GM Endless Forms' PFS 07-24 Dead Man's Debt (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 1-2 subtier (4 players).

Tactical Map


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Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

Barnaby moves forward quickly and pulls forth a pinch of wool from a pouch at his waist. "Cover your ears, people!" he yells, but before anyone can react, the man snaps the wool-grasping fingers sending a blast of sonic energy at the archer in the back.

Daze @ Blue - DC 16 Will Save.

Scarab Sages

Spoiler:
AC 18, T 12, FF 16 |HP: 19/19 | F +7, R +7, W +3 (+2 vs poisons) | Init +2, Perc +6 (+11 vs. traps) |CMB +3 CMD 15 | Bombs 5/5

[ooc]I moved red out of the grease.

Lanz moves up, pulling a flail as he does so, and then attempts give the man a well-earned lesson in humility.

1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16
1d8 + 2 ⇒ (2) + 2 = 4

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

@Lanz: Red may still be in the grease; he still needs to make that Acrobatics check first to see if he could move first!


The Flaxseed Pathfinder Lodge

Yeah, I think google slides (or at least this slide) was temporarily down when I was updating yesterday.

Blue bandit does not have precise so -4 on his previous attack.

Forgot about grease Acrobatics:
Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
Well, at least you made me use that up so it wasn't an attack!

concentration: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17 I think that fails so no images for the half-elf!

---

Will: 1d20 ⇒ 11

Bardiel easily tears open the leading bandit and leaves the Aspis agent splayed on the ground. Barnaby dazes the other agent. With the way clear, Lanz moves around the grease and hits the half-elf leader with his flail. Adjusted your position since the first guy is down.

Initiative:

1. Tsutanaga
2. Aspis
3. Barnaby, Lanz, and Bardiel

half-elf: 4 dmg, prone
blue: dazed

Tsutanaga is up!

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

Ahh, he still made the Acrobatics, which means he also didn't provide cover, so...

The rapier pierces the snake creature but luckily the arrow just misses. Tsuchihebi joins Tsutanaga in attacking the half-elf!

Tsutanaga longspear @ half-elf: 1d20 + 3 ⇒ (8) + 3 = 11
Damage on hit: 1d8 + 4 ⇒ (1) + 4 = 5

Tsuchihebi bite @ half-elf: 1d20 + 4 ⇒ (2) + 4 = 6
Damage on hit: 1d6 + 1 ⇒ (3) + 1 = 4

Seems fair. :P


The Flaxseed Pathfinder Lodge

Ok, I'm back from the holidays! Thanks for being patient!

Tsutanaga and Tsuchihebi try to attack the half-elf on the ground but have no luck. The half-elf tries desperately to roll out of the grease and away from danger but only rolls over in the grease.

Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8

Meanwhile the other Aspis agent stands dazed....

Initiative:

1. Tsutanaga
2. Aspis
3. Barnaby, Lanz, and Bardiel

half-elf: 4 dmg, prone
blue:

You guys are up!

Silver Crusade

Male Aasimar (Angelkin) Paladin (Hospitaler) 2 Oracle 2 | HP 40/40 | AC:20 T:10 FF:20 CMD:16 | F+12 R+5 W+11 (+2 vs death) | Init +0 | Perc +0 (darkvision)

Bardiel circles around the half-elf and outflanks him. His curved blade shimmers with heavenly light for a split second, then delves deep inside the man's body, tearing through flesh and bone.
Falchion, flank, vs prone: 1d20 + 4 + 2 + 4 ⇒ (20) + 4 + 2 + 4 = 302d4 + 4 ⇒ (3, 4) + 4 = 11
Confirmation: 1d20 + 4 + 2 + 4 ⇒ (18) + 4 + 2 + 4 = 282d4 + 4 ⇒ (2, 2) + 4 = 8

Scarab Sages

Spoiler:
AC 18, T 12, FF 16 |HP: 19/19 | F +7, R +7, W +3 (+2 vs poisons) | Init +2, Perc +6 (+11 vs. traps) |CMB +3 CMD 15 | Bombs 5/5

Hardly able to keep up with Bardiel's impressive performance, Lanz does his best none-the-less, bringing down his flail.

