GM Erich's Salvation Of The Sages (Subtier 10-11) (Inactive)

Game Master Thereus, Silver Crusader

The entire Jeweled Sages order gathers where they truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

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Grand Lodge

This is the Discussion Thread for out of character comments and planning.

Grand Lodge

Please provide me the following information for your characters:

1. How many Scarab Sage faction boons do you have?
2. How many Mendevian commendation boons or BONUS combat feats do you have?
3. How many languages do you know beyond your starting languages?
4. What is your alignment and do any of your class abilities, traits or feats impose a code of conduct?
5. How many mutually exclusive boons do you have, i.e where you had to choose one option and cross off another.
6. Can you speak draconic and do you have any strongly dragon themed class abilities, traits or feats?
7. How much gold or prestige have you spent in your career to heal other pathfinders. This should be an amount marked on your chronicle and/or ITS such as contributions for raise dead, restoration or the like.
8. Do you have any class abilities, feats or traits which suggest a strong affinity to the undead?
9. Do you have any class abilities, feats or traits which suggest a strong affinity to genies of elementals?
10. Whether or not you have played any of the following scenarios with your chosen character:

  • Many Fortunes of Grandmaster Torch
  • Heresy of Man Part 2
  • Destiny of the Sands Part 1
  • Beacon Below
  • The Unseen Inclusion

Scarab Sages

N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON

1. Season 6 (Scribe, Soul Warden), Season 7 (Scribe)
2. None
3. 9
4. N, no
5. 4
6. No. No.
7. Marked on chronicles, 0. In reality, 4-6 PP worth of scrolls has been spent on other characters.
8. No.
9. Yes, I have very strong ties to the Plane of Earth.
10. Destiny of the Sands, Part I.

Scarab Sages

male Elf Witch 12
Spoiler:
|AC 20*, T 16, FF 17*|HP: 70/70|F +9*, R +12*, W +13* (+2 vs Enchantment/death/gaze, +1 vs Transmutation/fear/confusion/writing)|Init +3, Perc +25*|CMB +9* CMD 20|11/12 Flight, 1/1 Levitate, 1/1 Sphinx, 0/1 Sculptor

1. Scribe and Soul Warden (as per the Season 6 Sheets), with 4 Goals completed; I also have the Curse-Breaker Osiron Boon from "Year of the Risen Rune."

2. no bonus combat feats (I'm a WITCH, are you kidding?!), no Mendevian Commendations for THIS character; other characters of mine have some of both, in case that counts for anything

3. 7

4. Chaotic Good; the closest I've got to an alignment-contingent ability is my Faerie Dragon Familiar, who would forsake me in the blink an eye were I ever to grow up, sell out, buy in, drink the Kool-Aid, find Asmodeus, or lose my sense of humor (after all, I would, too)

5. 0

6. I'm an Elf and an arcane mage, you'd better believe I've been speaking Draconic from Day 1; as mentioned above, I have a Faerie Dragon Familiar, and the feat and of course the Boon that that requires

7. none from the looks of it; technically, one of my earlier Chronicles has me spending a considerable sum to have my Familiar raised, but that was only an issue because neither my DM at the time nor I realized that Familiars didn't outright die at 0 hit points any more than any other living creature did, so a later DM would refund that mistake; otherwise, my parties have been very fortunate, except for that one exceptionally memorable adventure when several people (including myself) died, but the costs for that were all ultimately taken care of by the estate of the one among us who would not (or could not) come back: The venerable Brother Grimdoc Clanhammer (PBUH). I did, however, donate 900 gold to the local institutions of learning in that adventure.

8. Do my Scribe and Soul Warden awards count? What about my Jar of Eyeballs? What about the various necromantic spells I know (a few of which do involve temporarily animating the dead, but only a few)?

9. aside from various elemental spells I know, no

10. none of those with this character

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

1. How many Scarab Sage faction boons do you have? 1, Icy Jewel Recovery 6-18.
2. How many Mendevian commendation boons or BONUS combat feats do you have? 3 monk bonus feats. Have Wartime Knowledge from 5-24.
3. How many languages do you know beyond your starting languages? 3; Ancient Osirian, Elven, Gnome. (elven and gnome for a ring of eloquence.)
4. What is your alignment and do any of your class abilities, traits or feats impose a code of conduct? LN; Druid: must be neutral, Monk: must be lawful.
5. How many mutually exclusive boons do you have, i.e where you had to choose one option and cross off another. 2
6. Can you speak draconic and do you have any strongly dragon themed class abilities, traits or feats? No, no.
7. How much gold or prestige have you spent in your career to heal other pathfinders. This should be an amount marked on your chronicle and/or ITS such as contributions for raise dead, restoration or the like. Gave a talisman of good fortune to another Pathfinder, who expended it: 1680g.
8. Do you have any class abilities, feats or traits which suggest a strong affinity to the undead? No.
9. Do you have any class abilities, feats or traits which suggest a strong affinity to genies of elementals? No.
10. Whether or not you have played any of the following scenarios with your chosen character:
Many Fortunes of Grandmaster Torch No
Heresy of Man Part 2 No
Destiny of the Sands Part 1 No
Beacon Below No
The Unseen Inclusion No

