GM Endless Forms' PFS Broken Chains (Inactive)

Game Master Mike Tuholski

A level 5-7 module.

Slaver Compound | Temple of Lamashtu


301 to 350 of 626 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

"Othine is playing us, she's turned to evil! "

-Posted with Wayfinder

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

1) Swift Action: Use Swift Aid to add +1 to Shel's next attack roll.]

2) 1st attack, +1 adamantine longsword, Gang Up, Power Attack: 1d20 + 12 + 2 - 2 ⇒ (12) + 12 + 2 - 2 = 241d8 + 5 + 4 ⇒ (6) + 5 + 4 = 15

2nd attack, +1 adamantine longsword, Gang Up, Power Attack: 1d20 + 7 + 2 - 2 ⇒ (12) + 7 + 2 - 2 = 191d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Attack non-grappled villain, then grappled villain if the first goes down.

3) Use Aid Allies, Bodyguard and Intercept to help Shel, I can burn an Attack of Opportunity whenever an adjacent ally is attacked to give that ally a +4 to AC.


The Flaxseed Pathfinder Lodge

Sir Terramor hits both of the slavers, taking one of them down! Othine shouts back to Ennoia, "You're damned right!" as she calls down a judgement from Lamashtu on Shel!

mwk longsword on Shel (combat expertise): 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
damage: 1d8 + 2 ⇒ (1) + 2 = 3

mwk longsword on Shel (combat expertise): 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
damage: 1d8 + 2 ⇒ (3) + 2 = 5

The slaver tries desperately to break free of Dalton's grasp.

cmb: 1d20 + 5 ⇒ (13) + 5 = 18

The gnoll tries to beat up on Dalton to make the human slaver's job easier:

mwk dire flail: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 6 ⇒ (6) + 6 = 12

mwk dire flail: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 6 ⇒ (8) + 6 = 14

Initiative:

1. Othine
2. Slavers (blue: 11 dmg, grappled by Dalton)
3. Delphine, Brachus, Shel, Ennoia, Dalton, and Sir Terramor

You guys are up!

The Exchange

Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6

Dalton releases the thug that he was grappling, letting Sir Terramor deal with him. "You can take him, right?" He then takes a 5-foot step to Othine and tries to take care of her.

Standard
Grapple: 1d20 + 16 ⇒ (14) + 16 = 30

With Othine Grappled, the oread shifts his weight to pin the woman.

Move
Maintain Grapple to Pin: 1d20 + 16 + 5 ⇒ (17) + 16 + 5 = 38

Finally, as he pins Othine, Dalton gives her a fist to the temple, trying to knock the woman out.

Swift
Stunning Pin: 1d20 + 8 ⇒ (15) + 8 = 23
Non Lethal Damage: 1d8 + 4 ⇒ (1) + 4 = 5

DC 18 Fortitude Save or Stunned for 1 Round.

Wow, all-around good rolls.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel pounces at Othine! "For shame! You don't give up on the Society and turn to evil!"

Attack One with favored enemy 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Damage 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6 plus
Sneak Attack if pinned 2d6 ⇒ (5, 4) = 9

Attack Two with favored enemy 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Damage 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6 plus
Sneak Attack if pinned 2d6 ⇒ (1, 1) = 2

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia glares at Othine, now fully sure that she was right. She aims and shoots three arrows at the blue-jacket slaver (or if he's down, at the gnoll).

+1 Composite Longbow (cold iron, RS, DA, Manyshot, PBS, cover): 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 232d8 + 18 ⇒ (2, 7) + 18 = 27
+1 Composite Longbow (cold iron, RS, DA, PBS, cover): 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 171d8 + 9 ⇒ (1) + 9 = 10
+1 Composite Longbow (cold iron, RS, DA, PBS, cover): 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 211d8 + 9 ⇒ (5) + 9 = 14

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

I think Dalton and thd woman now share a square opening up space for Delphine.
Delphine finally walks in and sees the fight for thd first time. She moves next to Dalton and attacks the other man with her fauchard.

fauchard: 1d20 + 8 ⇒ (15) + 8 = 231d10 + 5 ⇒ (10) + 5 = 15

-Posted with Wayfinder

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

"But of course!" Sir Terramor replied to Dalton.

1) Swift Action: Use Swift Aid to add +1 to Shel's next attack roll.

