Temüjin Sartaq Linseed |
Temujin rides up to meet the party after a few minutes of coaxing. "Snak Pak was a bit hungry. Everything get sorted?"
---
After seeing that no one is injured, Temujin will press the group to keep moving.
EndlessForms |
All of the ground floor windows of this old, three-story manor house are boarded up with scraps of aged, painted wood. Shards of filthy glass still protrude wickedly from the window frames. The brown and white paint is dirty and cracked throughout. Weeds surround the exterior of the house, which sits on a pocked foundation of large stone. Overhead, windows curve out from the southwest corner above one of the two ground-level entrances. A sagging wooden porch frames each of the two front doors.
Ruckus and The Rage |
Should just burn it to the ground.
"Shhhh.. there are people inside that need rescuing." Ruckus shushes his inner voice, then shrugs apologetically to anyone who thinks he's directing it to them. "Sorry. Looks like two entrances to the place. Front, and.. side? Anyone good at tracking? Might be able to see if Igneous and Branda made it here, and which entrance they used..."
Not trained in tracking himself, Ruckus focuses on detecting magical auras in the area.
EndlessForms |
Tobian elects to search the perimeter first. To the south along the path is a small carriage house. This old wheelhouse has four sturdy walls, but contains no carriage. Tufts of wild grass grow in the ruts carved by decades of use in older times.
East of the carriage house you can see a small graveyard featuring a mausoleum amongst the tombstones. Six figures wandering about the graveyard begin to shuffle towards you. Another undead figure carrying a circular holy symbol of some sort steps out of the mausoleum!
The six are clearly zombies. The other exiting the mausoleum you recognize as a huecuva, who have DR/magic or silver.
undead: 1d20 + 6 ⇒ (5) + 6 = 11
Tobian: 1d20 + 2 ⇒ (13) + 2 = 15
Galtar: 1d20 + 6 ⇒ (11) + 6 = 17
Thomson: 1d20 + 2 ⇒ (9) + 2 = 11
Temujin: 1d20 + 5 ⇒ (15) + 5 = 20
Ruckus: 1d20 + 6 ⇒ (10) + 6 = 16
Zeldones: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative:
1. Temujin, Galtar, Ruckus, and Tobian
2. Undead
3. Thomson and Zeldones
Temujin, Galtar, Ruckus, and Tobian are up!
Using the overview map. You guys are near the carriage house (the squares are supposed to be 10 feet). The graveyard is off to the side, where there is a zoomed-in map with 5' squares.
Temüjin Sartaq Linseed |
Temujin leaps from the back of Snak Pak and rushes forward, conjuring earth and fire. "Undead! Quick, we must deal with them before they infect the herd."
He summons a fireball in his hands and tries to incinerate the unholy monster from ~55' away.
Flame Kinetic Blast-Feel the Burn (+2) | Extended Range (120'): 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 Touch Attack
Damage: 4d6 + 2 + 2 ⇒ (5, 1, 5, 1) + 2 + 2 = 16
Ruckus and The Rage |
"Undead!? What the hell is going on around here?"
Damn! That one's guts are draggin.. awesome!
Gritting his teeth, Ruckus sends mental magical missiles at the huecuva.
Magic Missiles: 4d4 + 4 ⇒ (4, 3, 4, 3) + 4 = 18
EndlessForms |
Ref: 1d20 + 1 ⇒ (5) + 1 = 6
Ref: 1d20 + 1 ⇒ (13) + 1 = 14
Ref: 1d20 + 1 ⇒ (9) + 1 = 10
Ref: 1d20 + 1 ⇒ (16) + 1 = 17
Temujin blasts what seems to be the undead priest as Tobian lights some of the zombies on fire! Ruckus then hits the priest with some missiles!
Initiative:
1. Temujin, Galtar, Ruckus, and Tobian
2. Undead
3. Thomson and Zeldones
rh: 34 dmg
rz: 19 dmg
gz: 19 dmg
bz: 19 dmg
yz: 19 dmg
Galtar is up!
Temüjin Sartaq Linseed |
The Huecuva is like 90' from you Galtar.
EndlessForms |
Galtar moves in closer to the undead!
The zombies stagger forward as the heucuvae each casts spells, drawing down an obscuring mist over the graveyard!
Initiative:
1. Temujin, Galtar, Ruckus, and Tobian
2. Undead
3. Thomson and Zeldones
rh: 34 dmg
rz: 19 dmg
gz: 19 dmg
bz: 19 dmg
yz: 19 dmg
You guys are up!
Temüjin Sartaq Linseed |
Temujin will step towards the northern mausoleum, summon up another gout of flame and launch it at the zombie in red, trying to open an avenue of approach from the north.
Flame Kinetic Blast-PBS/Feel the Burn (+2) | Empowered: 1d20 + 12 + 1 + 2 ⇒ (4) + 12 + 1 + 2 = 19 Move Action
Damage: 4d6 + 2 + 1 + 2 + 2d6 + 2 ⇒ (6, 6, 5, 3) + 2 + 1 + 2 + (1, 3) + 2 = 31
"Move into the graveyard to drawn them out!"
Ruckus and The Rage |
"Another cloud?! Dammit!"
Ruckus sends more magical missiles into zombies, splitting them up between two different ones.
Magic Missiles on Zombie 1: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Magic Missiles on Zombie 2: 2d4 + 2 ⇒ (1, 1) + 2 = 4
Galtar Gorbesh |
Ok, if I'm reading the map right, the red zombie is 20' in front of me.
Galtar moves forward and slashes at the zombie!