Scarab Sages

male Wizard 8/Lore 3 | HP 68 | AC 17/21; Touch 14; FF 13 | F +10; R +7; W +13 | CMB+5; CMD 19 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 8/Lore 3

1. 1 Ouroboras rebirth
2. 0
3. 10
4. N Good. No
5. 0
6. Yes. No
7. 0
8. no
9. no
10. Many Fortunes (GM credit)

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

1. none
2. 6 fighter bonus feats (level 10 fighter)
3. none
4. CG; no
5. 3
6. no
7. paid 625gp to free a pegasus while in Kaer Maga?
8. no
9. no
10. no to all

Scarab Sages

male Elf Witch 12
Spoiler:
|AC 20*, T 16, FF 17*|HP: 70/70|F +9*, R +12*, W +13* (+2 vs Enchantment/death/gaze, +1 vs Transmutation/fear/confusion/writing)|Init +3, Perc +25*|CMB +9* CMD 20|11/12 Flight, 1/1 Levitate, 1/1 Sphinx, 0/1 Sculptor

@Rogar: Let's talk a little about magic. I take it you're keen on Conjuration, defense, and countermagic?

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

1. FJC - Season 6 (Scribe, Soul Warden, Sage Candidate); Season 7 (Scribe, Soul Warden); 5-16 (Savior of the Sages); 6-18 (Ice Jewel Recovery); 6-19 (Jeweled Recruiter); 7-11 (Ouroboros Rebirth);
2. Mendevian commendation boons - 0 or BONUS combat feats - 4
3. None (only Common and Elven)
4. LN, no
5. * 3
6. Dragon's Breath Qinggong Power
7. None
8. No
9. Closest thing is Elemental Fury Ki Power
10. No

*Are you asking if there was a decision in game and you either went one way or the other and got the appropriate boon based on the choice...that's how I took it and answered.

Scarab Sages

Dwarf Menhir Savant / Tetori 10 | AC33 T18 F26; DR 5/evil; Resist Acid, Cold, Electricity, and Negative 10 | HP 64/97 | CMD:34 (42 grapple) | F:+16 R:+12 W:+15; SR 15| Init:+4 | Perception: +7; Darkvision 60ft., Scent | Heat Shimmer 0/6, Ki 0/6, Place Magic 4/6, Spells: 2nd-2/4 1st-4/5, Stunning Fist 7/7, Wild Shape 2/4 | Active Effects: Bark Skin, Cloak of Shade, Delay Poison, Mage Armor, Planer Wild Shape, Shield, Bless, Fatigued

.

Scarab Sages

male Wizard 8/Lore 3 | HP 68 | AC 17/21; Touch 14; FF 13 | F +10; R +7; W +13 | CMB+5; CMD 19 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 8/Lore 3

@Vladek yeah I can drop haste if you want to memorize that instead?

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

If anyone has a spare dispel magic, I have a dispelling amulet of might fists that can store it (I bought it by accident).

I also have a pearl of power 1 and an extend rod if you don't mind sharing some mage armor?

Scarab Sages

male Elf Witch 12
Spoiler:
|AC 20*, T 16, FF 17*|HP: 70/70|F +9*, R +12*, W +13* (+2 vs Enchantment/death/gaze, +1 vs Transmutation/fear/confusion/writing)|Init +3, Perc +25*|CMB +9* CMD 20|11/12 Flight, 1/1 Levitate, 1/1 Sphinx, 0/1 Sculptor
Rogar dwarf wrote:
@Vladek yeah I can drop haste if you want to memorize that instead?

Up to you.

Scarab Sages

male Wizard 8/Lore 3 | HP 68 | AC 17/21; Touch 14; FF 13 | F +10; R +7; W +13 | CMB+5; CMD 19 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 8/Lore 3

@Vladek I can drop it no problem.

@Rok - sure I'll cast mage armor on you and use your rod.

