GM Erich's Salvation Of The Sages (Subtier 10-11) (Inactive)

Game Master Thereus, Silver Crusader

The entire Jeweled Sages order gathers where they truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

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Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

No worries - I just wish we had a healer in the party. The usefulness of your walls is amazing, but I'd still feel better if we had a dedicated medic... :)

Grand Lodge

As you can probably surmise, we are close to wrapping up this adventure. Please make sure that you have given me an e-mail for me to send your chronicle to (either in the discussion thread or a PM if you wish) and that you have (or will have soon) rolled your day job.

Oh and if we don't finish quickly we may have to finish in Pathfinder 2nd edition!

Scarab Sages

male Elf Witch 12
Spoiler:
|AC 20*, T 16, FF 17*|HP: 70/70|F +9*, R +12*, W +13* (+2 vs Enchantment/death/gaze, +1 vs Transmutation/fear/confusion/writing)|Init +3, Perc +25*|CMB +9* CMD 20|10/12 Flight, 1/1 Levitate, 0/1 Sphinx, 0/1 Sculptor

Craft (Sculptor): 1d20 + 30 ⇒ (6) + 30 = 36

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Day Job:
Intimidate: 1d20 + 14 ⇒ (1) + 14 = 15
Intimidate, 3-star reroll: 1d20 + 14 ⇒ (5) + 14 = 19

screw this!!

Yes.. I'm pretty pissed about the 2nd edition announcement. They're playing in Hasbro's playbook and no longer quite the 'underdog'. In a sense I'm proud of their success, but I wished they would have gone to the next level in a different way instead of invalidating my considerable collection of Pathfinder stuff. It's like a bad herpes that keeps coming every 10 years... around year 8 or 9 you think you're in the clear, but year 10 hits and it's those same old feelings of betrayal resurfacing... I know right? I promise: I swear to tell you how I really feel about this one of these days... ;)

I gave all my 3.0/3.5 stuff away so as not to dwell on it.

Then I once again became someone else's patsy and bought the 'poor underdog' line of Paizo. They fooled me twice... shame on me.

Scarab Sages

male Elf Witch 12
Spoiler:
|AC 20*, T 16, FF 17*|HP: 70/70|F +9*, R +12*, W +13* (+2 vs Enchantment/death/gaze, +1 vs Transmutation/fear/confusion/writing)|Init +3, Perc +25*|CMB +9* CMD 20|10/12 Flight, 1/1 Levitate, 0/1 Sphinx, 0/1 Sculptor

I just want SOME WAY, SOMEWHERE for all the cool stuff that showed up near the end of 3.5 to be published by a company that actually cares and actually Gets It. I went all through the '000s (which I pronounce "OOZE" - like it?!? Great name for that decade, don't you think?) ravenously collecting 3.0/3.5/3rd-party books, and getting just north of zilch to play ANY OF IT.

That's to say nothing of the many spectacular settings of TSR, which Wizards of Potato-Head are barely willing to touch.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

No Day Job

Scarab Sages

N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON

Not sure if I gave this info yet.

PFS# 143586-4
Player Name Granta
Character Name Magor Lavablood
Faction Scarab Sages
Day Job Roll Profession (mason): 1d20 + 17 ⇒ (10) + 17 = 27

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

PFS# 4456-1
Player Name GM PDK
Character Name Theodric de LaMontagne
Faction Sovereign Court
Day Job Roll Intimidate 1d20 + 14 ⇒ (5) + 14 = 19

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

Wardadavis@gmail.com
No day job.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

I'm excited for the new version. I hope it gives players and GMs an even larger toolkit to tell their stories. I know there are parts of Pathfinder I've completely avoided due to how confusing the system was.

I'm sad to go back to one rulebook of source material, I really like making complex characters with lots of moving parts (like a martial artist, grappling tiger).

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

If you read the FAQ you'll note that you can keep playing 1st edition as long as you want (until you run out of all APs and all 9 seasons of PFS scenarios, of course).

Grand Lodge

Besides the library itself, there is another location in this scenario that was never searched. Somewhere where you might find the dead paladin's weapon. Figure it out and you will receive full gold to go along with full experience and prestige.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Huh... here in this room? Theodric assists! lol

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

Ya, I just have a personal preference to only participate in one intensive hobby at a time. So if 2.0 is any good, I'll likely end up switching over 100%.

Well, I'm at a lose for what we didn't explore. The secret tunnel, was that what we took to get here? I definitely didn't intend to leave where un-searched.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

After checking the Sanctum, on our way back we will inspect all the sarcophagi where the paladin and dragon were emtombed, then the library, then we run out! (or zoom out thanks to Amenopheus' spell... :) )

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Right did we ever search through the C. Hidden Entrance? If not go there and also in the Paladins burial tomb.

Scarab Sages

N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON

Did we skip the cleansing room?

Scarab Sages

male Wizard 8/Lore 3 | HP 68 | AC 17/21; Touch 14; FF 13 | F +10; R +7; W +13 | CMB+5; CMD 19 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 8/Lore 3

profession engineer: 1d20 + 6 ⇒ (12) + 6 = 18

Great job Erich! And party..that tiger carried the day :)

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

Did we search the trenches at the bridge trap?

