GM Endless Forms' PFS 06-20 Returned to the Sky (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 7-8 subtier.

Combat Map | Jor Family Journal


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The Flaxseed Pathfinder Lodge

You are in the gladiator city of Tymon at Smine’s Weaponworks, famed smithy and clandestine Pathfinder lodge run by the dwarven Venture-Captain Holgarin Smine.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

o

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Haha! Another caper! I hope I don't have to fight a gladiator in mortal combat!

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Dot! Lots of familiar faces in the group. This will be fun!

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

.


The Flaxseed Pathfinder Lodge

The faint scent of smoldering beeswax lingers sweetly beneath the smell of burnt coal permeating the simply furnished common room. The modest decor of Tymon’s Pathfinder lodge allows it to masquerade as a boarding house above Smine’s Weaponworks, the most popular blacksmith shop in the city. Below, the cadence of hammer striking anvil rings clear as apprentices toil to meet the demands of gladiators, warriors, and adventurers alike. Heavy footfalls thump up the stairs, and the door opens to reveal a sturdy dwarf, clad in a thick leather apron and covered in soot—Venture-Captain Holgarin Smine.

His sentences are short and staccato like the sounds from the forges below. “Aha, good! Asked for some veterans, looks like I got’em, so I’ll be direct. We’ve found another piece of Sky Key—rather, found someone who knows where to look. Seems the favors we did in Mendev are paying off. Some dwarves there, they came forward with information—good, reliable information about a community in Chesed.” He pauses for a moment as if awaiting a reaction. “In Numeria,” he adds. “I’ve pieced together some histories. It all seems legitimate. Looks like the eldest prince from Jormurdun went that way. He settled down, had kids. Our contact, Ingret Jor, is his great-something-granddaughter. We’re betting she inherited more than just his good looks.”

Smine takes a moment to start pulling a hunk of bread and a block of cheese from a cupboard as simple refreshments. “There’s a boat for you at the docks. Plan’s to get you up to Chesed, find Ingret Jor, and make friends. Friends talk. Of course, your friend gets to talk about the Sky Key. Chesed dwarves are pretty close, though. You’ll need to make sure you’re good friends, or at least be her friends’ friends. We dwarves like anyone who has dwarves’ best interests up here,” says tapping his head, “And here,” he says with a hand over his heart.

“Chesed’s a free city in name, but the Black Sovereign and the Technic League own it. Probably already watching Ingret. Learn what you can. When you know where the key is, go get it. Nice people got it? Play nice. Off in some ruin? Go be Pathfinders. Technic League’s got it? Well, make sure that doesn’t happen.”

You may already know about Chesed.

DC 15 KN (geography or local):
Chesed is the largest city in Numeria and the dominant economic power in the region. As one of the last stops along the road to Mendev and the Worldwound, Chesed has seen an enormous influx of crusaders and other travelers that only serve to further fill the city’s coffers.

DC 20 KN (geography or local):
Though nominally under the rule of the Black Sovereign, Chesed enjoys certain administrative and governmental freedoms that other settlements in Numeria do not. The cost of this is steep, paid in gold to the Black Sovereign and the Technic League. Visitors to Chesed can expect to find the prices of goods and gear to be exorbitantly high as a result, a fact that doesn’t sit well with many. In fact, the longer the crusades continue, the more crusaders arrive on the front lines utterly destitute and too ill-equipped to fight.

DC 25 KN (geography or local):
Slavery is legal in Chesed, but slave trading is outlawed. Any slave not registered properly within one hour of entering Chesed is freed immediately, making Chesed a popular destination for runaway slaves and fugitives from the Technic League.

DC 30 KN (geography or local):
The Technic League is not well liked in the city of Chesed. Though the cabal maintains an office in the city and is rumored to have spies everywhere, its influence is opposed at every turn by a handful of charismatic community leaders.

You may be familiar with the Technic League and its foul reputation.

