GM Endless Forms' PFS Risen from the Sands (Inactive)

Game Master Mike Tuholski

2014 Free RPG Day Module

Tomb of the Pharaoh of Sphinxes


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The Flaxseed Pathfinder Lodge

The desert sands of Osirion conceal an untold number of ruins and tombs, lost to memory over the millennia-long span of the nation’s history. Even today, the fickle winds of sandstorms can reveal structures hitherto unknown for thousands of years, and seemingly untouched by time. Such unplundered tombs can be an archaeological windfall, but would-be explorers should exercise caution, for the pharaohs of old jealously guarded their possessions against intruders with traps, unliving guardians, and potent curses.

—Modern Osirionology: An Introduction, published in Absalom, 4714 AR

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Let's hope we survive this little trek. The last one didn't go over so well.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"If there's robots, I'm declining this mission!"

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"What good dwarf is a... robot" asks a small fellow in a tentative voice.

"We are headed to Osirion, correct? Home of sand, scorpions and the undead. The worst we should run into is a mummy."


The Flaxseed Pathfinder Lodge

In the depths of the Osirian desert, a sandstorm has recently uncovered a mighty pyramid that was buried beneath the sand for ages. Lost for centuries, the pyramid has not yet revealed its secrets, but one crumbling papyrus scroll found in the Great Library of Tephu contains references to the tomb of an ancient Osirian king known only as the Pharaoh of Sphinxes. Word of the pyramid’s discovery has spread far and fast. Archaeologists, explorers, and tomb robbers Pathfinders from across the Inner Sea are gathering in Osirion’s taverns and inns to plan expeditions into the desert, each vying to be the first to plunder the tomb’s treasures.

The pyramid lies approximately 90 miles west-southwest of the city of Eto in the inhospitable region known as the Parched Dunes, a journey of over a week on foot through trackless desert. The use of desert-acclimated mounts such as camels reduces the travel time to just 4-1/2 days.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn looks out over the sand dunes outside Eto and sighs. She does not seem to listen to the conversation of her fellow Pathfinders.

"Look at that hopeless mess, no tree to be seen. Good that I left Soron at the Flaxseed Logge. I do hope he does think that Trotter is his new companion, but this environment offers nothing for a fledgling roc.

She picks up her backpack and turns to her companions. "I suggest we find someone who can rent out some camels. I have no desire to own such a beast, but it would increase our speed considerably."

During the travel over the Inner Sea Eolowyn has been practicing her sword and bow-skills daily. It is obvious she is much more skilled at shooting the bow than at wielding her elven blade.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Little one, the robots which laid me low were made of equal parts metal, lightning and hatred. Gorum admires a valiant battle, but I'm afraid I could not even hold up my end of the bargain. I'll leave them alone in the future."

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"An aberation of man, then." The halfling says to Hagrym.

"Mounts would be useful. I fear though that i would not fare well in guiding one. I would gladly share the cost if I could ride with one of you." He offers in response to Eolowyn's suggestion.

"ನಿಮ್ಮ ಸ್ಥಾನವನ್ನು ಅತ್ಯಂತ ಸಿಹಿ ಎಂದು; ನೀವು ನನಗೆ ಬೀರುತ್ತದೆ." He adds in an elegant sing song language while addressing Eolowyn more directly.

Translation (Elvish):
"Your seat would be the most sweet; if you will have me."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

The desert, of course. Where else would we be headed? Jaysin would gladly pay for the use of a camel and also things like Endure Elements as required.


The Flaxseed Pathfinder Lodge

After securing some camels for the trek across the desert, the party heads out and before long the pyramid can be seen on the horizon.

An incredible man-made mountain, the pyramid rises out of the desert sands, a relic of an earlier age. Its limestone casing blocks are weathered from millennia of scouring sands, but the structure seems solid and intact. A stone wall, buttressed by drifts of sand, surrounds the entire structure. To the east stands a squat stone building,connected to the pyramid by a long, covered causeway. No visible entrances to the pyramid’s interior can be seen except perhaps through the small stone building....

A rectangular building constructed of large stone blocks sits on the desert sands to the east of the pyramid. A wide portico opens to the east, its ceiling supported by two rows of red granite columns. A dark passage leads deeper into the temple to the west. You note the existence of worn carvings, though there is not enough detail remaining to decipher what they once depicted.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg wipes his face as sweat is pouring down it as he gets off his camel and looks up at the pyramid.

