EndlessForms |
Hey everyone! It's raining down here in Florida so I'm pretty much stuck hanging out around the hotel for the day. I'll probably put the intro up later this afternoon. If you don't have your character completely finished, that's fine. At least set up an alias so you can interact on the gameplay thread and hopefully everyone will be all set within a few days or by the time we get to the first combat.
EndlessForms |
Don't worry about. We won't be jumping into combat right away so take your time finishing your characters. We might move a little slow this first week while everyone finishes up and gets settled.
Temüjin Sartaq Linseed |
Awesome build! Looks like my advice helped?
I really like how the build turned out. If you don't mind a tiny bit of advice, then I would recommend putting your lesser spirit abilities with your list of spirits known.
Temüjin Sartaq Linseed |
Want some help Rycky? (I'm bored and reading up on Occultist could be fun.)
Temüjin Sartaq Linseed |
After looking at the Occultist, I like how it is basically set up for both the Medium and Occultist to be able to be front-liners, supports, casters, enchanters, etc. Whatever you want to do, you can do it with these two classes for the most part. Haven't look at Mesmerist, Psychic or Spiritualist.
Temüjin Sartaq Linseed |
What do you want to do with the class, Rycky? I think a Reach Weapon Occultist with focuses for Abjuration and Transmutation could be good. A blaster Occultist with Evocation focuses is awesome. Looks like Necromancy focuses could get you a huge undead following.
Tobian Myroth |
I don't know, I just finished putting what I've managed to do in the profile here. I like the idea of the blaster Occultist, maybe even dropping Transmutation and going double Evocation? I kinda like having Conjuration for the heals.
One thing that confuses me is the "spellbook". Occultists only learn one spell per level per school? If that's right you only have 3 spells to choose from per level of spell? I must be reading that wrong... or am I?
Temüjin Sartaq Linseed |
That is correct. You can choose the same school twice to get more spells from the school if you'd like however.
I think your initial breakdown is cool for a Blaster. I think Conjuration/Evocation/Transmutation is a good mix. Also, remember that you can imbue implements with focus and then give that focus to other casters to buff their spells with the resonant powers or put focus into other people's gear. So with Transmutation, you could invest 3 points in someone else's weapon to give them a +1 enhancement bonus (or equivalent) [Legacy Weapon].
I would figure out how much blasting you intend to do. Pack your rod/staff/wand with that much mental focus (I think 6-8 points is pretty good). You can fire off 3-4 5d6+3 blasts or 6-8 3d6+3 blasts with that. Put the rest in the rest of the party with the resonant powers of Transmutation, imo.
At 5th level, if you go 20 starting in Intelligence, then you can pick up a Headband for 22. This gives you 14 focus points. You could also spend a feat and get 3 more focus points as Jason Buhlman said that was the amount he is leaning towards on the Extra Focus Power feat. (EF approved, of course.)
Ruckus and The Rage |
The servitor power from conjuration can be nice since it allows you to summon a creature with a standard action. It's not quite as powerful as a summoner, but since you get other options it allows you to fill a backup role and access to healing that isn't limited to an eidolon.
Tobian Myroth |
I think I haven't used my human feat yet so I could take that Extra Focus feat, if allowed. The headband is what, 4000 gp? Seems like a good buy to me. That would give me 17 focus points.
Temüjin Sartaq Linseed |
Also, I just realized that we are totally the Ghostbusters... Dibs on Stantz.
Tobian Myroth |
Its a class skill and I did plan on taking it due to that reason. I guess I'll stick to the breakdown I have now for the implements, why not. I'll record my skill choices later. I also need to sit down and try to figure out purchases, it was 10,800 gp to start, right? With the headband that was suggested I'm down to 6,800 now. I'll take more suggestions on purchases also.
EndlessForms |
I am currently playing this and we are only half-way through. I can't say whether not having DD will be a problem. Stride Boldly is my suggestion.
Also, Extra Focus Power feat is fine.
Temüjin Sartaq Linseed |
Rod of Intensify Spell as your Evocation Focus? (3,000 GP)
Belt of Incredible Dexterity +2 as Transmutation Focus? (4,000 GP)
Breastplate +2? (4,350 GP)
Mithril Buckler +1? (2,155 GP)
EndlessForms |
Stalling moving forward so everyone can finalize their characters.