DC 15 KN (arcana or local):
The Techic League is a formerly secret society whose chief goal is the acquisition of personal and worldly power through magic and Numerian technology.

DC 20 KN (arcana or local):
The League is incredibly protective of its secrets and power, and it ruthlessly hunts down those who leave Numeria with technology or knowledge thereof. League agents often murder anyone investigating their secrets in order to maintain the organization’s monopoly of the strange technology.

DC 30 KN (arcana or local):
Many believe the Technic League is the true power behind Numeria’s ruler, Kevoth-Kul, who holds the title “Black Sovereign.” High-ranking members are said to meld technology into their very bodies, using it to fuel their magic and vice-versa.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Knowledge (Geography): 1d20 + 7 ⇒ (17) + 7 = 24
Knowledge (Local #1): 1d20 + 7 ⇒ (6) + 7 = 13

Knowledge (Arcana): 1d20 + 10 ⇒ (10) + 10 = 20
Knowledge (Local #2): 1d20 + 7 ⇒ (18) + 7 = 25

"We should buy what we want here," Advises Lucija, a comparatively tall and intensely haughty-looking gnome. "Chesed is notorious for its obscene prices - and we'd be forced to compete with any number of desperate crusaders, to boot."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Know Geography 1d20 + 5 ⇒ (16) + 5 = 21
Know Local 1d20 + 12 ⇒ (11) + 12 = 23

Know. Local 1d20 + 12 ⇒ (13) + 12 = 25

"Indeed Venture Captain. Make friends. Find the piece of the Sky Key. Don't let the Technic League succeed. I'll make sure we don't fail you," the tiny halfling peeps up. She had quite the serious look to her, no goofy grin like found on most halflings' faces.

"Yep, Chesed's the biggest city in Numeria. Ton of crusaders moving through there. Technic League and the Black Sovereign keeps prices really high, as that one said," Shel nodded, pointing at the gnome.

"Those no good Technic Leaguers are all about gathering magic and technology for their own selfish needs. They'd gladly put a knife in any of our backs if they thought we knew something about a new piece of technology. Best to be awards of them."

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Know Local (Aid): 1d20 + 3 ⇒ (1) + 3 = 4
---------------------------------------
Know Local (Aid): 1d20 + 3 ⇒ (13) + 3 = 16 <one more gets us the DC 30>

Standing to one side is an angelic creature. As the Venture-Captain speaks, he stands there, unmoving save for the tiniest breathing motions and the whipping of flames around his head, seeming almost like a statue.

As the briefing begins, and as the other veteran agents enter, he bows towards them, then takes out a journal and a pen. Placing the journal on his lap, the pen suddenly flies from his hand and begins recording small notes.

Fully rising to join the conversation, his weapon, a single scimitar, it's blade stylized to appear as a jet of flame made from a rare metal sits at his side, while a small shield rests at his back. "There is nothing to fear, sir Pathfinder Captain. Like my mother and my father, I have every mortal's best interest in both mind and spirit."

After pausing a moment, still not entirely familiar with the common, Taldan tongue, he continues, "I am not familiar with the Numaria. How is this important? Mother tells me that Her closest friends are generally not welcome there, though some manage to hold small shrines. How is it that they do not know their own history?"

Turning to the Gnome and the Halfling, "Well, I do have a ship if needed. And as for this League, both father and mother agree that those who are shown the path but fail to forsake their wicked ways have earned the sword. I will do what I can to shown them the path, but . . ."

Shortly after the briefing, Ignatious gathers the others and hands each a small platinum ring, not unlike a woman's wedding ring of some wealth. "These are sacred relics of my faith, and they may come in useful later on. Should it be needed, I can create a bond between myself and those in need who wear one of these artifacts, allowing me to heal thine wounds, though I would warn you, should you move too far from me, say 50ft or so, the magic would be sundered, and neither I nor mother would be able to aid any longer."