"It seems we have arrived, better get this awfully warm metal armor on again for protection and hope it's cooler inside then it is out here."

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"Whew... that is a really big edifice. This guy must have been quite powerful." Says Tobe as he waits for Eolowyn to bring the camel to a safe stop.

"Anyone know anything about these type of places?" he asks while trying to recall useful information about the Osirion religious teachings he was lucky enough to read about in the Grand Lodge.

Knowledge (religion): 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

The ruddy dwarf struggles to get off of his camel, disembarking most ungracefully. "Alright, how are we supposed to get into that place? Any of you lot good with traps and the like...I bet this place is crawling with them."


The Flaxseed Pathfinder Lodge

Tobe recalls that it was fairly standard practice in Ancient Osirion to inter the wealthy and powerful in tombs such as this, often embalming the bodies and protecting them with traps and even creatures to look over their bodies as their spirits went on to the afterlife.

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra points to the west. "I think we enter through the passage." Shaking his head, he says. "Sadly, I am not equipped to deal with traps or locks."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin wipes the sweat of of his face and tries to maintain his facial hair as best as he is able. So no one here is trained to deal with traps or locks? There must be someone... how could we be not have been assigned a rogue? Jaysin seems beside himself if this is indeed the case.

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"Yes, traps for sure; and monsters to boot... possibly." Says the coy halfling.

"Though we are probably much better equipped to deal with latter than the former. Though not specifically trained for it, I may be able to ascertain the presence of a trap, in which case we may be able to avoid it." Tobe adds, speaking rapidly as he draws closer to the entrance of the ancient building.

Tobe has a +10 on Perception checks and Detect Magic prepared. He will take 20 at each entrance to an area using his spell to ensure magical traps are noticed as well; provided the group is not currently fleeing for their lives.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

At Tobe's earlier comment the tips of Eolowyn's ears turned bright red. Not accustomed to flattery she quickly reacted very businesslike as if she did not hear the elven remark.

- - - - -

"I am sure we will notice if there are any traps. We will just need to find ways to get past them" Eolowyn says as she takes care that the camels are comfortable.

"Let's head to that entrance Jontera mentioned

I see that perception is not really an issue, Jontera, Hagrym and Eolowyn also have a +10

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Seems like a decent enough plan of approach, let's get out of this heat."

Preg will wait for the all clear signal before moving inside for some shade.


The Flaxseed Pathfinder Lodge

A pair of carved and brightly painted granite columns support the ceiling of this darkened, roughly triangular chamber. To the east, stone statues of a regal man holding a crook and flail and wearing a striped cloth headdress stand on either side of the chamber, though the head of one of the two statues now lies cracked and broken on the alabaster floor. Two more stone statues depicting winged creatures with leonine bodies and falcons’ heads sit beyond. The smooth granite walls are decorated with hieroglyphs and faded murals that depict loyal subjects and slaves presenting offerings to a pharaoh who sits on a gilded throne, flanked by winged, falcon-headed lions. A passageway to the west stretches off into darkness.

DC 20 KN (history or nobility):
The pharaoh depicted in the carvings and statues is Sekh-pa-Mefer III, the Pharaoh of Sphinxes.

DC 15 KN (arcana):
The winged, falcon-headed creatures are hieracosphinxes.

DC 15 Perception:
A pressure plate seems to trigger a cascade of falling rocks from the ceiling into the middle of the room. At the same time, a stone portcullis drops in the archway, cutting off exit to the outside.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Knowledge Arcana 1d20 + 4 ⇒ (17) + 4 = 21
Perception 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym realized a couple things about the room. "Hold up, hold up! Remember those traps we talked about? A pressure plate seems to trigger a cascade of falling rocks from the ceiling into the middle of the room. At the same time, a stone portcullis drops in the archway, cutting off exit to the outside."

"Also, those winged, falcon-headed creatures are hieracosphinxes."

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Anyone have an idea on how we can bypass that trap? Or shall we just look for a big enough boulder to put underneath the portcullis so it doesn't block out way out of here and trigger the trap?"

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"Hmm... " says Tobe as he inspects the area described by Hagrym.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Basically trying to determine if the pressure plate is small and easily avoided, or so large that it can't be. My thoughts are that it is likely big enough to require a check to clear it.