1d20 + 4 + 4 + 2 ⇒ (15) + 4 + 4 + 2 = 25
1d8 + 2 ⇒ (8) + 2 = 10

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

Tsutanaga calls out to the half-elf, "You are on your back, surrounded, and outnumbered. Surrender yourself so we discussss what you are doing here."

Not sure if this is more Intimidate or Diplomacy; if it's Diplomacy, add +4 to the roll
Cha check: 1d20 + 2 ⇒ (18) + 2 = 20

Tsuchihebi patiently waits for the Aspis agent's reply.

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

As the group makes short work of the Aspis trapped in the Grease, Barnaby smiles. "I told you that you cannot win against the Pathfinder Extraordinaire's squad, Aspis scum." he says, gloating as he moves behind the large creature summoned by Tsutanaga.


The Flaxseed Pathfinder Lodge

Bardiel and Lanz quickly knock the half-elf unconscious and the terrified archer throws down his bow and pleads mercy. He looks back towards the trees behind him where two Ekujae elves are tied up and gagged. "It was all Waolu's idea, to sell them into slavery I mean. We was just taking orders!"

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

Barnaby takes his dagger and spends the next few minutes cutting the elves free.

Polyglot:
"We are friends. Please do not fear."

Barnaby appears to struggle with the speech, but is sure that what he said is correct.

"Orders?!" Barnaby yells, indignant. "Fine. If you are only fit to take orders, then you are now my slave!" bellows the man. "I will sell you off when I reach an appropriate area."

"Grovel before me, slave!" Barnaby yells as he brandishes his dagger menacingly.

Silver Crusade

Male Aasimar (Angelkin) Paladin (Hospitaler) 2 Oracle 2 | HP 40/40 | AC:20 T:10 FF:20 CMD:16 | F+12 R+5 W+11 (+2 vs death) | Init +0 | Perc +0 (darkvision)

Bardiel approaches the Ekujae in a peaceful manner and heals their wounds with his wand.
CLW : 1d8 + 1 ⇒ (3) + 1 = 4
CLW : 1d8 + 1 ⇒ (4) + 1 = 5
CLW : 1d8 + 1 ⇒ (1) + 1 = 2
CLW : 1d8 + 1 ⇒ (3) + 1 = 4
Let me know how many charges are necessary.

-Posted with Wayfinder

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

Poke.

At the sudden muted nature of the now-enslaved Aspis, Barnaby ties a rope around the man throat. "You should be okay with this since you clearly believe that slavery is okay and that orders should excuse your every action!" he declares, trying to make a point.

After expressing his anger, the man turns to the elves.

Polyglot:
"I hope you understand this language. I was told it was the language of the area." he says with a bow. "We are here to aid the Ekujae against these types of foul humans."

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

Sorry, I was prepping for a Bonekeep run over the weekend. Let's just say I hope the GM doesn't have the same streak I did :)

Tsutanaga tends to Tsuchihebi's wounds, asking the guides if they have heard anything of further Aspis interest in the area.
If GM is ok, I'd prefer to take the 1/2 die +1 for the rejuvenate eidolon; that'll be the 6 HP needed to top off Tsuchihebi.

rejuvenate eidolon heal if not: 1d10 + 1 ⇒ (2) + 1 = 3


The Flaxseed Pathfinder Lodge

Ok, sorry to have to put the game on hold like that. I've only ever had to do that a few times in my years of GMing but I've just been far too busy these past couple weeks.

1/2 + 1 for out of combat heals is fine.

The elves aren't talkative at first but after you loose their bonds one of them finally asks, "Are you Pathfinders? We've been looking for Sharrowsmith. We've taken in several Pathfinders lately but none know where he is."

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

"Sharrowsmith has passed away, but we know of his debt to the Ekujae, so we came to offer our services to keep up the bond that we have formed with you." Barnaby says with a sweeping bow.

"It appears that we came in the nick of time as well." he adds, his hand gesturing to the fallen Aspis agents.


The Flaxseed Pathfinder Lodge

The Ekujae offer to lead you in the general direction of their territory and are rather grateful to you for rescuing them from their fate. The next day they warn you that you have now crossed into Ekujae territory....