The Flaxseed Pathfinder Lodge

Before letting you get away, Smine pulls aside a floorboard and extracts a leather-bound book. Keeping his voice low, he identifies it as a copy of A Thread of Silver, a very valuable text and one that the Technic League takes great pains to keep from falling into anyone else’s hands. The book contains detailed field notes about dozens of Numerian crash sites and other points of interest in the region, and Smine notes that it is a copy the Pathfinder Society recovered from the Technic League at great cost. He places the text on the table and tells you that it is yours to use for the duration of the mission.

A Thread of Silver wrote:


A Thread of Silver is a dungeon guide (Pathfinder Player Companion: Dungeoneer’s Handbook) to numerous crash sites in Numeria. The original was stolen from the Technic League, and the organization has hunted down anyone who has acquired a copy since. The book’s contents are not perfect, but they are reliable enough to offer considerable insights. Rules for using a dungeon guide are summarized here.

A PC can consult A Thread of Silver whenever he enters a new room or section of a Numerian crash site. Consulting A Thread of Silver takes 10 minutes. The GM then secretly rolls 1d20 and adds the book’s accuracy modifier (+7 for A Thread of Silver). The GM then compares the result to following table. If the check matches or exceeds the DC, you gain information about the room’s original purpose, how to disarm a particular mechanism, or where a particular corridor leads. If the check fails by 4 or more, you get no information. If the check fails by 5 or more, you get information that is instead inaccurate or dangerous in some way (for example misidentifying the location of a trap).

If a PC referencing A Thread of Silver has ranks in Knowledge (engineering), he can also attempt a DC 25 Knowledge (engineering) check. If successful, the book’s accuracy modifier increases by 2, and the PC cannot receive inaccurate information from the book while making that inquiry.

A PC can also reference A Thread of Silver when performing a Disable Device check to disable a technological trap or a Knowledge (engineering) check to identify a construct or technological item. This check takes a minimum of 1 minute to complete, but the PC temporarily gains the benefits of the Technologist feat. If the PC already has the Technologist feat, he instead gains a +4 bonus on the check.

Determine a mechanism’s function: 20
Fill in the next area of the map: 20
Get a hint of how to solve a puzzle: 25
Identify a robot: 10 + creature’s CR
Identify a room’s original purpose: 10
Locate a trap: 10 + trap’s CR

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Being that we are sailing somewhere and I assume we should have some time, does anyone mind (DM, too) if I copy the text as a sort of trophy (not mechanical beneficial)? I assume it's more of a magical item, so simply copying it would not grant any benefit, (which it doesn't look like I can really use skill-wise, anyway).

"That is very kind of you, sir Pathfinder Captain." he says, glancing over the other's shoulders as thy thumb through the text and trying (and failing) to hide an expression that this is way, way over his head.

"Why do they call it this? Does it, . . . can it make one enter the Astral Plane, perhaps?"

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"So, where can we find this Ingret Jor <in Chesed>, and do you know anything about her? That seems to be our first task. I am unclear on just what her inheritance might mean? Do you suspect she may have a map of some sort, or that her bloodline is somehow required?"

"And if I may, I do have a few more questions. Can you tell us anything we don't already know about Numeria, this Chesed, the Technic League, or what Lady Shel mentioned, this Black Sovereign? Why would they be watching Ingret?"

"What is this Sky Key? What does it look like? Should the morals be weary of any strange green glow that comes from it? I've encountered this, this sort of poison metal, in the past. I was able to consume it and keep it from harming others, but sometimes just being close can drain those who know not of it's danger."

I was just rereading the intro and I'm not really that familiar with, (or care much for) the whole Numeria thing, so figured I might ask. That being said, I understand a lot of scenarios don't really include too much background info, so if it's not important or there, feel free to not answer.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Someone hasn't been paying attention to their briefings, Shel thinks as she rolls her eyes at the cleric. I'll have to keep him safe.

