EndlessForms |
Deciding that fully searching the slaver compound would be best, the party heads north. Clay bricks line this long hallway. Toward the middle, the wall is gouged out, creating a makeshift cave. A wooden door blocks the end of the hallway. A sign nailed to the door reads “keep out” in the common tongue. Two more hollows along the west wall seem to lead elsewhere within the caverns.
There's a single gnoll brute here but you guys have more than proven that you can defeat multiple gnoll brutes, I don't think we need to fight one at a time....
EndlessForms |
In the middle, where the small closet door is:
Toward the back of this small alcove, there’s a low, five-footsquare concrete cube sealed with a small iron door and held fast by a drop bar.
The box currently holds a single prisoner, a wild-looking Vudrani woman in her early twenties. She is half-starved and dressed in dirty rags, with manacles binding her hands and feet. Initially terrified, the woman screams, kicks, and claws at anyone coming near her.
Shel Whispertongue PFS |
"We are here to save you. Don't fight us and we will get you right out of these chains!"
Diplomacy 1d20 + 10 ⇒ (14) + 10 = 24
Dalton Bodhi |
Dalton observes the woman and his brow furrows. "This must be the result of Gnarlpaw's methods, don't you think?" he asks the others.
He does his best to assist Shel with calming the woman down.
"There, there. Poor dear - we're here to help you."
Diplomacy Aid Another: 1d20 - 1 ⇒ (4) - 1 = 3
Delphine Tarrasquel |
Delphine also tries soothing words, again reminding the others, she can assist magically to turn the woman more friendly.
auto assist
Ennoia |
Ennoia studies the woman, then tries to soothe her with a song her mother taught her when she was a child.
Auto assist on Diplomacy as well.
Sir Terramor the Blue Knight |
Sir Terramor attempts to unlock her manacles with the key he already took from a previous gnoll. If that doesn't work, he looks around for the key.
Shel Whispertongue PFS |
If there's no key, and the woman doesn't fight, Shel will try to pick the lock.
DD 1d20 + 17 ⇒ (8) + 17 = 25
EndlessForms |
The woman calms down a bit when she realizes that you aren't here to hurt her and quickly scrambles forth, pleading for freedom. "Please, please, let me outta here! M'name's Meena. They took me off've a trade ship around Jalmeray weeks ago. I been goin' mad in here!"
Sir Terramor is unable to unlock her shackles and the woman shakily stands up after rubbing her legs for a moment.
Delphine Tarrasquel |
Is she still tied down or loose? not sure...
If the chain doesn't budge Delphine whistles her tiger companion over and urges him to pull the chain apart. Take 10 on handle animal let's me make it whatever it can do physically
strength white fang: 1d20 + 6 ⇒ (9) + 6 = 15
strength white fang: 1d20 + 6 ⇒ (16) + 6 = 22
EndlessForms |
She is loose. Sir Terramor unlocked her shackles and presumably helped her out.
Brachus |
We got a bit confused when you wrote that he was unable to unlock her ;)
"Well you are free now, no reason to go mad any longer. What can you tell us about the people that took you here?"
Shel Whispertongue PFS |
"Stay calm, and we will certainly get you out of here. We have more people to free before we can escort you out of here, though. Would you like to accompany us so that we can protect you?"
EndlessForms |
Oh, sorry. That was a typo on my part. It was supposed to read he was able to unlock her.
"I'll just wait here if you don't mind." She answers, her voice shaking. "I spent most of my time locked in one of the pens but all the others said that anyone who goes in the box goes mad and that evil gnome, well he hand-picked out those he thought should go in there. I guess I was unlucky."
Shel Whispertongue PFS |
"You stay here. We are going to finish this, and we shall be back to collect you in no time."
Shel moves to search the next area.
Perception 1d20 + 12 ⇒ (4) + 12 = 16
Brachus |
Sense motive: 1d20 + 5 ⇒ (18) + 5 = 23
Brachus looks at the woman
"Are you sure you are going to be all right by yourself?"
If he thinks she will be, he follows after the others.
Dalton Bodhi |
Dalton offers the woman some of his rations. "Keep yourself safe and rest up. We'll be sure to check back for you when we're done in the forsaken temple below."
The monk then also checks a seemingly unopened door.
I moved myself to a door on the map - not sure if it is one we've already checked.
EndlessForms |
Dalton opens the door to find that a curtain formed of several dozen strips of leather isolates the next room. Tossing this aside, you see a chamber with a plain wooden conference table with six chairs sitting around it. To the east more brown curtains partition off other rooms. A pair of badly stained tapestries woven with complex paisley and rosette motifs hang on the southwestern wall.