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Sounds like we searched everything - remember Theodric had Spider Climb when he crossed the bridge and although his Perception is a joke, if there was something at the bottom he would have investigated it.

Scarab Sages

male Wizard 8/Lore 3 | HP 68 | AC 17/21; Touch 14; FF 13 | F +10; R +7; W +13 | CMB+5; CMD 19 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 8/Lore 3

I was going slow track. But I'll go regular sppeed now.

Grand Lodge

I have assumed you have fully searched underground (labs and sanctum) before you exited. But what became of Fortune Moon?

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Is that the paladin's weapon Theodric has or the silver pendant Sinuhotep pounced on?

Grand Lodge

It was what the anti-paladin version of him was using (it was a +2 ghost touch flail for a bit during the fight, btw). But the dead paladin spoke of another weapon (that he wielded in life...)

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
GM Erich wrote:

"Are there weapons we can use against Aryana Tahari within her complex?"

"I only know of my own weapon, "Fortune Moon", which I lost upon the battlefield to her."

Was there anything on the surface that could hold a weapon? I don't remember anything that resembles a treasure hoard. The surface had lots of undead, was it an old battlefield?

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Sarcophagus: detect magic: check pits before exiting...

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

In the mindscape the paladin spoke with a villager, but it didn't show where he died.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

When we spoke with dead with him:

"I only know of my own weapon, "Fortune Moon", which I lost upon the battlefield to her."

Where is this battlefield? where did he die?

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Hmm... based on our arrival, the battlefield must have been OUTSIDE where the dead rose against us... Theodric and whoever has a decent Perception will search the battlefield for the weapon before we go. A detect magic spell would probably save us a lot of time.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
from the journal wrote:
...A holy warrior crashed into my laboratory, leading an insurrection against me and speaking of the justice of Osiris. His pain at watching the villagers die is only the beginning...

We already searched the lab. Did we thoroughly loot the first battlefield?

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

ok, I agree - half of us search the lab and the rest search above - Theodric takes 20 to assist the MP (main perceiver) with +2

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

Did I forget to give this:
Player Name: Ward Davis (DM Livgin)
Character Name: Rok
Agent No.: 156828-5
Faction: Scarab Sages
Day Job: N/A
Track: Slow

Scarab Sages

N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON

Detect magic should be helpful, the sword almost certainly has an aura.

Grand Lodge

1 person marked this as a favorite.

Chronicles will be sent out tonight (the only one I have on slow progression is Rok). I still need an email address for Rogar (PM me or drop it here). Any faction related questions, too. I'll close the game in a day or so.

Thanks again for playing!

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I'm definitely going to need to look up the rest of the scarab sage plot now.

Scarab Sages

male Elf Witch 12
Spoiler:
|AC 20*, T 16, FF 17*|HP: 70/70|F +9*, R +12*, W +13* (+2 vs Enchantment/death/gaze, +1 vs Transmutation/fear/confusion/writing)|Init +3, Perc +25*|CMB +9* CMD 20|10/12 Flight, 1/1 Levitate, 0/1 Sphinx, 0/1 Sculptor

Did we manage to "recover" a gem worth at least 1,500 gp?

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued
Rogar dwarf wrote:

[Dice=profession engineer]1d20+6

Great job Erich! And party..that tiger carried the day :)

Thank you for the compliment Rogar. I made this character after my -1 died, and overshot on the mix/max scale. Now I save him for scenarios that have a character killing reputation.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

GM Erich thanks so much for the epic adventure! Great job running it!

Fellow Pathfinders it's been a pleasure!

Just curious did we do better than expected?

Scarab Sages

male Wizard 8/Lore 3 | HP 68 | AC 17/21; Touch 14; FF 13 | F +10; R +7; W +13 | CMB+5; CMD 19 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 8/Lore 3

This PC has died already. I was pretty sure I was going to DIE a second time. ha...

Grand Lodge

Chronicles sent and game reported. Thanks again and happy adventuring to you all!

@Rogar Still need an email to send chronicle to..

@Evad You did achieve the max success (making the cure and freeing all the sages before destroying her), that's why her ghost got sucked back to Abaddon.

@Vladek All the sage jewels were probably of that value at least, but I don't think "not losing them" (which can't really be done in the scenario anyway) counts as "recovery", so no.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Thanks GM Erich; everything looks good on mine!

Scarab Sages

N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON

Chronicle looks good. Thank you for running :-)

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

GM Erich -- chronicle looks good! Thanks again for the great adventure!

Scarab Sages

male Wizard 8/Lore 3 | HP 68 | AC 17/21; Touch 14; FF 13 | F +10; R +7; W +13 | CMB+5; CMD 19 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 8/Lore 3

Sent a PM

Grand Lodge

Thanks.

Here is the url for the Scarab Sage characters from the chronicle

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

Chronicle looks good, thanks again!

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