GM Endless Forms' Rise of the Runelords (Inactive)

Game Master Mike Tuholski

Spires of Xin-Shalast (Book 6)

Northeast Varisia | Xin-Shalast | Tactical Map

Sandpoint | Sandpoint Hinterlands | Varisia | LOOT!


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Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

Well, Divine Grace is even nicer. And at the next level up when Monk kicks in... having 8/6/9 saves is going to be pretty sweet.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

So, what you'r3 saying is I'll be able to include you in fireballs ;)

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

Wait til I get Evasion first :P Although Reflex saves are actually my worst ones oddly enough.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

I prefer the Karl Urban version, although it's certainly not as pithy.

Dredd


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Oh yah, Urban's is a much more fun movie. But having Sly say I AM THE LAW is more over the top.

The inquisitor in our Carrion Crown home-game is based off of KU's Dredd. He has a list of penal codes for each combat with penalties. Half of them are death for simplicity.


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

I think it would be great if we acquired a wand of cure light wounds at the earliest occasion. We would "last" much longer each day in terms of how many encounters we can take, and 750gp is a bargain, though we don't have that kind of cash now. Shall we keep it in mind?


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

So are there wizards in town, besides Rissi? Is Quint a wizard? Or "generic unnamed npc wizard"?


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

Not sure about Quink, actually. Maybe Ilsoari Gandethus, the "schoolteacher"?


The Flaxseed Pathfinder Lodge

Yes, I believe the schoolteacher is a wizard. I will look through the appendix a little more closely tonight. There is certainly a generic unnamed wizard somewhere in town.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

I am merely asking for the purposes of scribing spells (surprise, surprise)


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

I was under the impression the devil was here, in these halls, from the journal. Rereading it now I'm not sure. They must have a base elsewhere - assumedly wherever they are keeping their goblin tribe - and that is where they are trying to free the devil?

These halls must be under control of the quasit - the sinspawn are "her freaks"


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

Thistletop was mentioned as their main base I believe.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Thistletop has been mentioned several times; it's almost certainly the main goblin base of operations. I thought that they were trying to summon something at this location - in error, I believe. The quasit must be an independent operator, and this place only tangentially allied with Nualia, Ripnugget et. al. Hence Tsutso talking about gaining favor with the quasit and using the quasit's "freaks" - sinspawn. We've seen only one goblin here, and he only marginally qualified as one.


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

The text was deliberately misleading I think. That being established, we'd better take care of the quasit and clean these underground ruins before venturing to Thistletop. Fro


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

if we want to sell the handaxe, sounds good - we maybe want to keep the silver dagger, in case we encounter devils or weres later on.

The LOOT! sheet is up to date, I believe.


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

We should keep the magical weapons around until we enough people who use weapons each has one. I don't know how rare they are when found on enemies or in towns to buy.

As for wishlists: official-Red-Ryder-carbine action ... I mean an adamantine-keen-giant-bane-falchion/falcheta.

Just throwing it out there.

The Freaks come out at night. The Freaks come out at night!


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Traveling starting in six hours through Tuesday with spotty internet. Bot as needed. I put my remaining spells on my char sheet,planning on using ear-piercing scream on whatever enemy I can see


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

Levelling is done here. Note that I picked Eldritch Heritage (Arcane) as a feat, thus gaining a familiar (a thrush bird). This gives us a flying scout that could be very useful. I'll most certainly pick Improved Familiar at 9th level to replace it with an Azata Lyrakien - I think it will fit the character best, with the Desnan connotation.

As far as skills are concerned, I'm focusing on Diplomacy to remain one of the party "faces" while keeping a few other skills up to date. Knowledges are a tough choice, but I think I'll max two of them in the long run (history and arcana) instead of pumping points in all of them (a poor choice considering the presence of a wizard in the group). UMD is also going to be a very important skill for this character.

Rissi - one question. What crafting feats are you going to take? I'll be definitely very interested in what you can do.