Within the chamber is the powerful black gnoll you recognize as Gnarlpaw. He holds a falchion and growls, "About damn time."
gnarl: 1d20 + 2 ⇒ (10) + 2 = 12
Dalton: 1d20 + 4 ⇒ (1) + 4 = 5
Ennoia: 1d20 + 8 ⇒ (13) + 8 = 21
Shel: 1d20 + 8 ⇒ (10) + 8 = 18
Brachus: 1d20 + 2 ⇒ (1) + 2 = 3
Delphine: 1d20 + 7 ⇒ (20) + 7 = 27
Sir Terramor: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative:
1. Delphine, Ennoia, and Shel
2. Gnarlpaw
3. Dalton, Sir Terramor, and Brachus
Delphine, Ennoia, and Shel are up!
Shel Whispertongue PFS |
Shel moves 10' to the right, and 10' to the north, drawing both blades as she does so. "Pleasure to meet you. Too bad you'll be bleeding out in just a bit," she snarls.
Ennoia |
Seeing way too many people in front of her to get a clear line of fire to the gnoll, Ennoia boldly strides forward and enters the room, placing herself next to Shel. She draws an arrow and shoots!
+1 Composite Longbow (cold iron, DA, PBS): 1d20 + 14 ⇒ (6) + 14 = 201d8 + 9 ⇒ (5) + 9 = 14
EndlessForms |
As Shel moves into position, Ennoia puts an arrow in the evil gnoll!
Initiative:
1. Delphine, Ennoia, and Shel
2. Gnarlpaw (14 dmg)
3. Dalton, Sir Terramor, and Brachus
Delphine is up!
Delphine Tarrasquel |
sorry weekend.
Delphine signals her companion to scare the gnoll.
intimidate: 1d20 + 9 ⇒ (13) + 9 = 22
She then uses the hold person wand on the gnoll.
-Posted with Wayfinder
EndlessForms |
Beats it by 4!
Gnarlpaw second-guesses himself at the sight of the lion. He uses a quick movement to create a copy of himself and casts a spell on the party!
15' radius burst hits everyone; DC 17 Will save or be confused for 7 rounds.
Initiative:
1. Delphine, Ennoia, and Shel
2. Gnarlpaw (14 dmg, 1 image)
3. Dalton, Sir Terramor, and Brachus
You guys are up!
Dalton Bodhi |
Will: 1d20 + 8 ⇒ (10) + 8 = 18
Dalton laughs at the gnoll's attempt at causing confusion. He enters into his Snapping Turtle stance and weaves his way around the table, reaching out to grapple Gnarlpaw.
Grapple: 1d20 + 16 ⇒ (7) + 16 = 23
Unable to edit the map. I can reach Gnarlpaw with my 40 feet of movement. Can someone move me please?
Shel Whispertongue PFS |
Shel double moves in the opposite direction of Dalton, hopefully cutting off any route of escape for the spell caster.
That movement should get me right up to the baddie.
Sir Terramor the Blue Knight |
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Sir Terramor does not find the gnoll's spell to be amusing in the least.
Will save: 1d20 + 3 ⇒ (11) + 3 = 14
Confusion effect: 1d100 ⇒ 40 Babble incoherently
"Pardon me, Ma'am, is this the train to my socks? I missed the kneepads dancing! My chalupa is cheating on my breadsticks!"
Ennoia |
Will: 1d20 + 8 ⇒ (10) + 8 = 18
"He's playing tricks with our minds! See the deception, strike true!"
Piercing the veil of implicit lies, Ennoia unleashes a volley of arrows at the gnoll.
+1 Composite Longbow (cold iron, RS, DA, Manyshot, PBS): 1d20 + 12 ⇒ (3) + 12 = 152d8 + 18 ⇒ (7, 5) + 18 = 30
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 12 ⇒ (1) + 12 = 131d8 + 9 ⇒ (4) + 9 = 13
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 7 ⇒ (17) + 7 = 241d8 + 9 ⇒ (8) + 9 = 17
EndlessForms |
1d2 ⇒ 1
Dalton grabs ahold of Gnarlpaw as Shel moves into position. Ennoia pops the gnoll's protective image and then puts another arrow into his shoulder!
Initiative:
1. Delphine, Ennoia, and Shel
2. Gnarlpaw (31 dmg, grappled by dalton)
3. Dalton, Sir Terramor, and Brachus
Brachus and Delphine are up!
Delphine Tarrasquel |
will delphine: 1d20 + 8 ⇒ (16) + 8 = 24
will WF: 1d20 + 4 ⇒ (1) + 4 = 5
confused roll: 1d100 ⇒ 97
uhoh
Though the spell does not seem to affect Delphine, White Fang growls weirdly.
spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22
Knowing what happened, Delphine takes her distance from White Fang.
In his confusion the large tiger attacks the nearest target, which appears to be Sir Terramore.
attack: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 6 ⇒ (2) + 6 = 8
Fortunately his attack only hits the shield of Sir Terramore.
