GM Endless Forms' Plunder & Peril (Inactive)

Game Master Mike Tuholski

Lootin' & Pillagin'

Magpie Princess | Ghoral-Rey

Warvil's Folly


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AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoal's eyes widen slightly as Patches take out two drakes, then narrow as she smiles deviously. "Nice shot, pussy cat!" She calls as she stops singing and let the shanty linger for another few seconds.

Attack, Inspire: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Wincing as she is bit, she draws her rapier, and stabs at the remaining drake.


The Flaxseed Pathfinder Lodge

Glub-Glub leaps out and digs his rapier into the drake's side! Shoallana follows suit and digs her own blade into the drake!

Initiative:

1. River Drake (25 dmg)
2. Harold, Shoallana, Ursion, Patches, and Glub-Glub

Harold, Ursion, and Patches are up!


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Hmm, for some reason I thought you could have used an EA check there. Meh.

Harold elects to move in and attack the lone enemy!

Gladius: 1d20 + 7 ⇒ (13) + 7 = 20 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7


The Flaxseed Pathfinder Lodge

Harold's gladius hits the drake right in the neck and takes it down!

Out of combat!

Following the signs left by the drakes back to their nests, you find two masterwork hand axes, a masterwork composite longbow (+4 Str), and a 100-lb carved wooden statue of a river drake worth 600 gp.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

"These drakes were sure good woodcarvers!" comments Glub Glub as he plays with the two hand axes.

After they secure the drake hoard, Glub Glub will head back to Taryn's Planks. "It's done! Where is the nearest temple to Besmara?"

Going to get healing after delivering the good news.


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoalla motions to Glub. "Come 'ere froggy! Let me heal up some of those wounds." She says, drawing a wand from her pack.

CLW: 3d8 + 3 ⇒ (6, 3, 6) + 3 = 18

She then uses it on herself.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Looking around the drake's lair, she wonders aloud. "I'd say one of the woodcarver's workers did the statue. You think 'dem drakes ate 'im, or maybe they escaped. See any bones around?"

Survival: 1d20 + 1 ⇒ (1) + 1 = 2
Perception: 1d20 + 10 ⇒ (5) + 10 = 15


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

The pale pallor returns to Glub Glub's cold flesh as Shoallana heals him up with her wand. "You have a good wand for our line of work! Time to get to sea! TO THE SHIP!"


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6
Shoallana wrote:
Looking around the drake's lair, she wonders aloud. "I'd say one of the woodcarver's workers did the statue. You think 'dem drakes ate 'im, or maybe they escaped. See any bones around?"

"Good question." Patches remarks, taking a look around for tracks or signs of whatever carved the wooden statue.

Survival: 1d20 + 6 ⇒ (13) + 6 = 19


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

At seeing the woodcarving, Harold considers if woodworking should be the next area he studies, then decides against it. Yeah, it would be good to return the remains of the victims to their families.


The Flaxseed Pathfinder Lodge

You find two sets of bones nearby, picked clean and eaten away by the acid of the drakes. Taryn already knew of their fate and says that their families have already been told. He shrugs. "It's a dangerous line of work, more than most realize. But they knew what they were getting in to and their families have been given proper recompense."

On your way from Taryn's Planks back to Hartha's Headstones walking along the water, however, you spot a pair of crocodiles lying in the grass near the water's edge. This is not an unusual occurrence and everyone in the area knows simply to avoid the vicious animals, but these turn out not to be your usual crocodiles: as you near they stand on their hind legs, which lengthen and transform them into humanoids wearing filth-covered rags over their scaly forms! "Lanteri's new recruits, eh? Nah, I don't think she'll be getting far." It seems the warnings about enemies in the area was correct!

gm rolls:

wc: 1d20 + 5 ⇒ (16) + 5 = 21
Harold: 1d20 + 4 ⇒ (19) + 4 = 23
Glub Glub: 1d20 + 4 ⇒ (1) + 4 = 5
Patches: 1d20 + 4 ⇒ (14) + 4 = 18
Shoallana: 1d20 + 3 ⇒ (14) + 3 = 17
Ursion: 1d20 + 1 ⇒ (14) + 1 = 15

Initiative:

1. Harold
2. Werecrocodiles
3. Patches, Shoallana, Ursion, and Glub-Glub

Harold is up!


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold will Bless the party!

