? No? Oh well...either way, I'm sure Zilchus can take care of this thing without breaking a sweat," Florence calls out, trying her own style of inspiration. Then she hums along to Nidhi's song, though carrying a tune clearly isn't Florence's strong suit.
_______

Managed to squeak that SR check in under the edit timer on my previous post. For this one, Florence will use Fortune on Zilchus and then uh...cackle hum as a move action.


Round 1, Init 3

Zilchus steps into a flank that isn't there (yet) and strikes at the statue with his adamantine sword. He grunts as he swings from his heels.

1d20 + 9 + 2 + 1 + 3 + 1 ⇒ (5) + 9 + 2 + 1 + 3 + 1 = 21 to hit; (+bard,+prayer,+grunt,+fortune)
2d4 + 10 + 2 + 1 ⇒ (2, 2) + 10 + 2 + 1 = 17 adamantine slashing damage.

"Uh, thanks Flo. I guess."

Stats of Zilch:

[ dice]1d20+9+2[/dice] to hit; (+bard)
[ dice]2d4+10+2[/dice] adamantine slashing damage.

HP: 50/50
AC: 20 (7 armor, 2 dex, 1 dodge) +3 SoF

DF: 0/10
Weap: 0/6
Grunting: 1/6 used (+3)
Quick Prayer: 0/6 used
PoP1: 0/1 used
GoodFeelings: 0/2 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Roll20 Map - Treasure Sheet

Cahal tumbles down the stairs, not because she has to, but because it's fun! She sidsteps through Nidhi to avoid the AoO and lands in flank with Zilchus. She lands in a perfect stance, ready for anything!

She swings.
Cahal unarmed: 1d20 + 11 + 2 + 2 ⇒ (2) + 11 + 2 + 2 = 17 damage: 1d8 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Alas she finds she overbalanced and must grab her longspear for help and she misses her blow.


Neutral Human Bard/14

Nidhi claps for Cahal's maneuver while she sings. Gods, that body.


Roll20 Map - Treasure Sheet

Florence casts Prayer, effecting all sides! Nidhi moves into position as she inspires the party. Zilchus stabs futilely at the construct, unable to land a telling blow. Cahal tumbles in, but also misses the monstrosity. Benedictus DMPC tries his crossbow once again, though he’s doubtful he can get through the thick clay hide.

Ben crossbow: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 ⇒ 2

The creature, with surprising speed, flicks its flail and swings at Zilchus twice, before stepping back nearer the fountain.

flail on Zilchus: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19 damage: 2d6 + 8 - 1 ⇒ (6, 3) + 8 - 1 = 16
flail on Zilchus: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9 damage: 2d6 + 8 - 1 ⇒ (5, 2) + 8 - 1 = 14

It’s smooth form remains silent as it attacks, though it has the parties luck and fails to connect.


- Round 2-
Florence - 17
Nidhi - 11
Zilchus - 3
Cahal - 2
-Round 3-
Benedictus - 24
Graven Guardian - 19

Next up - Everyone.


Round 2, Init 3

Zilchus waits for Cahal to get into flank before striking again with another mighty grunt.

1d20 + 9 + 2 + 1 + 3 + 2 ⇒ (5) + 9 + 2 + 1 + 3 + 2 = 22 to hit; (+bard,+prayer,+grunt,+flank)
2d4 + 10 + 2 + 1 ⇒ (1, 4) + 10 + 2 + 1 = 18 adamantine slashing damage.

Stats of Zilch:

[ dice]1d20+9+2[/dice] to hit; (+bard)
[ dice]2d4+10+2[/dice] adamantine slashing damage.

HP: 50/50
AC: 20 (7 armor, 2 dex, 1 dodge) +3 SoF

DF: 0/10
Weap: 0/6
Grunting: 2/6 used (+3)
Quick Prayer: 0/6 used
PoP1: 0/1 used
GoodFeelings: 0/2 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Roll20 Map - Treasure Sheet

Cahal waits for Zilchus to get into flank, not wanting to sacrifice her flank for his.