2) 1st attack, +1 adamantine longsword, Gang Up, Power Attack: 1d20 + 12 + 2 - 2 ⇒ (8) + 12 + 2 - 2 = 201d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13

2nd attack, +1 adamantine longsword, Gang Up, Power Attack: 1d20 + 7 + 2 - 2 ⇒ (6) + 7 + 2 - 2 = 131d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16

Attack non-grappled villain, then grappled villain if the first goes down.

3) Use Aid Allies, Bodyguard and Intercept to help Shel, I can burn an Attack of Opportunity whenever an adjacent ally is attacked to give that ally a +4 to AC.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

On my last post, I forgot to add Sir Terramkre's +1 to my first Attack. If it's not too late, please do that, DM. Thanks.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Just to check if everyone did include the bonus from bless in their attacks?

"...evil she says..."

Brachus casts Magic Cirlce vs Evil on himself (should cover the entire party from my present location).

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

I completely forgot, thanks for reminding me!

-Posted with Wayfinder

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

Forgot as well ^^. Also Delphine is deaf so she has no idea whats going on. Just sayin ;)


The Flaxseed Pathfinder Lodge

Fort: 1d20 + 7 ⇒ (18) + 7 = 25

Dalton quickly pins Othine, although she remains conscious. The party quickly takes down the human and gnoll slavers.

Othine is pretty well incapacitated so I'll call it. Out of combat!

What are you doing with her?

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

"Isn't this the woman we were supposed to rescue? Why is she fighting us? Perhaps I should just charm her so she can cooperate?" Delphine scribes on her notepad for the others to see while avoiding to let Othine look at it.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus sits down in front of the pinned woman, looking her straight in the eyes

"It might be better if you'd tell us what's going on. You could take to us and provide us with answers..or we can do something else. something I'm sure neither one of us would like. But if you cooperate...who knows what would happen then"

Diplomacy: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 (casting and using guidance before attempting to negotiate)

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

"I had doubts after seeing the confused look on the slavers and the gnoll's faces, so I checked her with my ability to sense evil - which she is." elaborates Ennoia. "... but redemption could be an outcome, if she chose to renounce her Lamashtan ways."

Aid Another is automatic for me in Diplomacy.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel nods at Brachus's words. "Talk to us and we will make it easy on you."

Auto aid Diplomacy.

The Exchange

Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6

Dalton keeps the woman pinned. "Yes, I suggest you make this whole process easier on yourself, Othine." He looks over at Delphine, "If you've got some magics that could help her more agreeable, I think that would be useful."

Aid Diplomacy: 1d20 - 1 ⇒ (4) - 1 = 3

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

"The Society can protect you or it can bring you to justice," says Sir Terramor, leaning on his sword. "We're willing to help if you are."

Aid Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21


The Flaxseed Pathfinder Lodge

"You were sent to find me, right?" Othine starts. "Ha! As if I needed saving! Ha! The Mother of Monsters holds sway here, so maybe you should just turn around and leave things as they are."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Well, someone knock her out, and let's take her crazy butt back to the Society to deal with."


The Flaxseed Pathfinder Lodge

Back at the Society Lodge in Katheer, Othine is quickly put into a cell. "But what's going on down there?" the Venture-Captain asks. "Lamashtan cults in the qanat? This must be stopped!"

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"We thought getting Othine back in one piece the most important task we could achieve right now. Perhaps we could ask her more questions about the slaving ring to see exactly how we could best go about completely disabling it," Shel suggests, wondering if the VC had other ideas.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

"She doesn't seem inclined to talk to us..but maybe someone here has ways of making her talk"

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

"Like I said. I can charm her if you like. Maybe we can get some more out her. " Delphine writes so not to spoil the surprise to the woman.

-Posted with Wayfinder

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

"Maybe we haven't explored it all back there? You could interrogate her while we make another foray." proposes the paladin.


The Flaxseed Pathfinder Lodge

After a bit more interrogation, you can surmise that it is much more than just a slaving ring. While most of the gnolls and slavers were likely unaware of what was really happening, it seems that some of the slaves have been shunted further down to forcefully participate in foul experiments in the name of Lamashtu. As the Mother of Monsters, Lamashtu delights in the birth of monstrosities and Othine implies that such things have been going on down below for some time....

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus nods at Ennoia

"There was at least one door we didn't open when we were there..there might be more for us to explore. and come up with answers"

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Sounds like we've got a bit more to do down there. If there's evil experiments taking place on alaves, we've got to go back and bust it up," Shel nods.


The Flaxseed Pathfinder Lodge

The party makes their way back down into the qanat to continue exploring the slaver compound!