Shel reaches into her satchel and pulls out her own copy of A Thread of Silver. "Save your note taking. I picked this up from a mission a couple months ago. Kept mine on the down low. I knew the Technic League would have tried to off me if they knew I had a copy. We can refer to it as needed during the course of the investigation."

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

"Two is better then one. We thank you for the use your copy of the Thread of Silver, but it's good that we have someone with us who knows how to skip to the important parts quickly." Hailey says with a polite nod of her head.

"We will do our best to retrieve the piece of the Sky Key"


The Flaxseed Pathfinder Lodge
Ignatious the Seeker of Flame wrote:
"So, where can we find this Ingret Jor <in Chesed>, and do you know anything about her? That seems to be our first task. I am unclear on just what her inheritance might mean? Do you suspect she may have a map of some sort, or that her bloodline is somehow required?"

"Ingret Jor runs a tavern on the east shore slums. Earns her a lot of coin and respect. That sort of work also makes her too public to hide a secret well; she’s going to be tight-lipped. No love of strangers asking questions."

"She won’t trust just anyone, but she’ll trust her friends. Find who they are, and be their friends. They can vouch for you. Plenty of like-minded folk in Chesed. Look for community leaders who care about the dwarves’ lot. Brissa Klygvauther comes to mind; she’s earned a lot of respect, what with being the high priest of Abadar inna city made of coin. If you see her, give’er my regards."

“There’s also a fellow—Vel Bindergorrp—got a salve and tonic shop. My sources say he’s done alright by the dwarves. Bit of an eccentric one, but trustworthy."

Ignatious the Seeker of Flame wrote:
"And if I may, I do have a few more questions. Can you tell us anything we don't already know about Numeria, this Chesed, the Technic League, or what Lady Shel mentioned, this Black Sovereign? Why would they be watching Ingret?"

"The Technic League? Dangerous. Dastardly. Cutthroat. That’s on good days. Very secretive with lots of wizards. Long on ambition, short on morals. They’ve been studying the Silver Mount and other things that crashed on Starfall. Really don’t like other people snooping—especially Pathfinders. Guess that goes for all of them that you mentioned. In fact, Pathfindering’s illegal—punishable by death. How’s that for tyranny?” He grins wryly but becomes serious again if nobody else laughs. “Anyway, best to lie low and not make a ruckus. Unless you have to."

Ignatious the Seeker of Flame wrote:
"What is this Sky Key? What does it look like? Should the morals be weary of any strange green glow that comes from it? I've encountered this, this sort of poison metal, in the past. I was able to consume it and keep it from harming others, but sometimes just being close can drain those who know not of it's danger."

"The Sky Key is an artifact. It once belonged to the dwarves of Jormurdun. The last king of Jormurdun, King Gutheran, split the Sky Key into five pieces, keeping one for himself and giving a piece to each of his four children. The Society is tracking down these pieces so that we can reassemble the artifact. Comprehensive research into its properties will need to wait until the Society has the reassembled Sky Key in hand."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Alright Bindergorrp and Klygvauther should be our first two stops. Everyone ready?"

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"Thank you. That should help to make this trip all the shorter."

Shel Whispertongue PFS wrote:
"Alright Bindergorrp and Klygvauther should be our first two stops. Everyone ready?"

"I am indeed, my dear."attempting to bow politely as if saying "after you", but there is just something off, something inhumane perhaps about it. Like it's a foreign custom he has witnessed and tries to copy without understanding it, though clearly it's the thought that counts. He does likewise to Hailey, Maps, and Lucijah if they are likewise ready to depart. "As I mentioned, I do have a ship should it be required, as well. It might do us well to have at the very least, a backup plan should,. . . things go wrong. And when do they not with you Pathfinders." sigh

He also takes a sudden notice of Hailey, but refrains from speak just yet, wanting to make sure of something first.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Knowledge Geography: 1d20 + 10 ⇒ (17) + 10 = 27
Knowledge Arcana: 1d20 + 13 ⇒ (8) + 13 = 21

Hanging back like a silent ghost, Maps listens to the others discuss their mission. He is a tall weathered man with a thin dour face, a dingy longcoat, and stringy unkempt hair. He wears a bandolier upon which dangle the powder horns, cartridges, plus the alchemical trappings of one familiar with firearms, and the observant eye would notice the hilts of a couple pistols holstered under his coat. Leaning against the wall nearby is a well-made guisarme with a cold iron blade.