Delphine moved closer to the gnoll and tries to attack him.
attack: 1d20 + 8 ⇒ (17) + 8 = 251d10 + 5 ⇒ (6) + 5 = 11
Brachus |
Will save: 1d20 + 10 ⇒ (2) + 10 = 12
Will save reroll - character folio with GM bonus: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33
Brachus seems to be starting to get confused at first, but then manages to focus his thoughts, seeing the tiger attack Sir Terramore after getting effected by a spell Brachus moves forward and calls upon the divine power provided to him by his god and channels positive energy into the area.
(Channeling to heal, excluding enemies - using clarify channel)
Your channeled energy heals the body and opens the mind to the possibility of true love.
Prerequisite(s): Channel energy class feature, worshiper of a good deity.
Benefit(s): Once per day when you channel positive energy to heal living creatures, if any of the creatures you healed are currently affected by one or more charms or compulsions that allowed a saving throw, you grant each of those creatures an immediate save to prematurely end one of those effects. Creatures healed gain a sacred bonus on this save equal to your Charisma bonus (minimum +1)
-> +3.
Healing in case anyone is hurt: 4d6 ⇒ (5, 2, 4, 2) = 13
(So a roll for the tiger with a +3 bonus to snap out of it)
EndlessForms |
Delphine hits the gnoll while Brachus heals the party and tries to clear everyone's minds! Gnarlpaw makes another movement to create a copy of himself and then calls out to Lamashtu for help!
channel negative: 4d6 ⇒ (1, 6, 4, 6) = 17
DC 13 Will for half; hits everyone except Sir Terramor and Brachus
Initiative:
1. Delphine, Ennoia, and Shel
2. Gnarlpaw (42 dmg, 1 image, grappled by Dalton)
3. Dalton, Sir Terramor, and Brachus
You guys are up!
Delphine Tarrasquel |
new willsave WF: 1d20 + 4 + 3 ⇒ (3) + 4 + 3 = 10
will Delphine: 1d20 + 8 ⇒ (15) + 8 = 23
will WF: 1d20 + 4 ⇒ (4) + 4 = 8
Delphine strikes the gnoll again.
attack: 1d20 + 8 ⇒ (9) + 8 = 171d10 + 5 ⇒ (8) + 5 = 13
The tiger is still confused.
1d100: 1d100 ⇒ 29
-Posted with Wayfinder
Dalton Bodhi |
Will: 1d20 + 8 ⇒ (19) + 8 = 27
"Nice try, Gnarlpaw."
Dalton keeps the gnoll in a grapple, squeezing to inflict non lethal damage.
Maintain: 1d20 + 16 + 5 ⇒ (11) + 16 + 5 = 32
NL Damage: 1d8 + 4 ⇒ (6) + 4 = 10
He then tries to pin the gnoll.
Maintain: 1d20 + 16 + 5 ⇒ (13) + 16 + 5 = 34
As he pins the gnoll, Dalton gets in a quick punch.
Stunning Pin: 1d20 + 8 ⇒ (6) + 8 = 14
NL Damage: 1d8 + 4 ⇒ (2) + 4 = 6
DC 16 Fort Save or stunned for one round.
Ennoia |
Will: 1d20 + 8 ⇒ (8) + 8 = 16
Ennoia cringes as the wave of negative energy washes over her, then she unleashes another volley at the gnoll.
+1 Composite Longbow (cold iron, RS, DA, Manyshot, PBS): 1d20 + 12 ⇒ (14) + 12 = 262d8 + 18 ⇒ (3, 3) + 18 = 24
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 12 ⇒ (13) + 12 = 251d8 + 9 ⇒ (1) + 9 = 10
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 7 ⇒ (7) + 7 = 141d8 + 9 ⇒ (8) + 9 = 17
EndlessForms |
Dalton's wrestling moves are enough not only to pin the gnoll but to knock him unconscious!
Out of combat!
Behind one of the tapestries lies a small room with a chimney connected to a qanat well shaft about 20 feet above.
The other room has freestanding wooden shelves lining the walls of the cave. The shelves hold a bizarre collection of relics and gruesome oddities. A crumpled pallet covered with thick cotton blankets lies in the corner.
---
After that Perception:
---
On the wall near the bed, a list of strange phrases is scratched into the wall.
Thy Milk Be Sweet and Black
Blessed Be the Mother
The Howls of Madness Call
The Scars are the Proof
If you can read that:
---
After that Appraise check:
Shel Whispertongue PFS |
Perception 1d20 + 12 ⇒ (17) + 12 = 29
Shel points out the items Read the Perception spoiler. "Anyone know what those things might be used for?
