GM Endless Forms' Shattered Star
(Inactive)
Game Master
Mike Tuholski
The Dead Heart of Xin (Book 6).
Combat Maps | LOOT!
Varisia | Magnimar | Magnimar after Reforging
AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8
Karn is leveled in Herolab, besides the dreaded "which feat to take". Furious Focus? Great Cleave? Extra Rage? Extra Channel?.....
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
If there are supposed to be outsiders in Guiltspur, maybe Alignment Channel?
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
Heads up, I have a local convention Friday and Saturday so my posting will probably be minimal.
AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8
Yeah, once again, I will not be able to drive up for Who's Yer Con. :(
On another note, Karn is ready to rock, taking Alignment Channel on Bert's advice.
The Flaxseed Pathfinder Lodge
I'll actually be back in Indiana this week but not for Who's Yer Con. Just my sister's bridal shower and helping out on the farm.
I actually haven't been to Who's Yer Con for a couple years; I only went once iirc. I think the problem last year was that they almost exclusively ran season 5, which most of our lodge had been playing as it came out so there was nothing that I could play for credit. From what I recall most Bloomington people were only able to play a few slots of the games they'd missed and people who regularly came every week (like me) couldn't play anything at all. Hopefully they don't have the same problem this year. The one year I did go it was a lot of fun though.
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
I am playing D&D and Numenera so I am not really sure what the PFS offering looks like to be honest :)
The Flaxseed Pathfinder Lodge
Always wanted to try Numenera....
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
Me too! I'll let you know how it went!
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
I have the loot entered through post #3176, right after the fight with the taiga giant.
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
I will try and get it caught up tonight. Sorry for the delay!
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
OK cool. I'm still thinking of putting Holy on my weapon, or something.
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
I got everything added to the loot sheet, but don't have all the prices worked out yet. If you see something you like/want/need put your name next to it! I should have it finished tonight so we can split the loot.
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
Cool, thanks. I already marked the headband of alluring charisma +2 that Bert grabbed early on, and I also marked a few things that we were intending to return to the Abbey (like the headband of mental prowess +4). I'll look at the rest of the loot.
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
I had a little time to add prices to some of the items.
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
All done with the loot tally!
I went in and pulled out a few bits for myself. Argust still needs to make a pass through the list, but as it stands we are north of 130k each (131768 gp).
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
I think I'm good. So we get 131768gp each? Wow, nice haul. I should be able to find a few things with that.
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
Yup, unless Karn or Bert want to grab anything else out...
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
I had a few minor questions/comments:
Rows 249 & 257: I think we returned that loot to the Abbey.
Row 261: No price for the greataxe of life stealing.
Row 268: Probably a good idea to hang onto the stone salve.
Row 273: The price for a composite longbow +1 is more like 2400 gp, I think.
Row 274: EF, are inubrix arrows really 250 gp each, or is that the cost for 50 arrows? I put the price in, but that seems kind of extreme for a bunch of easy encounters.
Row 303: If Brelar is keeping the minor cloak of displacement, we probably shouldn't get money for selling it :-).
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
OK, well making my greatsword holy and increasing it from +3 to +4 would cost another 54k while increasing my armor from +3 to +5 is another 16k. That's 70k spent of my share. What else would be useful?
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
I made the updates, thanks Bert. The greataxe is like a longsword, so I used it's price and the inubrix arrows really are 250 each. Those adjustments put the revised split at 139763 gp. :)
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
Sounds good to me! Thanks for working through that.
The Flaxseed Pathfinder Lodge
Brelar Darheek wrote: I made the updates, thanks Bert. The greataxe is like a longsword, so I used it's price and the inubrix arrows really are 250 each. Those adjustments put the revised split at 139763 gp. :) Yep, I was about to say the same thing about both items.
Go ahead and take your time spending money and getting ready. That's a lot of money to spend on fancy items.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
No kidding... I think I'm done.
Moved weapon from +3 to +4 and Holy.
Moved armor from +3 to +5
Moved Cloak of Resistance from +2 to +5
Moved Belt Dex/Con from +2 to +4
Moved Ring of Protection from +1 to +3
I think that was it.
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
Argust, given what we know about our next likely BBEG, I suggest something to give you electricity resistance.
AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8
Working on purchases today. Had a couple busy days.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Something continuous or just some potions? I can get a ring for 12k that has resist 10 instead of bettering my armor.
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
I'll try to get shopping done tonight.
ETA: Argust, probably some potions would be better--I think this dragon is going to be throwing around over 20d8 worth of breath weapon damage, not to mention continuous electricity damage when you get w/in 10'. There's a reason Bert's taking Improved Evasion for his rogue talent at 12th level.
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
Can Bert get a modern pistol?