A broad, shallow stream cuts across the path here, flowing around the edge of a 10-foot-tall boulder. The air is slightly cooler and there are few insects flying about.

Standing atop the boulder, an Ekujae woman with dark skin holds her hands empty and relaxed at her sides as she addresses the party in Common. She begins, “I am Fola Barun, speaker for the Ekujae. Why are you here?”

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

Barnaby bows graciously to the woman. "I am Barnaby Williams of the Pathfinder Society. We have recently rescued two of your men and are returning with them." he says as he gestures to the two male elves with him.

"Additionally, we bring word of Sharrowsmith's demise and wish to maintain his fruitful alliance with the Ekujae." he adds.

Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16

Silver Crusade

Male Aasimar (Angelkin) Paladin (Hospitaler) 2 Oracle 2 | HP 40/40 | AC:20 T:10 FF:20 CMD:16 | F+12 R+5 W+11 (+2 vs death) | Init +0 | Perc +0 (darkvision)

Bardiel glances at Mitarat, seeking his guidance in dealing with the Ekujae without ruffling any feathers. He simply nods to agree with Barnaby's words, adding: "You will find your men healed and well taken care of. We have nothing closer to our heart than the well-being of the Ekujae people, and repaying Sharrowsmith's debt."

Diplomacy (aid another): 1d20 + 9 ⇒ (2) + 9 = 11

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

"And these are our guides that aided us in reaching you; you may remember Mitarat."

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21


The Flaxseed Pathfinder Lodge

Fola listens and seems pleased that you know Sharrowsmith and can act as his representatives, although she is of course sorry to hear that he has passed. "Sharrowsmith made a deal with the tribe in exchange for the privilege of listening to some of our sacred stories, but I do not know what he was supposed to do in return. However, I've been directed by the tribal elders to find and bring Sharrowsmith or his representatives to meet with the elders at Jalunth."

Three scouts emerge from the brush around you. Fola continues, "Will you come with us? We would be glad to hear your own tales along the way."

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

Barnaby smiles at the offer. "Of course. That is why we were sent here." he replies.

"If possible, I would like to hear some of these renowned stories as we journey to Jalunth as well." Barnaby adds.

Scarab Sages

Spoiler:
AC 18, T 12, FF 16 |HP: 19/19 | F +7, R +7, W +3 (+2 vs poisons) | Init +2, Perc +6 (+11 vs. traps) |CMB +3 CMD 15 | Bombs 5/5

"We also have some medicines and magic of the outside world, which may be of some small utility to your tribe - things to supplement the deft magics which you already employ to heal your own." the alchemist suggests, mildly.


The Flaxseed Pathfinder Lodge

The jungle elves are paranoid about revealing information about themselves and their homelands and don't tell you much as you travel towards their village. Instead they only ask you about your own tales.

Soon you spot the appearance of the jungle shifts subtly over the course of a few hundred yards, moving from thick undergrowth among towering trees to more controlled vegetation. Several small buildings formed of woven branches and grasses rise out of the ground.

In the surrounding trees above are many other buildings that match the style of those on the ground, although they seem to flow even more gracefully from the vegetation even than those below. A series of vines hang from branches throughout the area. Some are short enough only to swing from one treetop building to another, while others reach all the way to the ground.

Colorful birds and noisy monkeys call out from all around, yet their calls are fainter here than those in much of the surrounding jungle.

When you first arrive in the village, a group of elven guardians rappels down from the treetops above and demands to know the group’s business. Fola speaks a few words and you are allowed to pass.

---

As you pass through the village you get some rare insights into the secret lives of these elves....

On the south side of the village in the branches from 10 to 20 feet above, the Ekujae children play a game where the goal is to hit a target with a blunt arrow, but they move only by swinging on vines. Most startlingly, each team has a player with a knife who tries to cut the vines of the opponents. The elves call this game Makasse.

Both on the ground and above, Ekujae work to shape and change their homes through a combination of magical and mundane effort. As you move about the village, it becomes clear that the Ekujae are continually reinventing its appearance and function. There is a sense of action, motion, and life, and permanence and the past don’t seem to be valued much.