Scarab Sages

male Elf Witch 12
Spoiler:
|AC 20*, T 16, FF 17*|HP: 70/70|F +9*, R +12*, W +13* (+2 vs Enchantment/death/gaze, +1 vs Transmutation/fear/confusion/writing)|Init +3, Perc +25*|CMB +9* CMD 20|11/12 Flight, 1/1 Levitate, 1/1 Sphinx, 0/1 Sculptor

*shrug* Would it be alright if, contrariwise, I left it up to you?

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Mensioning this at the start of the scenario as obligated by the guide: Rok is slow tracking.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Normal progression for this chap.

Scarab Sages

N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON

It looks like shield of faith would only provide a +1 bonus to our melee guys, so I'd rather save the slots. And that also makes imbue with spell ability not worthwhile enough. However, delay poison will last 11 hours, 22 if Rok has some charges left on the rod of extend. I have enough 2nd-level slots to hit the three front liners once each.

And I almost forgot--if you want to buy the granite and diamond dust, I'm happy to cast stoneskin.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

My rod of extend is fair game. I normally use it on barkskin, so as is I'm not getting maximum value out of it.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Bull's Strength or Cat's Grace or Bear's Endurance are all welcomed addition in my case.

Edit: and yes, I'll throw 250gp your way for a stoneskin for my guy if we get close to a boss fight...

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I can prep delay poison if you want, mine only lasts 7 hrs, but other than barkskin my spells are largely wasted.

Scarab Sages

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N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON

@Rok: There are two charges left, right? I'll put an extended delay poison on you and Theodric, and an unextended casting on Evad. And stick with barkskin. I can cast delay poison more if needed, but can't cover barkskin if that becomes necessary.

@Theodric: I don't have any of those buffs, sorry. And you would have to buy the dust on your chronicle sheet like normal. I don't have any of it, I just automatically get stoneskin as a mystery spell, so I offer it to front liners. And yes, deeper darkness has changed from what you remember. Assuming the ambient illumination is normal, the spell creates normal darkness that darkvision can pierce.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Yes that's what I meant: I'll buy diamond dust and we can assume you're carrying it for the rest of the scenario.


K, I'll keep my load out as. I'm picking up diamond dust also, about time I start stockpiling it for those restorations too.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I have a pile of wands that Qadathra may be able to make use of, have a look and grab any you may use.

I also have a scroll of breath of life that I'd like someone else to carry (to use on anyone at anytime).

Scarab Sages

male Wizard 8/Lore 3 | HP 68 | AC 17/21; Touch 14; FF 13 | F +10; R +7; W +13 | CMB+5; CMD 19 | Speed 20 ft | Init +1 | Perc +2 | Stealth: +1 Wizard 8/Lore 3

I'm going slow track as well.

Scarab Sages

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N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON

@Rok: I'll read the scroll before we get underway and hold onto it.

Grand Lodge

Make sure your character sheets are up to date, and please include a list of chronicle boons on them as well.

Looks like we are ready to go, good luck everyone.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

I'll add my character boons and do a final proofread of my character sheet tonight. Wasn't as bad as I expected to transfer a lvl 10 from all paper to all digital.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Boons updated.

Can I use my Explore, Report, Cooperate boon to ask if we should be extraordinarily prepared for this mission? There were some high profile individuals in that briefing...

Explore, Report, Cooperate::
You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

I have some of my boons listed; but I have update that in awhile, while get the rest listed in the next day or so. Also a couple minor updates to my character sheet...but am ready to go.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

I'm buying a wand of bull's strength for 4,500gp... if someone would be so kind to cast it on Theodric that is? :P

Any willing carriers? :)

Scarab Sages

male Faerie Dragon Familiar 12
Spoiler:
| AC 27*, T 19*, FF 23* SR 17 |HP: 46*/35| F +9*, R +11*, W +14*| Init +3, Perc +20|CMB +7 CMD 17 (21 vs trip)|greater invisibility 2/3, 1st-level spells 3/6
Theodric de LaMontagne wrote:

Any willing carriers? :)

Deal. I'm a little surprised you haven't already got something providing you with an enhancement bonus to your Strength, but I suppose if you found something else worth spending the gold/item slot on, more power to you.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Nope. This is my 'dash one' character from way back, and gold amounts were really inconsistent back in the early seasons I think. He has a few good items but nothing crazy. He went through the 3.5 to PFRPG conversion if that gives you an idea of how screwed up his gold is... lol

Edit: Theodric will hand over his bull's strength and cure light wounds wands to Qadathra. (NOTE: feel free to cast bull's strength in every fight... at 90gp a charge the benefit of STR 24 for this character is worth WAY more than the admission price! :) I will come up with the STR 24 numbers now to speed up play...)

