GM Endless Forms' Shattered Star (Inactive)

Game Master Mike Tuholski

The Dead Heart of Xin (Book 6).

Combat Maps | LOOT!

Varisia | Magnimar | Magnimar after Reforging


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The Flaxseed Pathfinder Lodge

"Of course," the disembodied librarian says. "I have some history here; perhaps you will note my presence in those texts."

After determining that the Abyssal writing does not contain an explosive runes spell, Bert quickly translates.

The collection of loose scrolls and papers that to the scarcely documented history of the abbey after Aroden’s death. On one of the sheets is written an account of the tale of Ricle Peakes, with four figure drawings of the main characters (funny images of Ardathanatus, Pharasma, Groetus, and Yamasoth)—these notes were written by Ardathanatus as a sort of “confession” as to why he murdered the Masked Abbot so long ago. A character who reads through this notices several areas where Ardathanatus almost appears to be remorseful about his actions.

Another scroll, also in Abyssal, contains Ardathanatus’s theory that undeath is nothing more than the natural next step in a soul’s progression toward the Great Beyond. This concept is about as blasphemous as you can get regarding the teachings of Pharasma, which maintain that undeath is a mockery of the process of life, death, and rebirth .

The leather book is a relatively recent tome that belongs to Ardathanatus. Written in Abyssal, this book is called Secrets of the Blackfire, a tome devoted to the manipulation and refocusing of magical portals, and originally penned by Blackfire Agents. The book contains instructions (among other things) for a ritual that can refocus any established extraplanar portal to connect to a new location, but notes that this ritual is quite difficult. While it requires only one person to perform, the ritual can take many weeks, and during the performance, the person must retain consciousness—sleep is forbidden, lest the energies “be unleashed in a most unfortunate manner.” Little is discussed about what this “unfortunate manner” might entail, but Ardathanatus has made notes of his plan to use lesser restoration spells to fight off the fatigue brought on by sleep deprivation during his attempt to “refocus the Doomsday Door to my master’s realm.”


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert stands on a chair and skims over the papers, whistling quietly under his breath. "Oooh, hey! This sounds like it might be useful to know. But who's this Ricle Peakes person? Maybe we should go and ask Casamir."

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn thinks for a moment. "Librarian, are you Ricle Peakes?"


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar buries himself in the excellent reading material.

"Even if Ardathanatus has started this ritual to refocus the Doomsday Door, we may still have time to stop him!"


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

My head hurts...


The Flaxseed Pathfinder Lodge

There is a small chuckle at Bert's and Karn's words. "You might say that I was."


The Flaxseed Pathfinder Lodge

Anything else you want to do here? That's it for this level so the next step is to go down the stairs....


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

I'm fine with that, though if the party wants to take a long rest we can.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"I think we better go back upstairs and rest. It sounds like this ritual is going to take a while, so we've got some time--and I want to be fresh when we go downstairs."

ETA: The halfling pauses. "Actually, let's see if we can find out how long it'll take--we've got these great books here, right?"

Starting with Knowledge (History) to find pointers to the Doomsday Door; between taking 10 and the +5 from the books, Bert gets a 45. Further checks will probably be left to Brelar, depending on what they are.


The Flaxseed Pathfinder Lodge

Based on the notes you've found, you think it's safe to say that he won't finish until tomorrow at the earliest, perhaps even longer.

New map is up! You have two stairs to choose from going down. Let's say you do the 1d2 ⇒ 1 southern ones!

Descending one of the staircases, you find the churning waters of a sea cave filling the grotto before you with the sound of surf. A few steep-sided rocks protrude from the waters like islands. To the south, a ten-foot-high ledge rises from the water. A rusted chest sits high up on this ledge, surrounded by a small mound of gold coins and silver dinnerware.

The water is 15 feet deep (low tide currently).

A rampage of a half-dozen particularly brutish sea drakes seem to have take up nesting in these caves. Surprisingly, they don't leap to attack but one of them lazily looks up and says something to you.

Draconic:
"More cooperation tithes is it? Put the tribute near the chest then."


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

What? Argust looks to Brelar for instruction since the drakes haven't attacked.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Draconic:
Yes great masters, we bring more tithes in supplication of you benevolence of passage.

Brelar whispers, "It's ok."

Brelar moves closer to the chest and tries to gage what kind of tithe would be appropriate based on what he sees here.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Not one that I know. I guess we're going to pay them off, though."

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn shrugs and peers around.

Perception: 1d20 + 18 ⇒ (4) + 18 = 22

"Any idea what would be appropriate?"


The Flaxseed Pathfinder Lodge

Brelar sees that inside and around the chest many items of great value.

DC 20 Appraise:
There is over a thousand gold, as well as several hundred gold worth of silverware. You also see five cracked leather bags and a silk pouch, likely containing further gold and gems. In addition, there is a gem-encrusted scabbard, a magical ring, and a magical amulet.

You would guess that it would take at least a couple thousand gold to please the drakes.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Appraise: 1d20 + 14 ⇒ (14) + 14 = 28

Brelar looks into the chest, takes note of the contents, then takes out his bag of holding and pours out 2000 gp.

