Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,
Sadly going to have to bail on this game. It's getting touch and go as to whether nerisial will get through her adventure in time and there is no other character I wish to bring to this game Have fun everyone
If anyone has extensive plans this long weekend for Labor Day (US) that will prevent them from checking in once or twice a day like usual, let me know. I can either bot your character with typical actions, or they can hang back out of the fray. I'm going to keep up the pace so that we can finish the scenario in time. It can get highly variable later on.
There will be five parties, each broken into 3 phases:
Introduction/Impressing the host - I will give a short description of the party and environmental conditions that may affect your behavior. You will also be given a chance to roleplay "impressing the host". Sometimes this will be obvious, sometimes it may be inferred in other ways. Success in impressing the host of a particular party will affect your ability to impress them in the future and at other events.
Interaction - Using your ever increasing knowledge about the bidders and their motivations, roleplay the highlights of conversations you wish to have during each party. Note that what you say may give you circumstantial bonuses (or even penalties). Also, realize that the nature of the scenario requires each PC to focus on a single "target" during each party, but it does not have to be the host of the event as all bidders attend all parties (whether they want to or not).
Resolution - Based on your roleplaying interactions, each PC will be given the chance to roll one of the following rolls for just one of the bidders at each party:
A Discovery Check
This is the way you can learn more about each NPC to maximize the chance you will be able to influence them to bid on districts. Before attempting a discovery check, a PC chooses whether to try to learn the NPC’s strengths, the NPC’s weaknesses, or the skills that can be used to influence him.
An Influence check.
This is the ultimate goal, to be able to influence the NPC to bid on a district, and thus prevent Myrosype from running the table. Note that it will likely take more than one successful influence attempt to keep the NPC as the highest bidder for a district. Each NPC is different in this regard. Only a single influence check can be made for a particular NPC during a single party, but up to two PCs can aid another on that roll.
In order to get all the parties in during our allotted time, we need to move quickly through. I'm aiming to get through all the mechanics of each party in a five day time frame, so please keep up daily and make the rolls you need to make (or I will roll for you).
If any player has played Pathfinder Society Scenario #6–98: Serpents Rise and earned the Spoils of the Siege boon on that chronicle, let me know and let me know which character you played in that scenario.
Make sure all your info is correct and also PM me your email address so that I can send out the chronicles (probably by tomorrow night). For your information, you will receive 1 XP, 1 prestige (the other was for persuading someone to win the luminous wharf), and 506 gold (856 out of tier).
Last but not least, boon rolls!
alphabetical boon rolls:
Looking for a 20 or a 16. Get it? GM Erich boon:1d20 ⇒ 13 Maranax boon:1d20 ⇒ 18 Miriel boon:1d20 ⇒ 12 Nerisiel boon:1d20 ⇒ 19 Stephen boon:1d20 ⇒ 12 Volar boon:1d20 ⇒ 14 Zarina boon:1d20 ⇒ 8
Thank you all for playing, I hope you had a wonderful time with a somewhat odd scenario. Let me know if you have any questions. Have a wonderful next game!