Scarab Sages

male Faerie Dragon Familiar 12
Spoiler:
| AC 27*, T 19*, FF 23* SR 17 |HP: 46*/35| F +9*, R +11*, W +14*| Init +3, Perc +20|CMB +7 CMD 17 (21 vs trip)|greater invisibility 2/3, 1st-level spells 3/6

Qadathra will, in turn, hand the cure light wounds wand over to Vladek, but okay; how many charges does it have?

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Evad also has a decent UMD, but with Witch and Wizard, Oracle and Druid I think we should be able to activate most anything.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Brand new so 50 charges... my chronicles are at home so if I find a low charge version I'll change this tonight.

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

Food for thought Theodric; for close to the same price as that wand, you can get a +2 belt. It is only half the bonus, but it is always on.

Grand Lodge

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@Rok, save that boon for later. It may come in handy.

Grand Lodge

@Magor Did you receive either the Reckless Revenge or Subtle Revenge boon from playing PFS #5-12?

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

I will go with the wand for now. If I find a partial charge access on my sheets I will buy that. Thanks for the suggestion though! :)

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

If we have a chance to purchase items I'll grab a new Wand of CLW for 2 PP.

Scarab Sages

N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON
GM Erich wrote:
@Magor Did you receive either the Reckless Revenge or Subtle Revenge boon from playing PFS #5-12?

Subtle Revenge

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

@Magor: Scroll of Remove Disease from faction leader... do you refer to buying scrolls with PP or some other high tier perk I'm unaware of? ;)

Scarab Sages

N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON

To the 2 PP purchase. Though now that you mention it . . . I think there was a boon in the most recent convention season that would be relevant. Pretty sure I put mine on a low level character already, though.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

2 PP lets you buy 750gp worth so that's two scrolls such as remove disease and remove curse correct?

Scarab Sages

N Male dwarf oracle 11 | AC 25, T 12, FF 23; +4 dodge vs. giants | hp 67/89 (56/78) | Fort +9 (+8), Ref +9, Will +13; +3 vs. poison, spells & SLAs; +2 vs. death; Resist acid 20 | Init +2 | Percep +5 (DV, deaf, scent) | CMD 24 (28 vs. BR & trip) | Spells: 5 (2/4), 4 (2/6), 3 (2/6), 2 (0/7), 1 (2/7); CS 3/12, EG 11/12, MP 3/3, SE 3/3, SS 1/1, ToA 5/5 | Reroll @ +4 1/1 | Conditions: antiplague, bless, fatigued, ward of the season (summer), -2 CON

Not exactly. You can buy multiple castings of a single spell, but not multiple spells. So a scroll of remove disease (2) is a valid 2 PP purchase.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

ok thanks! I don't think it's a waste either way. I think I'm going to go for that!

Scarab Sages

Dwarf Menhir Savant 4 / Tetori 6 | AC28 T21 F23 | HP 97/97 | CMD:35 (41 grapple) | F:+16 R:+13 W:+15 | Init:+5 | Perception: +7, Darkvision 60ft. | Heat Shimmer 6/6, Ki 6/6, Place Magic 5/6, Spells: 2nd-3/4 1st-4/5, Stunning Fist 7/7, Wild Shape 4/4 | Active Effects: Barkskin, Cloak of Shade, Delay Poison, Mage Armor

FYI; the spell remove disease and remover curse requires a caster level check against the DC of the disease or curse. So scrolls will only be rolling at +5. They have a chance of succeeding, but are far from a sure thing.

Sovereign Court

stuff:
Potions: endure elements x4, touch of the sea x5, spider climb x2, CLW x1, antitoxin x4, antiplague x3; Heathensnuff x10; Wands: CLW x39; Scrolls: Remove Disease x2
Male CG Human (Taldan) Fighter (Rondelero Duelist) 10 - Init +3, Senses: Normal Vision, Perception -1, AC 32/ touch 16/ ff 29; hp84/84; CMD 33 (43 vs. grapple, 41 vs. dis&sdr, 37 vs. trip); F+11, R+8, W+6, Speed 40 ft. Current Buff mods: none; CMB +0, CMD +0

Forgot about that... it's a bit shyte now... I'd rather be on the receiving end of the 'Treat Disease' application of the Heal skill then.

Scroll of Remove Disease: 1d20+5
Theodric with Treat Disease asssistance: 1d20+15

Who's got the best Heal skill in our group?

I'll buy the 2 scrolls of remove disease with 2 PP for parasites, green slime and the like. Who would be willing to read me that scroll if trouble happens?

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