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

I have points in Diplomacy, too. The suli racial plus a decent Charisma has me at +10 already :) Probably won't make it that much higher as I need to put more skills into Knowledges for my Prestige Class. Looking into Knowledge Religion and a smattering of others. Storywise, put a point into Knowledge History :)

Just got my monk level, although I'll probably still be wearing armor for a bit longer. At least until we get outside :P


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Hmmm. I'm still pretty wish-washy on my feat path

I have:
1 - Scribe Scroll
1 - Improved Initiative
1 - Scholar
1 - Eldritch Researcher
3 - Craft Wondrous Item (from Arcanamirium Crafter archetype)

These are a few things I'm contemplating (from level 3 to 15 I get 9 more feats:)

Spell Focus or Greater Spell Focus (Conjuration, Evocation, Enchantment, and/or Necromancy)
Spell Penetration and Greater Spell Penetration
Bouncing Spell (3+)
Heighten Spell (3+) -> Preferred Spell
Rime Spell (3+)
Silent Spell (3+)
Craft Magic Arms and Armor (5+)
Dispel Synergy (5+)
Fast Study (5+)
Persistent Spell (5+)
Quicken Spell (9+)
Infectious Charms (11+)
Craft staff (11+) -> Staff like-wand (13+)
Spell Perfection (15+)

I was thinking maybe 1 more crafting, 3 metamagic, 2 penetration, 1 arcane discovery, 1 focus, and spell perfection.

I know there is some sub-optimalness to staff-like wand, but I'm really rather taken with the idea of sitting on a useful pile of low level wands (eventually).


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

Rods are awesome - the matemagic ones are particularly interesting I think. Wands are also great! Especially with UMD, which will be maxed in a few levels.

Regarding Diplomacy, I'm at +14 now with the familiar bonus, and I intend to max it at every level now.


The Flaxseed Pathfinder Lodge

I personally only think Heighten Spell is worth it if you are willing to spend another feat on Preferred Spell. Spell Penetration is always a good idea; I've never regretted taking that spell on my casters. Silent Spell is best as a rod, in my opinion. Bouncing and Rime could be fun though.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

A question to; in this world, are rods upgradable?


The Flaxseed Pathfinder Lodge

Items with +X bonuses (belt of incredible dexterity +2, cloak of resistance +1, etc.) are upgradable. Items that are 'lesser' and 'greater' are not.

Also, stat belts and headbands can be upgraded to add additional stats but the numbers must be the same (you can not mix +2 to one stat and +4 to another because that item does not exist). For example, you can upgrade a belt of incredible dexterity +4 to a belt of physical might +4 by paying the difference.

In other words, I basically follow these rules for upgrading gear minus the stuff about fame requirements, obviously.

That being said, if you have the appropriate crafting feat, I would allow for customization of magic items using the pricing rules in the CRB. For example, if you wanted your ring of feather fall to also function as a ring of protection +3 and you have the Forge Ring feat, I would let you combine those abilities. This sort of custom crafting tends to be very expensive though so I imagine it won't come up until late game (if ever). I'm not familiar with those types of rules but I will look into it if someone really has their heart set on that sort of thing.


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Hey gang, I'm studying nighty for a national certification test I have to do on Friday. After that, I'll have time to crack open my gaming books to level up. This is my first time ever playing a barbarian so these Rage Powers are a new to me. I'll still be along to post and role-play though.

As for leveling up, the only thing I know is Power Attack baby!


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

@EndlessForms: Alright, that was the expected answer :)

@Sealman:
"Mandatory" Barbarian feats and rage powers
Feat: Raging Vitality (con 15 requirement) - might want to take before power attack
Power: Guarded Life


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Yah, I saw the Guarded Life. I don't know how useful that will be since I'll be splitting levels between Barbarian and Ranger. 1 point per barb level isn't very much and at higher levels isn't useful compared to the damage output.

As for Raging Vitality, besides a +1 to Fort saves while raging, I can't see it being much better then Toughness. And that is a static bonus. Of course, keeping the rage up while KO'ed could give me a few rounds to stay alive instead of falling out of rage into death.

Thanx for the suggestions though! I'll take it all into consideration.

Hmmm, oh the life of a giant-slayer.

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

@Sealman: It's the keeping the raging up that's the real benefit. That'll give time for Lucian or even Miana to come up and heal you so you won't just drop dead.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Yep, I've seen it save many a barbarian hide. It all depends on how many levels of barbarian you plan on taking.

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

Sealman, do you want Miana's armor? For you, it's 2 more AC, but a total of -5 Armor check penalty. Just asking since eventually I need to shed her armor/shield.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

We have enough to buy a wand of cure light wounds, if we wish, from party funds.

Rissi would like to do crafting, time permitting; perhaps a cloak of resistance for herself. She has a spellcraft of +15 for item creation purposes, currently. Maybe a scroll or two on the way to Thornkeep thistletop (wish I had as good a memory as my character...).


The Flaxseed Pathfinder Lodge

Yeah, you can take time to craft. And I think you mean Thistletop; Thornkeep is a module. Thistletop is not a very far journey (see the map linked above).


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Miana, Seal will take the armor. I don't really care about the ACP. Staying alive is a bit more important then being stealthy. =v)

I concern about buying the wand of CLW. Even the dumb dwarf can use it!