Eventually the two warriors stare down the clock, each one playing chicken with their attacks as the monster spins his flail, and prepares to attack!

Cahal concedes to Zilchus in the end, and steps to give him flank, generously giving of herself in the hopes that Zilchus can hit.

Meanwhile, she does what she can to land a blow as well...

Cahal unarmed: 1d20 + 9 + 2 + 1 ⇒ (11) + 9 + 2 + 1 = 23 damage: 1d8 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16
Cahal unarmed: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17 damage: 1d8 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
Cahal unarmed: 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20 damage: 1d8 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16


Inactive; Campaign Concluded

Round 2, Initiative 17

With Ben's warning that their magics are likely to be useless against the construct, Florence steps into the room and moves into position with her longspear - continuing to hum out of tune as she does.
_______

Flo moves to her current position and continues humming, which is another move action. Also, don't forget that Prayer is in effect and does stack with Nidhi's singing :)


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

⁞⁞⁞⁞ ROUND 3 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 24 • ‖‖‖‖‖‖‖‖

Realizing that Zilchus is the party's most useful resource for this combat, especially considering his adamantine weapon, Benedictus decides that his task shall consist in helping his friend and ensuring he can battle effectively.

Despite his clear plan, though, Ben knows that his spell selection is quite ill-suited for this kind of purposes. His choices are not many, considering that the scholar does not want to use his most powerful spells against an enemy he is sure the party can handle.

If I cannot help him directly, I will do so indirectly!

With that in mind, Benedictus focuses his attention on the guardian’s flail, then starts to make complex gestures with his hands before casting a spell!

_________________________
Benedictus casts grease on the guardian, targeting his flail. The guardian needs to make a successful DC 17 Reflex save: if it fails, the construct immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item.

Status:
hp – 38/38
Conditionsmage armor (+4 AC, ? hours)
Wizard spells prepared (CL 6th, concentration +12)
[smaller]3rd (1+1/day)― fireball , haste, summon monster III

2st (2+2+1/day)― glitterdust (DC 18), locate object, scorching ray, web (DC 18), stone call (DC 18)
1st (3+2+1/day)― burning hands (x2; DC 17), grease (DC 17), ear-piercing scream (DC 17), mage armor, true strike
Cantrips (at will)― dancing lights, detect magic, mage hand, prestidigitation


Roll20 Map - Treasure Sheet

Reflex: 1d20 + 4 ⇒ (15) + 4 = 19 vs DC 17 or lose the flail.

The creature grips its weapon tightly, looking almost as if it was made with it - indivisible. But we shall see...

Grease:
I think from this paragraph:

PRD wrote:
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

...if the initial save is made, the object is not greased, and so subsequent saves are not required. So in this case, he made the initial save, and the grease simply misses. It is a first level spell after all, and that's still pretty beefy.

- - -

Nidhi is up!


Roll20 Map - Treasure Sheet

Nidhi DMPC, takes a shot at the fell creature with her bow, hoping to do a little damage over the DR...

bow: 1d20 + 7 + 3 ⇒ (6) + 7 + 3 = 16 damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13


Roll20 Map - Treasure Sheet

Florence moves into position and continues to aid the party, especially Zilchus. Nidhi DMPC takes a shot at the living statue, but misses unluckily. Cahal DMPC steps to setup the flank and also manages to land a blow - but as her hands aren’t adamantine, it isn’t as crushing. Zilchus levels a mighty blow however, and there seems to be surprise in the creatures visage as the blow strikes true and deep. Benedictus wisely restrains himself and concentrates on disarming the opponent.

The creature continues to focus on the man with the adamantine weapon, swinging twice before stepping back next to its twin.
flail on Zilchus: 1d20 + 13 - 1 ⇒ (4) + 13 - 1 = 16 damage: 2d6 + 8 - 1 ⇒ (2, 1) + 8 - 1 = 10
flail on Zilchus: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8 damage: 2d6 + 8 - 1 ⇒ (2, 2) + 8 - 1 = 11

- Round 3-
Florence - 17
Nidhi - 11
Cahal - 2
Zilchus - 1
-Round 4-
Benedictus - 24
Graven Guardian - 19 (-29hp)

Next up - Everyone.