I don't suppose they are friends of yours, Glubby?


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Catching up....

DC 14 Reflex save: 1d20 + 8 ⇒ (7) + 8 = 15
DC 14 Reflex save: 1d20 + 8 ⇒ (6) + 8 = 14
DC 14 Reflex save: 1d20 + 8 ⇒ (3) + 8 = 11

By the time that Ursion had gotten free of the clinging spittle, the fight was over.


The Flaxseed Pathfinder Lodge

As Harold calls down a blessing on the party, the werecrocs pull battleaxes from their backs and charge down the beach towards the party!

mwk battleaxe power attack on Patches: 1d20 + 7 - 1 + 2 ⇒ (3) + 7 - 1 + 2 = 11
damage: 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12

mwk battleaxe power attack on Glub-Glub: 1d20 + 7 - 1 + 2 ⇒ (15) + 7 - 1 + 2 = 23
damage: 1d8 + 3 + 3 ⇒ (8) + 3 + 3 = 14

Initiative:

1. Harold
2. Werecrocodiles
3. Patches, Shoallana, Ursion, and Glub-Glub

You guys are up!


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

"Brah!" croaks "Glubby" as he catches the business end of a battleaxe.

"Stay away!" he yells as he draws his rapier and net and tries to take down the aggressor.

Net (Touch Attack) - SWF: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 10’ range increment; 10’ reach

Entangled:
Entangled on hit; -2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoalla circles south as she begins humming a little ditty, inspiring her companions. Drawing her blade along the way, you moves into a flanking position.

Inspire +1/+1


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Ducking the werecroc's axe, Patches draws his scimitar, charges it with arcane energy, and slashes at the enemy in front of him.

Enhance scimitar +1, bless, courage.
Scimitar: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Crit confirmation: 1d20 + 10 ⇒ (19) + 10 = 29
Crit Damage: 1d6 + 6 ⇒ (6) + 6 = 12


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion draws a silvered light mace & buckler, then takes a short step forward and attacks.

Alch. silver lt mace PS, incl. inspiration & bless: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17
Damage, if applicable, incl. inspiration: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Current AC 20


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold moves to heal Glubby! CLW: 1d8 + 1 ⇒ (4) + 1 = 5


The Flaxseed Pathfinder Lodge

Glub-Glub wraps one of the werecrocs in his net as Shoallana sings a shanty. Patches easily dispatches one of the werecrocs and Ursion wounds the other as Harold heals the grippli.

Wounded and without his companion, the werecroc withdraws and retreats into the water. "Tell Lanteri that Hyrix sends his regards!" He then morphs back into a crocodile and dives beneath the waves.


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Is the one who withdrew, the one entangled in the net? Could Glub still be holding it, and try to restrain him from fleeing?


The Flaxseed Pathfinder Lodge

Ah yes! I didn't think about that. He can't really withdraw when he is entangled. If Glub is holding onto the net, he can try to hold the werecroc back or if not, take an AoO as the werecroc essentially uses a regular move action to step away rather than a withdraw action.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Glub Glub will flick his wrist to detach the net from the werecroc as he steps back, not wanting to get into a wrestling match with the creature. He also wants to keep his expensive net.


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6
Werecroc wrote:
"Tell Lanteri that Hyrix sends his regards!"

"Don't worry, she'll get the point when we drop your partner's corpse at her feet!" Patches calls after the fleeing shapechanger.

After it's gone he takes a moment to paw at the corpse, checking to see if it's really dead, then checking it's pockets. He also makes good on his promise to drag it back to town.


The Flaxseed Pathfinder Lodge

Ok, I'm back!

gear:
mwk battlaxe, 50 gp

After stopping off at the lumberyard and the woodcarvers, you head back to see the Captain. "Damn mutineers," she mutters when she sees the dead werecroc. "At least we'll be getting that masthead soon. We'll still need to wait a couple days for the other supplies but I'm itching to get on the water as soon as possible."

A couple days later the masthead is ready and Captain Lanteri orders you and a few crew members to the hidden cove that holds the Magpie Princess to get the masthead attached. You are then to guard the ship until her return, which will be at least a few days. "I need to make a trip to Bogsbridge to consult a diviner I know there to make sure we're heading to the right place. You were warned by those crocs about Hyrix and not without reason. Watch your backs. Hyrix was a no-good tengu who led a mutiny against me before I came here. Wants revenge now after I left him stranded. Expect trouble."