"Yes, it may be difficult to avoid. Perhaps moving that statues head under the archway would be a good idea. What did you call it Hagrym? A hieracosphinx?"

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Moving the head might just do it, now that you mention it. That portcullis might still trap us in here, though."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

A what? Stop mumbling so I can understand you. Jaysin says as the group discusses their options. History: 1d20 + 3 ⇒ (6) + 3 = 9 No luck there.


The Flaxseed Pathfinder Lodge

Yes, the pressure plate basically takes up the whole space going into the archway heading forward. So you'd need some kind of check (Acrobatics for jumping) or other plan to get over it.

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Tobe finishes his inspections, "Seems that if enough pressure is placed on this ten foot area..." He indicates the square just in front of the passage; "This whole ceiling will fall on our heads." he finishes pointing to the ceiling covering thirty feet in front of the passage and ten feet wide.

"It's fairly impressive, actually. A lot of skill went into this. I think it would be easy enough to make the jump, especially for you longer legged folk." He adds before looking around and taking notice of the heavy armor some of the others area wearing.

DC 10 acrobatics check to clear a 10 foot long jump with a running start.

"I guess another option would be for us all to move out of the way and drop the statue's head on the pressure plate. Anyone have any pitons we could use to try and pin the portcullis open with?"

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg shakes his head

"Ït seems I forgot to pack those, I also seem to have forgotten to bring some rope..I do how ever have a battle standard and a shovel"

"But if someone else has brought a rope, maybe someone could jump to the other side, hold a piece of rope and we can slide our heavy equipment across before we jump..it does mean we'll have to hope we won't immediately get attacked on the other side though."

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Geez, how in the world did I not remember to bring some frigging rope?

"If there's no rope,,we could always just throw the heavy armor and weapons across, I guess. A little toss won't give more than a scuff to the gear."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

We can make the jump. We are Pathfinders for heaven's sake!

If taking 10 is allowed Jaysin can make it easily.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"I have rope and should have some pitons in my climbing equipment.And I agree with Jaysin, that jump is easy. Look!

Eolowyn easily jumps to the other side after taking a running start
Acrobatics take 10: 10 + 5 = 15

At the other side she carefully looks around, trying to determine if there are other traps.
Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

If taking ten is possible, Hagrym will take off his armor, toss it across, and then take ten for an eleven to make the jump.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Wonder if it's wise to keep an active trap at our backs that might be difficult to cross on the way out..

If it works for Hagrym Preg will do the same with take 10 for well..a 10, and then starts to put his armor back on.

Just to check..did we roll something underneath the portcullis? If not..can we do that, just to be save?


The Flaxseed Pathfinder Lodge

The party works together to roll the statue's head underneath the portcullis and then one-by-one leaps across the pressure plate.

Shafts of sunlight shine down from slots in the ceiling of this long, straight corridor, illuminating the piles of sand that have accumulated beneath each slot. Elaborate carved reliefs, their paint now faded with time, cover the walls on both sides of the passage, depicting the legendary deeds of a great pharaoh.

It is 750 feet long despite the scale of the map.

DC 20 Knowledge (history or nobility):
You recognize that the carvings represent Sekh‑pa‑Mefer III, the Pharaoh of Sphinxes.

A 10-foots-square stone pyramid stands in the causeway about halfway down its length. As soon as you approach within 40 feet, the pyramid animates and charges, speeding forward on stone rollers to trample anyone in the passage!

gm rolls:

pyramid: 1d20 + 0 ⇒ (7) + 0 = 7
preg: 1d20 + 4 ⇒ (14) + 4 = 18
hagrym: 1d20 + 5 ⇒ (16) + 5 = 21
eolowyn: 1d20 + 7 ⇒ (10) + 7 = 17
jaysin: 1d20 + 7 ⇒ (8) + 7 = 15
tobe: 1d20 + 5 ⇒ (1) + 5 = 6
jonterra: 1d20 + 2 ⇒ (13) + 2 = 15

Initiative:

1. Hagrym, Preg, Eolowyn, Jaysin, Jonterra
2. Pyramid
3. Tobe

Hagrym, Preg, Eolowyn, Jaysin, and Jonterra are up!

Feel free to rearrange your starting positions.

DC 15 KN (arcana):
This appears to be an animated object, which means it likely has hardness. It appears able to trample opponents as well.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Know arcana 1d20 + 7 ⇒ (12) + 7 = 19

Hagrym pulls his magical sword and readies an action to swing at the pyramid when it approaches.

