GM Endless Forms' Plunder & Peril (Inactive)

Game Master Mike Tuholski

Lootin' & Pillagin'

Magpie Princess | Ghoral-Rey

Warvil's Folly


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AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Having run both at GenCon, I'd love to play.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Re bleed vs. fast healing, apparently James Jacobs had a clarification about it. The post linked HERE links to it, but unfortunately the link is blocked at work.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

I'm on the road once again, and will post when I get back.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

In another guise, I'm going to be running Thornkeep Level 1 (Tier 1-2) for PbP Game Day IV, and there are currently only five people in the party. Anyone interested in playing?

ETA: Campaign is HERE.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

I am leaving for vacation to North Carolina tomorrow evening and I will be gone until the 4th of October. I should still be able to update every day, but some days might prove inconsistent.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

EF--roughly how far along are we?


The Flaxseed Pathfinder Lodge

There's some diplomacy and discovery to be done and one more combat left to finish off Part 2. So we are actually very close. And Part 3 is mostly a dungeon crawl, although not a particularly dense dungeon. I count 8 combats in my quick flip through, with a few other things to deal with along the way.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

EF, do you have a map for the fight against the oceanid? With three of us doing extra damage on a flank, I think positioning is going to be important.


The Flaxseed Pathfinder Lodge

I don't have a map. It is basically open water so you shouldn't have too much trouble moving into flank. I can put up a map if you want but I'm being limited to my lab computer and posting during work at the moment.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

OK, no problem. Tell us if we need acrobatics or ride checks to get into position.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

I think I have Ursion updated--L6 for a slayer doesn't change a whole lot.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

Glubby now has Trapspotter, so he gets a free check whenever he gets near a trap.

Updated to 6th btw!


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

Patches leveled up!:

+1 magus

+8 hp

+3 skills
Knowledge Dungeoneering +1
Ride +1
Swim +1

+1 feat
Quickdraw

+1 2nd level spell (minor image)


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

Shoallana is leveled.

Perception bumped to +10


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

We're just waiting on Harold to pick a class and level up?


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Bah, I didn't get a chance to post. Updating the header now. I chose a level in fighter. Also please note my Init mod is now +8.


The Flaxseed Pathfinder Lodge

Thanks for playing, everyone! Here are the four chronicle sheets for this module. Note that you only get the fourth if you apply the three others to the same character but I imagine everyone is going to do that.

Chronicle #1
Chronicle #2
Chronicle #3
Chronicle #4

Just let me know the PFS number of the character you are applying these to so I can report it.

Thanks for playing!


Male Half-Elf Rogue/Fighter/Oracle/Wizard [2/2/1/1] | HP 22/42 | AC 16[20] T 15 FF 11[15] | CMB +3 CMD 18 | F +6 R +9 W +3 | Init +8 | Perc +11 | DD/Escape +15 | Acro/Stealth +12 | Swim +10 | Bluff/Diplo -2 | Arcana/Religion/Spellcraft +6

Wait, what? We're done? OK, so this is 4 levels worth of chronicles. Hmm, Joesef is 4th level so I can get him to 8th. Let's do that so he can be 2nd level in all four of his classes. It makes sense since that's what I did with Harold. :)

Joesef Deadwillow
79644-20


Catfolk | AC 19 F 15 T 15 | HP 51/52 | F +7 R +7 W +2 | Init +8 | Perception +6

That was a pretty scary end fight.

Also, I'm a little lost on the greater story of the module. So the players are basically hired to help out, but are betrayed before the big payout, which leads to tracking down Captain Lanteri for vengeance and/or treasure? What was the point of the horn? Were we supposed to use it somehow?

Anyway, I'll apply this to:

Raavan Shiv
PFS# 7162-13


The Flaxseed Pathfinder Lodge

No, the horn's abilities are on the chronicle sheet and you can see they don't really do anything special for you. I have to agree with you though that the story is a little haphazard and loosely put together.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Apply all the chronicles to Vanyel, #67750-4. Thanks for running! There were definitely some cool individual vignettes, but you're right--the scenario didn't really gel as a whole. Incidentally, will Vanyel have to pay to clear Ursion's DEX drain?


The Flaxseed Pathfinder Lodge

I'm not sure about that but I'm going to say no. This is campaign mode, after all so boom! Ursion is healed for free by the ship medic.


HP: 8/51 | AC 17* | T 12* | FF 16 | Fort +5 | Ref +6* | Will +6 | CMD 16 | Init +4 | Per. +12 (+3 traps/surprise attacks) | Sense Motive +4 | Acrobatics +16 | Climb +14 | Disable +16 | Escape +14 | Kn. (D) +9; (L) +11 | Stealth +18 | Swim +7 | UMD +9
Resources:
Snowball: 2/2
Active Spells/Abilities:
6 Dex Drain (12 Dex left)

It was fun to be along for the ride, but I agree that the story was a bit lackluster. Also, it should have been In SPAAAAAACE!

73433-11, please!


AC18/F15/T13/CMD19||49[49]F:+8;R:+9;W:+4(+1 vs fear)||Perc:+10|Init:+3 Undine Bard (Sea Singer) 1/Fighter (Corsair)3/Ranger (Freebooter) 2

I think I'll apply it to 65114-22

Timo Flaxseed.


Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Chronicles downloaded. Thanks again! (And I'm going to sit on my hands for a while longer to keep from starting any more PbP games--definitely feeling overstretched, though wrapping this one will help.)

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