Neutral Human Bard/14

Round 3, Initiative 11:

Nidhi continues her song of inspiration and shoots another arrow towards the statue. 3/17 Inspire Courage

To hit: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

Damage (Longbow): 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Round 3, Init 3

Having found his mark, Zilchus swings again with another mighty grunt.

1d20 + 9 + 2 + 1 + 3 ⇒ (11) + 9 + 2 + 1 + 3 = 26 to hit; (+bard,+prayer,+grunt)
2d4 + 10 + 2 + 1 ⇒ (3, 4) + 10 + 2 + 1 = 20 adamantine slashing damage.

Stats of Zilch:

[ dice]1d20+9+2[/dice] to hit; (+bard)
[ dice]2d4+10+2[/dice] adamantine slashing damage.

HP: 50/50
AC: 20 (7 armor, 2 dex, 1 dodge) +3 SoF

DF: 0/10
Weap: 0/6
Grunting: 3/6 used (+3)
Quick Prayer: 0/6 used
PoP1: 0/1 used
GoodFeelings: 0/2 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Roll20 Map - Treasure Sheet

Cahal steps to the side to give Nidhi a clear shot, as she pummels the creature over and over again...

Cahal unarmed: 1d20 + 9 + 2 + 1 ⇒ (3) + 9 + 2 + 1 = 15 damage: 1d8 + 8 + 2 + 1 ⇒ (8) + 8 + 2 + 1 = 19
Cahal unarmed: 1d20 + 9 + 2 + 1 ⇒ (19) + 9 + 2 + 1 = 31 damage: 1d8 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
Cahal unarmed: 1d20 + 4 + 2 + 1 ⇒ (18) + 4 + 2 + 1 = 25 damage: 1d8 + 8 + 2 + 1 ⇒ (2) + 8 + 2 + 1 = 13

She lands two blows, doing less damage overall than Zilchus' one, but close...

Florence is up, and could kill it... or leave it for Benedictus, also up at the end of the round.


Inactive; Campaign Concluded

Round 3, Initiative 17

Now more or less certain that she's done about all she can do as far as offering support is concerned, Florence steps into position and attempts to jab at the thing with her longspear...

Attack vs. Guardian (Longspear; IC, Prayer): 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
Damage: 1d8 + 1 + 2 + 1 ⇒ (8) + 1 + 2 + 1 = 12

...but isn't quite swift enough to hit the moving target! At least she can still keep humming, though.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

⁞⁞⁞⁞ ROUND 4 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 24 • ‖‖‖‖‖‖‖‖

Benedictus tries again with the same spell, but this time he uses his wand and targets the ground below the guardian instead of its weapon.
_________________________
Benedictus casts grease again. This time the DC is 12. Also, I never said that the guardian should be attempting new saves; just that if it failed, it had to make a new one in order to pick up the weapon.

Status:
hp – 38/38
Conditionsmage armor (+4 AC, ? hours)
Wizard spells prepared (CL 6th, concentration +12)
[smaller]3rd (1+1/day)― fireball , haste, summon monster III

2st (2+2+1/day)― glitterdust (DC 18), locate object, scorching ray, web (DC 18), stone call (DC 18)
1st (3+2+1/day)― burning hands (x2; DC 17), grease (DC 17), ear-piercing scream (DC 17), mage armor, true strike
Cantrips (at will)― dancing lights, detect magic, mage hand, prestidigitation


Roll20 Map - Treasure Sheet

Totally fine Benedictus.

The mighty Anubis statue slides a bit, and tries not to fall.

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17

Through sheer luck it manages to keep its feet for now.


Roll20 Map - Treasure Sheet

Florence swings her spear, trying to drop the creature, but she can’t quite land a blow. Nidhi just barely misses the target, though her inspiration continues to flow. Cahal DMPC steps to follow and continues to attack. Zilchus lands another solid blow as he settles into a routine. Benedictus tries grease again, this time on the floor.

