GM Endless Forms' PFS Broken Chains (Inactive)

Game Master Mike Tuholski

A level 5-7 module.

Slaver Compound | Temple of Lamashtu


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Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel leads the way down the right passageway, when the others get healed up.

Perception 1d20 + 12 ⇒ (13) + 12 = 25


The Flaxseed Pathfinder Lodge

Go ahead and retcon healing. Also, if you have your own wands feel free to roll your healing and assume Brachus used your wand on you; that speeds things up a bit and makes it easier on the healer so he doesn't have to track everyone's HP.

Shel leads the way into a stark, unfinished chamber lit only by four candles on the floor, placed at the far corners of the room.

Dim lighting unless you are bringing your own light sources into the room. Miss chance for those of you without low-light vision.

Bound within this cave lurks a bloated, accursed beast-thing with three rows of lactating breasts. It seems a cross between a gnoll and some sort of giant. Chained to the southernmost wall of the cave, it roars in anger as Shel enters.

DC 22 KN (local):
It is a cross between a gnoll and an ogre. It is likely sensitive to light but probably doesn't have many other weaknesses or resistances.

gm rolls:

bmm: 1d20 + 0 ⇒ (8) + 0 = 8
Dalton: 1d20 + 4 ⇒ (3) + 4 = 7
Ennoia: 1d20 + 8 ⇒ (13) + 8 = 21
Shel: 1d20 + 8 ⇒ (12) + 8 = 20
Brachus: 1d20 + 2 ⇒ (6) + 2 = 8
Delphine: 1d20 + 7 ⇒ (19) + 7 = 26
Sir Terramor: 1d20 + 2 ⇒ (9) + 2 = 11

Initiative:

1. Delphine, Ennoia, Shel, Sir Terramor, and Brachus
2. Black Milk Mother
3. Dalton

Delphine, Ennoia, Shel, Sir Terramor, and Brachus are up!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Know. Local 1d20 + 10 ⇒ (1) + 10 = 11

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

Delphine can also use wands to help heal people quickly.
know local: 1d20 + 6 ⇒ (4) + 6 = 10
"Whatever it is, it looks disgusting." Delphine says and sends in White Fang to silence it.

She herself also tries to take a stab at it.
attack: 1d20 + 8 ⇒ (7) + 8 = 151d10 + 5 ⇒ (9) + 5 = 14

White Fang moves towards the creature in chains and bites it, trying for a grapple.
bite: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 6 ⇒ (6) + 6 = 12
grapple: 1d20 + 13 ⇒ (10) + 13 = 23

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus moves forward a bit and seeing how he can't get near the action without blocking some more capable melee fighter decides to just provide a little guidance to Ennioa

(move, then cast guidance on Ennioa)

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Nodding to Brachus in gratefulness, Ennoia lets herself be guided by the cleric and unleashes a volley against the monstrosity.

+1 Composite Longbow (cold iron, RS, DA, Manyshot, PBS, guidance): 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 212d8 + 18 ⇒ (6, 5) + 18 = 29
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 12 ⇒ (18) + 12 = 301d8 + 9 ⇒ (3) + 9 = 12
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 7 ⇒ (8) + 7 = 151d8 + 9 ⇒ (1) + 9 = 10

Target has +4 to AC due to soft cover.


The Flaxseed Pathfinder Lodge

Delphine's blade bounces off the creature's thick hide although White Fang's teeth are able to draw blood. No grapple though.

Brachus guides Ennoia, who deftly puts three arrows into the beast!

Initiative:

1. Delphine, Ennoia, Shel, Sir Terramor, and Brachus
2. Black Milk Mother (53 dmg)
3. Dalton

Shel and Sir Terramor are up!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

With the beast being chained, shel is in no hurry to close distance with it. She keeps her blades out, but holds her position away from the beast.

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor is disgusted with the slaughter and the beast being slaughtered, but he agrees wholly with Shel. He hangs back and awaits the inevitable.


The Flaxseed Pathfinder Lodge

The foul creature furiously gnashes at White Fang with its powerful jaws!

bite: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 1d6 + 13 ⇒ (3) + 13 = 16

Initiative:

1. Delphine, Ennoia, Shel, Sir Terramor, and Brachus
2. Black Milk Mother (53 dmg)
3. Dalton

You guys are up!