Untrained Appraise 1d20 + 1 ⇒ (16) + 1 = 17
Brachus |
Perception: 1d20 + 16 ⇒ (13) + 16 = 29
"Look some disturbing, incriminating items under the work blankets: a cloak of black feathers, a necklace of human hair adorned with knucklebones, a sacrificial obsidian-bladed kukri, a small stone vial containing 2 ounces of black liquid (poison), and slivers of tanned flesh pained with scriptures."
(Can't make any of the other checks)
Ennoia |
Knowledge (religion): 1d20 + 2 ⇒ (13) + 2 = 15
"Wait, I know! ... err, no, sorry."
Dalton Bodhi |
Dalton stares intently at the various objects and scribblings on the wall. "Sadly, it is times like these in which I am reminded of the words of a wise man. 'All I know is that I don't know nothing...'"
Untrained Appraise: 1d20 ⇒ 18
"Well now, wait a second... The artifacts are mostly well-made fakes. Two items, however, are authentic. The first is a geode split into two that, when opened, reveals within the carving of a monstrous, jackal-headed fetus (a relic worth 2350 gp). The second is an unsettlingly realistic glass eyeball with three pupils, worth 1790 gp."
Dalton Bodhi |
"Oh, the jackal-headed fetus is kind of cute, don't you think?" Dalton smiles.
"So... do we have anything left to explore up here? Shall we go pay our respects to Lamashtu?" Dalton waits a couple of beats. "Of course, by 'pay our respects' I mean, 'beat the tar out of the enslaving, cultist scum.'"
EndlessForms |
At the far end of this cavernous grotto, the dull glow of foul-scented copper braziers illuminates the massive facade of an impossibly twisted temple coarsely chiseled into the living rock. The temple resembles the face of a hideous three-eyed jackal, flanked everywhere by pillars carved in the shape of gruesome copulating monstrosities.
Indeed, guarding the way forward are four living monstrosities: some sort earless of jungle cats with twitching faces!
Krenshar's retractable skin allows it to dine on carrion with a lower risk of picking up disease-carrying vermin, much like a vulture's bare head and neck. When the creature finishes eating, restoring the facial skin to its normal position scrapes off gore and clinging bugs. The ability to retract their skin is demonstrated in other contexts as well—male krenshars bare their skulls at rivals as a challenge over mates, females use this ability to ward off undesired suitors, and hunting adults use it to scare prey into ambushes.
kren: 1d20 + 6 ⇒ (11) + 6 = 17
Dalton: 1d20 + 4 ⇒ (14) + 4 = 18
Ennoia: 1d20 + 8 ⇒ (10) + 8 = 18
Shel: 1d20 + 8 ⇒ (1) + 8 = 9
Brachus: 1d20 + 2 ⇒ (18) + 2 = 20
Delphine: 1d20 + 7 ⇒ (17) + 7 = 24
Sir Terramor: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative:
1. Delphine, Brachus, Ennoia, and Dalton
2. Cats
3. Sir Terramor and Shel
Delphine, Brachus, Ennoia, and Dalton are up!
Dalton Bodhi |
Dalton claps his hands once and dashes right at the cat closest to him, with the yellow spotting, attacking with all his might.
Stunning Fist, Charge: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
At the last second, Dalton stumbles on a rock and his fist misses the cat completely.
I'm going to say that Dalton ran out of his mage armor potions by now (I haven't really been keeping track. He bought 5 of them at the start). So, his AC is 18.
Ennoia |
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"What, your respect, how dare... Oh, I see. Sarcasm? I've known a scholar that used to have a sign for sarcasm. It made things much easier."
Later, when they reach the temple of Lamashtu, Ennoia is one of the first to react to the monstrosities. She fires a volley at one of them. The red one to start with. If he dies early, please redirect the remaining arrow(s) to orange.
+1 Composite Longbow (cold iron, RS, DA, Manyshot): 1d20 + 11 ⇒ (20) + 11 = 312d8 + 16 ⇒ (5, 3) + 16 = 24
+1 Composite Longbow (cold iron, RS, DA): 1d20 + 11 ⇒ (20) + 11 = 311d8 + 8 ⇒ (8) + 8 = 16
+1 Composite Longbow (cold iron, RS, DA): 1d20 + 6 ⇒ (20) + 6 = 261d8 + 8 ⇒ (4) + 8 = 12
WHAT!?!
Confirmation: 1d20 + 11 ⇒ (10) + 11 = 214d8 + 32 ⇒ (8, 5, 2, 1) + 32 = 48
Confirmation: 1d20 + 11 ⇒ (12) + 11 = 232d8 + 16 ⇒ (2, 6) + 16 = 24
Confirmation: 1d20 + 6 ⇒ (16) + 6 = 222d8 + 16 ⇒ (4, 6) + 16 = 26
Brachus |
Brachus will cast a magic circle vs evil on himself and takes a step to the side so that the protection from his spell surrounds most of the party (except Dalton)
Brachus is impressed by Ennoia's accuracy with her bow.