Scattered groups of elves, mostly younger, sit and listen to storytellers. The oral tradition is the primary means the Ekujae use to communicate about the past and hold information, and there are very few examples of writing anywhere at all. Most of the stories being told are about day-to-day life in the jungle, and typically revolve around hunts as well as patrols of the borders of the land by the scouts. As these storytellers notice you listening, they stop and stare silently until the outsiders move on.

---

Near the center of the village is a 60-foot-wide area where the canopy does not block the sunlight. This space has been cleared of underbrush, and a single, 20-foot-tall tree with a straight bole, smooth gray bark, and a wide crown of emerald leaves stands alone. Arranged in a seemingly haphazard way around the tree are a series of smooth river stones, each two to four feet in diameter.

Nearby elves offer you places to sit on the stones, then take seats themselves.

Within a few minutes, two elves, a male and a female, move to the tree and pat it gently. They then approach you. Although the jungle elves seem to eschew anything resembling a hierarchy, they treat these two with great deference, and the paints that decorate their bodies are so intricate that their faces are almost entirely covered.

The woman introduces herself with a strong gaze at each of you. "I am Elder Kalwe." Her gray hairs attest to her great age. She is soft-spoken, but has an edge of iron in her personality. She motions to the male elf at her side and says, "and this is my husband Elder Nolanu."

"Who are you and why are you seeking out the Ekujae?"

Silver Crusade

Male Aasimar (Angelkin) Paladin (Hospitaler) 2 Oracle 2 | HP 40/40 | AC:20 T:10 FF:20 CMD:16 | F+12 R+5 W+11 (+2 vs death) | Init +0 | Perc +0 (darkvision)

The paladin bows his head to the elders, introducing himself in return. "I am Bardiel, agent of the Pathfinder Society. I'm honored to sit among you today. We have been sent to you for two purposes. First, bear the news of Sharrowsmith's untimely demise,which was met as our Venture-captain led an expedition in the Bandu Hills. Secondly, we have come to make good on the Society's promise and repay Sharrowsmith's debt to the Ekujae. However, you have us at a disadvantage here since we do not know what do you need us to do."

-Posted with Wayfinder

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

Barnaby listens to Bardiel's explanation and nods in agreement, choosing to let a single voice speak for the group. With a bow, he awaits their response as he takes in the sights around the clearing.

I wonder if any of these fine nature magicians need work or wish to see the outside world. I'm sure the Society could use talent like these. he thinks to himself.

This is awesome. Makes me want an Ekujae character. Maybe like a druid-type with a bow or dagger.


The Flaxseed Pathfinder Lodge

1d20 ⇒ 10

The elven couple lower their eyes for a moment. Elder Nolanu then speaks up, "We suspected that something had befallen our good friend Sharrowsmith. In goodwill to our lost friend we have allowed the presence of you, as representatives of the Pathfinder Society, into our village."

"For years Sharrowsmith had been honest in his dealings. He wished to know the story of our legendary battle against the darkness in the jungle long ago. In exchange, he would investigate the place of evil to the east. We allowed him to listen to our stories, although we forbade him to write them down, for writing fossilizes the truth, capturing and holding it in place. There are some truths that change over time."

Elder Kalwe then takes over in her soft but businesslike tone. "If you wish to repay your friend's debt, then we will put his task on you. This evil that he was to investigate is at a place east called Dehu Inu, where we are forbidden to go. Sharrowsmith promised to investigate but never did, so we require his debt to be fulfilled. If you wish to settle this account, stop whatever it is that has arisen there. Since our stories tied to this place tell us of great battles in the past fought by heroes wielding yellowheart weapons, you may wish to take these."

Scarab Sages

Spoiler:
AC 18, T 12, FF 16 |HP: 19/19 | F +7, R +7, W +3 (+2 vs poisons) | Init +2, Perc +6 (+11 vs. traps) |CMB +3 CMD 15 | Bombs 5/5

"...yellowheart weapons? I fear I haven't heard of those. Can you tell us of their magic?"

Silver Crusade

Male Aasimar (Angelkin) Paladin (Hospitaler) 2 Oracle 2 | HP 40/40 | AC:20 T:10 FF:20 CMD:16 | F+12 R+5 W+11 (+2 vs death) | Init +0 | Perc +0 (darkvision)

Bardiel seems also interested in those weapons. He looks for a two-handed weapon he could wield, if possible a greatsword.