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

not good enough due to the increase in nat armor from the spell ^^
White Fang ignores the creatures pitiful attempt at a bite and shows him how it is done.

bite: 1d20 + 9 ⇒ (6) + 9 = 151d8 + 10 ⇒ (3) + 10 = 13
claw: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 10 ⇒ (4) + 10 = 14
claw: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 10 ⇒ (4) + 10 = 14

-Posted with Wayfinder

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia sends shafts of love deadly arrows at the creature.
+1 Composite Longbow (cold iron, RS, DA, Manyshot, PBS): 1d20 + 12 ⇒ (10) + 12 = 222d8 + 18 ⇒ (6, 5) + 18 = 29
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 12 ⇒ (1) + 12 = 131d8 + 9 ⇒ (7) + 9 = 16
+1 Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 7 ⇒ (7) + 7 = 141d8 + 9 ⇒ (5) + 9 = 14


The Flaxseed Pathfinder Lodge

White Fang and Ennoia work together to bring the foul creature down!

Out of combat!

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

"Good work people"

Brachus casts guidance and detect magic and takes a look around the area

(take 10 on perception, using guidance for a 27)

If nothing shows up he suggests following the tunnel leading further out of this room.


The Flaxseed Pathfinder Lodge

Brachus' search turns up nothing interesting; the room is quite bare and the beast has nothing of value.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel will lead up group up the smaller tunnel (as I've shown on the map), looking for traps as she goes.

Perception 1d20 + 14 ⇒ (9) + 14 = 23

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor will follow close behind Shel, ready to intercept attacks.

+4 AC to Shel.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia appears to be quite shocked by the beast they've just fought. She ponders things for a moment, before deciding to follow Shel.

This must not deter me, it is just one more reason to put an end to this dreadful business. Falayna, give me strength.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus follows after the others.


The Flaxseed Pathfinder Lodge

Shel sees a metal statue at the end of the hallway (to her left), a hideous rendition of a pregnant woman with distinctly canine features and three rows of breasts. This is clearly yet another depiction of Lamashtu.

Shel also notes that the statue is in fact a secret door that blocks a passage leading further back. Unfortunately, Shel also notes that without a key the statue is rigged to send out an electrical burst down the hallway. Before she has time to ponder this trap too much though, a voice speaks out behind the statue. "Have you brought me my offering?"

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Sure do. We have him right here," Shel nods as she points at Dalton. "But you need to turn off the electricity so we can get him over to you."

Bluff 1d20 + 6 ⇒ (10) + 6 = 16

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

From the back Brachus adds

"Where do you want him?"

Assist on bluff: 1d20 + 3 ⇒ (20) + 3 = 23


The Flaxseed Pathfinder Lodge

I forgot before, not that it changes much: you heard it speaking telepathically, not out loud.

gm rolls:
1d20 ⇒ 2

"Oh! Oh!" A small voice calls out in your minds. "Right back here!" A vaguely humanoid creatures about the size of a cat but looking more like a toothy, winged devil emerges from behind the statue with a key. It flies up and inserts the key into the hole, allowing the statue to slide backward and revealing a passage behind.

DC 11 kn (arcana):
It is a homunculus.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel moves forward to the now opened passage carefully, taking ten on Percpetion for a 24 against traps. "We are bringing him forward now."

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

Nice :)

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

"Well done," whispers Sir Terramor, still bodyguarding Shel.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus ushers in the others as he moves forward


The Flaxseed Pathfinder Lodge

You file down the narrow passage and the homunculus gives you no problems.

Three rectangular shallow pools divide this wide chamber. A short flight of steps in the northern half of the room climbs o a narrow alcove, atop which rests a sarcophagus sculpted from black basalt. Carved from the surrounding stone, the entire chamber is engraved with primitive runes.

Within this room dwells the mad and vengeful spirit of a woman deformed with some gnoll features, a hideously scarred belly, and blackened wings! "I damn you all and your spawn to the wrath of Lamashtu!" she shouts as you enter.

DC 20 KN (religion):
She is a ghost. Incorporeal creatures take no damage from mundane weapons and half damage from magical weapons. Ghost touch weapons or those coated in ghost salt are required to deal full damage. Magic is similarly difficult to use against them, except for force effects which deal full damage.

gm rolls:

ank: 1d20 + 6 ⇒ (2) + 6 = 8
Dalton: 1d20 + 4 ⇒ (1) + 4 = 5
Ennoia: 1d20 + 8 ⇒ (1) + 8 = 9
Shel: 1d20 + 8 ⇒ (17) + 8 = 25
Brachus: 1d20 + 2 ⇒ (14) + 2 = 16
Delphine: 1d20 + 7 ⇒ (16) + 7 = 23
Sir Terramor: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative:

1. Shel, Delphine, Brachus, and Ennoia
2. Ankhazu
3. Dalton and Sir Terramor

Shel, Delphine, Brachus, and Ennoia are up!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel moves 5' to the east and 5' to the north, readying an action to slice the creature when it approaches.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Ennoia enters the room, and declares the spirit to be malignant enough to become her bane! Smite evil.