The graven guardian reaches over to its twin, standing motionless beside it. The first touches the second, and the spark of animation travels from one to the other. The first Graven Guardian collapses in a heap of rubble, while the second takes up its flail and, fresh, attacks Cahal!
flail on Cahal: 1d20 + 13 - 1 ⇒ (15) + 13 - 1 = 27 damage: 2d6 + 8 - 1 ⇒ (2, 5) + 8 - 1 = 14
flail on Cahal: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22 damage: 2d6 + 8 - 1 ⇒ (5, 1) + 8 - 1 = 13

This new construct seems more determined than the last. In its ferocity it connects twice and Cahal begins to bleed from the previous injuries (2 bleed damage).


- Round 4-
Florence - 17
Nidhi - 11
Cahal - 2 (-27hp, 2 bleed)
Zilchus - 1
-Round 5-
Benedictus - 24
Graven Guardian - 19

Next up - Everyone.


Roll20 Map - Treasure Sheet

Cahal swears and attacks this new threat, before stepping back to allow for Zilchus to get in and get a swing.

Cahal unarmed: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27 damage: 1d8 + 8 + 2 + 1 ⇒ (2) + 8 + 2 + 1 = 13
Cahal unarmed: 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22 damage: 1d8 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
Cahal unarmed: 1d20 + 4 + 2 + 1 ⇒ (9) + 4 + 2 + 1 = 16 damage: 1d8 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18

Once again she hits twice.


Round 4, Init 3

"Oh C'MON!" Zilchus yells as the second one animates. Zilch wants to move over to address it like he did the other one. "MORE GREASE IN MY WAY!?!"

Zilchus pauses, moving back to the stairs allowing the guardian to come at them if it wants to guard.

Readied attack:
1d20 + 9 + 2 + 1 ⇒ (1) + 9 + 2 + 1 = 13 to hit; (+bard,+prayer)
2d4 + 10 + 2 + 1 ⇒ (1, 3) + 10 + 2 + 1 = 17 adamantine slashing damage.

Stats of Zilch:

[ dice]1d20+9+2[/dice] to hit; (+bard)
[ dice]2d4+10+2[/dice] adamantine slashing damage.

HP: 50/50
AC: 20 (7 armor, 2 dex, 1 dodge) +3 SoF

DF: 0/10
Weap: 0/6
Grunting: 2/6 used (+3)
Quick Prayer: 0/6 used
PoP1: 0/1 used
GoodFeelings: 0/2 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Inactive; Campaign Concluded

Round 4, Initiative 17

"Oh that's not fair!" Florence cries out as one statue falls and the other begins to move, clearly in agreement with Zilchus. With grease now covering a good portion of the floor, she reaches out and taps Cahal on the shoulder and then takes a step back to try and get out of the way.

Healing Hex (Cahal): 2d8 + 6 ⇒ (7, 1) + 6 = 14

And she still keeps on humming all the while...

Spells & Powers:

3rd - Dispel Magic, Prayer
2nd - Aid, Glitterdust, Hold Person, Lipstitch
1st - Bless, Enlarge Person, Mage Armor, Shadow Trap
Cantrips - Dancing Lights, Detect Magic, Message, Stabilize

Healing Hex Uses: Cahal
Fortune Hex Uses: Zilchus


_______

Standard to heal Cahal, move action to keep humming, and a 5 foot step to her current position. Don't forget that as long as she keeps humming, the Fortune effect on Zilchus renews!


Roll20 Map - Treasure Sheet

Florence - Cahal isn't there until her init. So either you'll need to step forward (next to Cahal) or delay until after her init. I'll assume the latter unless you say otherwise.

NIdhi and Benedictus are up!


Inactive; Campaign Concluded

Reading comprehension fail! Yes, I'll delay until after Cahal.


Neutral Human Bard/14

Round 4, Initiative 11:

Nidhi continues to sing and shoots towards the new threat. 4/17 IC

To hit: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

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