-Posted with Wayfinder

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

"Weapons aren't quite my forte, Master Kalwe." says Barnaby as he declines a yellowheart blade. "Let us head out." he says, motioning to the party, looking to finish this task quickly.

"Can our guides stay here for now?" he asks of the Ekujae, thinking the three guides might be a bit lacking in the fighting department.

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

On the journey, Tsutanaga tells the tale of his being found in Nagajor by a visiting team of Pathfinders that were investigating a relic kept in a nearby shrine, although the nagaji there were warring with each other and the Pathfinders kept balance between both rival leaders and eventually made peace. He found this pleasing to him and his lord of earth, Yamatsumi, and decided to join the Society.

At the meeting, the nagaji is quiet, waiting until called upon to speak. "We shall go in Sharrowsmith's ssstead. What are these yellowheart weapons you speak of? Is there a suitable longspear that I may use for this quessst?"


The Flaxseed Pathfinder Lodge

Ok, back from my trip! And a day early too!

Lanz the Barber wrote:
"...yellowheart weapons? I fear I haven't heard of those. Can you tell us of their magic?"

"It is sacred to us. When a scout is first allowed on patrol, she is given a club of yellowheart that she must carve to her liking. Most believe them to be only ceremonial, but the stories often carry the truth when written records are lost."

A weapon made primarily from yellowheart wood (such as a staff or club) overcomes the damage reduction of werebats as if made of silver. Arrows, crossbow bolts, and other ammunition can be made of yellowheart wood as well. Such ammunition is less destructive than usual and imposes a –2 penalty on damage rolls.

Yellowheart wood has 12 hit points per inch of thickness and hardness 6.

Barnaby Williams wrote:
"Can our guides stay here for now?" he asks of the Ekujae, thinking the three guides might be a bit lacking in the fighting department.

"Yes, that would be safer for them."

---

Before you leave, the elders agree to provide you with four masterwork! yellowheart wood weapons (choose from the following: spear, longspear, club, greatclub, terbutje, or quarterstaff). They also provide you with 50 pieces of yellowheart wood ammunition, in any combination of arrows or crossbow bolts that you wish.

---

Ahead the jungle foliage thins and becomes an open area of stunted, low-growing brush and grasses that is nearly half a mile wide. The perpetual sounds of life in the jungle fall silent. A series of worn stone monoliths, each roughly ten feet tall and spaced evenly every 100 feet, marks the perimeter of this clearing.

On the northeast border, a 60-foot-tall cliff rises to a plateau above. More of the stone monoliths loom from the top of the cliff. About halfway up the cliff, a ledge juts sharply into the clearing.

DC 15 Linguistics:
The dialect is several thousand years old and discovers that the name of the place translates roughly to “Blood Maw.”

a few hours studying the monoliths and a DC 15 Linguistics check or a DC 20 Knowledge (history) check:
You decipher that the monoliths speak of a deal struck between Jatembe and the Ekujae and declare that the place is within the Ekujae’s keeping.

Silver Crusade

Male Aasimar (Angelkin) Paladin (Hospitaler) 2 Oracle 2 | HP 40/40 | AC:20 T:10 FF:20 CMD:16 | F+12 R+5 W+11 (+2 vs death) | Init +0 | Perc +0 (darkvision)

Bardiel thanks the Elders for their gifts, then accepts a finely-carved greatclub made of yellowheart wood. "Now let's settle that debt."

Once in the jungle, the paladin remains ever watchful, his newly-acquired weapon in hand. As he reaches the cliff, he looks up, trying to detect evil that may lurk there. "It looks like we don't have a choice. Up we go, I suppose." Taking a grappling hook and a rope from his backpack, the aasimar throws the former tied to the latter and uses them to get a hold on the ledge. "I shall head up there first, unless one of you wants to study these monoliths first?"

Once everyone is ready, Bardiel will climb up the cliff wall using his rope. A take 10 (including ACP) would yield an 11 total. Is that enough to climb all the way up to the ledge?