Assuming it's evil:
+1 Composite Longbow (cold iron, DA, PBS, smite evil): 1d20 + 14 + 3 ⇒ (16) + 14 + 3 = 331d8 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Touch AC is 18 against this creature.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

I think the magic circle vs evil is also still up..I don't think 70 minutes have passed since the last 3-4 encounters, so assuming she's evil that's another +2 deflection bonus to AC/resistance bonus to save for everyone within 10 ft of me

Brachus moves forward into the room and seeing what's obviously a spirit (who doesn't look friendly - assuming it's an undead here) he produces his holy symbol in front of him and proudly displays it as he channels positive energy to disrupt the connection the (evil?) spirit has to this realm

channel positive energy to harm undead: 4d6 ⇒ (3, 5, 1, 2) = 11 (DC 16 will save for half damage)

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

Delphine speeds up her allies with a haste spell.
know religion: 1d20 + 6 ⇒ (11) + 6 = 17
haste for Ennoi, Dalton, Terramore, Delphine, Shel and Brachus. WF can suck it.

With the tight quarters Delphine signals her feline companion to scare the ghost.
intimidate: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor sticks close to Shel and readies an action to attack the spirit if it approaches.

Also, bodyguarding Shel. +4 AC.


The Flaxseed Pathfinder Lodge

@Brachus: yep, that sounds about right.

Will: 1d20 + 10 ⇒ (1) + 10 = 11

Ennoia puts an arrow into the ghost and Brachus burns it with holy damage! Delphine hastes the party but the ghost only seems slightly shaken by the lion.

Initiative:

1. Shel, Delphine, Brachus, and Ennoia
2. Ankhazu (19 dmg, shaken 1 round)
3. Dalton and Sir Terramor

Brachus is up!

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

I moved and channeled, for which you rolled a will save, I'm fine with going again...but I don't think being hasted allows me to take 2 turns ;) I think it's Ankhazu's turns


The Flaxseed Pathfinder Lodge

Whoops! I was thinking Dalton for some reason, but he's after Ankhazu. Can you tell I've been having a busy week?

1d6 ⇒ 2

The ghost points at Delphine and casts a spell! All of Delphine's worst fears flash before her eyes!

phantasmal killer
DC 18 Will save to disbelieve and recognize it as an illusion. If you make the Will save, you are fine. If you fail the Will save, you need a DC 18 Fort save or you die instantly. If you make the Fort save you only take 3d6 ⇒ (3, 5, 4) = 12 damage.

Initiative:

1. Shel, Delphine, Brachus, and Ennoia
2. Ankhazu (19 dmg)
3. Dalton and Sir Terramor

You guys are up!

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Hastened by Delphine's magic, Ennoia shoots five arrows at the spectral monstrosity!

+1 Composite Longbow (cold iron, RS, DA, Manyshot, PBS, haste, smite): 1d20 + 12 + 1 + 3 ⇒ (9) + 12 + 1 + 3 = 252d8 + 18 + 4 ⇒ (6, 5) + 18 + 4 = 33

+1 Composite Longbow (cold iron, RS, DA, PBS haste, smite): 1d20 + 12 + 1 + 3 ⇒ (12) + 12 + 1 + 3 = 281d8 + 9 + 2 ⇒ (3) + 9 + 2 = 14

+1 Composite Longbow (cold iron, RS, DA, PBS haste, smite): 1d20 + 7 + 1 + 3 ⇒ (16) + 7 + 1 + 3 = 271d8 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Haste additional attack: 1d20 + 12 + 1 + 3 ⇒ (17) + 12 + 1 + 3 = 331d8 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Knowing she couldn't stand back and let that ghost pick her friends off with magic, Shel moves forward 10' and engages the ghost. "Leave my friends alone!"

Attack with magic weapon 1d20 + 12 ⇒ (8) + 12 = 20

Damage 1d3 + 3 ⇒ (2) + 3 = 5

High is good on miss chance 1d100 ⇒ 69

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

will: 1d20 + 8 ⇒ (12) + 8 = 20

"Your petty attempts don't frighten me. I have experienced worse."

phew! Rest of my action comes later

-Posted with Wayfinder

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus gets a vial of holy water out from his backpack and throws it at the ghost as he takes a step forward

To hit touch AC Ghost: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17 (-4 for being in combat with Shel)

damage if hit: 2d4 ⇒ (3, 4) = 7

The Exchange

Male Oread Monk (Tetori) 6 | HP: 46/51 | AC 20 (24) | T 20 | FF 17 (21) | Fort +7 | Ref +7 | Will +8 | CMD 29 (33 grapple) | Init +4 | Perc +12 | Sense Mot +10 | SF 4/6

Dalton stands at careful attention. He clenches and unclenches his fists. Still having some reserve of ki, his fists are magical weapons, but hitting a ghost?