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
Hopefully I will get my shopping done tonight!
The Flaxseed Pathfinder Lodge
Edrebertil "Bert" Blackwillow wrote: Can Bert get a modern pistol? By that do you mean an advanced firearm? I would say no unless you craft it yourself.
The Flaxseed Pathfinder Lodge
Just let me know when you're prepped and ready to move on to Guiltspur.
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
Yes, I was thinking advanced, but even though I have that partial plan from Alkenstar I'm not sure we would think we have the time for Bert to make one and get it enchanted.
AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8
Did the loot sheet include Karn taking a longbow of some sort?
AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8
Karn's initiative bumped up to +2, btw.
Pretty much done with purchases. (Still need to add items from loot sheet.)
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
I took off 1 of the +1 composite longbows for Karn.
Brelar is done and ready to go on!
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Updated and ready to go. My Init mod is +4 now.
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
Bert is going to spend 1200 gp on a polymorph any object spell to get his rapier down to Small size. For now, he'll take Weapon Finesse as his L13 feat.
Other purchases: upgrading armor from +1 to +5--24000 gp; upgrading cloak of resistance +2 to +5--21000 gp; upgrading his headband of alluring charisma from +2 to +4--12000 gp. Total expenditures: 58,200 gp. (Saving up the rest for when he has time to make a better gun.)
Bert is all updated now.
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
And I forgot he picked up a couple of spells. For his new L1 spell, the choice is simple: liberating command. Can't beat that. He also gets an L4 spell, and I'm thinking break enchantment, just to have in our back pockets in case someone (glances over at Argust) blows the wrong Will save. That, or echolocation.
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
I would go for break enchantment.
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
I wanted to give you guys a heads up, this week and next might be a little crazy/spotty for me. I am going to try my best to at least post daily, but this week I am doing single dad duty and next week I am going on vacation to Spain. I should have regular access once I arrive in Madrid to post daily at least, but just a heads up on some impending turbulence :) Thanks!
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
I will be in Orlando for Memorial Day weekend so posting may be hit or miss.
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
I am going to go ahead and call it till Monday for me at this point. I have to pack and travel today and tomorrow, arriving in Madrid on Sunday morning. So realistically I won't be doing much before Monday morning. Have a great weekend everyone!
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
Sorry guys, bot me if needed I probably won´t have regular access to catch up till at least Friday. I´ll be back in the US on Sunday.
Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18
Just a heads up, I am officially back to normal posting now :)
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
I'm going to be on vacation for the next couple of weeks, and for at least part of that time will be in a part of the country with inconsistent cell service. I'll try to keep up, but if you need to 'bot me to keep things moving go ahead.
The Flaxseed Pathfinder Lodge
Karnhousk Jarlson wrote: Fun fact: I just learned that Vital strike can be used with ranged weapons, as there is no language specifying melee attacks. Yep, I found that out from a gunslinger at GenCon two years ago. Table of 11+ and he used one (devastating) shot from a musket each round with improved vital strike. Really pared in comparison to the archer paladin putting out 150-200 damage per round though.*
I don't think you can vital strike and cleave together, though, since both are standard actions (in the same way you can't charge/cleave or charge/vital strike). Since Karn's second misses anyways I'll assume you just vital strike'd this round.
*Fun story: We had too many Bloomington people for one table of Siege of the Diamond City so Becca and I elected to find our own table since we were playing higher level than everyone else anyways (my arcane archer and her witch, both one game from level 12). We found a rogue and gunslinger quickly and then Becca started walking around the mustering area looking for two more. She came back a minute later and said, "Hey, there's a couple level 11 paladins down there looking for-" and the gunslinger just cut her off and screamed, "PALADINS? Go get them! We're going to the Worldwound!" And she ran away to steal them before another table found them. It ended up being one of the best groups we'd ever played with.
AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8
I wondered about Vital Strike and Cleave. Sounds goods.
HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1
As discussed previously, Bert's going to take a level in Swashbuckler (Inspired Blade), and when it's convenient will retrain Weapon Finesse as Fencing Grace. (Let me know when I can do that, or if I can do it right away with Prestige.)
The Flaxseed Pathfinder Lodge
I would say you can do it whenever but it will take a few days to do so (5 days for a feat iirc) so it depends when/if you think you can take that long of a break. I'm sure Brelar has scrolls to make or something. And Argust can. . . well, whatever Argust does on his time off.
AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8
Any suggestions for a 3rd and 5th level spell?
3rd level possibilities:
Remove Blindness/Deafness
Communal Resist Energy
Invisibility Purge
Dispel Magic
5th level possibilities:
Raise Dead!
Life Bubble
Greater Command
Boneshatter
Sanctify Weapons
Summon V
I also unlearned Summon II in exchange for Align Weapon.
|