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

Masterwork longspear for me! Huzzah!

"Thisss is interesting.", Tsutanaga commenting on the terrain. Tsuchihebi follows Bardiel up the cliff assuming its Climb speed will work up the rock.


The Flaxseed Pathfinder Lodge

With a rope the climb up the cliffside is manageable and eventually the four Pathfinders make it to the top.

A semicircle of twelve wooden stakes, each topped with a severed head, is arranged in front of a wide split in the cliff face. Some are barely more than skulls, their flesh nearly gone, while others appear to be more recent. Two are almost completely covered with ants, busily working to take anything they can eat. The victims appear to be elven. Eleven of the heads have been mounted in such a way that they face toward the split in the rock, while one faces outward toward the clearing.

As you study the elven heads and wonder at their significance, something becomes clear: three of them are still mobile and begin to twitch and rise from their stakes!

Tiny-sized undead heads!

gm rolls:

bh: 1d20 + 2 ⇒ (6) + 2 = 8
Barnaby: 1d20 + 2 ⇒ (8) + 2 = 10
Bardiel: 1d20 + 0 ⇒ (5) + 0 = 5
Lanz: 1d20 + 2 ⇒ (14) + 2 = 16
Tsutanaga: 1d20 + 2 ⇒ (12) + 2 = 14

Initiative:

1. Lanz, Tsutanaga, and Barnaby
2. Elf heads!
3. Bardiel

Lanz, Tsutanaga, and Barnaby are up!

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

"Undead?" he says with a scowl. "Bane of my existence..."

The man in the noble's regalia decides to hang back and defend himself as the half-orc and nagaji act.

Total Defense-AC 16

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

Is there supposed to be a map GM or is this one of those rare map-less battles? Just curious for positioning and reach.


The Flaxseed Pathfinder Lodge

The map is still linked at the top as always. You may have to scroll down to see where you guys actually are, as the top portion is still under fog-of-war for now.

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

Poke Tsutanaga and Lanz.

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

I did miss that, thanks GM! And sorry for the delay!

@GM: I also added Tsuchihebi to the map; not sure why his icon wasn't added to it :P

Tsutanaga pulls out a mace and swings at the closest moving skull!

Mace @ Red: 1d20 + 3 ⇒ (10) + 3 = 13
Damage on hit: 1d8 + 3 ⇒ (4) + 3 = 7

Assuming it's still there.
Tsuchihebi follows suit, biting and slapping the little undead!

Bite @ Red: 1d20 + 4 ⇒ (8) + 4 = 12
Damage on hit: 1d6 + 1 ⇒ (3) + 1 = 4
Tailslap @ Red: 1d20 - 1 ⇒ (5) - 1 = 4
Damage on hit: 1d6 + 1 ⇒ (1) + 1 = 2

Ouch, cold dice :/


The Flaxseed Pathfinder Lodge

These things are lame...

Tsutanaga blasts one of the heads before it can do anything and Tsuchihebi darts over to the other one and bites it in two! The third one makes some feeble attempts to attack the party but is easily put down.

Out of combat!

Silver Crusade

Male Aasimar (Angelkin) Paladin (Hospitaler) 2 Oracle 2 | HP 40/40 | AC:20 T:10 FF:20 CMD:16 | F+12 R+5 W+11 (+2 vs death) | Init +0 | Perc +0 (darkvision)

Bardiel nods at Tsutanaga. "Well done, companion. Now let's see what it is those creatures were guarding."

His yellowheart wood weapon in hand, the aasimar leads the way into the shadows of the tunnel ahead.

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

12's hit it... I am curious as to why that was an encounter.

Tsutanaga nods at the compliment and follows the paladin.


The Flaxseed Pathfinder Lodge

12 hit FF, yeah. And with only 4 hp each...

The persistent heat and humidity of the jungle fades away quickly beyond the cut in the rock that leads to a sloping passageway. A subtle breeze, tinged with the odor of bat guano, flows from deeper within.