Draconic:
"If it pleases you powerful beings. "


The Flaxseed Pathfinder Lodge

They answer Brelar:

Draconic:
"Yes, that will do. We shall be satisfied for a while now. Go as you will. Send the elf our thanks."


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Hey, Brelar, are they happy? Can we go on?"


The Flaxseed Pathfinder Lodge

While standing around waiting for the interchange to finish, Bert does note that there is an underwater passage that likely connects out to the sea, which would explain how these drakes got in here.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar nods, "They are appeased for the moment."

Draconic:
"I will carry your thanks to our master."

Though, looking at the map, I'm not really sure where I just secured us passage to? Though I guess they did say tithe and not toll...


The Flaxseed Pathfinder Lodge

No where in particular, although they won't attack you now. There are other stairways down if you want to try a different staircase.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar suggests we head back up and try the other stairs. Once safely out of the earshot of the wyverns, Brelar relays the conversation and the contents of the chest. "They seem to be in league with Ardathanatus, at least tangentially. They should probably be dealt with at a later time."


The Flaxseed Pathfinder Lodge

You head down the other set of stairs to find a small room with numerous niches carved into the walls. Many of the niches contain vases and urns. A central stone pillar is carved with a spiral band of spiky runes.

The words written on the pillar are prayers to Groetus written in Thassilonian, blessing this level of the dungeon as a place of rest. The door to the east is locked with a doomsday lock but Bert notes that it has been further warded with a very sensitive glyph.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Ooh, this one might be tough to manage. Have to think about this."

Bert casts good hope and calls on his luck before applying himself to undoing the trap. Between the spell and his luck, he can disarm a DC 40 trap by taking 10. Will this do it?


The Flaxseed Pathfinder Lodge

Bert disrupts the glyph and the party is able to use one of the Doomsday Keys found earlier to more through the door safely!

The room beyond is empty, save for four stone sarcophagi sitting in the room's corners. However, as you move into the room four shadowy figures rise from the sarcophagi!

DC 18 KN (religion):
Greater shadows are those undead shadows that have come to be particularly infused with negative energy, such as those that have spent vast lengths of time in areas of the Plane of Shadow awash in negative energy, or those that have drained the lives of thousands of victims. These undead monsters are often found with a small band of normal shadows, which typically treat a greater shadow as a leader to rally behind.

They are incorporeal and cause Strength damage

gm rolls:

shadow: 1d20 + 5 ⇒ (18) + 5 = 23
Argust: 1d20 + 2 ⇒ (2) + 2 = 4
Bert: 1d20 + 3 ⇒ (7) + 3 = 10
Brelar: 1d20 + 5 ⇒ (12) + 5 = 17
Karnhousk: 1d20 + 1 ⇒ (4) + 1 = 5

They quickly move to block your way into the room and reach out to drain your life force!

incorporeal touch on Argust: 1d20 + 11 ⇒ (19) + 11 = 30
Strength damage: 1d8 ⇒ 3

incorporeal touch on Argust: 1d20 + 11 ⇒ (1) + 11 = 12
Strength damage: 1d8 ⇒ 4

incorporeal touch on Karn: 1d20 + 11 ⇒ (12) + 11 = 23
Strength damage: 1d8 ⇒ 3

incorporeal touch on Karn: 1d20 + 11 ⇒ (18) + 11 = 29
Strength damage: 1d8 ⇒ 8

Initiative:

1. Baddies
2. Brelar, Bert, Karn, and Argust

You guys are up!

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Groaning as the shadows drain him of strength, Karn channels positive energy to damage the shadows.

Channel DC 20: 7d6 ⇒ (1, 4, 2, 3, 3, 6, 6) = 25


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

August doesn't like the touch of these fellas so he activates Haste and attacks! Using the Shard of Greed ability for Haste, is that just for me or does it activate the actual spell and Haste everyone? I can't remember.

Attack: 1d20 + 24 ⇒ (14) + 24 = 38 for Damage: 2d6 + 28 ⇒ (1, 1) + 28 = 30
Attack: 1d20 + 24 ⇒ (13) + 24 = 37 for Damage: 2d6 + 30 ⇒ (3, 2) + 30 = 35
Attack: 1d20 + 19 ⇒ (5) + 19 = 24 for Damage: 2d6 + 30 ⇒ (3, 3) + 30 = 36
Attack: 1d20 + 14 ⇒ (7) + 14 = 21 for Damage: 2d6 + 30 ⇒ (4, 5) + 30 = 39


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Knowledge (Religion): 1d20 + 17 ⇒ (18) + 17 = 35

"These undead shadows will drain your strength! Our weapons will be of lesser effect, though Karn's positive energy will be excellent!" Brelar warns his friends.

Brelar fires magic missiles at the nearest shadow!

Damage: 5d4 + 5 ⇒ (3, 3, 3, 1, 3) + 5 = 18


The Flaxseed Pathfinder Lodge

@Argust: I believe it just allows you to cast haste, which would be a standard action.

Will: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Will: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Will: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Will: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Karn harms all of the shadows and Argust then finishes one of them off! Brelar then damages one of them with a set of missiles!

