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GM Erich's Salvation Of The Sages (Subtier 10-11)

Game Master Thereus, Silver Crusader

The entire Jeweled Sages order gathers where they truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

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Scarab Sages

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male Elf Witch 11
Spoiler:
| AC 20*, T 16*, FF 17* |HP: 18/54*| F +5*, R +7*, W +8* (+2 vs Enchantment/death/gaze, +1 vs Transmutation/fear/confusion/writing-based) | Init +1*, Perc +18* |CMB +4* CMD 19| lucky number: 12

Lucky Number: Never is there a better time to roll a '1'.

Grand Lodge

@Vladek, I generally only roll saves when there is no response for 24 hours or if it would affect the NPCs action mid-turn sometimes.

Since we've seen the result of one of the rolls, I can't allow the Autumn Ward.

I will bold save requests in the future for ease of reading.

Scarab Sages

N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (4/4), 4 (6/6), 3 (5/6), 2 (3/7), 1 (2/7); CS 6/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 0/1 | Conditions: antiplague, bless, ward of the season (summer), -2 CON

I think Vladek was saying that players may be missing the save requests, given the sheer amount of information in the updates. Bolding text would make it easier for us to spot important info.

Grand Lodge

Will do

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