Dalton enters his snapping turtle style and rushes forward, past Brachus. He then reaches out to try and punch the ghost.

Punch!: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 ⇒ (8) + 4 = 12 1/2 damage

Actually, ki strike says it counts as magic for damage resistance purposes, so I'm not sure if it applies against incorporeal.


The Flaxseed Pathfinder Lodge

@Dalton: I would say it does.

Ennoia, Shel, Brachus, and Dalton work together to beat up on the ghost! She's not looking very strong any more but is certainly still fighting!

Initiative:

1. Shel, Delphine, Brachus, and Ennoia
2. Ankhazu (73 dmg)
3. Dalton and Sir Terramor

Sir Terramor and Delphine are up!

Grand Lodge

Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2

Sir Terramor rushes up to face the ghost.

+1 adamantine longsword, Power Attack and Gang Up: 1d20 + 12 - 2 + 2 ⇒ (1) + 12 - 2 + 2 = 131d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14 Boo!

BODYGUARDING SHEL: With Aid Allies, Bodyguard and Intercept, I can burn an Attack of Opportunity whenever an adjacent ally is attacked to give that ally a +4 to AC.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Current AC 24/ Touch 19


The Flaxseed Pathfinder Lodge

Sir Terramor swings and misses the ghost!

Initiative:

1. Shel, Delphine, Brachus, and Ennoia
2. Ankhazu (73 dmg)
3. Dalton and Sir Terramor

Delphine is up!

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

Delphine starts hacking at the ghost whilst White Fang tries to terrify the ghost.

attack: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 251d10 + 5 ⇒ (5) + 5 = 10

intimidate: 1d20 + 9 ⇒ (18) + 9 = 27


The Flaxseed Pathfinder Lodge

@Deslphine: is your weapon magical?

Delphine hacks at the ghost! The ghost calls out to Lamashtu and a foul wave of energy washes over all of you!

negative energy: 5d6 ⇒ (5, 4, 3, 6, 3) = 21
DC 20 Will save for half

Initiative:

1. Shel, Delphine, Brachus, and Ennoia
2. Ankhazu (78 dmg)
3. Dalton and Sir Terramor

You guys are up!

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Will save: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 (+2 is resistance bonus from the magic circle vs evil - assuming she is evil)

"Your foul energies will have no place here!"

Brachus proudly produces his holy symbol and channel positive energy to counter the negative energies - for one of the last time he is able to do so today.

Positive energy to heal: 4d6 ⇒ (3, 4, 1, 5) = 13

Not entirely in balance...but it will have to do

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Will 1d20 + 7 ⇒ (13) + 7 = 20

Shel swings both magic weapons at the ghost, as she feels the healing energy wash over her.

Attack 1d20 + 10 ⇒ (7) + 10 = 17
Damage 1d3 + 3 ⇒ (1) + 3 = 4
Miss chance 1d100 ⇒ 54

Attack 1d20 + 10 ⇒ (18) + 10 = 28
Damage 1d3 + 2 ⇒ (3) + 2 = 5
Miss chance 1d100 ⇒ 30

Liberty's Edge

AC 19/23 (T 15, FF 14). HP 45/52, Fort +9/8, Ref +12/8, Will +8/4. Init +7, CMD/CMD 7/15, Speed 30ft/40ft
attacks:
Fauchard +1 +8 1d10+5 18-20/x2, spiked gauntlet +7 1d4+3, sling +2 1d4+3 || AC Bite +11 1d8+6, 2 claws +10 1d6+6
skills:
Bluff +11, Diplomacy +14, Disguise +11, Fly +3, Handle Animal +15, Intimidate +10, Knowledge (all) +6, Knowledge Nobility +8, Perception +10, Spellcraft +8, Stealth +7, Use Magic Device +18

People! don't forget your haste!!!! Yes it is a +1 fauchard

will: 1d20 + 8 ⇒ (9) + 8 = 17

Delphine attacks the ghost twice with her fauchard thanks to her magically enhanced agility.

attack: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 251d10 + 5 ⇒ (9) + 5 = 14
attack2: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 221d10 + 5 ⇒ (3) + 5 = 8

White Fang continues to try to intimidate the ghost from a distance.
intimidate: 1d20 + 9 ⇒ (6) + 9 = 15

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