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

Sounds like a good idea; Miana can use it, too :) And the way four-mirror armor is, we assume we just readjust the straps to fit you!


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

I think a wand of Cure Light Wounds would be a great buy for the party. Then we can split the rest. How much would that leave for everyone? I'm sorry but I don't understand the loot chart at all.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

The current sheets:

The Gold Ledger has an amount next to your name, this is how much money you have available to spend (given our current gold distribution). In Lucian's case, 919.81 gold.

Person ledger tracks what you personally have bought and sold (as opposed to party treasure sold, which I handle). If you track your purchases here it will auto calculate your gold on the Gold Ledger.

The Party Member Items is what you have on your character, including things we've picked up. It also calculates the total wealth of items different people are carrying around - which is more useful perhaps to the DM in assigning treasure.

Party ledger lists items bought from the party fund.

Item tracking is an "administration" sheet, but also has some useful in game stuff ( how many hitpoints do your weapons have?)

Power components is mostly just for me, to remind myself what alchemical power components do.

Clearly UI design is not my strong point...


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

Ah alright, it makes much more sense to me now, thanks! Although synchronizing the loot sheet and my HeroLab sheet now sounds like a nightmare. I think I'll use the loot sheet to keep track of the gold and just don't bother keeping track of it on HeroLab (adding the item with the box "free item" checked when I buy something).

Anyway, for now...

Selling Alchemical Silver Light Mace (10 gp)

Buying components for a Cloak of Resistance +1 (500 gp)

Next probable purchase: Mithral Breastplate (4,200 gp)


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Are re-training rules in effect? If so, do we have 5 days for Seal to retrain a feat? Could I have done so at level 2 since I didn't really level him until last night? (again, shower inspiration for those in the know)

What I want to do is retrain out Big Game Hunter (which was never used) for Power Attack. That way at level 3 I can pick up Goblin Cleaver. I plan on taking this chain up to Giant Killer.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Cool! I feel like I made a convert...

If you want any specific functionality (for instance, a sheet that displays gold and items for just your character) just let me know.


The Flaxseed Pathfinder Lodge
Sealman Alerteyes wrote:
Are re-training rules in effect? If so, do we have 5 days for Seal to retrain a feat?

Yes. And you could have taken the time to do so before leaving for Thistletop, sure.


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

OK, I'm going to sell my horse (pawn?) & boar spear to cover the costs. I'll buy that exact horse back when I return so that our sponsor doesn't get his feelings hurt.

Yippie!


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

A question just hit my mind: do I need the Material and Focus components for a supernatural ability? I've just gained augury once per day (through a revelation), and it has a M and F components. Do I need them?

If I do, can we assume I made the following purchases please?

M (incense worth at least 25 gp) - three times
F (a set of marked sticks or bones worth at least 25 gp) - once

(total: 100 gp)

That also gives me the opportunity to tell you that I can cast this spell with 90% probability of working once per day, so if you need me to know if one of our actions would have a good or bad result, please ask!


The Flaxseed Pathfinder Lodge

For a spell-like ability I would say you need them. For a supernatural ability I'm not sure. . . unless someone can point me to a clarifying passage, I'm going to say you don't need them because you're not actually casting the spell (if you were it would be a SLA).


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

No components needed for either Sp or Su. At least according to the bestiary.

Link


The Flaxseed Pathfinder Lodge
Hidetsugu Rissi wrote:

No components needed for either Sp or Su. At least according to the bestiary.

Link

Good to know. I guess they don't give glabrezus any diamond dust even though they can cast wish. Although without your reference I wouldn't have taken that as evidence because I've seen cleric statblocks without holy symbols before (and no indication that they had tattoos, so I just had to assume they did).


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

Good to know, thanks!


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Well, Seal will try to put everything in terms of giants. =v)

GM, is the terrain in the goblin dog room considered difficult?


The Flaxseed Pathfinder Lodge

Yep. No squeezing in the 'chambers' but everything in this place is difficult terrain.


Sorcerer(Seeker) 1 / Rogue 4 / DD 9 Suli AC22(26)/T16/FF17/CMD30||HP146[146]F:+11|R:13|W:+10(+2 vs poison)||Init.+9|Perc:+26(+28 trapspotter)blindsense 30'

Kufieno sold his crossbow and purchased a composite (+1 STR) shortbow ( 150 gp) and 50 CI arrows. (5 gp)


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Hey Kufieno, you are currently carrying a wand of shocking grasp we found earlier (level 1, 28 charges) and you can use it to sneak attack. Nudge, nudge, wink, wink.

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