DC 12 Perception:
You notice a series of ancient cave paintings that begin at a height of 20 feet off the ground. There are two layers of art. The older layer depicts humans and some type of bat-winged creatures worshiping a massive shadowy figure that resembles a gigantic bat. Over top of this layer are depictions of human figures battling and trapping the older figures. In fact, the newer art incorporates these older images into its own, imprisoning the old artwork within the new. These paintings continue for the rest of the cave.

After the Perception check:

DC 20 Knowledge (religion):
You know that the older images contain iconography associated with Camazotz, the god of bats, blood, and nocturnal predators.

Also after the Perception check:
[spoiler=DC 20 Knowledge (history)]You recognize that the human figures are depictions of Old-Mage Jatembe and his Ten Magic Warriors. You also knows that Old-Mage Jatembe and his warriors are legendary heroes, responsible for protecting the people of Garund from countless evil forces and establishing schools of arcane learning, such as the world-famous Magaambya academy in Nantambu.

Grand Lodge

Active Buffs:
--
HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16
Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

Perception: 1d20 ⇒ 9

"Hmm... Well perhaps we should move further into this cave system." he says, looking unwilling to be the first.

"Tsutu. You want to take the lead?" he asks.


The Flaxseed Pathfinder Lodge

There's a history check accidentally hidden in the religion check but it's too late for me to edit and fix it.

Dark Archive

Tsuchihebi:
HP: 14/14 AC: 19 Touch: 13 FF: 16 F/R/W: +1/+7/+3 CMD: 16 Percep: +5, darkvision Init: +3
Nagaji Unchained Summoner/2 HP: 20/20 AC:19 Touch: 12 FF: 17 F/R/W: +2/+2/+3 CMD: 16 Percep: +7 Init: +2

Tsutanaga Percep: 1d20 + 7 ⇒ (3) + 7 = 10
Tsuchihebi Percep: 1d20 + 4 ⇒ (18) + 4 = 22

Tsuchihebi whispers to Tsutanaga, who then looks and sees the pictures on the walls.

"It appears that there is a story, of humans worshipping something, then battling and trapping others. Strange."

No Kn: Religion on me :P

Silver Crusade

Male Aasimar (Angelkin) Paladin (Hospitaler) 2 Oracle 2 | HP 40/40 | AC:20 T:10 FF:20 CMD:16 | F+12 R+5 W+11 (+2 vs death) | Init +0 | Perc +0 (darkvision)

Perception: 1d20 ⇒ 6
Knowledge (religion): 1d20 + 4 ⇒ (19) + 4 = 23

"These signs I do recognize. They're associated with Camazotz, the god of bats, blood, and nocturnal predators. Better be careful." states the paladin as he leads the way further in.


The Flaxseed Pathfinder Lodge

You eventually finish your examination of the etchings on the wall and move into the chamber beyond.

A cool breeze flows through this large cavern from a ten-foot diameter hole near the center, carrying with it the metallic tang of blood. The floor and walls look to have been shaped long ago and stained with mineral deposits over time, but the ceiling fifty feet above remains in its natural state, covered with stalactites.

East of the hole is a crude stone altar formed of rock. Just past the altar to the east, a massive stalactite hangs from the ceiling and stops five feet from the floor. It has been carved into the shape of a gigantic bat, its wings outspread and its fangs exposed as if about to consume a victim below. Bloodstains cover the altar.

Inside the chamber reveling in the bloodied ceremony it must have just finished is a batlike humanoid with crimson fur and long, sharp claws. In addition, a zombified victim shuffles towards the newcomers....

All non-evil creatures within 60 feet of the altar suffer a –1 profane penalty on attack rolls and saving throws as Camazotz’s voice telepathically whispers commands to sacrifice blood upon his altar.

The voice says in your mind, “Open your veins and give your lifeblood to The Hungry Dark.”

gm rolls:

k: 1d20 + 2 ⇒ (17) + 2 = 19
Barnaby: 1d20 + 2 ⇒ (7) + 2 = 9
Bardiel: 1d20 + 0 ⇒ (3) + 0 = 3
Lanz: 1d20 + 2 ⇒ (9) + 2 = 11
Tsutanaga: 1d20 + 2 ⇒ (18) + 2 = 20

Initiative:

1. Tsutanaga
2. Kaghaze
3. Lanz, Barnaby, and Bardiel

Tsutanaga is up!

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