Initiative:

1. Baddies
2. Brelar, Bert, Karn, and Argust

#2: 43 dmg
#3: 12 dmg
#4: 25 dmg

Bert is up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert draws and fires at the most damaged shadow, calling on his reserves of luck and grit.

DA +1 bullet to #2, incl. PBS and luck: 1d20 + 12 + 1 + 3 ⇒ (9) + 12 + 1 + 3 = 25
DA bullet damage, incl. PBS, luck, and grit: 1d6 + 7 + 1 + 3 + 4 ⇒ (3) + 7 + 1 + 3 + 4 = 18


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

OK, considering the creatures are already in my face I'll just use my boots instead.


The Flaxseed Pathfinder Lodge

Bert hits one of the shadows as they reach out their icy limbs to swipe at Karn and Argust again!

touch on Argust: 1d20 + 11 ⇒ (8) + 11 = 19
Strength damage: 1d8 ⇒ 1

touch on Argust: 1d20 + 11 ⇒ (6) + 11 = 17
Strength damage: 1d8 ⇒ 1

touch on Karn: 1d20 + 11 ⇒ (16) + 11 = 27
Strength damage: 1d8 ⇒ 8

Initiative:

1. Baddies
2. Brelar, Bert, Karn, and Argust

#2: 52 dmg
#3: 12 dmg
#4: 25 dmg

You guys are up!

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Drained of all his strength, Karn collapses from the weight of his gear!

Str 18, 19 Str damage=paralyzed?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Worse than that, Karn--I think you're dead and about to turn into a shadow.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"NO!" Bert fires again, at the same one he'd hit before.

DA +1 bullet to #2, incl. PBS and lingering luck: 1d20 + 7 + 1 + 3 ⇒ (7) + 7 + 1 + 3 = 18
DA damage, if applicable, incl. PBS, lingering luck, grit, and arcane strike: 1d6 + 7 + 1 + 3 + 4 + 3 ⇒ (5) + 7 + 1 + 3 + 4 + 3 = 23

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Ah hell, I was just thinking about ability damage. I didn't think about it being shadows.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Oh, this is against my touch AC? This could be bad.

Argust continues to assault the shadows!

Attack: 1d20 + 24 ⇒ (18) + 24 = 42 for Damage: 2d6 + 27 ⇒ (4, 5) + 27 = 36
Attack: 1d20 + 24 ⇒ (4) + 24 = 28 for Damage: 2d6 + 29 ⇒ (5, 3) + 29 = 37
Attack: 1d20 + 19 ⇒ (16) + 19 = 35 for Damage: 2d6 + 29 ⇒ (1, 2) + 29 = 32
Attack: 1d20 + 14 ⇒ (8) + 14 = 22 for Damage: 2d6 + 29 ⇒ (5, 5) + 29 = 39

Confirm?: 1d20 + 23 + 4 ⇒ (17) + 23 + 4 = 44 for Damage: 2d6 + 27 ⇒ (4, 4) + 27 = 35
[dice=If they can "bleed"]2d6[/dice]


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Argust, don't forget to reduce your attack and damage bonuses for your lowered Strength.

-Posted with Wayfinder


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Not that it's likely to matter much, with those rolls.

-Posted with Wayfinder


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

I have but Good Hope and Haste are helping. I've lost a bit of damage though but not too much, yet.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar fires more magic missiles at the most damaged looking shadow!

Damage: 5d4 + 5 ⇒ (3, 4, 2, 4, 2) + 5 = 20


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Not running good hope atm, unfortunately.


The Flaxseed Pathfinder Lodge

Man, another of Tek's characters falling to EF! I think that's three in the past three weeks or something. Sheesh, I must be a mean GM or something.

As Karn succumbs to the draining power of the shadows and begins his transformation, Bert finishes another off, as does Argust! Argust then steps over and, with the help of Brelar, takes down the last shadow!

1d4 ⇒ 3

Out of combat! For now....

3 rounds until Karn becomes a shadow!

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Thoughts? Philosopher's stone? Or do you think it is needed for something down the road?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Sorry, guys--I got nothing to help with something like this. I don't even know if there'd be enough of a body left for us to get him raised if we killed him after he changed."


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust just stands at the ready with a sad, concerned look on his face.

Can we actually go somewhere to have him raised?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

There are a couple of clerics on higher levels; not sure if they have the spell, though. We may need resurrection to get Karn back up. No worries if we do, though; we've got the money. EF?

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

I'm guessing we want to save the philosopher's stone we found? Otherwise, it can be used for true resurrection.


The Flaxseed Pathfinder Lodge

You've only got three rounds before he becomes a shadow and you have to fight him off. You don't have time to get up to the clerics (unless you can teleport up there). Casamir is a 8th level cleric of Desna so he only has 4th level spells.

It sounds like either you use the philosopher's stone to bring him back immediately before he turns into a shadow or you can fight him off as a shadow and then have to get him fixed later. I'm not sure whether that would require resurrection or true resurrection or something like that but my guess is that it would. And you don't exactly have easy access to such things and the ritual will be done soon....


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Sounds like we might have to use the stone.

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