Maps knows a bit about where they are headed, and who they might have deal with, but since the others seem knowledgeable as well he adds nothing in the meeting.

Of the Pathfinder's present he has traveled with two of them. He chased down a murderer with Hailey in Magnimar, and was with Shel when the Society recovered the Thread of Silver in Nantambu. He's read the text before, and even understood some of it. Familiar things, clues, and a feeling, buried deep in his subconscious.

The Technic League again. And this time in their home turf of Numeria. The Sage promised he would help me find answers, but this is so far from the Wastes... perhaps I was wrong to think the mystery would be solved there. Nantambu opened the door, is this where it leads?


The Flaxseed Pathfinder Lodge

You pile onto the boat and sail downriver....

Mighty Chesed stands proudly where the headwaters of the Lake of Mists and Veils flows into the Sellen River. On the western bank, the spires of the Cathedral of the Lawgiver and those of the council offices tower above the opulent estates of merchant princes, and the clamor of the wealthy patrons of the luxury markets mingle with the cries of excitement coming from the arena. Across the river, the east bank sits in comparative squalor. Short mud-brick and wooden hovels crowd together in rundown blocks. Filth-lined streets occasionally give way to a morass of poorly drained night soil.

Yet everywhere one looks there are people—nobles and ruffians, humans and halflings, crusaders and merchants alike mingle in the markets. Shop stalls and vendors set up on every street corner give the illusion that the city is but a single, extended bazaar.

Where do you go first?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Anyone fancy the tonic shop first? Vel Bindergorrp is as good as a place to start as any." Shel begins asking the locals some questions about the possible location of the shop.

Knowledge Local 1d20 + 12 ⇒ (6) + 12 = 18

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

"Hmm." Maps nods at Shel's suggestion. "Let's listen to the city first. Make sure we know the score here."

Knowledge Local: 1d20 + 5 ⇒ (10) + 5 = 15

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz stayed quiet during the briefing, though he clapped Smine on the back, pulling out the gold-plated scimitar the dwarf had crafted for him. "My Smine has never let me down!"

Once on the boat, the tall, stern faced tiefling introduces himself. "I have been trained in the diplomatic arts, and would be happy to offer my skills, unless someone else thinks they're better suited."

Once in Chesed, Baz nods to Shel. "That seems a good choice. I assume we will seek out both before this mission is over."

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

Noticing some of the others start up conversations with the locals Hailey starts to pitch in trying to see if there are any rumors to be heard.

Diplomacy (gather information): 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 (+1 if guidance can be used)

Hailey nods at Bazresh words "You speak wisely"

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Standing back just to watch the priestess, Ignatious will offer a small blessing to her words, but say nothing himself.

Enhance Diplomacy for another +2

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Lucija accompanies Hailey on her investigation.

Aid Hailey's Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24


The Flaxseed Pathfinder Lodge

The Chymist's Ward distinguishes itself as an entirely separate district from the rest of Chesed. The alchemists, apothecaries, and tinkerers who go about their daily routine there would have others believe it's because it takes a certain sophistication or genius to fit in with their community. In reality the Chymist's Ward was likely established as a separate district to distance the majority of Chesed's population from the strange spells and alarmingly frequent explosions.

You come to this district in search of Vel Bindergorrp, a quirky gnome shopkeep who owns and operates Bindergorrp's Fine Salves and Tonics. When you arrive, Vel is comparing the clarity of two different tinctures behind the counter of his shop. As he notices you he immediately launches into an over-the-top sales pitch, trying to push his latest miracle cure to all aches, pains, troubles, and worries.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Im going to wait for Hailey the diplomat to fire the first shot with Vel here. Shel will happily aid as the conversation develops.