Attack 1d20 + 7 ⇒ (12) + 7 = 19

Damage 2d6 + 5 ⇒ (4, 5) + 5 = 14

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Tobe, whom until this moment had been intensely studying the elaborate carvings on the walls turns and looks up; "What? Is there some problem mas... " and he trails off as he notes the pyramid as wide at the base as the passage is narrow.

"What in the nine hells is that?!"

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"This is an animated construct pyramid! Watch out....it looks like it can trample over a bunch of us," the dwarf warns.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin looks quickly at the pyramid and says under his breath, Now stone blocks can attack you. This has not been a good week.

Rapid 1: 1d20 + 7 ⇒ (9) + 7 = 16 for Adamantine Arrow: 1d8 + 9 ⇒ (3) + 9 = 12
Rapid 2: 1d20 + 7 ⇒ (17) + 7 = 24 for Adamantine Arrow: 1d8 + 9 ⇒ (8) + 9 = 17

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Hagrym, do you know if it has any specific resistances or weaknesses?"

Eolowyn will wait a bit for an answer while reaching into her quiver. A bow and arrow seem to jump into her hand and she fires the arrow.

Attack, Deadly Aim: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Damage, Deadly Aim: 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11

I assume Hagrym will share something about needing adamantine weapons, she will use a cold iron + adamantine blanched arrow if that is the case, otherwise a regular cold iron arrow

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Assuming Hahrym knew that, he would certainly disclose that to the group.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg takes his big sword in two hands and get's ready to swing at the moving pyramid as soon as it's close enough to do so

Readied attack To hit pyramid's AC: 1d20 + 7 ⇒ (9) + 7 = 16
Damage if hit: 2d6 + 6 ⇒ (6, 4) + 6 = 16

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

It is obviously made of stone, I think using something that is likely to break stone is a good idea even without being told. :)


The Flaxseed Pathfinder Lodge

Yes, adamantine ignores hardness in case anyone/any character did not know that. Hagrym knows it has hardness so would have shouted out to use adamantine.

Hagrym readies his sword as Jaysin quickly fires off two arrows that leave large chips out of the rolling pyramid! Eolowyn wastes no time in following suit and Preg also raises his sword in anticipation of the large rolling object coming closer!

Initiative:

1. Hagrym, Preg, Eolowyn, Jaysin, Jonterra
2. Pyramid
3. Tobe

41 dmg

Jonterra is up! He's also gone for the weekend but should be back tomorrow.


The Flaxseed Pathfinder Lodge

Bumping again for Jonterra. I know he's still busy catching up on his games today.

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Sorry. Wasn't showing the updates.

Jonterra casts a spell, blessing the party.


The Flaxseed Pathfinder Lodge

Jonterra blesses the party as the pyramid rolls forward!

The pyramid tries to roll over the party!

trample damage: 1d8 + 9 ⇒ (7) + 9 = 16
You can choose to make an AoO at a -4 penalty as it rolls over you but you take full damage. If you forgo the AoO you can make a DC 18 Ref save to take half damage.

Initiative:

1. Hagrym, Preg, Eolowyn, Jaysin, Jonterra
2. Pyramid
3. Tobe

41 dmg

You guys are up!

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Reflex: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 Whew!

Jaysin will try to move away from the attacker and fire another arrow! Does this thing get AoOs? I'll roll acrobatics to avoid if needed in another post.

Bow: 1d20 + 11 ⇒ (6) + 11 = 17 for Arrow: 1d8 + 10 ⇒ (4) + 10 = 14

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Tobe does his best to get out from under the crushing rollers of the pyramid.

Reflex save: 1d20 + 5 ⇒ (16) + 5 = 21

Avoiding most of the damage he quickly moves away from the stone destroyer. "Ouch! That thing is heinous. I do not believe I could even damage it."

Withdraw action to place as much distance between me and the pyramid.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

1d20 + 10 ⇒ (2) + 10 = 12

"It's not only heinous, it hurts like hell to! Thanks for bumping me just in front of it!"

Eolowyn stands up, takes a step back and fires another arrow
Attack, PBS, DA, cover: 1d20 + 10 + 1 - 2 - 4 ⇒ (1) + 10 + 1 - 2 - 4 = 6

"That stupid thing broke my bow!"

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