---

Iulia loans you one of the ship’s launches to make the trip back to the hidden cove, and tells you how to navigate to that location. When you arrive, first mate Horemheb informs you that you are to deliver their supplies to the beach camp at the hidden cove, but they themselves are going to stay on guard duty aboard the Magpie Princess.


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold simply nods. Hey, whatever needs to be done. Probably better than sitting around some ship anyway... I'd likely end up swabbing the deck or something!


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

"Can't do that, Horem! Boss lady gave explicit orders that I am to guard the ship until her return. Same order as the rest of this lot! You should go deliver the supplies if it is of importance." Glubby reasons, glad to be on a ship again.


The Flaxseed Pathfinder Lodge

"You look greener than most, frog. I don't think you've been given rank yet, which means I can tell you what to do. Take those supplies and get going. We're staying on guard."

Intimidate check if you're still defying him.


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

"Rank or not, we were given orders by the Captain. You want to tell her you decided different?"

Intimidate: 1d20 + 8 ⇒ (11) + 8 = 19


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold merely watches, not exactly sure what to do. The Captain did gives us orders, but this guy looks to be in charge here. Guess I'll see what happens but it looks like we're staying here now.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion steps up to Patches' side and shakes his head. "Like the cat said, Cap'n's orders. We can sort it all out after she gets back."

Intimidate Aid Another: 1d20 ⇒ 8

Sense Motive check on the first mate: 1d20 + 8 ⇒ (11) + 8 = 19

Hey, Ursion is short but canny.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

"Yeah! Suck it Horace! Captain's orders supersede yours!!" Glubby chimes in.

Intimidate Aid: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12 Assuming that Horemhab is Medium. If he is Small, then add +4


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

"That sounds an awful lot like insubordination, darling. What do think will happen if the cap'n catches wind of that?" Shoallana says with an edge to her voice.

Intimidate Aid: 1d20 + 2 ⇒ (2) + 2 = 4


The Flaxseed Pathfinder Lodge

"When the Captain's not here, I'm in charge, and she knows that. You really think she'd pick the new recruits' side over her own first mate? You've got a lot to learn and you better learn it quickly. We'll take the supplies to the beach camp then but Lanteri will be hearing about this. And if anything happens to the ship in my absence, be assured we won't rest until we've had our vengeance on you."

With a quick whistle Horemheb gathers the few other sailors there and they start hauling off the supplies from your smaller boat onto the shore and then further inland where a small camp has been set up.

A few minutes after Horemheb's departure, you spot a small rowboat paddling towards you. Inside is an old, wrinkled crone who calls out first in Polyglot and then in Common. "Please help! I'm lost! Do you know how to get to Lilywhite from here?"


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoallana puts a hand over her eyes, peering at the rowboat. "What is she doing out there? I don't like this, doesn't seem right." Calling out in Common, she says. "Your a bit off course, marm! What ya doin' out here?"


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23

Glubby looks at the old lady and yells out to her.

"I ain't heard of no Lilywhite, ya old bag!" the frog yells overboard to the woman.


The Flaxseed Pathfinder Lodge

"Just a bit lost," she admits to Shoallana but then stops rowing in surprise at Glub-Glub's brusqueness. Glub-Glub can tell that she's not so much offended as amused. As you wait for her verbal response, she gives you quite a different response: her hair turns dark and knots into moldering clumps spilling over her skin, which starts to become sickly green!

DC 15 KN (nature):
She is a green hag! They have spell resistance and their claws can sap the strength from their victims.

gm rolls:

gh: 1d20 + 3 ⇒ (10) + 3 = 13
Harold: 1d20 + 4 ⇒ (10) + 4 = 14
Glub Glub: 1d20 + 4 ⇒ (10) + 4 = 14
Patches: 1d20 + 4 ⇒ (14) + 4 = 18
Shoallana: 1d20 + 3 ⇒ (10) + 3 = 13
Ursion: 1d20 + 1 ⇒ (15) + 1 = 16

Initiative:

1. Patches, Ursion, Harold, Glub-Glub, and Shoallana
2. Ol' Hag!

You guys are up!


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion unlimbers his bow as he moves to the side of the Magpie Princess, then shoots at the hag.