Although not easy for Shel to bite her tongue, the mission must come first. She had observed how well Hailey had gotten on with the townsfolk when finding this place. She seemed well equipped to win over the gnome with her words.

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

"So you are saying that this miracle cure you are working on can not only sooth my aching feet but can also get rid of my friend Hailey indicates Bazresh at this point troubles, all from only a little bit of your formulation. That's incredible!"

Hailey acts interested in the quirky gnomes latest miracle cure asking questions about it's function and supposed qualities while keeping the conversation going and making the occasional joke and intertwine it with some small talk to get the gnome to take a liking to her, trying to involve some of the other party members with questions and mentioning them by name

diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Auto success on aiding Diplomacy with a +11 modifier.

"Who couldn't use a nice tonic that cures what ails you? If you make a decent price, I mig take a bottle of it off of your hands. We smaller folk have to look out for each other, right?"

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Looking over the various wares with his god-sight for the presence of any magical signatures, Ignatious bows before the gnome.

"Perhaps you have, oh how is it said, a special reserve for those with a tad more means to purchase these special remedies, my friend?"

"I was told that normal magic, both magus and miraculous, are sometimes,. . . warped in these lands. Something of the rare metals, or perhaps the wickedness of the Tech,. . . that is to say perhaps there are groups here that somehow drain it. We have also been told that Bindergorrp's Fine Salves and Tonics is best in the land, and that if we could perhaps come to trust each other, with Mother's blessing, perhaps we might be able to help each other. Do you think we could e friends, sir Gnome?"

Diplomacy: 1d20 + 22 ⇒ (12) + 22 = 34

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Auto-aiding as well, with +20 modifier

Baz smiles at the gnome, and nods. "That sounds wonderful, indeed!"

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"Indeed, brother. I hadn't realized until just now just how much Mommy had an interest in all of this, but I am beginning to. And I think we shall need all the aid we can get if we are going to try and help Ingre,. . . our friend out."

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps lets the nice folk chat. He himself takes a looks around the store for any alchemical components or items of note.

Craft Alchemy: 1d20 + 7 ⇒ (4) + 7 = 11

Quickly abandoning the search, he moves to the door and acts as lookout.


The Flaxseed Pathfinder Lodge

Vel smiles as you seem to appreciate his work; nonetheless, the gnome pauses for a moment, his friendly manner wavering, when Ingret's name is mentioned. "Ah. . . ah ha. . . And why would you be asking about that particular friend?" His smile widens again when it becomes obvious that you do not work for the Technic League. "Oh! Phew! Well, of course, yes, I am also friends with Ingre and, if it so please you all, I can put in a good word on your behalf. As you say, my dear," he directs to Shel, "we little folk must stick up for each other! It is the only way to maintain our liberty."

Vel bounces up and down a few times before reaching behind him and pulling out a vial. "Now, as a matter of fact, I have this elixir here meant for Ingret to treat her gout. Should you come across her, deliver it and tell her it is from me. My blessings go along with it, you understand, and she will know that I sent you."

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"That is most gracious of you, sir Gnome. We are not sure just yet what. . . our friend may need from us, but we will certainly deliver this to her. Here," taking out his purse, "if you will allow it, it is on me." and taking out another handful of coins to slide over, 30gp "For your kind words on our behalf. Might I suggest a rather colorful new hat, my friend."


The Flaxseed Pathfinder Lodge

"Oh, excellent! Thank you much, Sir!"