The first door that the party passed by is lit by the dull glow of an oil lantern. It seems to be a cramped sleeping quarters. Shoved into a corner is a desk covered with piles of notes, an alembic, and other strange alchemical tools. A small hammock hangs between the edge of the desk and a hook in the wall, while an unusually large pellet lies on the floor beneath.

gm rolls:

Dalton: 1d20 + 4 ⇒ (18) + 4 = 22
Ennoia: 1d20 + 8 ⇒ (11) + 8 = 19
Shel: 1d20 + 8 ⇒ (9) + 8 = 17
Brachus: 1d20 + 2 ⇒ (12) + 2 = 14
Delphine: 1d20 + 7 ⇒ (1) + 7 = 8
Sir Terramor: 1d20 + 2 ⇒ (1) + 2 = 3

Shel, Ennoia, and Dalton find a pair of small metal strongboxes while searching the desk, but note that both are locked and rigged with some sort of explosive trap.

A journal, which seems to have come from the gnome you defeated earlier, describes a disturbing business arrangment, wherein he receieves etensive sums to secretly deliver slaves to a contact known as Gnarlpaw. What his contact does to the slaves he doesn't know, nor does he seem to care. Eventually Gnarlpaw returns the slaves, though almost all come back mad and often violently self-destructive, babbling tales of ritualized torture and demon worship.

To earn the rest of his money, Tinderwick must use his considerable alchemical and surgical skills to erase the slaves' memories. Most disturbingly, it seems the sole reason his notes contain so much detail is that he delights in performing these rehabilitations, which he refers to as "dociling."

DC 25 KN (local):
You recall a gnoll named Gnarlpaw the Black, a cleric of Lamashtu, often seen wandering around the Twilight Gate district. He is one of only two black-furred gnolls in Katapesh.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Know. Local 1d20 + 10 ⇒ (16) + 10 = 26

On my phone. Please read the DM's spoiler.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Knowledge Local: 1d20 + 12 ⇒ (16) + 12 = 28

"I recall a gnoll named Gnarlpaw the Black, a cleric of Lamashtu, often seen wandering around the Twilight Gate district. He is one of only two black-furred gnolls in Katapesh. Let's go find him."


The Flaxseed Pathfinder Lodge

Heading further into the caves? Left or right?

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Arriving back where we left off Brachus takes a look around to see if we missed any clues last time we were around.

(Take 10 on perception - using guidance and detect magic - for a 27. If no clue's are found, ..let's go right?)


The Flaxseed Pathfinder Lodge

Brachus points the way onward and finds that the cave system makes a ring around what appears to be a pillar of rock, although he notes a secret door carved into the north side of the pillar. There is also a narrow passage leading north.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus points out the secret door

"Seems like it's worth exploring"

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel will look at the secret door for traps and if she finds one she will try to disable it.

Perception 1d20 + 14 ⇒ (3) + 14 = 17

DD 1d20 + 17 ⇒ (8) + 17 = 25


The Flaxseed Pathfinder Lodge

Shel doesn't find any traps so the party gathers around as she opens the door.

Runes cover the walls of the hollow column. The secret chamber features a steep sloping passage filled with jagged crystal formations leading steadily downward.

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

"Looks ominous..."

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

"Down into the bowels of the earth..."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel leads on, scanning for anything strange as they descend.

Perception 1d20 + 12 ⇒ (17) + 12 = 29


The Flaxseed Pathfinder Lodge

New map!

Going down first? Still a few areas on this level if you want to get those before you head down. Up to you guys though.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

"Let us not leave any potential enemies behind us," says Sir Terramor. "We should clear this level before going down."

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Do we have to clear everything? If not, I suggest we go down. If it proves to be a dead end, we can always come back to this level.

-Posted with Wayfinder

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I'm fine either way. What do the rest of the group prefer...down or clear out this level? Current vote is 1-1.

The Exchange

Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6

Dalton agrees with Sir Terramor, "Yes, I feel it's best to remove any threat we can up here first."

So, 2-1 for clearing the level.

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

"I am good either way. White Fang can detect and protect us from any threats that might attack us from behind."

ok either way

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

I'm fine either way..so it looks like we'll clear this level first

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

"Uh, you think any remaining enemies would attack us on our way back up? That would be... unlawful! But if they do, sure, let's finish exploring this level first."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel turns around and heads back up to look at the unexplored areas on this level.

Perception 1d20 + 12 ⇒ (19) + 12 = 31

301 to 350 of 626 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Endless Forms' PFS Broken Chains All Messageboards

Want to post a reply? Sign in.