Arrow to hag: 1d20 + 9 ⇒ (17) + 9 = 26
Arrow damage, incl. sneak attack: 1d8 + 1 + 1d6 ⇒ (5) + 1 + (5) = 11


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

KN: nature: 1d20 + 6 ⇒ (5) + 6 = 11

Shoallan slaps her hip and draws her bow as she moves down to the lower deck, then fires an arrow at the hag. "I knew it!"

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Confirm?: 1d20 + 6 ⇒ (18) + 6 = 24
Extra Damage: 2d8 + 2 ⇒ (5, 8) + 2 = 15


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Drawing his scimitar, Patches moves towards the front of the ship in a crouch, staying below the railing so that the hag doesn't have line of sight on him.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Glub Glub hides behind the railing before summoning a blast of Snowball to blast the creepy woman with ice. The grippli tries to hide behind the railing once more after throwing the snowball.

Stealth @ Move Action: 1d20 + 16 ⇒ (10) + 16 = 26

Snowball: 1d20 + 7 ⇒ (19) + 7 = 26
Cold Damage: 5d6 ⇒ (2, 2, 1, 5, 4) = 14 DC 14 or staggered for one round.
Sneak Attack: 2d6 ⇒ (5, 3) = 8 Regardless of Stealth.

Stealth - Sniping: 1d20 + 16 - 20 ⇒ (12) + 16 - 20 = 8


The Flaxseed Pathfinder Lodge

Fort: 1d20 + 6 ⇒ (8) + 6 = 14

Ursion's arrow sinks into the hag's side, as does Shoallana's! Glub-Glub's snowball hits her in the face!

Initiative:

1. Patches, Ursion, Harold, Glub-Glub, and Shoallana
2. Ol' Hag! (51 dmg, staggered)

Harold is up!


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Harold tries his longbow as well!

Sneak Attack: 1d20 + 7 ⇒ (7) + 7 = 14 for Damage: 1d8 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7


The Flaxseed Pathfinder Lodge

Harold's arrow flies errant! The hag laughs and calls to something unseen as she casts a spell and turns invisible! Suddenly four oversized piranhas burst from the water, spreading broad fins as they take to the air to sate their hunger!

bite on Harold: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 + 1 ⇒ (3) + 1 = 4
plus automatically grappled

bite on Ursion: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 + 1 ⇒ (3) + 1 = 4
plus automatically grappled

bite on Shoallana: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d4 + 1 ⇒ (2) + 1 = 3
plus automatically grappled

bite on Glub-Glub: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 + 1 ⇒ (1) + 1 = 2
plus automatically grappled

Initiative:

1. Patches, Ursion, Harold, Glub-Glub, and Shoallana
2. Ol' Hag! (51 dmg)

You guys are up!


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

We're grappled even if the attack missed?


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Patches arrives at the railing of the boat only to discover the hag isn't below anymore. With a hiss he turns and moves to cut the pirana off Harold with a spell-enhanced strike of his scimitar.

Spellstrike, Close Range Magus Arcana
Scimitar: 1d20 + 7 ⇒ (3) + 7 = 10 Add +2 if flanking applies (not sure it does)
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Ray of Frost: 1d3 ⇒ 1


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Ack! I hate fish!

Harold drops his bow and draws his gladius! If it provokes, so be it.

Stab the Fish!: 1d20 + 9 ⇒ (10) + 9 = 19 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

"Blech, fish should stay in the water..." Glubby mutters as he tries to stab the fish trying to bite him.

Rapier - SWF: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

He also draws his net to try to restrain the beast.


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoallana utters a salty curse and shakes her arm violently trying to dislodge the fish. Tossing down her bow, she draws her rapier and stabs at the fish.

Attack: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


The Flaxseed Pathfinder Lodge

No, the grapple only happens if the attack actually hit. But its attach ability allows it to grapple you without even rolling a grab check like normal.

Patches swings and misses but Harold hits the one hovering next to him. Glubby and Shoallana then make dual stabs on two of the other fishy creatures.

Initiative:

1. Patches, Ursion, Harold, Glub-Glub, and Shoallana
2. Ol' Hag! (51 dmg)

red: 6 dmg
pink: 5 dmg
blue: 8 dmg

Ursion is up!


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

One other question--any splashes that might indicate that the hag jumped into the water from the boat?

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