Attack: 1d20 + 12 ⇒ (18) + 12 = 30 *threat*
Damage: 2d4 + 17 ⇒ (1, 4) + 17 = 22
Attack: 1d20 + 12 ⇒ (17) + 12 = 29 *confirm*
Damage: 2d4 + 17 ⇒ (3, 2) + 17 = 22
Tobian Myroth |
Tobian growls and casts another Energy Blast - Fire!: 6d6 ⇒ (2, 1, 2, 2, 2, 3) = 12, this time in the same area of the mist. If I understand it correctly the fire should vaporize the mist as well. DC 20 Reflex for half.
EndlessForms |
Temujin blasts away one of the zombies and Ruckus drops another two! Galtar moves up to the graveyard but can see nothing in the mist. The non-misted zombies have been taken out. You can keep those rolls and redirect them elsewhere (when you get there) if you like.
Ref: 1d20 + 5 ⇒ (6) + 5 = 11
Tobian then blasts away the remaining zombies and one of the clouds of mist, harming the heucuva in the process!
Initiative:
1. Temujin, Galtar, Ruckus, and Tobian
2. Undead
3. Thomson and Zeldones
rh: 46 dmg
Thomson is up!
EndlessForms |
Thomson closes in on the graveyard! The closer huecuva moves in on Thomson and calls out to Zaigasnar for power!
channel negative: 2d6 ⇒ (4, 3) = 7
DC 16 Will save for half; hits Thomson and Galtar
The other stays back in the mist doing misty things.
Initiative:
1. Temujin, Galtar, Ruckus, and Tobian
2. Undead
3. Thomson and Zeldones
rh: 46 dmg
You guys are up!
Temüjin Sartaq Linseed |
Temujin steps 5' closer to the huecuva, putting him within prime blasting range. He conjures the earth from the graveyard to rise up and smash the undead before it can move.
Earth Kinetic Blast-PBS/Feel the Burn (+2) | Empowered: 1d20 + 12 + 1 + 2 ⇒ (17) + 12 + 1 + 2 = 32 Move Action
Damage: 4d6 + 4 + 4 + 1 + 2 + 2d6 + 5 ⇒ (2, 3, 5, 5) + 4 + 4 + 1 + 2 + (4, 4) + 5 = 39
EndlessForms |
Temujin finishes off the first huecuva and Tobian rids the graveyard of the mist, allowing everyone else to move in and obliterate the last undead!
Out of combat!
The two huecuva each wore bracers of armor +1. One of them also carried an icon of aspects devoted to Zaigasnar, harbinger of destructive vanity.
Price 5500 gp
Slot none
CL 7th
Weight 1 lb
Aura moderate evocation
When a cleric with an icon of aspects prepares spells, she may replace the granted powers of one of her domains with those of a different domain she doesn't have but that is associated with her deity. This lasts until the next time she prepares spells. The cleric must meet the level requirements for both abilities. For example, a 6th-level cleric with the Good domain who swaps for the Healing domain can't use healer's blessing even though she meets the level requirement, because the holy lance power of the Good domain requires her to be 8th level. The icon affects only granted powers, not domain spells, bonus feats, or other benefits. The icon can affect only one person at a time.
EndlessForms |
No other creatures are found in the tombs, nor is anything of interest.
Temüjin Sartaq Linseed |
Temujin takes the lead and opens the door to the house once everyone is satisfied that we won't be surrounded from the outside.
Perception: 1d20 + 13 ⇒ (14) + 13 = 27
EndlessForms |
There are indeed two doors (you can see them better on the "inside" map).
As the party moves towards the house, Temujin stops everyone as he notes that the front door is connected to a clever mechanism running under the porch; a rolling beam underneath removes support from the area of the porch directly in front of the door so that it drops away, dumping its occupants into a pit filled with all manner of broken glassware.
EndlessForms |
Tobian shores up the rolling beam so that it can't move!
There's the front door (where the trap and roughly where you are standing) and a side door to the north.
Temüjin Sartaq Linseed |
Temujin opens the front door and strides through it.
EndlessForms |
The door shudders under a powerful impact. On the other side, something barks loudly, like a vicious canine, and growls with violent intent!
From everyone: DC 18 Will save or panicked for 1d4 ⇒ 1 rounds.
They have concealment unless in full daylight. Their bay or bark can terrify victims.
sm: 1d20 + 6 ⇒ (8) + 6 = 14
Tobian: 1d20 + 2 ⇒ (11) + 2 = 13
Galtar: 1d20 + 6 ⇒ (4) + 6 = 10
Thomson: 1d20 + 2 ⇒ (19) + 2 = 21
Temujin: 1d20 + 5 ⇒ (19) + 5 = 24
Ruckus: 1d20 + 6 ⇒ (8) + 6 = 14
Zeldones: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative:
1. Temujin, Thomson, Zeldones, and Ruckus
2. Dog
3. Tobian and Galtar
Temujin, Thomson, Zeldones, and Ruckus are up!
EndlessForms |
Yes, this is as you open the door. The dog was waiting and basically got a surprise round action on you guys.
Temüjin Sartaq Linseed |
Will + Fearless (Halfling): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
The hair on the back of his neck rises, but Temujin stands his ground, barely.
He sees the fearsome canine and pulls a few pebbles from his waist pouch. He steps forward and swings at the beast as the rock elongates into a sharp point.
Earth Kinetic Blade-Feel the Burn (+2) | Empowered: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 Move Action
Damage: 4d6 + 4 + 4 + 2 + 2d6 + 5 ⇒ (5, 5, 6, 4) + 4 + 4 + 2 + (4, 5) + 5 = 44