That's about it with Vel Bindergorrp so I'll assume you will seek out Brissa Klygvauther now:

The Cathedral of the Lawgiver is equal parts house of worship, bank, loan office, and fortress. The outer walls still bear the scars of Numeria's violent not-so-distant past. Guards in shining mail patrol the towers' parapets. Crowds of people move from stall to stall, jostle for better positioning, or clamor for the attention of the gold-and-silver robed Abadaran priests who pursue their duties with all the efficiency of a well-oiled machine. Bargains are struck, deals are made, and the worship of coin continues on.

You are hear to speak with Brissa Klygvauther, a female dwarf who is the ranking high priestess of the Church of Abadar in Chesed. Finding her is easy, for she immerses herself in the most worshipful act she can perform in her god's name: business. She moves through the crowded courtyard brokering deals and accepting alms. The high priestess is clad in fine fabrics and wears a massive golden key-the symbol of her office-on a silver chain around her neck.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"All right, which one of you smooth talkers want to do the approach of her? You know how those Abadarans are....it's all about the gold. Remind her, we can pay, if necessary..."

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

"I'll defer to Ignatious or Bazresh this time"

I'll assist if it's needed

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

"I, . . . I am not so sure. There is something, off putting about this "holy" place. Unwelcoming. I will do what I am able, but I, . . I am not certain. . ."

Closing his eyes for a moment to search his soul for an answer, the priest tries to recall if this faith would be offended by or accepting to the idea of bribery.

[dice=Know Religion (-1 for feeling "off")]1d20+5[/dice]

-Posted with Wayfinder

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Purely flavor on my part. There is not, to my knowledge, anything wrong or evil here, Ignatious thinks he is an angel, and does not feel welcome within or understand these sorts of places.

-Posted with Wayfinder

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz hesitates, not sure if Ignatious is taking the lead or not.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel kicks at Ignatious and Baz, when she sees them both hesitate. "Damn it, one of you do something! Remember the mission, she hisses.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

Looking around with a sigh before moving towards the high priestess, "Excuse me, Brissa Klygvauther. We would like to speak with you if you can spare a few moments somewhere a bit more private."

If she accepts, and at least is willing to step away from the crowd:

"I see you and your brethren are busy, so I will try to keep this short. My friends and I have been sent on an important task. We have also been asked to pass on "regards" from a mutual friend, Holgarin Smine, who suggested we seek thine help in bettering the lot of dwarvenkind."

"There is one here who holds an important secret to unlocking some of the divine mysteries of the past. She is in danger, and we need this person to trust us, but fear that,. . ., some in this city want her, . . . harmed. Perhaps, you could aid us in this, on behalf of Smine."


The Flaxseed Pathfinder Lodge

Brissa agrees to a more private meeting and briskly leads you to an empty office to the side. "Who exactly are we speaking about here? Speak more plainly and get to the point or I will find more pertinent and important business to occupy my time."

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

The flame-prophet looks to Bazresh, as if asking "can we trust her or she one of them?" with his expression.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"We need a favor from Ingret Jorr. We were told by Sime you were a friend and could help break the ice for us with her. We'd consider it a great favor to us, if you'd help."

Auto Aid another on Diplomacy check.


The Flaxseed Pathfinder Lodge

"Ah!" Brissa says in recognition. "I would not precisely call Ingret a friend, but we two dwarves have met in community councils and agree on most political issues, it seems. I would be amenable to writing a letter of introduction on behalf of you for a small tithe of 100 gp per person. I am also amenable to business proposals if you have any commercial endeavors that would benefit either the church of Abadar or the Chesed community as a whole."

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz nods and smiles. "That sounds like an agreeable proposal, though, perhaps we could discuss the price. Abadar's faithful aren't against bargaining. I was thinking more along the lines of 25 gold each."

Diplomacy T10: 10 + 20 = 30

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

I was hoping out inquisitor would sense motive her first, ha ha.

"What sorts of business proposals do you have in mind, high priestess? We may be able to, . . . come up with something."

Diplomacy Aid: 1d20 + 20 ⇒ (7) + 20 = 27

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

"We are always willing to ...cooperate"

Aid on Diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30

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