Also, Tek hasn't jumped in on the gameplay thread yet so I'll wait for him to catch up. He's GMing it so he knows what's going on but I want to make sure he's got a character before we jump into the action.
Tobian Myroth |
Hmmm, I can do an Agile Breastplate +1 for 1550 gp.
The Rod for 3000 gp is a good idea.
That leaves 2250 gp. Hmph.
Boots of the Cat for 1000gp for the Transmutation focus works. That leaves 1250.
Cloak of Resistance is 1000 gp, now just 250 gp for mundane stuff like a MW Backpack (50), a Rapier (20) and other junk. I can buy a compass for the Conjuration focus (10).
170 gp left. A Buckler (5) would make my AC 20 IIRC. Not too bad.
Tobian Myroth |
I had updated my profile, or thought I did. I must have taken too long and it didn't take. I'm not going to do it again tonight. There must be a simpler way to type all that out. In any case, I did update the header so I have the basic stuff there.
Thomson Hermisties |
EndlessForms |
Thanks! But since we're using campaign mode it doesn't really matter what we do for this game I guess. We can keep playing as if the deadline for occultist characters didn't matter.
EndlessForms |
Let me know when you guys are leveled and ready to move into the forest.
Temüjin Sartaq Linseed |
Leveled
EndlessForms |
Just a reminder to everyone that I am leaving for my honeymoon in New Zealand tomorrow and will be gone until January 13. If I get the chance to update at all, the updates will likely be few and far between. So sit tight for a few weeks, enjoy the holidays, and I will see everyone when I get back! Thanks!
Zeldones |
We've been playing for a bit--any thoughts on how the psychic classes play out? The mesmerist doesn't seem to be as good a support character as the bard, which I see as its closest analog in the current rules set. I've been forgetting to use mesmerist tricks, though, which may be contributing to that :-P. How are the other classes looking from the player perspective?
Temüjin Sartaq Linseed |
Regular AC blasts don't seem to be as hit/miss as the Kineticist thread would have you believe, if you make a decently optimized character (of course).
Variety in attacks is limited when compared to the wizard or sorcerer, but bountiful at mid to higher levels when compared to fighters or other melee classes.
Interested to see the Kineticist changes as Mark Seifter has alluded to some pretty significant changes.
A lot of people complained about the flavor. "GM doesn't let my earth kineticist move dirt around and stuff" or "GM doesn't let me warp fire to make images and such." There aren't explicit rules for this, but as long as the manipulation of the element isn't too out there, then I can't see why your hydrokineticist can't have her water being a ball of water that circles her constantly. (Though this permanent ball of elements is actually being put in as a talent with a purpose.)
Overall, I really like the class. Have no desire to play the telekinetic version however.
Temüjin Sartaq Linseed |
Apologies for the absence. Sickness overtook me and left me incapacitated for a while.
Zeldones |
My question about what triggers an alchemist's bomb explosion arises from Zeldones' vanish arrow trick. Here's the text:
Vanish Arrow: With a flourish, the mesmerist snatches a projectile from an enemy before it can be shot. The mesmerist can trigger this trick when the subject is targeted by a ranged attack, before the attack roll is made. The mesmerist attempts a Sleight of Hand check opposed by the attacker’s Perception check. If the mesmerist succeeds, that ranged attack automatically misses, and the projectile appears stowed on the mesmerist’s person. If the attacker is making a full attack, this affects only one of the attacks (of the mesmerist’s choice). If the attack is made with a javelin or other thrown weapon, the attacker gains a +4 bonus on its Perception check. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects are not affected by this ability.
If Zeldones pulls this trick with an alchemist's bomb, will the bomb detonate in his equipment?
EndlessForms |
Ah, I see, I wasn't sure where you were going with that.
I would say yes because before an alchemists throws his bomb he is mixing together the components and then throwing it. So since the components are already mixed, presumably it would just explode in your bag then rather than against your body. Whether or not that's preferable is up to you I guess....
Galtar Gorbesh |
I wanted to give you guys a heads up, this week and next might be a little crazy/spotty for me. I am going to try my best to at least post daily, but this week I am doing single dad duty and next week I am going on vacation to Spain. I should have regular access once I arrive in Madrid to post daily at least, but just a heads up on some impending turbulence :) Thanks!